472 lines
15 KiB
C
472 lines
15 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_menu.h
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/// \brief Menu widget stuff, selection and such
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#ifndef __X_MENU__
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#define __X_MENU__
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#include "doomstat.h" // for NUMGAMETYPES
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#include "d_event.h"
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#include "command.h"
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#include "f_finale.h" // for ttmode_enum
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#include "i_threads.h"
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#include "mserv.h"
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#include "r_skins.h" // for SKINNAMESIZE
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Compatibility with old-style named NiGHTS replay files.
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#define OLDNREPLAYNAME
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//
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// MENUS
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//
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// max size of menu stack
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#define NUMMENULEVELS 8
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// Menu IDs sectioned by numeric places to signify hierarchy
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typedef enum
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{
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#define _(name, ...) MN_##name,
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#include "info/menus.h"
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#undef _
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MN_FIRSTFREESLOT,
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MN_LASTFREESLOT = MN_FIRSTFREESLOT + 128,
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MAXMENUTYPES,
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} menutype_t;
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extern menutype_t menustack[NUMMENULEVELS];
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typedef struct
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{
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char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
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SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
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INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
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INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
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INT32 titlescrollyspeed; // y scroll
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boolean bghide; // for titlemaps, hide the background.
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SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
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ttmode_enum ttmode; // title wing animation mode; default TTMODE_KART
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UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting
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char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
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INT16 ttx; // X position of title wing
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INT16 tty; // Y position of title wing
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INT16 ttloop; // # frame to loop; -1 means dont loop
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UINT16 tttics; // # of tics per frame
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char musname[7]; ///< Music track to play. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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boolean muslooping; ///< Loop the music
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boolean musstop; ///< Don't play any music
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boolean musignore; ///< Let the current music keep playing
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boolean enterbubble; // run all entrance line execs after common ancestor and up to child. If false, only run the child's exec
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boolean exitbubble; // run all exit line execs from child and up to before common ancestor. If false, only run the child's exec
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INT32 entertag; // line exec to run on menu enter, if titlemap
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INT32 exittag; // line exec to run on menu exit, if titlemap
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INT16 enterwipe; // wipe type to run on menu enter, -1 means default
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INT16 exitwipe; // wipe type to run on menu exit, -1 means default
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} menupres_t;
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extern menupres_t menupres[MAXMENUTYPES];
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void M_InitMenuPresTables(void);
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//UINT8 M_GetYoungestChildMenu(void);
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//void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
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//void M_SetMenuCurBackground(const char *defaultname);
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//void M_SetMenuCurFadeValue(UINT8 defaultvalue);
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//void M_SetMenuCurTitlePics(void);
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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boolean M_Responder(event_t *ev);
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// Called by main loop, runs for demo playback. If this returns true, nullify any further user input.
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boolean M_DemoResponder(event_t *ev);
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// Called by main loop, only used for menu (skull cursor) animation.
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void M_Ticker(void);
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// Called by main loop, draws the menus directly into the screen buffer.
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void M_Drawer(void);
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// Called by D_SRB2Main, loads the config file.
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void M_Init(void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel(void);
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// Called on new server add, or other reasons
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void M_SortServerList(void);
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// Draws a box with a texture inside as background for messages
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void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
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// Used in d_netcmd to restart time attack
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INT32 MR_ModeAttackRetry(INT32 choice);
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// the function to show a message box typing with the string inside
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// string must be static (not in the stack)
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// routine is a function taking a INT32 in parameter
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typedef enum
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{
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MM_NOTHING = 0, // is just displayed until the user do someting
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MM_YESNO, // routine is called with only 'y' or 'n' in param
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MM_EVENTHANDLER // the same of above but without 'y' or 'n' restriction
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// and routine is void routine(event_t *) (ex: set control)
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} menumessagetype_t;
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#define M_StartMessage(string, routine, itemtype) M_StartMessage2(string, (void (*)(void))routine, itemtype)
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void M_StartMessage2(const char *string, void (*routine)(void), menumessagetype_t itemtype);
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typedef enum
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{
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M_NOT_WAITING,
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M_WAITING_VERSION,
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M_WAITING_SERVERS,
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}
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M_waiting_mode_t;
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extern M_waiting_mode_t m_waiting_mode;
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// Called by linux_x/i_video_xshm.c
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void M_QuitResponse(INT32 ch);
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// Determines whether to show a level in the list (platter version does not need to be exposed)
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boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
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// flags for items in the menu
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// menu handle (what we do when key is pressed
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#define IT_TYPE (1+2+4+8192)
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#define IT_CALL 1 // call the function
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#define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param
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#define IT_SUBMENU 4 // go to sub menu
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#define IT_CVAR 8192 // handle as a cvar
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// display flags
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#define IT_DISPLAY (8+16+32)
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#define IT_PATCH 8 // a patch or a string with big font
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#define IT_STRING 16 // little string (spaced with 10)
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#define IT_WHITESTRING 32 // little string in white
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#define IT_HEADERTEXT (8+32) // Non-selectable header option, displays in yellow offset to the left a little
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// flags specific to each item action type
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#define IT_ACTION (64+128+256)
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//consvar specific
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#define IT_CV_SLIDER 64
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#define IT_CV_STRING 128
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#define IT_CV_INTEGERSTEP 256 // if cvar is CV_FLOAT, modify it by 1 instead of 0.0625
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// extra flags
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#define IT_CENTER 512 // if IT_PATCH, center it on screen
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#define IT_HIDDEN 1024 // invisible, unselectable
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#define IT_GRAYEDOUT 2048 // grayed out, unselectable
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#define IT_SECRET 4096 // ??????? ????????????
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// carefully chosen to not conflict with V_ flags
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#define MDF_CENTERED 0x20
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#define MDF_TIMEATTACK 0x40
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#define MDF_CONTROLS 0x80
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#define MAXSTRINGLENGTH 32
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typedef INT32 (menufunc_f)(INT32);
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typedef void (menudrawer_f)(void);
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//
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// MENU TYPEDEFS
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//
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struct menuitem_t
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{
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dehinfo_t info;
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// show IT_xxx
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UINT16 status;
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menutype_t submenu; // IT_SUBMENU
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consvar_t *cvar; // IT_CVAR
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menufunc_f *routine; // IT_CALL, IT_ARROWS
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const char *patch;
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const char *text; // used when FONTBxx lump is found
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const char *tooltip;
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INT32 argument;
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INT16 x, y;
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};
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struct menu_t
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{
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dehinfo_t info;
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const char *headerpic;
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INT16 numitems; // # of menu items
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menuitem_t *menuitems; // menu items
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menudrawer_f *drawroutine; // draw routine
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INT16 x, y; // x, y of menu
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INT16 scrollheight; // height of scrolling area
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INT16 lastOn; // last item user was on in menu
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menufunc_f *enterroutine; // called before enter a menu
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menufunc_f *quitroutine; // called before quit a menu
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menufunc_f *keyhandler; // called before key press is processed
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};
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extern menu_t menudefs[MAXMENUTYPES];
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extern UINT16 nummenutypes;
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void M_EnterMenu(menutype_t menu, boolean callexit, INT32 arg);
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void M_ExitMenu(void);
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void M_ClearMenus(boolean callexitmenufunc);
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menuitem_t *M_CheckMenuItem(menutype_t type, const char *name);
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menuitem_t *M_GetMenuItem(menutype_t type, const char *name);
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INT32 MR_SinglePlayerMenu(INT32 choice);
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INT32 MR_Options(INT32 choice);
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INT32 MR_Addons(INT32 choice);
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INT32 MR_QuitAddons(INT32 choice);
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INT32 MR_QuitSRB2(INT32 choice);
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INT32 MR_Statistics(INT32 choice);
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INT32 MR_HandleLevelStats(INT32 choice);
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INT32 MR_QuitReplayHut(INT32 choice);
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INT32 MR_HandleReplayHutList(INT32 choice);
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INT32 MR_GrandPrixTemp(INT32 choice);
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INT32 MR_TimeAttack(INT32 arg);
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INT32 MR_StartGrandPrix(INT32 choice);
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INT32 MR_QuitTimeAttackMenu(INT32 choice);
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INT32 MR_ChooseTimeAttack(INT32 choice);
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INT32 MR_SetGuestReplay(INT32 arg);
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INT32 MR_TimeAttackPreset(INT32 arg);
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INT32 MR_ReplayTimeAttack(INT32 arg);
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INT32 MR_ReplayStaff(INT32 choice);
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INT32 MR_ConnectIP(INT32 choice);
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INT32 MR_QuitMultiPlayerMenu(INT32 choice);
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INT32 MR_StartServerMenu(INT32 choice);
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INT32 MR_StartServer(INT32 choice);
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INT32 MR_ConnectMenuModChecks(INT32 choice);
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INT32 MR_CancelConnect(INT32 choice);
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INT32 MR_SetupControlsMenu(INT32 arg);
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INT32 MR_HandleControlsMenu(INT32 ch);
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INT32 MR_Refresh(INT32 choice);
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INT32 MR_Connect(INT32 arg);
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INT32 MR_VideoModeMenu(INT32 choice);
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#ifdef HWRENDER
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INT32 MR_OpenGLOptionsMenu(INT32 choice);
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#endif
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INT32 MR_HandleVideoMode(INT32 ch);
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INT32 MR_PlaySound(INT32 choice);
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INT32 MR_MusicTest(INT32 choice);
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INT32 MR_QuitMusicTest(INT32 choice);
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INT32 MR_ScreenshotOptions(INT32 choice);
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INT32 MR_AddonsOptions(INT32 choice);
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INT32 MR_EraseData(INT32 arg);
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INT32 MR_Credits(INT32 choice);
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INT32 MR_BlanCredits(INT32 choice);
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INT32 MR_HandleAddons(INT32 choice);
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INT32 MR_SelectableClearMenus(INT32 choice);
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INT32 MR_ModeAttackEndGame(INT32 choice);
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INT32 MR_Retry(INT32 choice);
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INT32 MR_EndGame(INT32 choice);
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INT32 MR_MapChange(INT32 choice);
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INT32 MR_SetupMultiPlayer(INT32 choice);
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INT32 MR_ConfirmSpectate(INT32 choice);
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INT32 MR_ConfirmEnterGame(INT32 choice);
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INT32 MR_ConfirmTeamScramble(INT32 choice);
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INT32 MR_ConfirmTeamChange(INT32 choice);
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INT32 MR_ConfirmSpectateChange(INT32 choice);
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INT32 MR_ChangeLevel(INT32 choice);
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INT32 MR_HutStartReplay(INT32 choice);
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INT32 MR_PlaybackRewind(INT32 choice);
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INT32 MR_PlaybackPause(INT32 choice);
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INT32 MR_PlaybackFastForward(INT32 choice);
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INT32 MR_PlaybackAdvance(INT32 choice);
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INT32 MR_PlaybackSetViews(INT32 choice);
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INT32 MR_PlaybackAdjustView(INT32 choice);
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INT32 MR_PlaybackToggleFreecam(INT32 choice);
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INT32 MR_PlaybackQuit(INT32 choice);
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INT32 MR_HandleImageDef(INT32 choice);
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INT32 MR_HandleMusicTest(INT32 choice);
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INT32 MR_ResetControls(INT32 choice);
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INT32 MR_ChangeControl(INT32 arg);
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INT32 MR_AssignJoystick(INT32 arg);
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INT32 MR_HandleMonitorToggles(INT32 choice);
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INT32 MR_RestartAudio(INT32 choice);
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INT32 MR_CameraSetup(INT32 arg);
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#ifdef HAVE_DISCORDRPC
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INT32 MR_HandleDiscordRequests(INT32 choice);
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#endif
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void M_DrawGenericMenu(void);
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void M_DrawCenteredMenu(void);
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void M_DrawPauseMenu(void);
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void M_DrawChecklist(void);
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void M_DrawLevelStats(void);
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void M_DrawReplayHut(void);
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void M_DrawTimeAttackMenu(void);
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void M_DrawMPMainMenu(void);
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void M_DrawSetupMultiPlayerMenu(void);
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void M_DrawConnectMenu(void);
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void M_DrawVideoMenu(void);
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void M_DrawVideoMode(void);
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void M_DrawHUDOptions(void);
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void M_DrawAddons(void);
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void M_DrawReplayStartMenu(void);
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void M_DrawPlaybackMenu(void);
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void M_DrawImageDef(void);
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void M_DrawMusicTest(void);
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void M_DrawControl(void);
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void M_DrawJoystick(void);
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void M_DrawMonitorToggles(void);
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#ifdef HAVE_DISCORDRPC
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void M_DrawDiscordRequests(void);
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#endif
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// Maybe this goes here????? Who knows.
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boolean M_MouseNeeded(void);
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#ifdef HAVE_THREADS
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extern I_mutex m_menu_mutex;
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#endif
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// Call upon joystick hotplug
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INT32 MR_SetupJoystickMenu(INT32 arg);
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// level select platter
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typedef struct
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{
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char header[22+5]; // mapheader_t lvltttl max length + " ZONE"
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INT32 maplist[3];
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char mapnames[3][17+1];
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boolean mapavailable[4]; // mapavailable[3] == wide or not
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} levelselectrow_t;
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typedef struct
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{
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UINT8 numrows;
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levelselectrow_t *rows;
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} levelselect_t;
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// experimental level select end
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// descriptions for gametype select screen
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/*typedef struct
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{
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UINT8 col[2];
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char notes[441];
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} gtdesc_t;
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extern gtdesc_t gametypedesc[NUMGAMETYPES];*/
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// mode descriptions for video mode menu
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struct modedesc_t
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{
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INT32 modenum; // video mode number in the vidmodes list
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const char *desc; // XXXxYYY
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UINT8 goodratio; // aspect correct if 1
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};
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// savegame struct for save game menu
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typedef struct
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{
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char levelname[32];
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UINT8 skinnum;
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UINT8 numemeralds;
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UINT8 numgameovers;
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INT32 lives;
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INT32 continuescore;
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INT32 gamemap;
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} saveinfo_t;
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extern consvar_t cv_showfocuslost;
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extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
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extern consvar_t cv_dummygpdifficulty, cv_dummygpencore, cv_dummygpcup;
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extern consvar_t cv_dummymenuplayer, cv_dummyteam, cv_dummyspectate, cv_dummyscramble;
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extern consvar_t cv_dummyattackingrings, cv_dummyattackingstacking, cv_dummyattackingchaining;
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extern consvar_t cv_dummyattackingslipdash, cv_dummyattackingpurpledrift;
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extern consvar_t cv_dummystaff;
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extern consvar_t cv_dummymultiplayer, cv_dummyip, cv_dummyname, cv_dummyfollower, cv_dummycolor;
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extern consvar_t cv_dummyserverpage;
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extern consvar_t cv_menucaps;
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// allow menu text to be displayed in lowercase
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#define MENUCAPS (!cv_menucaps.value ? V_ALLOWLOWERCASE : 0)
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extern CV_PossibleValue_t gametype_cons_t[];
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void M_UpdateNumServerPages(void);
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extern char dummystaffname[22];
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extern INT16 startmap;
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extern INT32 ultimate_selectable;
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extern INT16 char_on, startchar;
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#define MAXSAVEGAMES 31
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#define NOSAVESLOT 0 //slot where Play Without Saving appears
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#define MARATHONSLOT 420 // just has to be nonzero, but let's use one that'll show up as an obvious error if something goes wrong while not using our existing saves
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#define BwehHehHe() S_StartSound(NULL, sfx_bewar1+M_RandomKey(4)) // Bweh heh he
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// File name appender for RA gametype+mod reading.
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char *M_AppendGametypeAndModName(void);
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// Level select updating
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void Nextmap_OnChange(void);
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// Screenshot menu updating
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void Moviemode_mode_Onchange(void);
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void Screenshot_option_Onchange(void);
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// Addons menu updating
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void Addons_option_Onchange(void);
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INT32 MR_ReplayHut(INT32 choice);
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void M_SetPlaybackMenuPointer(void);
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void M_RefreshPauseMenu(void);
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INT32 HU_GetHighlightColor(void);
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fixed_t M_GetMapThumbnail(INT16 mapnum, patch_t **out);
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// Moviemode menu updating
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void Moviemode_option_Onchange(void);
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// Player Setup menu colors linked list
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struct menucolor_t {
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menucolor_t *next;
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menucolor_t *prev;
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UINT16 color;
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};
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extern menucolor_t *menucolorhead, *menucolortail;
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void M_AddMenuColor(UINT16 color);
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void M_MoveColorBefore(UINT16 color, UINT16 targ);
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void M_MoveColorAfter(UINT16 color, UINT16 targ);
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UINT16 M_GetColorBefore(UINT16 color);
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UINT16 M_GetColorAfter(UINT16 color);
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void M_InitPlayerSetupColors(void);
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void M_FreePlayerSetupColors(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif //__X_MENU__
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