blankart/src/sdl
NepDisk d7ed03fab9 Remove M_Memcpy
Was quite literally a wrapper that did nothing.
2025-11-08 02:00:30 -05:00
..
macosx
SDL_main Kill MSVC 2025-10-16 20:42:11 -04:00
CMakeLists.txt Remove dead renderer code 2025-10-19 16:34:38 -04:00
dosstr.c
endtxt.c Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
endtxt.h
hwsym_sdl.c Kill MSVC 2025-10-16 20:42:11 -04:00
hwsym_sdl.h
i_main.c Kill BUGTRAP 2025-10-17 09:55:24 -04:00
i_net.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
i_system.cpp handle more memory allocation failure cases 2025-10-23 21:28:19 -04:00
i_threads.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_ttf.c
i_ttf.h
i_video.cpp initialize sdl window,renderer and texture to something 2025-10-23 21:59:40 -04:00
IMG_xpm.c
mixer_sound.c dont force directsound for sdl versions from 2.26.5 on windows 2025-10-24 08:13:15 -04:00
ogl_sdl.c Kill MSVC 2025-10-16 20:42:11 -04:00
ogl_sdl.h
SDL_icon.xpm
sdl_sound.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
sdlmain.h Kill MSVC 2025-10-16 20:42:11 -04:00
Sourcefile
srb2.ttf
srb2icon.png
Srb2SDL.ico