[gd_scene load_steps=9 format=3 uid="uid://do1wif8rpqtwj"] [ext_resource type="Script" path="res://addons/godot-xr-tools/functions/function_gaze_pointer.gd" id="1_ipkdr"] [ext_resource type="Material" path="res://addons/godot-xr-tools/materials/pointer.tres" id="2_ndm62"] [ext_resource type="Shader" uid="uid://dncfip67nl2sf" path="res://addons/godot-xr-tools/misc/hold_button_gaze_pointer_visualshader.tres" id="3_1p5pd"] [sub_resource type="BoxMesh" id="1"] resource_local_to_scene = true material = ExtResource("2_ndm62") size = Vector3(0.002, 0.002, 10) subdivide_depth = 20 [sub_resource type="SphereMesh" id="2"] material = ExtResource("2_ndm62") radius = 0.05 height = 0.1 radial_segments = 16 rings = 8 [sub_resource type="SphereShape3D" id="SphereShape3D_k3gfm"] radius = 0.2 [sub_resource type="QuadMesh" id="QuadMesh_lulcv"] resource_local_to_scene = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_ico2c"] render_priority = -100 shader = ExtResource("3_1p5pd") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/value = 0.2 shader_parameter/fade = 0.05 shader_parameter/radius = 0.8 shader_parameter/width = 0.2 [node name="FunctionGazePointer" type="Node3D"] script = ExtResource("1_ipkdr") show_laser = 0 show_target = true [node name="RayCast" type="RayCast3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.013, 0) target_position = Vector3(0, 0, -10) collision_mask = 5242880 [node name="Laser" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.013, -5) visible = false cast_shadow = 0 mesh = SubResource("1") [node name="Target" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("2") [node name="SuppressArea" type="Area3D" parent="."] collision_layer = 0 collision_mask = 4194304 [node name="CollisionShape3D" type="CollisionShape3D" parent="SuppressArea"] shape = SubResource("SphereShape3D_k3gfm") [node name="Visualise" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1) cast_shadow = 0 mesh = SubResource("QuadMesh_lulcv") surface_material_override/0 = SubResource("ShaderMaterial_ico2c")