2685 lines
73 KiB
C
2685 lines
73 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2018-2025 by Kart Krew.
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// Copyright (C) 2026 by "yama".
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// Copyright (C) 2026 Blankart Team.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_items.c
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/// \brief Kart item systems.
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// SRB2kart Roulette Code - Position Based
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_netcmd.h"
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#include "d_player.h"
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#include "g_game.h"
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#include "info.h"
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#include "m_easing.h" // Invincibility gradienting
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#include "m_fixed.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "p_mobj.h"
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#include "p_setup.h"
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#include "s_sound.h"
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#include "typedef.h"
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#include "deh_tables.h"
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#include "lua_hook.h"
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#include "z_zone.h"
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#include "k_battle.h"
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#include "k_boss.h"
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#include "k_bot.h"
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#include "k_kart.h"
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#include "k_waypoint.h"
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#include "k_director.h"
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#include "k_grandprix.h"
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#include "k_cluster.hpp"
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#include "k_itemlist.hpp"
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#include "k_items.h"
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#include "k_collide.h"
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kartitem_t kartitems[MAXKARTITEMS] = {0};
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kartresult_t kartresults[MAXKARTRESULTS] = {0};
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UINT8 numkartitems = 0;
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UINT8 numkartresults = 0;
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UINT8 oddstablemax[MAXODDSTABLES] = { MAXODDS, 2, 4 };
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static CV_PossibleValue_t kartdebugitem_cons_t[MAXKARTITEMS] = {{0, "NONE"}, {0, NULL}};
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consvar_t cv_kartdebugitem = CVAR_INIT ("kartdebugitem", "NONE", CV_NETVAR|CV_CHEAT, kartdebugitem_cons_t, NULL);
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static CV_PossibleValue_t kartdebugamount_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
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consvar_t cv_kartdebugamount = CVAR_INIT ("kartdebugamount", "1", CV_NETVAR|CV_CHEAT, kartdebugamount_cons_t, NULL);
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static CV_PossibleValue_t kartitemvariant_cons_t[] = {{0, "Legacy"}, {1, "Alternative"}, {0, NULL}};
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#define NUMKARTODDS (MAXODDS*10)
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// Base multiplication to ALL item odds to simulate fractional precision.
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// Reduced from 4 to 1 due to 75-count probability.
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#define BASEODDSMUL 1
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// Multiplication to odds for Battle item odds specifically.
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#define BATTLEODDSMUL 4
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// Maximum probability.
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#define REALMAXPROB 75
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#define MAXPROBABILITY (REALMAXPROB * BASEODDSMUL)
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#define REALMAXBATTLEPROB 10
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#define MAXBATTLEPROBABILITY (REALMAXBATTLEPROB * BATTLEODDSMUL)
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consvar_t cv_fancyroulette = CVAR_INIT ("fancyroulette", "Off", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_fancyroulettespeed = CVAR_INIT ("fancyroulettespeed", "3", CV_SAVE, CV_Natural, NULL);
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static CV_PossibleValue_t huditemamount_cons_t[] = {{0, "Vanilla"}, {1, "Always"}, {2, "Multiple"},{0, NULL}};
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consvar_t cv_huditemamount = CVAR_INIT ("showitemamountnumber", "Vanilla", CV_SAVE, huditemamount_cons_t, NULL);
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// Item related CVARs
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consvar_t cv_karteggmine_slotlock = CVAR_INIT ("karteggmine_slotlock", "Off", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_OnOff, NULL);
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consvar_t cv_karteggmine_slotbrick = CVAR_INIT ("karteggmine_slotbrick", "On", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_OnOff, NULL);
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void K_RegisterItem(kartitemtype_e itemtype)
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{
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kartdebugitem_cons_t[itemtype].strvalue = DEH_KartItemName(itemtype);
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kartdebugitem_cons_t[itemtype].value = itemtype;
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kartdebugitem_cons_t[itemtype + 1].strvalue = NULL;
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kartdebugitem_cons_t[itemtype + 1].value = 0;
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}
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kartresult_t *K_RegisterResult(const char *name, boolean alternate)
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{
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kartresult_t *result = &kartresults[numkartresults];
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if (alternate)
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{
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// link to the normal result
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kartresult_t *prev = K_GetKartResult(name);
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if (prev == NULL)
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I_Error("K_RegisterResult: Result %s doesn't exist, can't create alt result", name);
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result->cvar = prev->cvar;
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result->type = prev->type;
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result->amount = prev->amount;
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result->isalt = true;
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// check if the kartitem needs to have its alt cvar registered
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kartitem_t *item = &kartitems[result->type];
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if (item->altcvar == NULL)
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{
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char *cvname = malloc(strlen(DEH_KartItemName(result->type))+1 + 8);
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sprintf(cvname, "altitem_%s", DEH_KartItemName(result->type));
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strlwr(cvname);
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consvar_t *var = Z_Calloc(sizeof(consvar_t), PU_STATIC, &item->altcvar);
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var->name = cvname;
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var->defaultvalue = "Legacy";
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var->flags = CV_NETVAR/*|CV_CALL*/;
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var->PossibleValue = kartitemvariant_cons_t;
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var->func = NULL;
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CV_RegisterVar(var);
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}
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}
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else
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{
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consvar_t *var = Z_Calloc(sizeof(consvar_t), PU_STATIC, &result->cvar);
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char *cvname = Z_StrDup(name);
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strlwr(cvname);
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var->name = cvname;
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var->defaultvalue = "On";
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var->flags = CV_NETVAR|CV_CHEAT;
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var->PossibleValue = CV_OnOff;
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var->func = NULL;
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CV_RegisterVar(var);
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}
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numkartresults++;
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return result;
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}
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kartresult_t *K_GetKartResultAlt(const char *name, boolean alternate)
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{
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for (UINT8 i = 0; i < numkartresults; i++)
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{
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if (fasticmp(name, kartresults[i].cvar->name) && kartresults[i].isalt == alternate)
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return &kartresults[i];
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}
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return NULL;
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}
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void K_SetupItemOdds(void)
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{
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// Update the item's variant based on the cvar's value.
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for (kartitemtype_e i = 0; i < numkartitems; i++)
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{
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kartitem_t *item = &kartitems[i];
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if (item->altcvar != NULL && item->altenabled != !!item->altcvar->value)
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{
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CONS_Printf("KITEM_%s: updating variant to %s\n", DEH_KartItemName(i), item->altcvar->string);
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item->altenabled = !!item->altcvar->value;
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}
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}
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for (UINT8 i = 0; i < numkartresults; i++)
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kartresults[i].cooldown = 0;
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}
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boolean K_ItemResultEnabled(const kartresult_t *result)
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{
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if (result == NULL)
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return false;
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if (result->type == KITEM_SUPERRING && !K_RingsActive())
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return false;
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return result->cvar->value == 1;
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}
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boolean K_IsKartItemAlternate(kartitemtype_e itemtype)
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{
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return itemtype < numkartitems && kartitems[itemtype].altenabled;
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}
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kartitemflags_e K_GetItemFlags(kartitemtype_e itemtype)
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{
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if (itemtype >= numkartitems)
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return 0;
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return kartitems[itemtype].flags[K_IsKartItemAlternate(itemtype) ? 1 : 0];
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}
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kartitemequip_e K_GetItemEquipStyle(kartitemtype_e itemtype)
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{
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if (itemtype >= numkartitems)
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return KITEMEQUIP_NONE;
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return kartitems[itemtype].equipstyle[K_IsKartItemAlternate(itemtype) ? 1 : 0];
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}
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UINT8 K_GetItemNumberDisplayMin(kartitemtype_e type, boolean tiny)
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{
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if (type == MAXKARTITEMS)
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type = 0; // KITEM_SAD displays like normal
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if (type >= numkartitems)
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return 1; // actually broken items show x1 to let you know
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if (cv_huditemamount.value > 0)
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return cv_huditemamount.value;
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return K_GetItemFlags(type) & KIF_ANIMATED ? 2 : kartitems[type].graphics[tiny ? 1 : 0].numpatches + 1;
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}
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patch_t *K_GetCachedItemPatchEx(kartitemtype_e type, boolean tiny, UINT8 amount, SINT8 altmode)
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{
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kartitem_t *item = &kartitems[type >= numkartresults ? 0 : type];
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boolean alt = altmode == -1 ? K_IsKartItemAlternate(type) : !!altmode;
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kartitemgraphics_t *graphics = &item->graphics[(tiny ? 1 : 0) + (alt ? 2 : 0)];
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// fallback if alt graphics don't exist
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if (graphics->numpatches == 0 && altmode == -1)
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graphics = &item->graphics[tiny ? 1 : 0];
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if (graphics->numpatches == 0)
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return missingpat;
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tic_t timer = leveltime;
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if (!G_GamestateUsesLevel())
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timer = finalecount;
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if (K_GetItemFlags(type) & KIF_ANIMATED)
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return graphics->patches[(timer % (graphics->numpatches*3)) / 3];
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else
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return graphics->patches[CLAMP(amount - 1, 0, graphics->numpatches - 1)];
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}
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// sprite3 baybeeeee!!!!
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// the renderer uses mobj->threshold to determine the item type
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void K_UpdateMobjItemOverlay(mobj_t *part, kartitemtype_e itemType, UINT8 itemCount)
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{
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part->sprite = SPR_ITEM;
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
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if (itemType >= numkartitems)
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itemType = 0;
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UINT8 numpatches = kartitems[itemType].graphics[0].numpatches;
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if (K_GetItemFlags(itemType) & KIF_ANIMATED)
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part->frame |= (leveltime % (numpatches*3)) / 3;
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else
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part->frame |= CLAMP(itemCount - 1, 0, numpatches - 1);
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}
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/** \brief Are the odds in legacy distancing mode?
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\return true if kartforcelegacyodds is enabled, or the map uses legacy WPs
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*/
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boolean K_LegacyOddsMode(void)
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{
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return (K_UsingLegacyCheckpoints() || (cv_kartforcelegacyodds.value));
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}
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static boolean K_InStartCooldown(void)
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{
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return (leveltime < (30*TICRATE)+starttime);
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}
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// Magic number distance for use with item roulette tiers
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#define ACTIVEDISTVAR (K_LegacyOddsMode() ? DISTVAR_LEGACY : DISTVAR)
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#define ENDDIST (12*ACTIVEDISTVAR) // Distance when the game stops giving you bananas
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static boolean K_RaceForceSPB(SINT8 playerpos, UINT32 pdis)
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{
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UINT8 idx = K_LegacyOddsMode() ? 1 : 0;
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kartresult_t *spb_res = K_GetKartResult("selfpropelledbomb");
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if (!spb_res)
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{
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return false;
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}
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if (spb_res->augcvar[idx] == NULL)
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{
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// ?!
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return false;
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}
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return ((gametyperules & GTR_CIRCUIT) && playerpos == 2 && pdis > (UINT32)(7 * spb_res->augcvar[idx]->value / 2));
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}
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// 1/21/2025: I hate tiptoeing around the integer limit.
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// This is at a smaller scale.
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static UINT32 K_Dist2D(INT32 x1, INT32 y1, INT32 x2, INT32 y2)
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{
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// d = √((x2 - x1)² + (y2 - y1)²)
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INT32 xdiff, ydiff;
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INT64 xprod, yprod;
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xdiff = (x2 - x1);
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ydiff = (y2 - y1);
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xprod = ((INT64)xdiff * (INT64)xdiff);
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yprod = ((INT64)ydiff * (INT64)ydiff);
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return (UINT32)(IntSqrt64(xprod + yprod));
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}
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// Basic integer distancing, to quote myself:
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// "Even if you did 256 units for 1 fracunit in distancing, it'd be a better result than trying to
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// deal with overflows on a system that's already being pushed to the limit by needing 65536 units
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// for precision. No seriously, I don't think anyone's losing sleep over "hmmmmm, 0.0000152 or
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// 0.0039?????" when most 2D game engines only give a fuck about MAYBE 0.001"
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/*static UINT32 K_IntDistance(fixed_t curx,
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fixed_t cury,
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fixed_t curz,
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fixed_t destx,
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fixed_t desty,
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fixed_t destz)
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{
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return K_Dist2D(0,
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curz / FRACUNIT,
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K_Dist2D(curx / FRACUNIT, cury / FRACUNIT, destx / FRACUNIT, desty / FRACUNIT),
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destz / FRACUNIT);
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}*/
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// This one uses map scaling instead, use in case of loss of depth on mobjscaled maps.
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static UINT32 K_IntDistanceForMap(fixed_t curx,
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fixed_t cury,
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fixed_t curz,
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fixed_t destx,
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fixed_t desty,
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fixed_t destz)
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{
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return K_Dist2D(0,
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curz / mapobjectscale,
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K_Dist2D(curx / mapobjectscale,
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cury / mapobjectscale,
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destx / mapobjectscale,
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desty / mapobjectscale),
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destz / mapobjectscale);
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}
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/** \brief Prevent overpowered rolls while under the effects of Alt. Shrink.
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\param item the item to check
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\return Don't double for this item?
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*/
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static boolean K_DontDoubleMyItems(kartitemtype_e type, UINT8 amount)
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{
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return type == KITEM_BALLHOG || type == KITEM_SPB
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|| type == KITEM_INVINCIBILITY || type == KITEM_GROW
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|| type == KITEM_BUBBLESHIELD || type == KITEM_FLAMESHIELD
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|| type == KITEM_ROCKETSNEAKER || type == KITEM_SHRINK
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|| type == KITEM_HYUDORO
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|| (type == KITEM_BANANA && amount >= 4)
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|| (type == KITEM_ORBINAUT && amount >= 3)
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|| (type == KITEM_SNEAKER && amount >= 3)
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|| (type == KITEM_JAWZ && amount >= 2)
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|| type >= KITEM_FIRSTFREESLOT; // TODO: excludes custom items for now
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}
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void K_SetItemOut(player_t *player, kartitemtype_e itemtype, itemflags_t flags)
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{
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player->itemflags |= flags;
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player->equippeditem = itemtype;
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}
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void K_UnsetItemOut(player_t *player)
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{
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player->itemflags &= ~(IF_ITEMOUT|IF_EGGMANOUT|IF_HOLDREADY);
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player->bananadrag = 0;
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player->equippeditem = KITEM_NONE;
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}
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static sfxenum_t resultfx[] = {
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[KITEMBLINK_NORMAL] = sfx_itrolf,
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[KITEMBLINK_MASHED] = sfx_itrolm,
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[KITEMBLINK_KARMA] = sfx_itrolk,
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[KITEMBLINK_DEBUG] = sfx_dbgsal,
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};
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// be careful with invalid item types here
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void K_AwardPlayerItem(player_t *player, kartitemtype_e type, UINT8 amount, kartitemblink_e blink)
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{
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K_BotResetItemConfirm(player, true);
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player->itemblink = TICRATE;
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player->itemblinkmode = blink;
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player->itemroulette = 0; // Since we're done, clear the roulette number
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player->roulettetype = KROULETTETYPE_NORMAL; // This too
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if (P_IsDisplayPlayer(player))
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S_StartSound(NULL, resultfx[blink]);
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player->itemtype = type;
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if (K_IsAltShrunk(player) && !K_DontDoubleMyItems(type, amount) && blink != KITEMBLINK_DEBUG)
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amount *= 2;
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player->itemamount = amount;
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if (itemlistactive)
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K_AddItemRollToList((INT32)(player - players), type, amount);
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}
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static void K_AwardPlayerResult(player_t *player, kartresult_t *result, kartitemblink_e blink)
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{
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kartitemtype_e type = result != NULL ? result->type : MAXKARTITEMS;
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UINT8 amount = result != NULL ? result->amount : 1;
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K_AwardPlayerItem(player, type, amount, blink);
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if (result == NULL)
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return;
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if (result->basecooldown > 0)
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result->cooldown = result->basecooldown;
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}
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static fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
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{
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// CEP: due to how baseplayer works, 17P+ lobbies will STILL have the disastrous odds of 0.22 prior, if not WORSE
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// let's try adding another condition
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const UINT8 basePlayer = 16; // The player count we design most of the game around.
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const UINT8 vanillaMax = 17; // CEP: Maximum players in "vanilla" (non-30P) clients.
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const UINT8 extPlayer = 24; // CEP: Cap for 17P+ so that odds don't get too muddled.
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UINT8 playerCount = (spbrush ? 2 : numPlayers);
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fixed_t playerScaling = 0;
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// Then, it multiplies it further if the player count isn't equal to basePlayer.
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// This is done to make low player count races more interesting and high player count rates more fair.
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// (If you're in SPB mode and in 2nd place, it acts like it's a 1v1, so the catch-up game is not weakened.)
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if (playerCount < basePlayer)
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{
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// Less than basePlayer: increase odds significantly.
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// 2P: x1.4
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playerScaling = (basePlayer - playerCount) * (FRACUNIT / 10);
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}
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else if (playerCount > basePlayer)
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{
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// More than basePlayer: reduce odds slightly.
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// CEP: 17P+ adjustments
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if (playerCount < vanillaMax)
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{
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// Less than vanillaMax: Use standard calculations.
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// 16P: x0.6
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playerScaling = (basePlayer - playerCount) * (FRACUNIT / 20);
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}
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else if (playerCount > vanillaMax)
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{
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// More than vanillaMax: Increase odds to fit with the increased playercount
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// 24P: x0.6
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// 30P: x0.45
|
|
playerScaling = (basePlayer - min(extPlayer, playerCount)) * (FRACUNIT / 40); // adding a cap here to be sure
|
|
}
|
|
}
|
|
|
|
return playerScaling;
|
|
}
|
|
|
|
UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spbrush)
|
|
{
|
|
if (mapobjectscale != FRACUNIT)
|
|
{
|
|
// Bring back to normal scale.
|
|
distance = FixedDiv(distance * FRACUNIT, mapobjectscale) / FRACUNIT;
|
|
}
|
|
|
|
if (franticitems == true)
|
|
{
|
|
// Frantic items pretends everyone's farther apart, for crazier items.
|
|
distance = (15 * distance) / 14;
|
|
}
|
|
|
|
if (numPlayers > 0)
|
|
{
|
|
// Items get crazier with the fewer players that you have.
|
|
distance = FixedMul(
|
|
distance * FRACUNIT,
|
|
FRACUNIT + (K_ItemOddsScale(numPlayers, spbrush) / 2)
|
|
) / FRACUNIT;
|
|
}
|
|
|
|
return distance;
|
|
}
|
|
|
|
#define INVODDS 30
|
|
|
|
// Prevent integer overflows; don't let this go past 16383
|
|
#define SMONITOR_DESPERATION 4
|
|
#define MAXSMONITORODDS ((MAXPROBABILITY * 2) * SMONITOR_DESPERATION)
|
|
|
|
// Odds value for the S-Monitor to force itself on trailing players.
|
|
#define SMONITOR_FORCEODDS (MAXSMONITORODDS / 2)
|
|
|
|
static INT32 K_KartGetSMonitorOdds(UINT32 dist)
|
|
{
|
|
// I'm tired; use floating-point distances for this fuckshit.
|
|
INT32 monitordist = SMONITORDIST;
|
|
|
|
float fac_f = (float)(dist) / ((float)(monitordist));
|
|
|
|
if (fac_f < 1.0f)
|
|
return 0;
|
|
|
|
// If you're far enough for this to be in your item slot, you're far enough to SERIOUSLY need this.
|
|
return MAXSMONITORODDS;
|
|
}
|
|
|
|
// updates all result cooldown timers, and sets cooldowns for "unique" items
|
|
void K_UpdateItemCooldown(void)
|
|
{
|
|
INT32 i;
|
|
|
|
// tick down the cooldown timers
|
|
for (i = 0; i < numkartresults; i++)
|
|
if (kartresults[i].cooldown > 0)
|
|
kartresults[i].cooldown--;
|
|
|
|
// figure out which unique items need their cooldown set
|
|
boolean setcooldown[MAXKARTITEMS] = {0};
|
|
|
|
// start by checking each player's item slot (KIF_UNIQUESLOT)
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *player = &players[i];
|
|
|
|
if (!playeringame[i] || player->spectator || player->exiting > 0)
|
|
continue;
|
|
|
|
if (gametyperules & GTR_BUMPERS && player->bumper == 0)
|
|
continue;
|
|
|
|
// special case for legacy shrink
|
|
if (player->growshrinktimer < 0 && !K_IsKartItemAlternate(KITEM_SHRINK))
|
|
setcooldown[KITEM_SHRINK] = true;
|
|
|
|
if (player->itemtype <= 0 || player->itemtype >= numkartitems || player->itemamount <= 0)
|
|
continue;
|
|
|
|
if (K_GetItemFlags(player->itemtype) & KIF_UNIQUESLOT)
|
|
setcooldown[player->itemtype] = true;
|
|
}
|
|
|
|
// next, check for dropped items (KIF_UNIQUEDROP)
|
|
for (thinker_t *th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
mobj_t *mobj = (mobj_t *)th;
|
|
|
|
if (P_MobjWasRemoved(mobj))
|
|
continue;
|
|
|
|
switch (mobj->type)
|
|
{
|
|
case MT_FLOATINGITEM:
|
|
if (mobj->threshold > 0 && mobj->threshold < numkartitems && K_GetItemFlags(mobj->threshold) & KIF_UNIQUEDROP)
|
|
setcooldown[mobj->threshold] = true;
|
|
break;
|
|
|
|
case MT_SPB: // SPBs in the field also count
|
|
setcooldown[KITEM_SPB] = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// now it's FINALLY time to set cooldowns!
|
|
// unique item cooldowns only apply to race odds, unless it's an indirect item
|
|
for (i = 0; i < numkartresults; i++)
|
|
{
|
|
kartresult_t *result = &kartresults[i];
|
|
if (result->isalt == K_IsKartItemAlternate(result->type)
|
|
&& (gametyperules & GTR_RACEODDS || result->flags & KRF_INDIRECTITEM)
|
|
&& setcooldown[result->type])
|
|
result->cooldown = result->basecooldown;
|
|
}
|
|
|
|
// all indirect items share a single timer, whichever is higher
|
|
K_SetIndirectItemCooldown(K_GetIndirectItemCooldown());
|
|
}
|
|
|
|
tic_t K_GetIndirectItemCooldown(void)
|
|
{
|
|
tic_t maxcooldown = 0;
|
|
for (UINT8 i = 0; i < numkartresults; i++)
|
|
{
|
|
if (kartresults[i].flags & KRF_INDIRECTITEM)
|
|
maxcooldown = max(maxcooldown, kartresults[i].cooldown);
|
|
}
|
|
return maxcooldown;
|
|
}
|
|
|
|
void K_SetIndirectItemCooldown(tic_t cooldown)
|
|
{
|
|
for (UINT8 i = 0; i < numkartresults; i++)
|
|
{
|
|
if (kartresults[i].flags & KRF_INDIRECTITEM)
|
|
kartresults[i].cooldown = cooldown;
|
|
}
|
|
}
|
|
|
|
#define LUNATIC_RUNNERAUG_CRUNCHER (29127) // FRACUNIT / 2.25
|
|
|
|
static INT32 GetItemOdds(kartroulette_t *roulette, kartresult_t *result, UINT8 *forceme)
|
|
{
|
|
INT32 newodds;
|
|
INT32 i;
|
|
|
|
SINT8 first = -1, second = -1;
|
|
UINT32 secondToFirst = UINT32_MAX;
|
|
|
|
UINT8 flags = result->flags;
|
|
|
|
if (result->cvar->value == 0 && !modeattacking)
|
|
return 0;
|
|
|
|
if (kartitems[result->type].altenabled != result->isalt)
|
|
return 0; // wrong alt item result
|
|
|
|
/*
|
|
if (roulette->bot)
|
|
{
|
|
// TODO: Item use on bots should all be passed-in functions.
|
|
// Instead of manually inserting these, it should return 0
|
|
// for any items without an item use function supplied
|
|
|
|
switch (item)
|
|
{
|
|
case KITEM_SNEAKER:
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
*/
|
|
|
|
INT32 oddsmul = BASEODDSMUL;
|
|
|
|
// Item type used for actual odds retrieval and cooldown assignments.
|
|
UINT8 oddstable;
|
|
|
|
if (gametyperules & GTR_BATTLEODDS)
|
|
oddstable = ODDS_BATTLE;
|
|
else if (gametyperules & GTR_RACEODDS)
|
|
oddstable = ODDS_RACE;
|
|
else
|
|
oddstable = ODDS_SPECIAL;
|
|
|
|
I_Assert(roulette->pos < oddstablemax[oddstable]); // DO NOT allow positions past the bounds of the table
|
|
|
|
if (gametyperules & GTR_BATTLEODDS)
|
|
oddsmul = BATTLEODDSMUL;
|
|
|
|
// TODO: braaap (make a separate table for the current level!)
|
|
newodds = result->odds[oddstable][roulette->pos];
|
|
|
|
// Blow up the odds with a multiplier.
|
|
newodds *= oddsmul;
|
|
|
|
INT32 shieldtype = K_GetShieldFromItem(result->type);
|
|
|
|
roulette->pexiting = 0;
|
|
roulette->pingame = 0;
|
|
roulette->firstDist = UINT32_MAX;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
|
|
if (!(gametyperules & GTR_BUMPERS) || players[i].bumper)
|
|
roulette->pingame++;
|
|
|
|
if (players[i].exiting)
|
|
roulette->pexiting++;
|
|
|
|
if (shieldtype != KSHIELD_NONE && ((shieldtype == K_GetShieldFromItem(players[i].itemtype))
|
|
|| (shieldtype == K_GetShieldFromPlayer(&players[i]))))
|
|
{
|
|
// Don't allow more than one of each shield type at a time
|
|
return 0;
|
|
}
|
|
|
|
if (players[i].mo && gametype == GT_RACE)
|
|
{
|
|
if (players[i].position == 1 && first == -1)
|
|
first = i;
|
|
if (players[i].position == 2 && second == -1)
|
|
second = i;
|
|
}
|
|
}
|
|
|
|
if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB
|
|
{
|
|
|
|
if (!K_LegacyOddsMode())
|
|
{
|
|
roulette->firstDist = players[first].distancetofinish;
|
|
|
|
if (mapobjectscale != FRACUNIT)
|
|
{
|
|
roulette->firstDist = FixedDiv(roulette->firstDist * FRACUNIT, mapobjectscale) / FRACUNIT;
|
|
}
|
|
|
|
secondToFirst = K_ScaleItemDistance(
|
|
players[second].distancetofinish - players[first].distancetofinish,
|
|
roulette->pingame, roulette->spbrush
|
|
);
|
|
}
|
|
else
|
|
{
|
|
secondToFirst = P_AproxDistance(P_AproxDistance(
|
|
players[first].mo->x/4 - players[second].mo->x/4,
|
|
players[first].mo->y/4 - players[second].mo->y/4),
|
|
players[first].mo->z/4 - players[second].mo->z/4);
|
|
|
|
// Scale it to prevent overflow issues.
|
|
secondToFirst = (secondToFirst / FRACUNIT)*2;
|
|
|
|
secondToFirst = K_ScaleItemDistance(
|
|
secondToFirst,
|
|
roulette->pingame, roulette->spbrush
|
|
);
|
|
}
|
|
}
|
|
|
|
// TODO: convert into uniqueodds functions (what happened to "already shrunk"?)
|
|
if (result->type == KITEM_SHRINK)
|
|
{
|
|
if (!K_IsKartItemAlternate(KITEM_SHRINK))
|
|
{
|
|
if (roulette->pingame-1 <= roulette->pexiting)
|
|
newodds = 0;
|
|
}
|
|
else
|
|
{
|
|
if (roulette->rival)
|
|
{
|
|
// Rival bot or already shrunk. DON'T roll another.
|
|
newodds = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (result->type == KITEM_SUPERRING && !K_RingsActive())
|
|
{
|
|
// Don't roll Super Ring when rings are generally off.
|
|
newodds = 0;
|
|
}
|
|
|
|
if (result->unique_odds[oddstable])
|
|
{
|
|
// This item has unique odds!
|
|
|
|
//CONS_Printf("Unique odds found. Assigning uoddsfunc...");
|
|
useoddsfunc_f *uoddsfunc = result->unique_odds[oddstable];
|
|
|
|
//CONS_Printf("Running...");
|
|
newodds = uoddsfunc(newodds, roulette, result, forceme);
|
|
//CONS_Printf("OK!\n");
|
|
}
|
|
|
|
// In very small matches, remove the stupid bottom half item limiter
|
|
if (roulette->pingame < 6)
|
|
{
|
|
flags &= ~KRF_NOTFORBOTTOM;
|
|
}
|
|
|
|
if (newodds == 0)
|
|
{
|
|
// Nothing else we want to do with odds matters at this point :p
|
|
return newodds;
|
|
}
|
|
|
|
UINT8 aug_idx = K_LegacyOddsMode() ? 1 : 0;
|
|
|
|
if ((flags & KRF_RUNNERAUGMENT) && (result->augcvar[aug_idx] != NULL))
|
|
{
|
|
// These odds get stronger as 1st's frontrun increases.
|
|
INT32 runner_distval = result->augcvar[aug_idx]->value;
|
|
|
|
if ((grandprixinfo.gp == true) && (grandprixinfo.lunaticmode == true))
|
|
{
|
|
// Lunatic Mode: Divide this distance by 2.25 for
|
|
// aggressive frontrun prevention.
|
|
runner_distval = FixedMul(runner_distval, LUNATIC_RUNNERAUG_CRUNCHER);
|
|
}
|
|
|
|
if (roulette->rival_frontrunner == true)
|
|
{
|
|
// The rival is frontrunning. Be *especially* vicious against them!
|
|
runner_distval = (runner_distval / 2);
|
|
}
|
|
|
|
const INT32 distFromStart = max(secondToFirst - runner_distval, 0);
|
|
const INT32 distRange = (7 * runner_distval / 2) - runner_distval;
|
|
const INT32 mulMax = 24;
|
|
|
|
INT32 multiplier = (distFromStart * mulMax) / distRange;
|
|
|
|
if (multiplier < 0)
|
|
multiplier = 0;
|
|
if (multiplier > mulMax)
|
|
multiplier = mulMax;
|
|
|
|
newodds *= multiplier;
|
|
}
|
|
|
|
if (result->cooldown > 0)
|
|
{
|
|
// This item is on cooldown; don't let it get rolled.
|
|
newodds = 0;
|
|
}
|
|
else if (flags & KRF_COOLDOWNONSTART && K_InStartCooldown())
|
|
{
|
|
// This item should not appear at the beginning of a race. (Usually really powerful crowd-breaking items)
|
|
newodds = 0;
|
|
}
|
|
else if (!K_LegacyOddsMode() && flags & KRF_NOTNEAREND && roulette->ourDist < (UINT32)ENDDIST)
|
|
{
|
|
// This item should not appear at the end of a race. (Usually trap items that lose their effectiveness)
|
|
newodds = 0;
|
|
}
|
|
else if (flags & KRF_NOTFORBOTTOM && roulette->inBottom && leveltime >= (30*TICRATE)+starttime)
|
|
{
|
|
// This item should not appear for losing players. (Usually items that feel less effective at these positions)
|
|
newodds = 0;
|
|
}
|
|
else if (flags & KRF_HIDEFROMSPB && (spbplace != -1))
|
|
{
|
|
// This item doesn't appear if an SPB is chasing a player.
|
|
newodds = 0;
|
|
}
|
|
else if (flags & KRF_POWERITEM)
|
|
{
|
|
// This item is a "power item". This activates "frantic item" toggle related functionality.
|
|
fixed_t fracOdds = newodds * FRACUNIT;
|
|
|
|
if (franticitems == true)
|
|
{
|
|
// First, power items multiply their odds by 2 if frantic items are on; easy-peasy.
|
|
fracOdds *= 2;
|
|
}
|
|
|
|
if (roulette->rival == true)
|
|
{
|
|
// The Rival bot gets frantic-like items, also :p
|
|
fracOdds *= 2;
|
|
}
|
|
|
|
fracOdds = FixedMul(fracOdds, FRACUNIT + K_ItemOddsScale(roulette->pingame, roulette->spbrush));
|
|
|
|
if (roulette->mashed > 0)
|
|
{
|
|
// Lastly, it *divides* it based on your mashed value, so that power items are less likely when you mash.
|
|
fracOdds = FixedDiv(fracOdds, FRACUNIT + roulette->mashed);
|
|
}
|
|
|
|
newodds = fracOdds / FRACUNIT;
|
|
}
|
|
|
|
return newodds;
|
|
}
|
|
|
|
#undef LUNATIC_RUNNERAUG_CRUNCHER
|
|
|
|
void K_KartGetItemOdds(kartroulette_t *roulette, INT32 outodds[static MAXKARTRESULTS])
|
|
{
|
|
// Reset forceme
|
|
memset(roulette->forceme, 0, sizeof(roulette->forceme));
|
|
|
|
for (UINT8 i = 0; i < numkartresults; i++)
|
|
{
|
|
outodds[i] = GetItemOdds(roulette, &kartresults[i], &roulette->forceme[i]);
|
|
}
|
|
};
|
|
|
|
//{ SRB2kart Roulette Code - Distance Based, yes waypoints
|
|
|
|
UINT8 K_FindUseodds(const player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush)
|
|
{
|
|
fixed_t oddsfac = max(FRACUNIT, (MAXODDS * FRACUNIT) / 8);
|
|
UINT8 i, j;
|
|
UINT8 useodds = 0;
|
|
UINT8 disttable[(MAXODDS - 1) * 2];
|
|
UINT8 distlen = 0;
|
|
boolean oddsvalid[MAXODDS];
|
|
boolean rivalodds = false;
|
|
boolean rivalrunner = false;
|
|
|
|
// Unused now, oops :V
|
|
(void)bestbumper;
|
|
|
|
if ((player->bot && player->botvars.rival) || K_IsAltShrunk(player))
|
|
{
|
|
// Rival bots and players using Alt. Shrink get crazier items.
|
|
rivalodds = true;
|
|
}
|
|
|
|
if (player->bot && player->botvars.rival && player->position <= 1)
|
|
{
|
|
// A rival is frontrunning!
|
|
rivalrunner = true;
|
|
}
|
|
|
|
INT32 itemodds[MAXKARTRESULTS];
|
|
kartroulette_t roulette = {
|
|
.pdis = pdis,
|
|
.playerpos = player->position,
|
|
//.pos = i,
|
|
.ourDist = player->distancetofinish,
|
|
.clusterDist = player->distancefromcluster,
|
|
.mashed = mashed,
|
|
.spbrush = spbrush,
|
|
.bot = player->bot,
|
|
.rival = rivalodds,
|
|
.rival_frontrunner = rivalrunner,
|
|
.inBottom = K_IsPlayerLosing(player),
|
|
};
|
|
|
|
for (i = 0; i < MAXODDS; i++)
|
|
{
|
|
boolean available = false;
|
|
|
|
if ((gametyperules & GTR_BATTLEODDS) && i > 1)
|
|
{
|
|
oddsvalid[i] = false;
|
|
break;
|
|
}
|
|
|
|
roulette.pos = i;
|
|
K_KartGetItemOdds(&roulette, itemodds);
|
|
|
|
for (j = 0; j < numkartresults; j++)
|
|
{
|
|
if (itemodds[j] > 0)
|
|
{
|
|
available = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
oddsvalid[i] = available;
|
|
}
|
|
|
|
#define SETUPDISTTABLE(odds, num) \
|
|
if (oddsvalid[odds]) \
|
|
for (i = num; i; --i) \
|
|
{ \
|
|
disttable[distlen++] = odds; \
|
|
distlen = min(sizeof(disttable) - 1, distlen); \
|
|
}
|
|
|
|
if (gametyperules & GTR_BATTLEODDS) // Battle Mode
|
|
{
|
|
if (player->roulettetype == KROULETTETYPE_KARMA && oddsvalid[1] == true)
|
|
{
|
|
// 1 is the extreme odds of player-controlled "Karma" items
|
|
useodds = 1;
|
|
}
|
|
else
|
|
{
|
|
useodds = 0;
|
|
|
|
if (oddsvalid[0] == false && oddsvalid[1] == true)
|
|
{
|
|
// try to use karma odds as a fallback
|
|
useodds = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (gametyperules & GTR_RACEODDS)
|
|
{
|
|
|
|
INT32 tablediv = FixedMul(2, oddsfac);
|
|
INT32 jj;
|
|
|
|
// "Why j instead of i"?
|
|
// Using i causes an infinite loop due to SETUPDISTTABLE. Yep.
|
|
for (j = 0; j < MAXODDS; j++)
|
|
{
|
|
if (j == (MAXODDS - 1))
|
|
{
|
|
// Attempt to replicate vanilla behavior; Useodds 8 is set up like this.
|
|
SETUPDISTTABLE(j,1);
|
|
}
|
|
else
|
|
{
|
|
jj = max(1, ((j - 3) / tablediv) + 1);
|
|
|
|
if (jj < 1)
|
|
{
|
|
jj = 1;
|
|
}
|
|
|
|
//CONS_Printf("SETUPDISTTABLE(%d, %d)\n", j, jj);
|
|
|
|
SETUPDISTTABLE(j,jj);
|
|
}
|
|
}
|
|
|
|
/*SETUPDISTTABLE(0,1);
|
|
SETUPDISTTABLE(1,1);
|
|
SETUPDISTTABLE(2,1);
|
|
SETUPDISTTABLE(3,2);
|
|
SETUPDISTTABLE(4,2);
|
|
SETUPDISTTABLE(5,3);
|
|
SETUPDISTTABLE(6,3);
|
|
SETUPDISTTABLE(7,1);*/
|
|
|
|
const INT32 usedistvar = FixedDiv(ACTIVEDISTVAR, oddsfac);
|
|
|
|
if (pdis == 0)
|
|
useodds = disttable[0];
|
|
else if (pdis > (UINT32)ACTIVEDISTVAR * ((12 * distlen) / sizeof(disttable)))
|
|
useodds = disttable[distlen ? distlen - 1 : distlen];
|
|
else
|
|
{
|
|
for (i = 1; i < (sizeof(disttable) - 1); i++)
|
|
{
|
|
INT32 distcalc = min(distlen-1u, (i * distlen) / sizeof(disttable));
|
|
|
|
if (pdis <= (UINT32)usedistvar * distcalc)
|
|
{
|
|
useodds = disttable[distcalc];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SETUPDISTTABLE
|
|
|
|
return min(MAXODDS - 1, useodds);
|
|
}
|
|
|
|
UINT16 roulette_size;
|
|
INT32 K_GetRollingRouletteItem(player_t *player)
|
|
{
|
|
UINT8* translation = K_GetRollableItems();
|
|
return translation[(player->itemroulette / 3) % roulette_size];
|
|
}
|
|
|
|
INT32 K_GetRollingRouletteItemOffset(player_t *player, INT16 offset, INT32 animspeed)
|
|
{
|
|
UINT8* translation = K_GetRollableItems();
|
|
INT32 icon = ((player->itemroulette + animspeed)/animspeed);
|
|
return translation[((icon + offset + roulette_size) % roulette_size)];
|
|
}
|
|
|
|
UINT8* K_GetRollableItems(void)
|
|
{
|
|
static UINT8 translation[MAXKARTRESULTS];
|
|
|
|
static INT16 odds_cached = -1;
|
|
|
|
// Race odds have more columns than Battle
|
|
const UINT8 EMPTYODDS[MAXODDS] = {0}; // or not
|
|
|
|
if (odds_cached != gametype)
|
|
{
|
|
UINT8 oddstable = 0;
|
|
kartitemtype_e seen[MAXKARTITEMS];
|
|
size_t numseen = 0, j;
|
|
|
|
roulette_size = 0;
|
|
|
|
if (gametyperules & GTR_BATTLEODDS)
|
|
oddstable = ODDS_BATTLE;
|
|
else
|
|
oddstable = ODDS_RACE;
|
|
|
|
for (UINT8 i = 0; i < numkartresults; i++)
|
|
{
|
|
kartresult_t *result = &kartresults[i];
|
|
|
|
if (K_GetItemFlags(result->type) & KIF_HIDEFROMROULETTE)
|
|
continue;
|
|
|
|
for (j = 0; j < numseen; j++)
|
|
if (seen[j] == result->type)
|
|
break;
|
|
|
|
if (j == numseen && memcmp(result->odds[oddstable], EMPTYODDS, sizeof(EMPTYODDS)))
|
|
translation[roulette_size++] = seen[numseen++] = result->type;
|
|
}
|
|
odds_cached = gametype;
|
|
}
|
|
|
|
return translation;
|
|
}
|
|
|
|
// Legacy odds are fickle and finicky, so we exaggerate distances
|
|
// to simulate parity with pathfind odds.
|
|
#define LEGACYODDSEXAGGERATE (2*FRACUNIT/3)
|
|
|
|
/** \brief Gets the distance between a player and a position by chaining all other players
|
|
* between them and the target position.
|
|
|
|
\param player player object
|
|
\param startPos first position to trace to the player from
|
|
|
|
\return (UINT32) pdis
|
|
*/
|
|
UINT32 K_GetCongaLineDistance(const player_t *player, UINT8 startPos)
|
|
{
|
|
SINT8 sortedPlayers[MAXPLAYERS];
|
|
UINT8 sortLength = 0;
|
|
|
|
UINT32 pdis = 0;
|
|
INT32 i;
|
|
|
|
memset(sortedPlayers, -1, sizeof(sortedPlayers));
|
|
|
|
if (player->mo != NULL && P_MobjWasRemoved(player->mo) == false)
|
|
{
|
|
// Sort all of the players ahead of you.
|
|
// Then tally up their distances in a conga line.
|
|
|
|
// This will create a much more consistent item
|
|
// distance algorithm than the "spider web" thing
|
|
// that it was doing before.
|
|
|
|
// Add yourself to the list.
|
|
// You'll always be the end of the list,
|
|
// so we can also calculate the length here.
|
|
sortedPlayers[ player->position - 1 ] = player - players;
|
|
sortLength = player->position;
|
|
|
|
// Will only need to do this if there's goint to be
|
|
// more than yourself in the list.
|
|
if (sortLength > 1)
|
|
{
|
|
SINT8 firstIndex = -1;
|
|
SINT8 secondIndex = -1;
|
|
INT32 startFrom = INT32_MAX;
|
|
|
|
// Add all of the other players.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
INT32 pos = INT32_MAX;
|
|
|
|
if (!playeringame[i] || players[i].spectator)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (players[i].mo == NULL || P_MobjWasRemoved(players[i].mo) == true)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
pos = players[i].position;
|
|
|
|
if ((pos <= 0) || (pos > MAXPLAYERS) || (pos < startPos))
|
|
{
|
|
// Invalid position.
|
|
continue;
|
|
}
|
|
|
|
if (pos >= player->position)
|
|
{
|
|
// Tied / behind us.
|
|
// Also handles ourselves, obviously.
|
|
continue;
|
|
}
|
|
|
|
// Ties are done with port priority, if there are any.
|
|
if (sortedPlayers[ pos - 1 ] == -1)
|
|
{
|
|
sortedPlayers[ pos - 1 ] = i;
|
|
}
|
|
}
|
|
|
|
// The chance of this list having gaps is improbable,
|
|
// but not impossible. So we need to spend some extra time
|
|
// to prevent the gaps from mattering.
|
|
for (i = 0; i < sortLength-1; i++)
|
|
{
|
|
if (sortedPlayers[i] >= 0 && sortedPlayers[i] < MAXPLAYERS)
|
|
{
|
|
// First valid index in the list found.
|
|
firstIndex = sortedPlayers[i];
|
|
|
|
// Start the next loop after this player.
|
|
startFrom = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (firstIndex >= 0 && firstIndex < MAXPLAYERS
|
|
&& startFrom < sortLength)
|
|
{
|
|
// First index is valid, so we can
|
|
// start comparing the players.
|
|
|
|
player_t *firstPlayer = NULL;
|
|
player_t *secondPlayer = NULL;
|
|
|
|
for (i = startFrom; i < sortLength; i++)
|
|
{
|
|
if (sortedPlayers[i] >= 0 && sortedPlayers[i] < MAXPLAYERS)
|
|
{
|
|
secondIndex = sortedPlayers[i];
|
|
|
|
firstPlayer = &players[firstIndex];
|
|
secondPlayer = &players[secondIndex];
|
|
|
|
// Add the distance to the player behind you.
|
|
// At a (relative to map) integer scale using basic distancing
|
|
// arithmetic; more accurate and less concern for overflows.
|
|
// TODO: Overflow-safe addition (caps at UINT32_MAX).
|
|
pdis += K_IntDistanceForMap(
|
|
secondPlayer->mo->x,
|
|
secondPlayer->mo->y,
|
|
secondPlayer->mo->z,
|
|
firstPlayer->mo->x,
|
|
firstPlayer->mo->y,
|
|
firstPlayer->mo->z);
|
|
|
|
// Advance to next index.
|
|
firstIndex = secondIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return pdis;
|
|
}
|
|
|
|
UINT32 K_CalculateInitalPDIS(const player_t *player, UINT8 pingame)
|
|
{
|
|
UINT8 i;
|
|
UINT32 pdis = 0;
|
|
|
|
(void)pingame;
|
|
|
|
if (!K_LegacyOddsMode())
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator
|
|
&& players[i].position == 1)
|
|
{
|
|
// This player is first! Yay!
|
|
|
|
if (player->distancetofinish <= players[i].distancetofinish)
|
|
{
|
|
// Guess you're in first / tied for first?
|
|
pdis = 0;
|
|
}
|
|
else
|
|
{
|
|
// Subtract 1st's distance from your distance, to get your distance from 1st!
|
|
pdis = player->distancetofinish - players[i].distancetofinish;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pdis = K_GetCongaLineDistance(player, 1);
|
|
|
|
// Exaggerate odds; don't you love the legacy system? :Trollic:
|
|
pdis = FixedMul(pdis, LEGACYODDSEXAGGERATE);
|
|
}
|
|
|
|
return pdis;
|
|
}
|
|
|
|
#undef LEGACYODDSEXAGGERATE
|
|
|
|
UINT32 K_CalculatePDIS(const player_t *player, UINT8 numPlayers, boolean *spbrush)
|
|
{
|
|
UINT32 pdis = 0;
|
|
|
|
pdis = K_CalculateInitalPDIS(player, numPlayers);
|
|
|
|
if (cv_kartspbrush.value && spbplace != -1 && player->position == spbplace+1)
|
|
{
|
|
// SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
|
|
pdis = (3 * pdis) / 2;
|
|
*spbrush = true;
|
|
}
|
|
|
|
pdis = K_ScaleItemDistance(pdis, numPlayers, *spbrush);
|
|
|
|
if (player->bot && player->botvars.rival)
|
|
{
|
|
// Rival has better odds :)
|
|
pdis = (15 * pdis) / 14;
|
|
}
|
|
|
|
// Can almost barely overflow this calc, fudge to prevent this.
|
|
if (pdis > 30000)
|
|
pdis = 30000;
|
|
|
|
return pdis;
|
|
}
|
|
|
|
static boolean K_BattleForceSPB(player_t *player)
|
|
{
|
|
boolean battlecond = ((gametyperules & GTR_WANTED) && (gametyperules & GTR_WANTEDSPB) && (mostwanted != -1) && (!K_IsPlayerMostWanted(player)));
|
|
|
|
return battlecond;
|
|
}
|
|
|
|
void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
INT32 i;
|
|
UINT8 pingame = 0;
|
|
UINT8 roulettestop;
|
|
UINT32 pdis = 0;
|
|
UINT8 useodds = 0;
|
|
INT32 spawnchance[MAXKARTRESULTS];
|
|
INT64 totalspawnchance = 0; // 75-scale numbers are going to get BIG. This is for paranoia's sake.
|
|
UINT8 bestbumper = 0;
|
|
fixed_t mashed = 0;
|
|
boolean dontforcespb = false;
|
|
boolean spbrush = false;
|
|
INT32 roulettespeed = 3;
|
|
|
|
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
|
if (!player->itemroulette)
|
|
return;
|
|
player->itemroulette++;
|
|
|
|
// Gotta check how many players are active at this moment.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
pingame++;
|
|
if (players[i].exiting)
|
|
dontforcespb = true;
|
|
if (players[i].bumper > bestbumper)
|
|
bestbumper = players[i].bumper;
|
|
}
|
|
|
|
// No forced SPB in 1v1s, it has to be randomly rolled
|
|
if (pingame <= 2)
|
|
dontforcespb = true;
|
|
|
|
// This makes the roulette produce the random noises.
|
|
if (cv_fancyroulette.value)
|
|
{
|
|
roulettespeed = cv_fancyroulettespeed.value;
|
|
}
|
|
if ((player->itemroulette % roulettespeed) == 1 && P_IsDisplayPlayer(player))
|
|
{
|
|
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->itemroulette / roulettespeed) % 8))
|
|
for (i = 0; i <= r_splitscreen; i++)
|
|
{
|
|
if (player == &players[displayplayers[i]] && players[displayplayers[i]].itemroulette)
|
|
PLAYROULETTESND;
|
|
}
|
|
#undef PLAYROULETTESND
|
|
}
|
|
|
|
roulettestop = TICRATE + (3*(pingame - player->position));
|
|
|
|
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
|
|
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
|
|
// Finally, if you get past this check, now you can actually start calculating what item you get.
|
|
if ((cmd->buttons & BT_ATTACK) && (player->itemroulette >= roulettestop)
|
|
&& (K_RingsActive() || (modeattacking == ATTACKING_NONE))
|
|
&& !(player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT|IF_USERINGS))
|
|
&& !(player->itemusecooldown))
|
|
{
|
|
// Mashing reduces your chances for the good items
|
|
mashed = FixedDiv((player->itemroulette)*FRACUNIT, ((TICRATE*3)+roulettestop)*FRACUNIT) - FRACUNIT;
|
|
}
|
|
else if (!(player->itemroulette >= (TICRATE*3)))
|
|
return;
|
|
|
|
|
|
pdis = K_CalculatePDIS(player, pingame, &spbrush);
|
|
|
|
// SPECIAL CASE No. 1:
|
|
// Fake Eggman items
|
|
if (player->roulettetype == KROULETTETYPE_EGGMAN)
|
|
{
|
|
player->eggmanexplode = 4*TICRATE;
|
|
player->itemroulette = 0;
|
|
player->roulettetype = KROULETTETYPE_NORMAL;
|
|
if (P_IsDisplayPlayer(player))
|
|
S_StartSound(NULL, sfx_itrole);
|
|
return;
|
|
}
|
|
|
|
// SPECIAL CASE No. 2:
|
|
// Give a debug item instead if specified
|
|
if (cv_kartdebugitem.value != 0 && !modeattacking)
|
|
{
|
|
K_AwardPlayerItem(player, cv_kartdebugitem.value, cv_kartdebugamount.value, KITEMBLINK_DEBUG);
|
|
return;
|
|
}
|
|
|
|
// SPECIAL CASE No. 3:
|
|
// This Gametype never specified an odds type. Roll something random please!
|
|
if (!(gametyperules & GTR_RACEODDS) && !(gametyperules & GTR_BATTLEODDS))
|
|
{
|
|
UINT8 itemroll = P_RandomRange(0, numkartresults - 1);
|
|
K_AwardPlayerResult(player, &kartresults[itemroll], KITEMBLINK_NORMAL);
|
|
return;
|
|
}
|
|
|
|
// SPECIAL CASE No. 4:
|
|
// Record Attack / alone mashing behavior
|
|
if ((modeattacking || pingame == 1)
|
|
&& ((gametyperules & GTR_RACEODDS)
|
|
|| ((gametyperules & GTR_BATTLEODDS) && (itembreaker || bossinfo.boss))))
|
|
{
|
|
if ((gametyperules & GTR_RACEODDS))
|
|
{
|
|
if (mashed && (K_ItemResultEnabled(K_GetKartResult("superring")) || (modeattacking && K_RingsActive()))) // ANY mashed value? You get rings.
|
|
{
|
|
K_AwardPlayerResult(player, K_GetKartResult("superring"), KITEMBLINK_MASHED);
|
|
}
|
|
else
|
|
{
|
|
if (modeattacking || K_ItemResultEnabled(K_GetKartResult("sneaker"))) // Waited patiently? You get a sneaker!
|
|
K_AwardPlayerResult(player, K_GetKartResult("sneaker"), KITEMBLINK_NORMAL);
|
|
else // Default to sad if nothing's enabled...
|
|
K_AwardPlayerResult(player, NULL, KITEMBLINK_NORMAL);
|
|
}
|
|
}
|
|
else if (gametyperules & GTR_BATTLEODDS)
|
|
{
|
|
if (mashed && (bossinfo.boss || K_ItemResultEnabled(K_GetKartResult("banana"))) && !itembreaker) // ANY mashed value? You get a banana.
|
|
K_AwardPlayerResult(player, K_GetKartResult("banana"), KITEMBLINK_MASHED);
|
|
else if (bossinfo.boss)
|
|
K_AwardPlayerResult(player, K_GetKartResult("orbinaut"), KITEMBLINK_NORMAL);
|
|
else if (itembreaker)
|
|
K_AwardPlayerResult(player, K_GetKartResult("sneaker"), KITEMBLINK_MASHED);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// SPECIAL CASE No. 5:
|
|
// Being in ring debt occasionally forces Super Ring on you if you mashed
|
|
if (K_ItemResultEnabled(K_GetKartResult("superring")) && mashed && player->rings < 0)
|
|
{
|
|
INT32 debtamount = min(abs(player->ringmin), abs(player->rings));
|
|
if (P_RandomChance((debtamount*FRACUNIT)/abs(player->ringmin)))
|
|
{
|
|
K_AwardPlayerResult(player, K_GetKartResult("superring"), KITEMBLINK_MASHED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// SPECIAL CASE No. 6:
|
|
// In battle, an SPB is forced onto players to target the "most wanted" player
|
|
if (K_BattleForceSPB(player)
|
|
&& spbplace == -1 && K_GetKartResult("selfpropelledbomb")->cooldown == 0 && !dontforcespb
|
|
&& K_ItemResultEnabled(K_GetKartResult("selfpropelledbomb")))
|
|
{
|
|
K_AwardPlayerResult(player, K_GetKartResult("selfpropelledbomb"), KITEMBLINK_KARMA);
|
|
return;
|
|
}
|
|
|
|
// NOW that we're done with most of those specialized cases, we can move onto the REAL item roulette tables.
|
|
// Initializes existing spawnchance values
|
|
memset(spawnchance, 0, sizeof(spawnchance));
|
|
|
|
// Split into another function for a debug function below
|
|
useodds = K_FindUseodds(player, mashed, pdis, bestbumper, spbrush);
|
|
|
|
kartroulette_t roulette = {
|
|
.pdis = pdis,
|
|
.playerpos = player->position,
|
|
.pos = useodds,
|
|
.ourDist = player->distancetofinish,
|
|
.clusterDist = player->distancefromcluster,
|
|
.mashed = mashed,
|
|
.spbrush = spbrush,
|
|
.bot = player->bot,
|
|
.rival = ((player->bot && player->botvars.rival) || (K_IsAltShrunk(player))),
|
|
.rival_frontrunner = ((player->bot && player->botvars.rival) && (player->position <= 1)),
|
|
.inBottom = K_IsPlayerLosing(player),
|
|
};
|
|
|
|
K_KartGetItemOdds(&roulette, spawnchance);
|
|
|
|
// SPECIAL CASE No. 7:
|
|
// Item forcing; the item with the highest "forceme" priority is the one given.
|
|
{
|
|
kartresult_t *forceresult;
|
|
UINT8 bestforce = 0;
|
|
|
|
for (i = 0; i < numkartresults; i++)
|
|
{
|
|
if (roulette.forceme[i] && roulette.forceme[i] > bestforce)
|
|
{
|
|
bestforce = roulette.forceme[i];
|
|
forceresult = &kartresults[i];
|
|
}
|
|
}
|
|
|
|
if ((bestforce) && (forceresult))
|
|
{
|
|
K_AwardPlayerResult(player, forceresult, KITEMBLINK_KARMA);
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < numkartresults; i++)
|
|
{
|
|
totalspawnchance += spawnchance[i];
|
|
spawnchance[i] = totalspawnchance;
|
|
}
|
|
|
|
// Award the player whatever power is rolled
|
|
kartresult_t *result = NULL;
|
|
if (totalspawnchance > 0)
|
|
{
|
|
totalspawnchance = P_RandomKey(totalspawnchance);
|
|
for (i = 0; i < numkartresults && spawnchance[i] <= totalspawnchance; i++);
|
|
result = &kartresults[i];
|
|
}
|
|
K_AwardPlayerResult(player, result, player->roulettetype == KROULETTETYPE_KARMA ? KITEMBLINK_KARMA : mashed ? KITEMBLINK_MASHED : KITEMBLINK_NORMAL);
|
|
}
|
|
|
|
void K_StartRoulette(player_t *player, kartroulettetype_e roulettetype)
|
|
{
|
|
if (roulettetype == KROULETTETYPE_EGGMAN)
|
|
K_DropItems(player);
|
|
|
|
player->itemroulette = 1;
|
|
player->roulettetype = roulettetype;
|
|
}
|
|
|
|
void K_SetPlayerItemCooldown(player_t *player, tic_t timer, boolean force)
|
|
{
|
|
if ((timer >= player->itemusecooldown) || force)
|
|
{
|
|
player->itemusecooldown = timer;
|
|
player->itemusecooldownmax = max(timer, player->itemusecooldownmax);
|
|
}
|
|
}
|
|
|
|
// Unique odds functions, for REAL this time
|
|
|
|
// S-Monitor odds
|
|
INT32 KO_SMonitorOdds(INT32 odds, const kartroulette_t *roulette, const kartresult_t *result, UINT8 *forceme)
|
|
{
|
|
(void)result;
|
|
|
|
UINT32 cdist = roulette->clusterDist;
|
|
|
|
if ((grandprixinfo.gp == true) && (grandprixinfo.lunaticmode))
|
|
{
|
|
// I'm tired, boss.
|
|
cdist = (9 * cdist / 5);
|
|
}
|
|
|
|
odds = K_KartGetSMonitorOdds(cdist);
|
|
|
|
// Special case: if you're SERIOUSLY far behind before the cooldown finishes, ignore it and start forcing,
|
|
if (odds >= SMONITOR_FORCEODDS)
|
|
{
|
|
*forceme = 3; // Take priority over SPBs
|
|
}
|
|
else if (K_InStartCooldown())
|
|
{
|
|
odds = 0;
|
|
}
|
|
|
|
odds *= BASEODDSMUL;
|
|
|
|
return odds;
|
|
}
|
|
|
|
// SPB odds
|
|
INT32 KO_SPBRaceOdds(INT32 odds, const kartroulette_t *roulette, const kartresult_t *result, UINT8 *forceme)
|
|
{
|
|
(void)result;
|
|
if (!K_LegacyOddsMode() && roulette->firstDist < (UINT32)ENDDIST) // No SPB near the end of the race
|
|
{
|
|
odds = 0;
|
|
}
|
|
else if (K_LegacyOddsMode() && roulette->pexiting > 0)
|
|
{
|
|
odds = 0;
|
|
}
|
|
|
|
UINT32 raceforce_pdis = roulette->pdis;
|
|
|
|
if ((grandprixinfo.gp == true) && (grandprixinfo.lunaticmode == true))
|
|
{
|
|
// Multiply by 2.25
|
|
raceforce_pdis = FixedMul(raceforce_pdis, 9 * FRACUNIT / 2);
|
|
}
|
|
|
|
if (roulette->rival_frontrunner == true)
|
|
{
|
|
// Frontrunning rival? Multiply by 1.5
|
|
raceforce_pdis = FixedMul(raceforce_pdis, 3 * FRACUNIT / 2);
|
|
}
|
|
|
|
// No forced SPB in 1v1s, it has to be randomly rolled
|
|
if (roulette->pingame <= 2)
|
|
{
|
|
*forceme = 0;
|
|
}
|
|
else if (K_RaceForceSPB(roulette->playerpos, raceforce_pdis)
|
|
&& spbplace == -1 && K_GetKartResult("selfpropelledbomb")->cooldown == 0)
|
|
{
|
|
// Force SPB onto 2nd if they get too far behind.
|
|
*forceme = 2;
|
|
}
|
|
|
|
return odds;
|
|
}
|
|
|
|
#define ALTSHRINK_EPSILON (320 * FRACUNIT)
|
|
#define NEIGHBOR_IFRAMES (TICRATE / 2)
|
|
#define BASE_IFRAMES (2 * TICRATE)
|
|
|
|
static void K_DoGrowShrink(player_t *player, boolean shrinking)
|
|
{
|
|
player->mo->scalespeed = mapobjectscale/TICRATE;
|
|
player->mo->destscale = FixedMul(mapobjectscale, (shrinking) ? SHRINK_SCALE : GROW_SCALE);
|
|
|
|
if (K_PlayerShrinkCheat(player) == true)
|
|
{
|
|
player->mo->destscale = FixedMul(player->mo->destscale, SHRINK_SCALE);
|
|
}
|
|
|
|
if ((shrinking) && (ALTSHRINKTIME > 0))
|
|
{
|
|
player->growshrinktimer = ALTSHRINKTIME * -TICRATE;
|
|
}
|
|
else
|
|
{
|
|
player->growshrinktimer = (gametyperules & GTR_CLOSERPLAYERS ? 8 : 12) * ((shrinking) ? -TICRATE : TICRATE);
|
|
}
|
|
|
|
if (shrinking)
|
|
{
|
|
// Find neighbors
|
|
INT32 n = K_CountNeighboringPlayers(player, ALTSHRINK_EPSILON, &K_ClusterFilter_NoFilter, 0, &(vector3_t){});
|
|
|
|
// For every neighbor, add some iframes for a clean breakaway.
|
|
UINT32 iframes = BASE_IFRAMES + n * NEIGHBOR_IFRAMES;
|
|
player->flashing = iframes > UINT16_MAX ? UINT16_MAX : iframes;
|
|
}
|
|
|
|
if (player->invincibilitytimer > 0)
|
|
{
|
|
; // invincibility has priority in P_RestoreMusic, no point in starting here
|
|
}
|
|
else if (player->smonitortimer > 0)
|
|
{
|
|
; // Ditto for S-Monitor
|
|
}
|
|
else if (P_IsLocalPlayer(player) == true)
|
|
{
|
|
S_ChangeMusicSpecial((shrinking) ? "kshrnk" : "kgrow");
|
|
}
|
|
else //used to be "if (P_IsDisplayPlayer(player) == false)"
|
|
{
|
|
if (!shrinking)
|
|
{
|
|
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
|
|
}
|
|
}
|
|
|
|
P_RestoreMusic(player);
|
|
}
|
|
|
|
static void K_DoShrink(player_t *user)
|
|
{
|
|
INT32 i;
|
|
mobj_t *mobj, *next;
|
|
|
|
S_StartSound(user->mo, sfx_kc46); // Sound the BANG!
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
if (&players[i] == user)
|
|
continue;
|
|
if (players[i].position < user->position)
|
|
{
|
|
//P_FlashPal(&players[i], PAL_NUKE, 10);
|
|
|
|
// Grow should get taken away.
|
|
if (players[i].growshrinktimer > 0)
|
|
K_RemoveGrowShrink(&players[i]);
|
|
else
|
|
{
|
|
// Start shrinking!
|
|
K_DropItems(&players[i]);
|
|
players[i].growshrinktimer = -(15*TICRATE);
|
|
|
|
if (players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
|
{
|
|
players[i].mo->scalespeed = mapobjectscale/TICRATE;
|
|
players[i].mo->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
|
|
|
|
if (K_PlayerShrinkCheat(&players[i]) == true)
|
|
{
|
|
players[i].mo->destscale = FixedMul(players[i].mo->destscale, SHRINK_SCALE);
|
|
}
|
|
|
|
S_StartSound(players[i].mo, sfx_kc59);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// kill everything in the kitem list while we're at it:
|
|
for (mobj = kitemcap; mobj; mobj = next)
|
|
{
|
|
next = mobj->itnext;
|
|
|
|
// check if the item is being held by a player behind us before removing it.
|
|
// check if the item is a "shield" first, bc i'm p sure thrown items keep the player that threw em as target anyway
|
|
|
|
if (mobj->type == MT_BANANA_SHIELD || mobj->type == MT_JAWZ_SHIELD ||
|
|
mobj->type == MT_SSMINE_SHIELD || mobj->type == MT_EGGMANITEM_SHIELD ||
|
|
mobj->type == MT_SINK_SHIELD || mobj->type == MT_ORBINAUT_SHIELD)
|
|
{
|
|
if (mobj->target && mobj->target->player)
|
|
{
|
|
if (mobj->target->player->position > user->position)
|
|
continue; // this guy's behind us, don't take his stuff away!
|
|
}
|
|
}
|
|
|
|
mobj->destscale = 0;
|
|
mobj->flags &= ~(MF_SOLID|MF_SHOOTABLE|MF_SPECIAL);
|
|
mobj->flags |= MF_NOCLIPTHING; // Just for safety
|
|
|
|
if (mobj->type == MT_SPB)
|
|
spbplace = -1;
|
|
}
|
|
}
|
|
|
|
static void K_DoHyudoroSteal(player_t *player)
|
|
{
|
|
INT32 i, numplayers = 0;
|
|
INT32 playerswappable[MAXPLAYERS];
|
|
INT32 stealplayer = -1; // The player that's getting stolen from
|
|
INT32 prandom = 0;
|
|
boolean sink = P_RandomChance(FRACUNIT/64);
|
|
boolean force_sink = false;
|
|
INT32 hyu = hyudorotime;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
|
&& player != &players[i] && !players[i].exiting && !players[i].spectator // Player in-game
|
|
|
|
// Can steal from this player
|
|
&& (gametype == GT_RACE //&& players[i].position < player->position)
|
|
|| ((gametyperules & GTR_BUMPERS) && players[i].bumper > 0))
|
|
|
|
// Has an item
|
|
&& (players[i].itemtype
|
|
&& players[i].itemamount
|
|
&& !(players[i].itemflags & IF_ITEMOUT)
|
|
&& !players[i].itemblink))
|
|
{
|
|
kartitemflags_e flags = K_GetItemFlags(players[i].itemtype);
|
|
|
|
// I'd have liked for this to be a result-based thing, but that'd need a rework in of itself.
|
|
if ((flags & KIF_HYUCANTSTEAL) != KIF_HYUCANTSTEAL)
|
|
{
|
|
playerswappable[numplayers] = i;
|
|
numplayers++;
|
|
}
|
|
}
|
|
}
|
|
|
|
prandom = P_RandomFixed();
|
|
S_StartSound(player->mo, sfx_s3k92);
|
|
|
|
if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
|
|
{
|
|
stealplayer = playerswappable[numplayers-1];
|
|
}
|
|
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
|
|
{
|
|
stealplayer = playerswappable[prandom%(numplayers-1)];
|
|
}
|
|
|
|
force_sink = LUA_HookKartHyudoro(player, &stealplayer, sink);
|
|
|
|
if (force_sink || (sink && numplayers > 0 && K_ItemResultEnabled(K_GetKartResult("kitchensink")))) // BEHOLD THE KITCHEN SINK
|
|
{
|
|
player->hyudorotimer = hyu;
|
|
player->stealingtimer = stealtime;
|
|
|
|
player->itemtype = KITEM_KITCHENSINK;
|
|
player->itemamount = 1;
|
|
K_UnsetItemOut(player);
|
|
|
|
// Add the Sink roll to the list
|
|
if (itemlistactive)
|
|
K_AddItemRollToList((INT32)(player - players), KITEM_KITCHENSINK, 1);
|
|
|
|
// Woah this could be big, lets get the inside scoop...
|
|
K_DirectorForceSwitch(player - players, 1);
|
|
return;
|
|
}
|
|
else if ((gametype == GT_RACE && player->position == 1) || numplayers == 0) // No-one can be stolen from? Oh well...
|
|
{
|
|
player->hyudorotimer = hyu;
|
|
player->stealingtimer = stealtime;
|
|
return;
|
|
}
|
|
|
|
if (stealplayer > -1) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
|
|
{
|
|
player->hyudorotimer = hyu;
|
|
player->stealingtimer = stealtime;
|
|
players[stealplayer].stolentimer = stealtime;
|
|
|
|
player->itemtype = players[stealplayer].itemtype;
|
|
player->itemamount = players[stealplayer].itemamount;
|
|
K_UnsetItemOut(player);
|
|
|
|
if (itemlistactive)
|
|
{
|
|
K_AddItemRollToList((INT32)(player - players),
|
|
players[stealplayer].itemtype,
|
|
players[stealplayer].itemamount);
|
|
}
|
|
|
|
players[stealplayer].itemtype = KITEM_NONE;
|
|
players[stealplayer].itemamount = 0;
|
|
K_UnsetItemOut(&players[stealplayer]);
|
|
|
|
if (P_IsDisplayPlayer(&players[stealplayer]) && !r_splitscreen)
|
|
S_StartSound(NULL, sfx_s3k92);
|
|
}
|
|
}
|
|
|
|
#define THUNDERRADIUS 320
|
|
|
|
// Rough size of the outer-rim sprites, after scaling.
|
|
// (The hitbox is already pretty strict due to only 1 active frame,
|
|
// we don't need to have it disjointedly small too...)
|
|
#define THUNDERSPRITE 80
|
|
|
|
void K_DoThunderShield(player_t *player)
|
|
{
|
|
mobj_t *mo;
|
|
int i = 0;
|
|
fixed_t sx;
|
|
fixed_t sy;
|
|
angle_t an;
|
|
|
|
S_StartSound(player->mo, sfx_zio3);
|
|
K_ThunderShieldAttack(player->mo, (THUNDERRADIUS + THUNDERSPRITE) * FRACUNIT);
|
|
|
|
// spawn vertical bolt
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_LZIO11);
|
|
mo->color = SKINCOLOR_TEAL;
|
|
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
|
|
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_LZIO21);
|
|
mo->color = SKINCOLOR_CYAN;
|
|
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
|
|
|
|
// spawn horizontal bolts;
|
|
for (i=0; i<7; i++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
|
|
mo->angle = P_RandomRange(0, 359)*ANG1;
|
|
mo->fuse = P_RandomRange(20, 50);
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_KLIT1);
|
|
}
|
|
|
|
// spawn the radius thing:
|
|
an = ANGLE_22h;
|
|
for (i=0; i<15; i++)
|
|
{
|
|
sx = player->mo->x + FixedMul((player->mo->scale*THUNDERRADIUS), FINECOSINE((an*i)>>ANGLETOFINESHIFT));
|
|
sy = player->mo->y + FixedMul((player->mo->scale*THUNDERRADIUS), FINESINE((an*i)>>ANGLETOFINESHIFT));
|
|
mo = P_SpawnMobj(sx, sy, player->mo->z, MT_THOK);
|
|
mo->angle = an*i;
|
|
mo->extravalue1 = THUNDERRADIUS; // Used to know whether we should teleport by radius or something.
|
|
mo->scale = player->mo->scale*3;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetMobjState(mo, S_KSPARK1);
|
|
}
|
|
}
|
|
|
|
#undef THUNDERRADIUS
|
|
#undef THUNDERSPRITE
|
|
|
|
#define MAXSHARDCOUNT 40
|
|
#define SHARDROT (360 * FRACUNIT / 40)
|
|
void K_BreakBubbleShield(player_t* player)
|
|
{
|
|
if (K_GetShieldFromPlayer(player) != KSHIELD_BUBBLE)
|
|
return;
|
|
|
|
const INT32 flip = P_MobjFlip(player->mo);
|
|
const fixed_t scalediff = player->shieldtracer->scale - mapobjectscale;
|
|
const fixed_t shieldrad = player->shieldtracer->radius;
|
|
|
|
for (INT32 i = 0; i < MAXSHARDCOUNT; i++)
|
|
{
|
|
vector2_t mul_vec = { FRACUNIT, 0 };
|
|
|
|
fixed_t randang = SHARDROT * (i + 1);
|
|
fixed_t randzang = P_RandomRange(10, 120) * FRACUNIT;
|
|
fixed_t move_magnitude =
|
|
FixedMul((P_RandomRange(4, 16) * FRACUNIT), mapobjectscale + (scalediff / 4));
|
|
|
|
FV2_Rotate(&mul_vec, randzang);
|
|
|
|
// Do shitty initial 3D rotations around the shield's radius.
|
|
mobj_t *shard = P_SpawnMobj(
|
|
player->shieldtracer->x +
|
|
FixedMul(FixedMul(mul_vec.x, shieldrad), FCOS(FixedAngle(randang))),
|
|
player->shieldtracer->y +
|
|
FixedMul(FixedMul(mul_vec.x, shieldrad), FSIN(FixedAngle(randang))),
|
|
player->shieldtracer->z + ((player->shieldtracer->height + scalediff) / 4)
|
|
+ FixedMul(mul_vec.y * flip, shieldrad),
|
|
MT_BUBBLESHIELD_DEBRIS);
|
|
|
|
if (!P_MobjWasRemoved(shard))
|
|
{
|
|
//CONS_Printf(M_GetText("randzang: %d, randang: %d\n"), randzang / FRACUNIT, randang / FRACUNIT);
|
|
|
|
mul_vec.x = FixedMul(move_magnitude, mul_vec.x);
|
|
mul_vec.y = FixedMul(move_magnitude, mul_vec.y * flip);
|
|
|
|
vector3_t mom = {
|
|
.x = FixedMul(mul_vec.x, FCOS(FixedAngle(randang))),
|
|
.y = FixedMul(mul_vec.x, FSIN(FixedAngle(randang))),
|
|
.z = mul_vec.y,
|
|
};
|
|
|
|
shard->momx = mom.x + player->mo->momx;
|
|
shard->momy = mom.y + player->mo->momy;
|
|
shard->momz = mom.z + player->mo->momz;
|
|
|
|
shard->fuse = 3*TICRATE;
|
|
shard->extravalue1 = i % 6; // 16% of shards play the death sound
|
|
}
|
|
}
|
|
|
|
S_StartSound(player->mo, sfx_kc41);
|
|
}
|
|
#undef MAXSHARDCOUNT
|
|
#undef SHARDROT
|
|
|
|
static void K_ThrowLandMine(player_t *player)
|
|
{
|
|
mobj_t *landMine;
|
|
mobj_t *throwmo;
|
|
|
|
landMine = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_LANDMINE);
|
|
K_FlipFromObject(landMine, player->mo);
|
|
landMine->threshold = 10;
|
|
|
|
if (landMine->info->seesound)
|
|
S_StartSound(player->mo, landMine->info->seesound);
|
|
|
|
P_SetTarget(&landMine->target, player->mo);
|
|
|
|
P_SetScale(landMine, player->mo->scale);
|
|
landMine->destscale = player->mo->destscale;
|
|
|
|
landMine->angle = player->mo->angle;
|
|
|
|
landMine->momz = (30 * mapobjectscale * P_MobjFlip(player->mo)) + player->mo->momz;
|
|
landMine->color = player->skincolor;
|
|
|
|
throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
|
|
P_SetTarget(&throwmo->target, player->mo);
|
|
// Ditto:
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
throwmo->z -= player->mo->height;
|
|
throwmo->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
|
|
throwmo->movecount = 0; // above player
|
|
}
|
|
|
|
void K_PlayerItemThink(player_t *player, boolean onground)
|
|
{
|
|
const UINT16 buttons = K_GetKartButtons(player);
|
|
const boolean ATTACK_IS_DOWN = ((buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK));
|
|
const boolean HOLDING_ITEM = (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT));
|
|
const boolean NO_HYUDORO = (player->stealingtimer == 0 && player->stolentimer == 0);
|
|
|
|
boolean force = false;
|
|
if (LUA_HookPlayerItem(player, player->itemtype, HOLDING_ITEM, &force))
|
|
return;
|
|
|
|
switch (player->itemtype)
|
|
{
|
|
case KITEM_SNEAKER:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && (onground || force) && NO_HYUDORO)
|
|
{
|
|
K_DoSneaker(player, SNEAKERTYPE_SNEAKER);
|
|
K_PlayBoostTaunt(player->mo);
|
|
player->itemamount--;
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_ROCKETSNEAKER:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && (onground || force) && NO_HYUDORO
|
|
&& player->rocketsneakertimer == 0)
|
|
{
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
K_PlayBoostTaunt(player->mo);
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
//K_DoSneaker(player, SNEAKERTYPE_ROCKETSNEAKER);
|
|
|
|
player->rocketsneakertimer = (itemtime*3);
|
|
player->itemamount--;
|
|
K_SetItemOut(player, KITEM_ROCKETSNEAKER, 0);
|
|
K_UpdateHnextList(player, true);
|
|
|
|
for (moloop = 0; moloop < 2; moloop++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
|
|
K_MatchGenericExtraFlags(mo, player->mo);
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = player->mo->angle;
|
|
mo->threshold = 10;
|
|
mo->movecount = moloop%2;
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_INVINCIBILITY:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) // Doesn't hold your item slot hostage, so you're free to waste it if you have multiple
|
|
{
|
|
if (K_IsKartItemAlternate(KITEM_INVINCIBILITY))
|
|
K_DoSMonitor(player, SMONITORTIME);
|
|
else
|
|
K_DoInvincibility(player, INVINTIME);
|
|
K_PlayPowerGloatSound(player->mo);
|
|
player->itemamount--;
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_BANANA:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
INT32 moloop;
|
|
mobj_t *mo;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
K_SetItemOut(player, KITEM_BANANA, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s254);
|
|
|
|
for (moloop = 0; moloop < player->itemamount; moloop++)
|
|
{
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->itemamount = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->itemamount;
|
|
mo->movedir = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Banana x3 thrown
|
|
{
|
|
player->itemamount--;
|
|
|
|
mobj_t *mo = K_ThrowKartItem(player, false, MT_BANANA, -1, 0);
|
|
mo->color = player->skincolor;
|
|
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_UpdateHnextList(player, false);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_EGGMAN:
|
|
if (K_IsKartItemAlternate(KITEM_EGGMAN))
|
|
{
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
angle_t newangle;
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
K_SetItemOut(player, KITEM_EGGMAN, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
for (moloop = 0; moloop < player->itemamount; moloop++)
|
|
{
|
|
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->itemamount) * moloop) << FRACBITS) + ANGLE_90;
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMINE_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->itemamount = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = newangle;
|
|
mo->movecount = player->itemamount;
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Egg Mine Thrown
|
|
{
|
|
mobj_t *mo;
|
|
player->itemamount -= 1;
|
|
|
|
if (player->throwdir == 1)
|
|
{
|
|
mo = K_ThrowKartItem(player, false, MT_EGGMINE, 1, 0);
|
|
mo->health = 3;
|
|
mo->whiteshadow = true;
|
|
mo->lastlook = 1;
|
|
}
|
|
else
|
|
{
|
|
mo = K_ThrowKartItem(player, true, MT_EGGMINE, 4, 0);
|
|
if (player->throwdir == 0)
|
|
{
|
|
mo->health = 2;
|
|
mo->whiteshadow = true;
|
|
}
|
|
else
|
|
{
|
|
|
|
mo->health = 1;
|
|
mo->whiteshadow = false;
|
|
}
|
|
mo->lastlook = 1;
|
|
}
|
|
K_UpdateHnextList(player, false);
|
|
K_PlayAttackTaunt(player->mo);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
player->itemamount--;
|
|
K_SetItemOut(player, KITEM_EGGMAN, IF_EGGMANOUT);
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD);
|
|
if (mo)
|
|
{
|
|
K_FlipFromObject(mo, player->mo);
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_ORBINAUT:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
angle_t newangle;
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
K_SetItemOut(player, KITEM_ORBINAUT, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
for (moloop = 0; moloop < player->itemamount; moloop++)
|
|
{
|
|
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->itemamount) * moloop) << FRACBITS) + ANGLE_90;
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->itemamount = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = newangle;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->itemamount;
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
mo->color = player->skincolor;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Orbinaut x3 thrown
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_UpdateHnextList(player, false);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_JAWZ:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
angle_t newangle;
|
|
INT32 moloop;
|
|
mobj_t *mo = NULL;
|
|
mobj_t *prev = player->mo;
|
|
|
|
//K_PlayAttackTaunt(player->mo);
|
|
K_SetItemOut(player, KITEM_JAWZ, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s3k3a);
|
|
|
|
for (moloop = 0; moloop < player->itemamount; moloop++)
|
|
{
|
|
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->itemamount) * moloop) << FRACBITS) + ANGLE_90;
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
|
|
if (!mo)
|
|
{
|
|
player->itemamount = moloop;
|
|
break;
|
|
}
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->angle = newangle;
|
|
mo->threshold = 10;
|
|
mo->movecount = player->itemamount;
|
|
mo->movedir = mo->lastlook = moloop+1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&mo->hprev, prev);
|
|
P_SetTarget(&prev->hnext, mo);
|
|
prev = mo;
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Jawz thrown
|
|
{
|
|
player->itemamount--;
|
|
if (player->throwdir == 1 || player->throwdir == 0)
|
|
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0);
|
|
else if (player->throwdir == -1) // Throwing backward gives you a dud that doesn't home in
|
|
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_UpdateHnextList(player, false);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_MINE:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
K_SetItemOut(player, KITEM_MINE, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD);
|
|
if (mo)
|
|
{
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT))
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->itemflags &= ~IF_ITEMOUT;
|
|
K_UpdateHnextList(player, true);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_LANDMINE:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowLandMine(player);
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_BALLHOG:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_SPB:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_GROW:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
if (player->growshrinktimer < 0 && !K_IsKartItemAlternate(KITEM_SHRINK))
|
|
{
|
|
// If you're shrunk, then "grow" will just make you normal again...
|
|
K_RemoveGrowShrink(player);
|
|
}
|
|
else
|
|
{
|
|
// ...in Legacy mode.
|
|
// Alt. Shrink's a powerup, so Grow overrides!
|
|
if (K_IsAltShrunk(player))
|
|
{
|
|
player->growshrinktimer = 0; // Paranoia
|
|
}
|
|
|
|
K_PlayPowerGloatSound(player->mo);
|
|
|
|
K_DoGrowShrink(player, false);
|
|
|
|
S_StartSound(player->mo, sfx_kc5a);
|
|
}
|
|
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_SHRINK:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
if (K_IsKartItemAlternate(KITEM_SHRINK))
|
|
{
|
|
K_DoGrowShrink(player, true);
|
|
|
|
S_StartSound(player->mo, sfx_kc46);
|
|
}
|
|
else
|
|
{
|
|
K_DoShrink(player);
|
|
}
|
|
|
|
player->itemamount--;
|
|
K_PlayPowerGloatSound(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_THUNDERSHIELD:
|
|
if (K_GetShieldFromPlayer(player) != KSHIELD_THUNDER)
|
|
{
|
|
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD);
|
|
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
|
P_SetTarget(&shield->target, player->mo);
|
|
P_SetTarget(&player->shieldtracer, shield);
|
|
S_StartSound(player->mo, sfx_s3k41);
|
|
}
|
|
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
K_DoThunderShield(player);
|
|
if (player->itemamount > 0)
|
|
{
|
|
// Why is this a conditional?
|
|
// Thunder shield: the only item that allows you to
|
|
// activate a mine while you're out of its radius,
|
|
// the SAME tic it sets your itemamount to 0
|
|
// ...:dumbestass:
|
|
player->itemamount--;
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_BUBBLESHIELD:
|
|
if (K_GetShieldFromPlayer(player) != KSHIELD_BUBBLE)
|
|
{
|
|
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BUBBLESHIELD);
|
|
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
|
P_SetTarget(&shield->target, player->mo);
|
|
P_SetTarget(&player->shieldtracer, shield);
|
|
S_StartSound(player->mo, sfx_s3k3f);
|
|
if (player->bubblehealth <= 0 || player->bubblehealth > MAXBUBBLEHEALTH)
|
|
player->bubblehealth = MAXBUBBLEHEALTH;
|
|
}
|
|
|
|
if (!HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
if ((buttons & BT_ATTACK && player->itemflags & IF_HOLDREADY)
|
|
|| (player->bubbleblowup > 0 && player->bubblecool <= bubbletime/2)) // auto
|
|
{
|
|
if (player->bubblecool == 0)
|
|
S_StartSound(player->mo, sfx_s3k75);
|
|
|
|
if (player->bubblecool < bubbletime && player->bubblehealth > 0)
|
|
{
|
|
player->bubbleblowup += 3;
|
|
player->bubblehealth--;
|
|
}
|
|
else if (player->bubblecool >= bubbletime)
|
|
player->bubbleblowup++; // overcharge bonus
|
|
|
|
if (++player->bubblecool >= bubbletime + TICRATE/2)
|
|
{
|
|
// If you overcharge the Bubble Shield at
|
|
// any point, it pops and gives you a boost.
|
|
K_PopPlayerShield(player);
|
|
|
|
if (onground)
|
|
{
|
|
// If you're on the ground, you're going to
|
|
// immediately feel the effects of this boost.
|
|
// Play a sound to let everyone know!
|
|
S_StartSoundAtVolume(player->mo, sfx_cdfm57, 170);
|
|
K_PlayBoostTaunt(player->mo);
|
|
}
|
|
|
|
// experiment: don't boost, just give invulnerability
|
|
if (cv_kartbubble_boost_allow.value)
|
|
{
|
|
player->bubbleboost = BUBBLEBOOSTTIME;
|
|
}
|
|
player->flashing = 4*TICRATE/7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (player->bubblecool > bubbletime)
|
|
player->bubblecool = bubbletime;
|
|
|
|
if (player->bubbleblowup > 0)
|
|
{
|
|
player->bubbleblowup--;
|
|
if (player->bubbleblowup == 0)
|
|
K_BotResetItemConfirm(player, false);
|
|
if (player->bubblecool < bubbletime)
|
|
player->bubblecool++;
|
|
}
|
|
|
|
if (player->bubbleblowup == 0 && player->bubblecool > 0)
|
|
{
|
|
player->bubblecool--;
|
|
|
|
if (player->bubblecool == 0 && player->bubblehealth <= 0)
|
|
K_PopPlayerShield(player);
|
|
}
|
|
|
|
if (buttons & BT_ATTACK || player->bubblecool > 0)
|
|
{
|
|
player->itemflags &= ~IF_HOLDREADY;
|
|
}
|
|
else
|
|
{
|
|
player->itemflags |= IF_HOLDREADY;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_FLAMESHIELD:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && K_GetShieldFromPlayer(player) != KSHIELD_FLAME)
|
|
{
|
|
player->itemamount--;
|
|
player->flametimer = (itemtime*3);
|
|
player->flamedash = 0;
|
|
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FLAMESHIELD);
|
|
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
|
P_SetTarget(&shield->target, player->mo);
|
|
P_SetTarget(&player->shieldtracer, shield);
|
|
S_StartSound(player->mo, sfx_s3k3e);
|
|
}
|
|
break;
|
|
case KITEM_HYUDORO:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
K_DoHyudoroSteal(player); // yes. yes they do.
|
|
K_PlayAttackTaunt(player->mo);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_POGOSPRING:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && (onground || force) && NO_HYUDORO && player->pogospring == 0)
|
|
{
|
|
player->itemamount--;
|
|
K_PlayBoostTaunt(player->mo);
|
|
K_DoPogoSpring(player->mo, 32<<FRACBITS, 2);
|
|
player->pogospring = 1;
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_SUPERRING:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
player->itemamount--;
|
|
K_AwardScaledPlayerRings(player, ASR_SUPERRING);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_KITCHENSINK:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
|
{
|
|
mobj_t *mo;
|
|
K_SetItemOut(player, KITEM_KITCHENSINK, IF_ITEMOUT);
|
|
S_StartSound(player->mo, sfx_s254);
|
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD);
|
|
if (mo)
|
|
{
|
|
mo->flags |= MF_NOCLIPTHING;
|
|
mo->threshold = 10;
|
|
mo->movecount = 1;
|
|
mo->movedir = 1;
|
|
P_SetTarget(&mo->target, player->mo);
|
|
P_SetTarget(&player->mo->hnext, mo);
|
|
}
|
|
K_BotResetItemConfirm(player, false);
|
|
|
|
// Woah this could be big, lets get the inside scoop...
|
|
K_DirectorForceSwitch(player - players, 1);
|
|
}
|
|
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Sink thrown
|
|
{
|
|
player->itemamount--;
|
|
K_ThrowKartItem(player, false, MT_SINK, 1, 2);
|
|
K_PlayAttackTaunt(player->mo);
|
|
player->itemflags &= ~IF_ITEMOUT;
|
|
K_UpdateHnextList(player, true);
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case KITEM_EGGBRICK:
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO
|
|
&& !player->bricktimer)
|
|
{
|
|
player->bricktimer = stealtime;
|
|
player->itemamount--;
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
case MAXKARTITEMS: // aka KITEM_SAD
|
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO
|
|
&& !player->sadtimer)
|
|
{
|
|
player->sadtimer = stealtime;
|
|
player->itemamount--;
|
|
K_BotResetItemConfirm(player, false);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
INT16 K_GetShrinkTime(const player_t *player)
|
|
{
|
|
return player->growshrinktimer * -1;
|
|
}
|
|
|
|
boolean K_IsAltShrunk(const player_t *player)
|
|
{
|
|
if (!player)
|
|
{
|
|
#ifdef PARANOIA
|
|
CONS_Printf("K_IsAltShrunk: passed NULL player\n");
|
|
#endif
|
|
return false;
|
|
}
|
|
return player->growshrinktimer < 0 && K_IsKartItemAlternate(KITEM_SHRINK);
|
|
}
|
|
|
|
#define PITY_SHRINKINCREASE_BASE (3)
|
|
#define PITY_SHRINKINCREASE (TICRATE / 2)
|
|
|
|
void K_AltShrinkPityIncrease(player_t *player)
|
|
{
|
|
// Increase your shrink timer by a little bit for every player you run into.
|
|
INT32 shrinktime = K_GetShrinkTime(player);
|
|
|
|
fixed_t dimin = FRACUNIT;
|
|
|
|
dimin = max(0, 5 - player->altshrinktimeshit) * FRACUNIT / 5;
|
|
|
|
shrinktime = min(INT16_MAX, shrinktime + PITY_SHRINKINCREASE_BASE + FixedMul(PITY_SHRINKINCREASE, dimin));
|
|
|
|
player->growshrinktimer = ((INT16)shrinktime) * -1;
|
|
}
|
|
|
|
#undef PITY_SHRINKINCREASE_BASE
|
|
#undef PITY_SHRINKINCREASE
|
|
|
|
void K_SpawnEggMineBumpEffect(mobj_t *mo)
|
|
{
|
|
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
|
|
if (mo->eflags & MFE_VERTICALFLIP)
|
|
{
|
|
fx->eflags |= MFE_VERTICALFLIP;
|
|
}
|
|
else
|
|
{
|
|
fx->eflags |= ~MFE_VERTICALFLIP;
|
|
}
|
|
fx->scale = mo->scale;
|
|
S_StartSound(mo, sfx_cdfm15);
|
|
}
|
|
|
|
void K_DoEggMineStrip(mobj_t *tmo, mobj_t *inflictor, mobj_t *source)
|
|
{
|
|
(void)source;
|
|
if (inflictor && (inflictor->type == MT_LANDMINE || inflictor->type == MT_EGGMINE))
|
|
{
|
|
if (tmo->player && P_CanPickupItem(tmo->player, PICKUPITEM_EGGMAN))
|
|
{
|
|
S_StartSound(tmo, sfx_bewar3);
|
|
K_DropItems(tmo->player);
|
|
|
|
if (cv_karteggmine_slotlock.value)
|
|
{
|
|
K_SetPlayerItemCooldown(tmo->player, TICRATE, false);
|
|
}
|
|
|
|
if (cv_karteggmine_slotbrick.value)
|
|
{
|
|
tmo->player->itemtype = KITEM_EGGBRICK;
|
|
tmo->player->itemamount = 1;
|
|
|
|
if (itemlistactive)
|
|
K_AddItemRollToList((INT32)(tmo->player - players), KITEM_EGGBRICK, 1);
|
|
|
|
tmo->player->itemblink = TICRATE;
|
|
tmo->player->itemblinkmode = KITEMBLINK_MASHED;
|
|
}
|
|
}
|
|
}
|
|
}
|