66 lines
2.1 KiB
Text
66 lines
2.1 KiB
Text
[gd_scene load_steps=9 format=3 uid="uid://do1wif8rpqtwj"]
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[ext_resource type="Script" path="res://addons/godot-xr-tools/functions/function_gaze_pointer.gd" id="1_ipkdr"]
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[ext_resource type="Material" path="res://addons/godot-xr-tools/materials/pointer.tres" id="2_ndm62"]
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[ext_resource type="Shader" uid="uid://dncfip67nl2sf" path="res://addons/godot-xr-tools/misc/hold_button_gaze_pointer_visualshader.tres" id="3_1p5pd"]
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[sub_resource type="BoxMesh" id="1"]
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resource_local_to_scene = true
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material = ExtResource("2_ndm62")
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size = Vector3(0.002, 0.002, 10)
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subdivide_depth = 20
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[sub_resource type="SphereMesh" id="2"]
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material = ExtResource("2_ndm62")
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radius = 0.05
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height = 0.1
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radial_segments = 16
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rings = 8
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[sub_resource type="SphereShape3D" id="SphereShape3D_k3gfm"]
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radius = 0.2
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[sub_resource type="QuadMesh" id="QuadMesh_lulcv"]
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resource_local_to_scene = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ico2c"]
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render_priority = -100
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shader = ExtResource("3_1p5pd")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/value = 0.2
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shader_parameter/fade = 0.05
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shader_parameter/radius = 0.8
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shader_parameter/width = 0.2
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[node name="FunctionGazePointer" type="Node3D"]
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script = ExtResource("1_ipkdr")
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show_laser = 0
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show_target = true
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[node name="RayCast" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.013, 0)
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target_position = Vector3(0, 0, -10)
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collision_mask = 5242880
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[node name="Laser" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.013, -5)
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visible = false
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cast_shadow = 0
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mesh = SubResource("1")
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[node name="Target" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("2")
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[node name="SuppressArea" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4194304
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SuppressArea"]
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shape = SubResource("SphereShape3D_k3gfm")
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[node name="Visualise" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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cast_shadow = 0
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mesh = SubResource("QuadMesh_lulcv")
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surface_material_override/0 = SubResource("ShaderMaterial_ico2c")
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