{ // Chance of either sculk leeches or stalkers spawning. spawnSomethingFromAncientVaseChance: 0.16, // Chance of sculk leeches spawning. This is only used if something should spawn in the first place, as per `spawnSomethingFromAncientVaseChance`. If sculk leeches do not spawn, a stalker will be spawned instead. sculkLeechesFromAncientVaseChance: 0.7, renderWardenHelmetHorns: true, geysersApplySlowFalling: false, geyserLaunchVelocity: 2.5, // The minimum inner width (not counting the frame) of the Otherside portal in order to light it successfully portalMinWidth: 8, // The minimum inner height (not counting the frame) of the Otherside portal in order to light it successfully portalMinHeight: 4, // The maximum inner width (not counting the frame) of the Otherside portal in order to light it successfully portalMaxWidth: 48, // The maximum inner height (not counting the frame) of the Otherside portal in order to light it successfully portalMaxHeight: 24, // The lowest Y coordinate to search to generate an Otherside portal portalMinSearchHeight: 2, // The highest Y coordinate to search to generate an Otherside portal portalMaxSearchHeight: 122, // The width of Otherside portals generated when traveling through dimensions and no portal is available generatedPortalWidth: 8, // The height of Otherside portals generated when traveling through dimensions and no portal is available generatedPortalHeight: 4, wardenHeartPulses: true, changePhantomTextures: true }