53 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Pickable Demo Scene
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This demo scene shows pickable objects and snap-zones.
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This scene makes use of the following standard physics layers defined in the project:
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 * Layer 1 (static_world) for the static parts of the world environment
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 * Layer 2 (dynamic_world) for any moving parts of the world environment
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 * Layer 3 (object) for any interactable objects
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 * Layer 17 (held_object) for any objects held by the player
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 * Layer 18 (player_hand) for the players hands
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 * Layer 20 (player_body) for the players main body
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## Grab Balls
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The grab_ball.tscn scene inherits from Object_pickable.tscn and adds the following:
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 * A sphere mesh for the ball
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 * A sphere to the collision shape
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 * A grab-highlight which shows/hides a yellow highlight sphere
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The ball is configured for remote-grabbing so the player can easily pick the balls up.
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When the ball is not held by the player it resides on the object layer and will collide with the 
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static_world, dynamic_world, object, held_object, player_hand and player_body layers. As such the
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object will:
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 * Collide with the ground - so it doesn't fall through the world
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 * Collide with tables 
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 * Collide with other objects
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 * Collide with objects held by the player
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 * Collide with the players hand - to emulate hitting the ball
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 * Collide with the players body - to emulate kicking the ball
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## Grab Cube
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The grab_cube.tscn scene inherits from Object_pickable.tscn and adds the following:
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 * A cube mesh for the cube
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 * A cube to the collision shape
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 * A highlight-ring indicating when the object can be grabbed
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When the ball is not held by the player it resides on the object layer and will collide with the 
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static_world, dynamic_world, object, held_object and player_hand layers. As such the
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object will:
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 * Collide with the ground - so it doesn't fall through the world
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 * Collide with tables 
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 * Collide with other objects
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 * Collide with objects held by the player
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 * Collide with the players hand - so the player can push the cubes around
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## Snap Tray
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The snap_tray.tscn scene inherits from Object_pickable.tscn and adds the following:
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 * A mesh for the body
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 * A mesh to the collision shape
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 * Four snap-zones for snapping different objects to
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The snap-tray can be picked up and moved around, and can also have red and yellow test objects
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snapped to the snap-zones.
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