blankart/src/hardware
NepDisk 09bfc6506a Update shadow code
Thing brings over scale based on object height and interp amoung other things.
2025-12-07 20:37:07 -05:00
..
r_minigl The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
r_opengl Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
s_ds3d
s_fmod
s_openal Kill MSVC 2025-10-16 20:42:11 -04:00
CMakeLists.txt Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw3dsdrv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw3sound.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
hw3sound.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw_batching.c Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw_batching.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw_bsp.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
hw_cache.c Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
hw_clip.c dont compare our floatangle to ANGLE_180 2025-06-25 21:39:35 +02:00
hw_clip.h use actual view to clip segs in ogl instead of calculated fov 2024-11-19 17:28:36 +01:00
hw_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw_defs.h Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
hw_dll.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw_draw.c Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw_drv.h Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw_glob.h Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw_light.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
hw_light.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
hw_main.c Update shadow code 2025-12-07 20:37:07 -05:00
hw_main.h Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
hw_md2.c Interpolate radius/height when scaling mobjs 2025-12-07 19:27:22 -05:00
hw_md2.h Kill MSVC 2025-10-16 20:42:11 -04:00
hw_md2load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md2load.h Merge branch 'extern-c-everything' into 'master' 2024-10-15 14:14:43 -04:00
hw_md3load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md3load.h Merge branch 'extern-c-everything' into 'master' 2024-10-15 14:14:43 -04:00
hw_model.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
hw_model.h Add support for Kart player models 2025-07-21 22:24:15 +02:00
hw_shaders.c Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
hw_shaders.h Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
hws_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
u_list.c md3-vanilla 2019-03-18 18:34:20 -03:00
u_list.h Merge branch 'extern-c-everything' into 'master' 2024-10-15 14:14:43 -04:00