Jesus, 4 stacked sound effects!?
oh and remove redundant driftlevel writes
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2cda9c62ba
commit
18dbb520ec
1 changed files with 1 additions and 7 deletions
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@ -8908,33 +8908,27 @@ static void K_KartDrift(player_t *player, boolean onground)
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{
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case 1:
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boost = 20;
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player->driftlevel = 1;
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break;
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case 2:
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boost = 50;
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player->driftlevel = 2;
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if (cv_kartdriftsounds.value)
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S_StartSound(player->mo, sfx_kc5b);
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break;
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case 3:
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boost = 80;
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player->driftlevel = 3;
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if (cv_kartdriftsounds.value)
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{
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S_StartSound(player->mo, sfx_kc5b);
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S_StartSound(player->mo, sfx_kc3c);
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S_StartSoundAtVolume(player->mo, sfx_s3k81, 128);
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S_StartSound(player->mo, sfx_s3k47);
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}
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break;
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case 4:
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boost = 125;
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player->driftlevel = 4;
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if (cv_kartdriftsounds.value)
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{
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S_StartSound(player->mo, sfx_kc5b);
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S_StartSound(player->mo, sfx_s3k81);
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S_StartSound(player->mo, sfx_kc4d);
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S_StartSoundAtVolume(player->mo, sfx_s3k81, 128);
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}
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break;
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}
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