27 lines
No EOL
1.5 KiB
Text
27 lines
No EOL
1.5 KiB
Text
{
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// Chance of either sculk leeches or stalkers spawning.
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spawnSomethingFromAncientVaseChance: 0.16,
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// Chance of sculk leeches spawning. This is only used if something should spawn in the first place, as per `spawnSomethingFromAncientVaseChance`. If sculk leeches do not spawn, a stalker will be spawned instead.
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sculkLeechesFromAncientVaseChance: 0.7,
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renderWardenHelmetHorns: true,
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geysersApplySlowFalling: false,
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geyserLaunchVelocity: 2.5,
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// The minimum inner width (not counting the frame) of the Otherside portal in order to light it successfully
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portalMinWidth: 8,
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// The minimum inner height (not counting the frame) of the Otherside portal in order to light it successfully
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portalMinHeight: 4,
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// The maximum inner width (not counting the frame) of the Otherside portal in order to light it successfully
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portalMaxWidth: 48,
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// The maximum inner height (not counting the frame) of the Otherside portal in order to light it successfully
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portalMaxHeight: 24,
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// The lowest Y coordinate to search to generate an Otherside portal
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portalMinSearchHeight: 2,
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// The highest Y coordinate to search to generate an Otherside portal
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portalMaxSearchHeight: 122,
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// The width of Otherside portals generated when traveling through dimensions and no portal is available
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generatedPortalWidth: 8,
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// The height of Otherside portals generated when traveling through dimensions and no portal is available
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generatedPortalHeight: 4,
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wardenHeartPulses: true,
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changePhantomTextures: true
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} |