Jesus, 4 stacked sound effects!?

oh and remove redundant driftlevel writes
This commit is contained in:
GenericHeroGuy 2025-11-21 21:28:32 +01:00
parent 2cda9c62ba
commit 18dbb520ec

View file

@ -8908,33 +8908,27 @@ static void K_KartDrift(player_t *player, boolean onground)
{
case 1:
boost = 20;
player->driftlevel = 1;
break;
case 2:
boost = 50;
player->driftlevel = 2;
if (cv_kartdriftsounds.value)
S_StartSound(player->mo, sfx_kc5b);
break;
case 3:
boost = 80;
player->driftlevel = 3;
if (cv_kartdriftsounds.value)
{
S_StartSound(player->mo, sfx_kc5b);
S_StartSound(player->mo, sfx_kc3c);
S_StartSoundAtVolume(player->mo, sfx_s3k81, 128);
S_StartSound(player->mo, sfx_s3k47);
}
break;
case 4:
boost = 125;
player->driftlevel = 4;
if (cv_kartdriftsounds.value)
{
S_StartSound(player->mo, sfx_kc5b);
S_StartSound(player->mo, sfx_s3k81);
S_StartSound(player->mo, sfx_kc4d);
S_StartSoundAtVolume(player->mo, sfx_s3k81, 128);
}
break;
}