152 lines
4.6 KiB
Text
152 lines
4.6 KiB
Text
[gd_resource type="ShaderMaterial" load_steps=14 format=3 uid="uid://b5c8o7a55fyx5"]
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_4vp4h"]
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output_port_for_preview = 0
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function = 17
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[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_vbeir"]
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constant = Color(0.169944, 0.249712, 0.97294, 1)
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_24u0o"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_e0v0j"]
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default_input_values = [0, 0.0, 1, 0.8]
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_uwwfc"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 0)]
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_n3gh3"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_yqpiy"]
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operator = 2
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[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_ludc6"]
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output_port_for_preview = 0
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default_input_values = [0, 0.4, 1, 0.5, 2, 0.0]
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[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_hpd7b"]
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output_port_for_preview = 0
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default_input_values = [0, 1.0, 1, 0.4, 2, 0.0]
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sxb5j"]
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output_port_for_preview = 0
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operator = 7
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3jcqr"]
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default_input_values = [0, 0.0, 1, 0.8]
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_mno13"]
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output_port_for_preview = 0
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expanded_output_ports = [0]
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input_name = "uv"
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[sub_resource type="VisualShader" id="VisualShader_buj8i"]
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code = "shader_type spatial;
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render_mode blend_add, cull_disabled, unshaded;
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void fragment() {
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// ColorConstant:19
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vec4 n_out19p0 = vec4(0.169944, 0.249712, 0.972940, 1.000000);
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// Input:2
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float n_out2p0 = TIME;
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// FloatOp:25
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float n_in25p1 = 0.80000;
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float n_out25p0 = n_out2p0 * n_in25p1;
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// Input:5
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vec2 n_out5p0 = UV;
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float n_out5p2 = n_out5p0.g;
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// VectorOp:26
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vec2 n_in26p1 = vec2(1.00000, 0.00000);
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vec2 n_out26p0 = vec2(n_out5p2) * n_in26p1;
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// FloatOp:27
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float n_out27p0 = n_out25p0 + n_out26p0.x;
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// FloatFunc:12
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float n_out12p0 = fract(n_out27p0);
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// SmoothStep:46
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float n_in46p0 = 0.40000;
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float n_in46p1 = 0.50000;
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float n_out46p0 = smoothstep(n_in46p0, n_in46p1, n_out12p0);
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// SmoothStep:47
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float n_in47p0 = 1.00000;
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float n_in47p1 = 0.40000;
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float n_out47p0 = smoothstep(n_in47p0, n_in47p1, n_out12p0);
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// FloatOp:48
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float n_out48p0 = min(n_out46p0, n_out47p0);
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// FloatOp:49
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float n_in49p1 = 0.80000;
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float n_out49p0 = n_out48p0 * n_in49p1;
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// VectorOp:40
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vec3 n_out40p0 = vec3(n_out19p0.xyz) * vec3(n_out49p0);
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// Output:0
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ALBEDO = n_out40p0;
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ALPHA = n_out49p0;
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}
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"
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graph_offset = Vector2(-435.649, -116.438)
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modes/blend = 1
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modes/cull = 2
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flags/unshaded = true
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nodes/fragment/0/position = Vector2(1820, 0)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_24u0o")
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nodes/fragment/2/position = Vector2(-480, 60)
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nodes/fragment/5/node = SubResource("VisualShaderNodeInput_mno13")
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nodes/fragment/5/position = Vector2(-500, 240)
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nodes/fragment/12/node = SubResource("VisualShaderNodeFloatFunc_4vp4h")
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nodes/fragment/12/position = Vector2(380, 140)
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nodes/fragment/19/node = SubResource("VisualShaderNodeColorConstant_vbeir")
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nodes/fragment/19/position = Vector2(1365, -84)
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nodes/fragment/25/node = SubResource("VisualShaderNodeFloatOp_e0v0j")
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nodes/fragment/25/position = Vector2(-84, 42)
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nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_uwwfc")
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nodes/fragment/26/position = Vector2(-84, 210)
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nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_n3gh3")
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nodes/fragment/27/position = Vector2(126, 105)
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nodes/fragment/40/node = SubResource("VisualShaderNodeVectorOp_yqpiy")
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nodes/fragment/40/position = Vector2(1617, -84)
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nodes/fragment/46/node = SubResource("VisualShaderNodeSmoothStep_ludc6")
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nodes/fragment/46/position = Vector2(700, -60)
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nodes/fragment/47/node = SubResource("VisualShaderNodeSmoothStep_hpd7b")
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nodes/fragment/47/position = Vector2(700, 300)
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nodes/fragment/48/node = SubResource("VisualShaderNodeFloatOp_sxb5j")
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nodes/fragment/48/position = Vector2(1071, 42)
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nodes/fragment/49/node = SubResource("VisualShaderNodeFloatOp_3jcqr")
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nodes/fragment/49/position = Vector2(1302, 84)
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nodes/fragment/connections = PackedInt32Array(2, 0, 25, 0, 25, 0, 27, 0, 26, 0, 27, 1, 27, 0, 12, 0, 12, 0, 47, 2, 46, 0, 48, 0, 47, 0, 48, 1, 48, 0, 49, 0, 49, 0, 0, 1, 40, 0, 0, 0, 49, 0, 40, 1, 19, 0, 40, 0, 5, 2, 26, 0, 12, 0, 46, 2)
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[resource]
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render_priority = 0
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shader = SubResource("VisualShader_buj8i")
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