{ "rendering": { // default: false "opaqueParticles": false, // default: true "shockerGlow": true, // default: true "grenadierGlow": true, // default: true "leapingZombieGlow": true, // default: true "disgustingWormGlow": true, // default: true "protectorGlow": true, // default: true "rancidRatGlow": true, // default: true "scorpionGlow": true }, // The screen shake intensity for various events. "screenShake": { // Affects all screen shake events. Can also be adjusted in the game's accessibility settings. "global": 1.0, // Weapons "weaponFlint": 1.5, "weaponLightningBolt": 0.5, // Shields "shieldBlock": 0.4, "shieldParry": 0.8, // Conjunctivius Boss "conjunctiviusSmash": 1.0, "conjunctiviusRoar": 1.0, "conjunctiviusDeath": 2.0, // Concierge Boss "conciergeLeap": 2.0, "conciergeStep": 0.25, "conciergeRoar": 1.0, "conciergeDeath": 2.0, // Other "explosion": 0.75 }, // If you enable this and have the 3D Weapon Pack installed, weapons will only be displayed as 3D in hand. // In the inventory, they will be displayed as the original 2D textures. "keepOriginalGuiModels": false, // Whether to show a little red sword icon next to your crosshair if the weapon you are holding will deal critical damage on the next hit. "showCritIndicator": true, //Loops the song playing in a given dimension. If disabled, the Vanilla music algorithm will be used. "experimentalMusicLooping": true, //Enables the MineCells custom boss bar rendering. "customBossBars": true }