From 18dbb520ec4523ae15595595ef6c8cd23321e029 Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Fri, 21 Nov 2025 21:28:32 +0100 Subject: [PATCH] Jesus, 4 stacked sound effects!? oh and remove redundant driftlevel writes --- src/k_kart.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 2a81e7c56..c3a6b1aaa 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -8908,33 +8908,27 @@ static void K_KartDrift(player_t *player, boolean onground) { case 1: boost = 20; - player->driftlevel = 1; break; case 2: boost = 50; - player->driftlevel = 2; if (cv_kartdriftsounds.value) S_StartSound(player->mo, sfx_kc5b); break; case 3: boost = 80; - player->driftlevel = 3; if (cv_kartdriftsounds.value) { S_StartSound(player->mo, sfx_kc5b); S_StartSound(player->mo, sfx_kc3c); S_StartSoundAtVolume(player->mo, sfx_s3k81, 128); - S_StartSound(player->mo, sfx_s3k47); } break; case 4: boost = 125; - player->driftlevel = 4; if (cv_kartdriftsounds.value) { - S_StartSound(player->mo, sfx_kc5b); + S_StartSound(player->mo, sfx_s3k81); S_StartSound(player->mo, sfx_kc4d); - S_StartSoundAtVolume(player->mo, sfx_s3k81, 128); } break; }