[gd_resource type="ShaderMaterial" load_steps=14 format=3 uid="uid://b5c8o7a55fyx5"] [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_4vp4h"] output_port_for_preview = 0 function = 17 [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_vbeir"] constant = Color(0.169944, 0.249712, 0.97294, 1) [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_24u0o"] input_name = "time" [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_e0v0j"] default_input_values = [0, 0.0, 1, 0.8] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_uwwfc"] default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 0)] op_type = 0 operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_n3gh3"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_yqpiy"] operator = 2 [sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_ludc6"] output_port_for_preview = 0 default_input_values = [0, 0.4, 1, 0.5, 2, 0.0] [sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_hpd7b"] output_port_for_preview = 0 default_input_values = [0, 1.0, 1, 0.4, 2, 0.0] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sxb5j"] output_port_for_preview = 0 operator = 7 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3jcqr"] default_input_values = [0, 0.0, 1, 0.8] operator = 2 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_mno13"] output_port_for_preview = 0 expanded_output_ports = [0] input_name = "uv" [sub_resource type="VisualShader" id="VisualShader_buj8i"] code = "shader_type spatial; render_mode blend_add, cull_disabled, unshaded; void fragment() { // ColorConstant:19 vec4 n_out19p0 = vec4(0.169944, 0.249712, 0.972940, 1.000000); // Input:2 float n_out2p0 = TIME; // FloatOp:25 float n_in25p1 = 0.80000; float n_out25p0 = n_out2p0 * n_in25p1; // Input:5 vec2 n_out5p0 = UV; float n_out5p2 = n_out5p0.g; // VectorOp:26 vec2 n_in26p1 = vec2(1.00000, 0.00000); vec2 n_out26p0 = vec2(n_out5p2) * n_in26p1; // FloatOp:27 float n_out27p0 = n_out25p0 + n_out26p0.x; // FloatFunc:12 float n_out12p0 = fract(n_out27p0); // SmoothStep:46 float n_in46p0 = 0.40000; float n_in46p1 = 0.50000; float n_out46p0 = smoothstep(n_in46p0, n_in46p1, n_out12p0); // SmoothStep:47 float n_in47p0 = 1.00000; float n_in47p1 = 0.40000; float n_out47p0 = smoothstep(n_in47p0, n_in47p1, n_out12p0); // FloatOp:48 float n_out48p0 = min(n_out46p0, n_out47p0); // FloatOp:49 float n_in49p1 = 0.80000; float n_out49p0 = n_out48p0 * n_in49p1; // VectorOp:40 vec3 n_out40p0 = vec3(n_out19p0.xyz) * vec3(n_out49p0); // Output:0 ALBEDO = n_out40p0; ALPHA = n_out49p0; } " graph_offset = Vector2(-435.649, -116.438) modes/blend = 1 modes/cull = 2 flags/unshaded = true nodes/fragment/0/position = Vector2(1820, 0) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_24u0o") nodes/fragment/2/position = Vector2(-480, 60) nodes/fragment/5/node = SubResource("VisualShaderNodeInput_mno13") nodes/fragment/5/position = Vector2(-500, 240) nodes/fragment/12/node = SubResource("VisualShaderNodeFloatFunc_4vp4h") nodes/fragment/12/position = Vector2(380, 140) nodes/fragment/19/node = SubResource("VisualShaderNodeColorConstant_vbeir") nodes/fragment/19/position = Vector2(1365, -84) nodes/fragment/25/node = SubResource("VisualShaderNodeFloatOp_e0v0j") nodes/fragment/25/position = Vector2(-84, 42) nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_uwwfc") nodes/fragment/26/position = Vector2(-84, 210) nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_n3gh3") nodes/fragment/27/position = Vector2(126, 105) nodes/fragment/40/node = SubResource("VisualShaderNodeVectorOp_yqpiy") nodes/fragment/40/position = Vector2(1617, -84) nodes/fragment/46/node = SubResource("VisualShaderNodeSmoothStep_ludc6") nodes/fragment/46/position = Vector2(700, -60) nodes/fragment/47/node = SubResource("VisualShaderNodeSmoothStep_hpd7b") nodes/fragment/47/position = Vector2(700, 300) nodes/fragment/48/node = SubResource("VisualShaderNodeFloatOp_sxb5j") nodes/fragment/48/position = Vector2(1071, 42) nodes/fragment/49/node = SubResource("VisualShaderNodeFloatOp_3jcqr") nodes/fragment/49/position = Vector2(1302, 84) nodes/fragment/connections = PackedInt32Array(2, 0, 25, 0, 25, 0, 27, 0, 26, 0, 27, 1, 27, 0, 12, 0, 12, 0, 47, 2, 46, 0, 48, 0, 47, 0, 48, 1, 48, 0, 49, 0, 49, 0, 0, 1, 40, 0, 0, 0, 49, 0, 40, 1, 19, 0, 40, 0, 5, 2, 26, 0, 12, 0, 46, 2) [resource] render_priority = 0 shader = SubResource("VisualShader_buj8i")