51 lines
1.6 KiB
Text
51 lines
1.6 KiB
Text
{
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"rendering": {
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// default: false
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"opaqueParticles": false,
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// default: true
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"shockerGlow": true,
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// default: true
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"grenadierGlow": true,
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// default: true
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"leapingZombieGlow": true,
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// default: true
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"disgustingWormGlow": true,
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// default: true
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"protectorGlow": true,
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// default: true
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"rancidRatGlow": true,
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// default: true
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"scorpionGlow": true
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},
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// The screen shake intensity for various events.
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"screenShake": {
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// Affects all screen shake events. Can also be adjusted in the game's accessibility settings.
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"global": 1.0,
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// Weapons
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"weaponFlint": 1.5,
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"weaponLightningBolt": 0.5,
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// Shields
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"shieldBlock": 0.4,
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"shieldParry": 0.8,
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// Conjunctivius Boss
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"conjunctiviusSmash": 1.0,
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"conjunctiviusRoar": 1.0,
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"conjunctiviusDeath": 2.0,
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// Concierge Boss
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"conciergeLeap": 2.0,
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"conciergeStep": 0.25,
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"conciergeRoar": 1.0,
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"conciergeDeath": 2.0,
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// Other
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"explosion": 0.75
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},
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// If you enable this and have the 3D Weapon Pack installed, weapons will only be displayed as 3D in hand.
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// In the inventory, they will be displayed as the original 2D textures.
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"keepOriginalGuiModels": false,
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// Whether to show a little red sword icon next to your crosshair if the weapon you are holding will deal critical damage on the next hit.
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"showCritIndicator": true,
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//Loops the song playing in a given dimension. If disabled, the Vanilla music algorithm will be used.
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"experimentalMusicLooping": true,
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//Enables the MineCells custom boss bar rendering.
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"customBossBars": true
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}
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