1843 lines
45 KiB
C++
1843 lines
45 KiB
C++
// Emacs style mode select -*- C++ -*-
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// BLANKART
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2014-2020 by Sonic Team Junior.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file i_video.cpp
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/// \brief SRB2 graphics stuff for SDL
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#include <stdlib.h>
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#include <errno.h>
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#include <signal.h>
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#ifdef HAVE_SDL
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#define _MATH_DEFINES_DEFINED
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#include <SDL.h>
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#ifdef HAVE_TTF
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#include "i_ttf.h"
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#endif
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#ifdef HAVE_IMAGE
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#include "SDL_image.h"
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#elif defined (__unix__) || (!defined(__APPLE__) && defined (UNIXCOMMON)) // Windows & Mac don't need this, as SDL will do it for us.
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#define LOAD_XPM //I want XPM!
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#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
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#define HAVE_IMAGE //I have SDL_Image, sortof
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#endif
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#ifdef HAVE_IMAGE
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#include "SDL_icon.xpm"
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#endif
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#include "../doomdef.h"
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#ifdef _WIN32
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#include "SDL_syswm.h"
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#endif
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#include "../doomstat.h"
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#include "../p_setup.h"
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#include "../i_system.h"
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#include "../v_video.h"
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#include "../m_argv.h"
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#include "../m_menu.h"
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#include "../d_main.h"
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#include "../s_sound.h"
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_joy.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../g_game.h"
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#include "../i_video.h"
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#include "../console.h"
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#include "../command.h"
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#include "../r_main.h"
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#include "../r_draw.h"
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#include "../lua_hook.h"
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#include "sdlmain.h"
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#include "../i_system.h"
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#ifdef HWRENDER
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#include "../hardware/hw_main.h"
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#include "../hardware/hw_drv.h"
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#include "hwsym_sdl.h"
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#include "ogl_sdl.h"
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#endif
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#ifdef HAVE_DISCORDRPC
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#include "../discord.h"
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#endif
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// maximum number of windowed modes (see windowedModes[][])
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#define MAXWINMODES (22)
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rendermode_t rendermode = render_soft;
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rendermode_t chosenrendermode = render_none; // set by command line arguments
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boolean I_UseNativeKeyboard(void)
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{
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return cv_keyboardlayout.value == 2 && (chat_on || CON_Ready() || (menu_text_input && menustack[0]));
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}
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static CV_PossibleValue_t keyboardlayout_cons_t[] = {{1,"Default US"}, {2, "Native"}, {0, NULL}};
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consvar_t cv_keyboardlayout = CVAR_INIT ("keyboardlayout", "Default US", CV_SAVE, keyboardlayout_cons_t, NULL);
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boolean highcolor = false;
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// synchronize page flipping with screen refresh
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consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
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static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
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static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL);
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UINT8 graphics_started = 0; // Is used in console.c and screen.c
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// To disable fullscreen at startup; is set in VID_PrepareModeList
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boolean allow_fullscreen = false;
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static SDL_bool disable_fullscreen = SDL_FALSE;
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?static_cast<SDL_bool>(0):static_cast<SDL_bool>(cv_fullscreen.value == 1)
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static SDL_bool disable_mouse = SDL_FALSE;
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#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
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#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menustack[0] && !USE_FULLSCREEN)
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#define MOUSEBUTTONS_MAX MOUSEBUTTONS
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// Total mouse motion X/Y offsets
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static INT32 mousemovex = 0, mousemovey = 0;
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// SDL vars
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static UINT32 localPalette[256];
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static SDL_bool wrapmouseok = SDL_FALSE;
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#define HalfWarpMouse(x,y) if (wrapmouseok) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
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static SDL_bool usesdl2soft = SDL_FALSE;
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static SDL_bool borderlesswindow = SDL_FALSE;
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Uint16 realwidth = BASEVIDWIDTH;
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Uint16 realheight = BASEVIDHEIGHT;
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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static SDL_Texture *texture = NULL;
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static SDL_bool havefocus = SDL_TRUE;
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static UINT32 refresh_rate;
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static boolean video_init = false;
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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static void Impl_VideoSetupSurfaces(int width, int height);
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static void Impl_InitOpenGL(void);
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#if defined(HAVE_IMAGE)
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#define USE_WINDOW_ICON
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#endif
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#ifdef USE_WINDOW_ICON
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static void Impl_SetWindowIcon(void);
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static SDL_Surface *icoSurface = NULL;
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#endif
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// windowed video modes from which to choose from.
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static INT32 windowedModes[MAXWINMODES][2] =
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{
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{2560,1440}, // 1.66
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{1920,1200}, // 1.60,6.00
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{1920,1080}, // 1.66
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{1680,1050}, // 1.60,5.25
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{1600,1200}, // 1.33
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{1600, 900}, // 1.66
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{1366, 768}, // 1.66
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{1440, 900}, // 1.60,4.50
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{1280,1024}, // 1.33?
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{1280, 960}, // 1.33,4.00
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{1280, 800}, // 1.60,4.00
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{1280, 720}, // 1.66
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{1152, 864}, // 1.33,3.60
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{1024, 768}, // 1.33,3.20
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{ 960, 600}, // 1.33,3.20
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{ 800, 600}, // 1.33,2.50
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{ 735, 415}, // 1.33,2.50
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{ 640, 480}, // 1.33,2.00
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{ 640, 400}, // 1.60,2.00
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{ 500, 300}, // 1.33
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{ 320, 240}, // 1.33,1.00
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{ 320, 200}, // 1.60,1.00
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};
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#define CUSTOMMODENUM 9999
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static INT32 custom_width = 0;
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static INT32 custom_height = 0;
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static char vidModeName[MAXWINMODES][32];
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static const char *fallback_resolution_name = "Fallback";
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#define VIDEO_INIT_ERROR(str) { \
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if (!graphics_started) \
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I_Error(str, SDL_GetError()); \
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else \
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CONS_Printf(str "\n", SDL_GetError()); \
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}
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static SDL_bool Impl_RenderContextCreate(void)
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{
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if (rendermode != render_opengl)
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{
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int flags = 0; // Use this to set SDL_RENDERER_* flags now
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if (usesdl2soft)
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flags |= SDL_RENDERER_SOFTWARE;
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else if (cv_vidwait.value)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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// If SDL is new enough, we can turn off vsync later.
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flags |= SDL_RENDERER_PRESENTVSYNC;
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#else
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// However, if it isn't, we should just silently turn vid_wait off
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// This is because the renderer will be created before the config
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// is read and vid_wait is set from the user's preferences, and thus
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// vid_wait will have no effect.
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CV_StealthSetValue(&cv_vidwait, 0);
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#endif
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}
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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if (!renderer)
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renderer = SDL_CreateRenderer(window, -1, flags);
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if (renderer == NULL)
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{
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VIDEO_INIT_ERROR("Couldn't create rendering context: %s");
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return SDL_FALSE;
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}
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl && vid.glstate != VID_GL_LIBRARY_ERROR)
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{
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if (sdlglcontext == NULL)
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{
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sdlglcontext = SDL_GL_CreateContext(window);
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if (sdlglcontext == NULL)
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{
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VIDEO_INIT_ERROR("Couldn't create OpenGL context: %s");
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return SDL_FALSE;
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}
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}
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}
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#endif
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return SDL_TRUE;
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}
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static SDL_bool Impl_RenderContextReset(void)
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{
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if (renderer)
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{
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SDL_DestroyRenderer(renderer);
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// Thanks Debian....
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#if SDL_VERSION_ATLEAST(2,28,0)
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SDL_DestroyWindowSurface(window); // workaround for a bug in sdl
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#endif
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texture = NULL; // Destroying a renderer also destroys all of its textures
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}
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renderer = NULL;
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if (Impl_RenderContextCreate() == SDL_FALSE)
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return SDL_FALSE;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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SDL_GL_MakeCurrent(window, sdlglcontext);
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SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
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OglSdlSurface(realwidth, realheight);
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HWR_Startup();
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}
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else
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#endif
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{
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SDL_RenderClear(renderer);
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SDL_RenderSetLogicalSize(renderer, realwidth, realheight);
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Impl_VideoSetupSurfaces(realwidth, realheight);
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}
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return SDL_TRUE;
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}
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static void Impl_SetSoftwareVsync(int vsync)
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{
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static int oldvsync = 0;
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#if SDL_VERSION_ATLEAST(2,0,18)
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if (oldvsync != vsync)
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{
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SDL_RenderSetVSync(renderer, vsync);
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}
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oldvsync = vsync;
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#endif
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}
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static void Impl_VideoSetupSurfaces(int width, int height)
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{
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int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
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if (texture == NULL)
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texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
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}
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static SDL_Rect src_rect = { 0, 0, 0, 0 };
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static SDL_bool SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool reposition)
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{
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static SDL_bool wasfullscreen = SDL_FALSE;
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int fullscreen_type = SDL_WINDOW_FULLSCREEN_DESKTOP;
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src_rect.w = realwidth = width;
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src_rect.h = realheight = height;
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if (window)
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{
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if (fullscreen)
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{
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, fullscreen_type);
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I_SetBorderlessWindow();
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}
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else // windowed mode
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{
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if (wasfullscreen)
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{
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wasfullscreen = SDL_FALSE;
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SDL_SetWindowFullscreen(window, 0);
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}
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// Reposition window only in windowed mode
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SDL_SetWindowSize(window, width, height);
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if (reposition)
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{
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// Reposition window only in windowed mode
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SDL_SetWindowPosition(window,
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SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
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SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
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);
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}
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}
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}
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else
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{
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if (Impl_CreateWindow(fullscreen) == SDL_FALSE)
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return SDL_FALSE;
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wasfullscreen = fullscreen;
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SDL_SetWindowSize(window, width, height);
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if (fullscreen)
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SDL_SetWindowFullscreen(window, fullscreen_type);
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}
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if (Impl_RenderContextReset() == SDL_FALSE)
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I_Error("Couldn't create or reset rendering context");
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return SDL_TRUE;
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}
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static UINT32 VID_GetRefreshRate(void)
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{
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int index = SDL_GetWindowDisplayIndex(window);
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SDL_DisplayMode m;
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if (SDL_WasInit(SDL_INIT_VIDEO) == 0)
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{
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// Video not init yet.
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return 0;
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}
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if (SDL_GetDesktopDisplayMode(index, &m) != 0)
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{
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// Error has occurred.
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return 0;
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}
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return m.refresh_rate;
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}
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static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
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{
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if (code >= SDL_SCANCODE_A && code <= SDL_SCANCODE_Z)
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{
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// get lowercase ASCII
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return code - SDL_SCANCODE_A + 'a';
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}
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if (code >= SDL_SCANCODE_1 && code <= SDL_SCANCODE_9)
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{
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return code - SDL_SCANCODE_1 + '1';
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}
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else if (code == SDL_SCANCODE_0)
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{
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return '0';
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}
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if (code >= SDL_SCANCODE_F1 && code <= SDL_SCANCODE_F10)
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{
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return KEY_F1 + (code - SDL_SCANCODE_F1);
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}
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switch (code)
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{
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// F11 and F12 are separated from the rest of the function keys
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case SDL_SCANCODE_F11: return KEY_F11;
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case SDL_SCANCODE_F12: return KEY_F12;
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case SDL_SCANCODE_KP_0: return KEY_KEYPAD0;
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case SDL_SCANCODE_KP_1: return KEY_KEYPAD1;
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case SDL_SCANCODE_KP_2: return KEY_KEYPAD2;
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case SDL_SCANCODE_KP_3: return KEY_KEYPAD3;
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case SDL_SCANCODE_KP_4: return KEY_KEYPAD4;
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case SDL_SCANCODE_KP_5: return KEY_KEYPAD5;
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case SDL_SCANCODE_KP_6: return KEY_KEYPAD6;
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case SDL_SCANCODE_KP_7: return KEY_KEYPAD7;
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case SDL_SCANCODE_KP_8: return KEY_KEYPAD8;
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case SDL_SCANCODE_KP_9: return KEY_KEYPAD9;
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case SDL_SCANCODE_RETURN: return KEY_ENTER;
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case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
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case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
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case SDL_SCANCODE_TAB: return KEY_TAB;
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case SDL_SCANCODE_SPACE: return KEY_SPACE;
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case SDL_SCANCODE_MINUS: return KEY_MINUS;
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case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
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case SDL_SCANCODE_LEFTBRACKET: return '[';
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case SDL_SCANCODE_RIGHTBRACKET: return ']';
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case SDL_SCANCODE_BACKSLASH: return '\\';
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case SDL_SCANCODE_NONUSHASH: return '#';
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case SDL_SCANCODE_SEMICOLON: return ';';
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case SDL_SCANCODE_APOSTROPHE: return '\'';
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case SDL_SCANCODE_GRAVE: return '`';
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case SDL_SCANCODE_COMMA: return ',';
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case SDL_SCANCODE_PERIOD: return '.';
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case SDL_SCANCODE_SLASH: return '/';
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case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
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case SDL_SCANCODE_PRINTSCREEN: return 0; // undefined?
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case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
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case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
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case SDL_SCANCODE_INSERT: return KEY_INS;
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case SDL_SCANCODE_HOME: return KEY_HOME;
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case SDL_SCANCODE_PAGEUP: return KEY_PGUP;
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case SDL_SCANCODE_DELETE: return KEY_DEL;
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case SDL_SCANCODE_END: return KEY_END;
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case SDL_SCANCODE_PAGEDOWN: return KEY_PGDN;
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case SDL_SCANCODE_RIGHT: return KEY_RIGHTARROW;
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case SDL_SCANCODE_LEFT: return KEY_LEFTARROW;
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case SDL_SCANCODE_DOWN: return KEY_DOWNARROW;
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case SDL_SCANCODE_UP: return KEY_UPARROW;
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case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
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case SDL_SCANCODE_KP_DIVIDE: return KEY_KPADSLASH;
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case SDL_SCANCODE_KP_MULTIPLY: return '*'; // undefined?
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case SDL_SCANCODE_KP_MINUS: return KEY_MINUSPAD;
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case SDL_SCANCODE_KP_PLUS: return KEY_PLUSPAD;
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case SDL_SCANCODE_KP_ENTER: return KEY_ENTER;
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case SDL_SCANCODE_KP_PERIOD: return KEY_KPADDEL;
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case SDL_SCANCODE_NONUSBACKSLASH: return '\\';
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case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
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case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
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case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
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case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
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case SDL_SCANCODE_LALT: return KEY_LALT;
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case SDL_SCANCODE_RALT: return KEY_RALT;
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case SDL_SCANCODE_LGUI: return KEY_LEFTWIN;
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case SDL_SCANCODE_RGUI: return KEY_RIGHTWIN;
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default: break;
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}
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return 0;
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}
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// Get the equivalent ASCII (Unicode?) character for a keypress.
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static INT32 GetTypedChar(SDL_Keysym keysym)
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{
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SDL_Event next_event;
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SDL_Keycode keycode = keysym.sym;
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SDL_Scancode scancode = keysym.scancode;
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const boolean Text_Input_Only = (chat_on || CON_Ready() || (menu_text_input && menustack[0])); // only use this this if on chat or console or the current menu wants inputs from us (except if its the control setup menu ig)
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// Special cases, where we always return a fixed value.
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switch (keycode)
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{
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case SDLK_BACKSPACE: return KEY_BACKSPACE;
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case SDLK_RETURN: return KEY_ENTER;
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default:
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break;
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}
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if (Text_Input_Only)
|
|
{
|
|
if (SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 && next_event.type == SDL_TEXTINPUT)
|
|
{
|
|
if (next_event.text.text[1] == '\0') // limit to ASCII
|
|
return next_event.text.text[0];
|
|
}
|
|
}
|
|
|
|
return Impl_SDL_Scancode_To_Keycode(scancode); // fallback
|
|
}
|
|
|
|
static boolean IgnoreMouse(void)
|
|
{
|
|
if (cv_alwaysgrabmouse.value)
|
|
return false;
|
|
if (menustack[0])
|
|
return !M_MouseNeeded();
|
|
if (paused || con_destlines || chat_on)
|
|
return true;
|
|
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION &&
|
|
gamestate != GS_CUTSCENE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static void SDLdoGrabMouse(void)
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
SDL_SetWindowGrab(window, SDL_TRUE);
|
|
if (SDL_SetRelativeMouseMode(SDL_TRUE) == 0) // already warps mouse if successful
|
|
wrapmouseok = SDL_TRUE; // TODO: is wrapmouseok or HalfWarpMouse needed anymore?
|
|
}
|
|
|
|
static void SDLdoUngrabMouse(void)
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
SDL_SetWindowGrab(window, SDL_FALSE);
|
|
wrapmouseok = SDL_FALSE;
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
}
|
|
|
|
void SDLforceUngrabMouse(void)
|
|
{
|
|
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
|
|
SDLdoUngrabMouse();
|
|
}
|
|
|
|
void I_UpdateMouseGrab(void)
|
|
{
|
|
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
|
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
|
&& USE_MOUSEINPUT && !IgnoreMouse())
|
|
SDLdoGrabMouse();
|
|
}
|
|
|
|
static void VID_Command_NumModes_f (void)
|
|
{
|
|
CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
|
|
}
|
|
|
|
static void VID_Command_ModeList_f(void)
|
|
{
|
|
for (INT32 i = 0; i < MAXWINMODES; i++)
|
|
CONS_Printf("%2d: %dx%d\n", i, windowedModes[i][0], windowedModes[i][1]);
|
|
}
|
|
|
|
static void VID_Command_Mode_f (void)
|
|
{
|
|
INT32 modenum;
|
|
|
|
if (COM_Argc()!= 2)
|
|
{
|
|
CONS_Printf(M_GetText("vid_mode <modenum> : set video mode, current video mode %i\n"), vid.modenum);
|
|
return;
|
|
}
|
|
|
|
modenum = atoi(COM_Argv(1));
|
|
|
|
if (modenum >= VID_NumModes())
|
|
CONS_Printf(M_GetText("Video mode not present\n"));
|
|
else
|
|
{
|
|
setmodeneeded = modenum + 1; // request vid mode change
|
|
}
|
|
}
|
|
|
|
static void Impl_SetFocused(boolean focused)
|
|
{
|
|
window_notinfocus = !focused;
|
|
|
|
if (window_notinfocus)
|
|
{
|
|
if (! cv_playmusicifunfocused.value)
|
|
I_SetMusicVolume(0);
|
|
if (! cv_playsoundifunfocused.value)
|
|
S_StopSounds();
|
|
|
|
memset(gamekeydown, 0, NUMKEYS); // TODO this is a scary memset
|
|
}
|
|
else
|
|
{
|
|
S_InitMusicVolume();
|
|
}
|
|
}
|
|
|
|
static inline void SDLJoyRemap(event_t *event)
|
|
{
|
|
(void)event;
|
|
}
|
|
|
|
static INT32 SDLJoyAxis(const Sint16 axis, UINT8 pid)
|
|
{
|
|
// -32768 to 32767
|
|
INT32 raxis = axis / 32;
|
|
|
|
if (Joystick[pid].bGamepadStyle)
|
|
{
|
|
// gamepad control type, on or off, live or die
|
|
if (raxis < -(JOYAXISRANGE/2))
|
|
raxis = -1;
|
|
else if (raxis > (JOYAXISRANGE/2))
|
|
raxis = 1;
|
|
else
|
|
raxis = 0;
|
|
}
|
|
else
|
|
{
|
|
raxis = (abs(JoyInfo[pid].scale) > 1) ? ((raxis / JoyInfo[pid].scale) * JoyInfo[pid].scale) : raxis;
|
|
|
|
#ifdef SDL_JDEADZONE
|
|
if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
|
|
raxis = 0;
|
|
#endif
|
|
}
|
|
|
|
return raxis;
|
|
}
|
|
|
|
static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|
{
|
|
static SDL_bool firsttimeonmouse = SDL_TRUE;
|
|
static SDL_bool mousefocus = SDL_TRUE;
|
|
static SDL_bool kbfocus = SDL_TRUE;
|
|
|
|
switch (evt.event)
|
|
{
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
mousefocus = SDL_TRUE;
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
mousefocus = SDL_FALSE;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
kbfocus = SDL_TRUE;
|
|
mousefocus = SDL_TRUE;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
kbfocus = SDL_FALSE;
|
|
mousefocus = SDL_FALSE;
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
break;
|
|
}
|
|
|
|
if (mousefocus && kbfocus)
|
|
{
|
|
// Tell game we got focus back, resume music if necessary
|
|
Impl_SetFocused(true);
|
|
|
|
if (!firsttimeonmouse && cv_usemouse.value)
|
|
I_StartupMouse();
|
|
|
|
if (USE_MOUSEINPUT && !IgnoreMouse())
|
|
SDLdoGrabMouse();
|
|
}
|
|
else if (!mousefocus && !kbfocus)
|
|
{
|
|
// Tell game we lost focus, pause music
|
|
Impl_SetFocused(false);
|
|
|
|
if (!disable_mouse)
|
|
SDLforceUngrabMouse();
|
|
|
|
if (MOUSE_MENU)
|
|
SDLdoUngrabMouse();
|
|
}
|
|
}
|
|
|
|
static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
|
|
{
|
|
event_t event;
|
|
|
|
event.device = 0;
|
|
|
|
if (type == SDL_KEYUP)
|
|
{
|
|
event.type = ev_keyup;
|
|
}
|
|
else if (type == SDL_KEYDOWN)
|
|
{
|
|
event.type = ev_keydown;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (cv_keyboardlayout.value)
|
|
{
|
|
case 2: // "native"
|
|
event.data1 = GetTypedChar(evt.keysym);
|
|
break;
|
|
default:
|
|
event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
|
|
break;
|
|
}
|
|
|
|
if (event.data1) D_PostEvent(&event);
|
|
}
|
|
|
|
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|
{
|
|
static boolean firstmove = true;
|
|
|
|
if (USE_MOUSEINPUT)
|
|
{
|
|
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
|
|
{
|
|
SDLdoUngrabMouse();
|
|
firstmove = false;
|
|
return;
|
|
}
|
|
|
|
// If using relative mouse mode, don't post an event_t just now,
|
|
// add on the offsets so we can make an overall event later.
|
|
if (SDL_GetRelativeMouseMode())
|
|
{
|
|
if (SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window)
|
|
{
|
|
mousemovex += evt.xrel;
|
|
mousemovey += -evt.yrel;
|
|
SDL_SetWindowGrab(window, SDL_TRUE);
|
|
}
|
|
firstmove = false;
|
|
return;
|
|
}
|
|
|
|
// If the event is from warping the pointer to middle
|
|
// of the screen then ignore it.
|
|
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
|
|
{
|
|
firstmove = false;
|
|
return;
|
|
}
|
|
|
|
// Don't send an event_t if not in relative mouse mode anymore,
|
|
// just grab and set relative mode
|
|
// this fixes the stupid camera jerk on mouse entering bug
|
|
// -- Monster Iestyn
|
|
if (SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window)
|
|
{
|
|
SDLdoGrabMouse();
|
|
}
|
|
}
|
|
|
|
firstmove = false;
|
|
}
|
|
|
|
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|
{
|
|
event_t event;
|
|
|
|
SDL_memset(&event, 0, sizeof(event_t));
|
|
|
|
// Ignore the event if the mouse is not actually focused on the window.
|
|
// This can happen if you used the mouse to restore keyboard focus;
|
|
// this apparently makes a mouse button down event but not a mouse button up event,
|
|
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
|
// -- Monster Iestyn (28/05/18)
|
|
if (SDL_GetMouseFocus() != window || IgnoreMouse())
|
|
return;
|
|
|
|
/// \todo inputEvent.button.which
|
|
if (USE_MOUSEINPUT)
|
|
{
|
|
event.device = 0;
|
|
|
|
if (type == SDL_MOUSEBUTTONUP)
|
|
{
|
|
event.type = ev_keyup;
|
|
}
|
|
else if (type == SDL_MOUSEBUTTONDOWN)
|
|
{
|
|
event.type = ev_keydown;
|
|
}
|
|
else return;
|
|
if (evt.button == SDL_BUTTON_MIDDLE)
|
|
event.data1 = KEY_MOUSE1+2;
|
|
else if (evt.button == SDL_BUTTON_RIGHT)
|
|
event.data1 = KEY_MOUSE1+1;
|
|
else if (evt.button == SDL_BUTTON_LEFT)
|
|
event.data1 = KEY_MOUSE1;
|
|
else if (evt.button == SDL_BUTTON_X1)
|
|
event.data1 = KEY_MOUSE1+3;
|
|
else if (evt.button == SDL_BUTTON_X2)
|
|
event.data1 = KEY_MOUSE1+4;
|
|
if (event.type == ev_keyup || event.type == ev_keydown)
|
|
{
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
|
|
{
|
|
event_t event;
|
|
|
|
SDL_memset(&event, 0, sizeof(event_t));
|
|
|
|
event.device = 0;
|
|
|
|
if (evt.y > 0)
|
|
{
|
|
event.data1 = KEY_MOUSEWHEELUP;
|
|
event.type = ev_keydown;
|
|
}
|
|
if (evt.y < 0)
|
|
{
|
|
event.data1 = KEY_MOUSEWHEELDOWN;
|
|
event.type = ev_keydown;
|
|
}
|
|
if (evt.y == 0)
|
|
{
|
|
event.data1 = 0;
|
|
event.type = ev_keyup;
|
|
}
|
|
if (event.type == ev_keyup || event.type == ev_keydown)
|
|
{
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
|
|
{
|
|
event_t event;
|
|
|
|
event.type = ev_joystick;
|
|
|
|
event.device = 1 + evt.which;
|
|
if (event.device == INT32_MAX)
|
|
{
|
|
return;
|
|
}
|
|
|
|
event.data1 = event.data2 = event.data3 = INT32_MAX;
|
|
|
|
//axis
|
|
switch (evt.axis)
|
|
{
|
|
case SDL_CONTROLLER_AXIS_LEFTX:
|
|
event.data1 = 0;
|
|
break;
|
|
case SDL_CONTROLLER_AXIS_LEFTY:
|
|
event.data1 = 1;
|
|
break;
|
|
case SDL_CONTROLLER_AXIS_RIGHTX:
|
|
event.data1 = 2;
|
|
break;
|
|
case SDL_CONTROLLER_AXIS_RIGHTY:
|
|
event.data1 = 3;
|
|
break;
|
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
|
event.data1 = 4;
|
|
break;
|
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
|
event.data1 = 5;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
//value
|
|
event.data2 = SDLJoyAxis(evt.value, evt.which);
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint32 type)
|
|
{
|
|
event_t event;
|
|
|
|
event.device = 1 + evt.which;
|
|
|
|
event.data1 = event.data2 = event.data3 = INT32_MAX;
|
|
|
|
if (event.device == INT32_MAX)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (type == SDL_CONTROLLERBUTTONUP)
|
|
{
|
|
event.type = ev_keyup;
|
|
}
|
|
else if (type == SDL_CONTROLLERBUTTONDOWN)
|
|
{
|
|
event.type = ev_keydown;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (evt.button < JOYBUTTONS)
|
|
{
|
|
event.data1 = KEY_JOY1 + evt.button;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
SDLJoyRemap(&event);
|
|
|
|
if (event.type != ev_console)
|
|
{
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
static void Impl_HandleVideoEvent(SDL_Event *evt)
|
|
{
|
|
switch (evt->type)
|
|
{
|
|
case SDL_WINDOWEVENT:
|
|
Impl_HandleWindowEvent(evt->window);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void I_GetEvent(void)
|
|
{
|
|
SDL_Event evt;
|
|
char* dropped_filedir;
|
|
|
|
UINT8 i;
|
|
|
|
mousemovex = mousemovey = 0;
|
|
|
|
while (SDL_PollEvent(&evt))
|
|
{
|
|
switch (evt.type)
|
|
{
|
|
default:
|
|
Impl_HandleVideoEvent(&evt);
|
|
break;
|
|
// TODO: Move input code out of this file, desperately
|
|
case SDL_KEYUP:
|
|
case SDL_KEYDOWN:
|
|
Impl_HandleKeyboardEvent(evt.key, evt.type);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
//if (!mouseMotionOnce)
|
|
Impl_HandleMouseMotionEvent(evt.motion);
|
|
//mouseMotionOnce = 1;
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
Impl_HandleMouseButtonEvent(evt.button, evt.type);
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
Impl_HandleMouseWheelEvent(evt.wheel);
|
|
break;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
Impl_HandleControllerAxisEvent(evt.caxis);
|
|
break;
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
Impl_HandleControllerButtonEvent(evt.cbutton, evt.type);
|
|
break;
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
{
|
|
// OH BOY are you in for a good time! #abominationstation
|
|
|
|
SDL_GameController *newcontroller = SDL_GameControllerOpen(evt.cdevice.which);
|
|
|
|
CONS_Debug(DBG_GAMELOGIC, "Controller device index %d added\n", evt.cdevice.which + 1);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Because SDL's device index is unstable, we're going to cheat here a bit:
|
|
// For the first joystick setting that is NOT active:
|
|
//
|
|
// 1. Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
|
|
//
|
|
// 2. Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
|
|
// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
|
|
// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (newcontroller && (!JoyInfo[i].dev || !SDL_GameControllerGetAttached(JoyInfo[i].dev)))
|
|
{
|
|
UINT8 j;
|
|
|
|
for (j = 0; j < MAXSPLITSCREENPLAYERS; j++)
|
|
{
|
|
if (i == j)
|
|
continue;
|
|
|
|
if (JoyInfo[j].dev == newcontroller)
|
|
break;
|
|
}
|
|
|
|
if (j == MAXSPLITSCREENPLAYERS)
|
|
{
|
|
// ensures we aren't overriding a currently active device
|
|
cv_usejoystick[i].value = evt.cdevice.which + 1;
|
|
I_UpdateJoystickDeviceIndices(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Was cv_usejoystick disabled in settings?
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (!strcmp(cv_usejoystick[i].string, "0") || !cv_usejoystick[i].value)
|
|
cv_usejoystick[i].value = 0;
|
|
else if (atoi(cv_usejoystick[i].string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
|
|
&& cv_usejoystick[i].value) // update the cvar ONLY if a device exists
|
|
CV_SetValue(&cv_usejoystick[i], cv_usejoystick[i].value);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Update all joysticks' init states
|
|
// This is a little wasteful since cv_usejoystick already calls this, but
|
|
// we need to do this in case CV_SetValue did nothing because the string was already same.
|
|
// if the device is already active, this should do nothing, effectively.
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
I_InitJoystick(i);
|
|
G_SetPlayerGamepadIndicatorColor(i, G_GetSkinColorForGamepad(i)); // gotta update the controller led again on reconnect
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
CONS_Debug(DBG_GAMELOGIC, "Joystick%d device index: %d\n", i+1, JoyInfo[i].oldjoy);
|
|
|
|
// update the menu
|
|
if (menustack[0] == MN_OP_JOYSTICKSET)
|
|
MR_SetupJoystickMenu(0);
|
|
|
|
numcontrollers = I_NumJoys();
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (JoyInfo[i].dev == newcontroller)
|
|
break;
|
|
}
|
|
|
|
if (i == MAXSPLITSCREENPLAYERS)
|
|
I_StoreExJoystick(newcontroller);
|
|
}
|
|
break;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (JoyInfo[i].dev && !SDL_GameControllerGetAttached(JoyInfo[i].dev))
|
|
{
|
|
CONS_Debug(DBG_GAMELOGIC, "Joystick%d removed, device index: %d\n", i+1, JoyInfo[i].oldjoy);
|
|
I_ShutdownJoystick(i);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Update the device indexes, because they likely changed
|
|
// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
|
|
// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
I_UpdateJoystickDeviceIndex(i);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Was cv_usejoystick disabled in settings?
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (!strcmp(cv_usejoystick[i].string, "0"))
|
|
{
|
|
cv_usejoystick[i].value = 0;
|
|
}
|
|
else if (atoi(cv_usejoystick[i].string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
|
|
&& cv_usejoystick[i].value) // update the cvar ONLY if a device exists
|
|
{
|
|
CV_SetValue(&cv_usejoystick[i], cv_usejoystick[i].value);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
CONS_Debug(DBG_GAMELOGIC, "Joystick%d device index: %d\n", i+1, JoyInfo[i].oldjoy);
|
|
|
|
// update the menu
|
|
if (menustack[0] == MN_OP_JOYSTICKSET)
|
|
MR_SetupJoystickMenu(0);
|
|
numcontrollers = I_NumJoys();
|
|
break;
|
|
case SDL_DROPFILE:
|
|
dropped_filedir = evt.drop.file;
|
|
P_AddWadFile(dropped_filedir, WC_AUTO, false);
|
|
SDL_free(dropped_filedir); // Free dropped_filedir memory
|
|
break;
|
|
case SDL_QUIT:
|
|
LUA_HookBool(true, HOOK(GameQuit));
|
|
I_Quit();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Send all relative mouse movement as one single mouse event.
|
|
if (mousemovex || mousemovey)
|
|
{
|
|
event_t event;
|
|
int wwidth, wheight;
|
|
SDL_GetWindowSize(window, &wwidth, &wheight);
|
|
//SDL_memset(&event, 0, sizeof(event_t));
|
|
event.type = ev_mouse;
|
|
event.device = 0; // TODO device
|
|
event.data1 = 0;
|
|
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
|
|
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
// In order to make wheels act like buttons, we have to set their state to Up.
|
|
// This is because wheel messages don't have an up/down state.
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
gamekeydown[i][KEY_MOUSEWHEELDOWN] = gamekeydown[i][KEY_MOUSEWHEELUP] = 0;
|
|
}
|
|
}
|
|
|
|
void I_StartupMouse(void)
|
|
{
|
|
static SDL_bool firsttimeonmouse = SDL_TRUE;
|
|
|
|
if (disable_mouse)
|
|
return;
|
|
|
|
if (!firsttimeonmouse)
|
|
{
|
|
HalfWarpMouse(realwidth, realheight); // warp to center
|
|
}
|
|
else
|
|
firsttimeonmouse = SDL_FALSE;
|
|
if (cv_usemouse.value && !IgnoreMouse())
|
|
SDLdoGrabMouse();
|
|
else
|
|
SDLdoUngrabMouse();
|
|
}
|
|
|
|
//
|
|
// I_OsPolling
|
|
//
|
|
void I_OsPolling(void)
|
|
{
|
|
SDL_Keymod mod;
|
|
|
|
if (consolevent)
|
|
I_GetConsoleEvents();
|
|
|
|
if (SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == (SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER))
|
|
SDL_GameControllerUpdate();
|
|
|
|
I_GetEvent();
|
|
|
|
mod = SDL_GetModState();
|
|
/* Handle here so that our state is always synched with the system. */
|
|
shiftdown = ctrldown = altdown = 0;
|
|
capslock = false;
|
|
if (mod & KMOD_LSHIFT) shiftdown |= 1;
|
|
if (mod & KMOD_RSHIFT) shiftdown |= 2;
|
|
if (mod & KMOD_LCTRL) ctrldown |= 1;
|
|
if (mod & KMOD_RCTRL) ctrldown |= 2;
|
|
if (mod & KMOD_LALT) altdown |= 1;
|
|
if (mod & KMOD_RALT) altdown |= 2;
|
|
if (mod & KMOD_CAPS) capslock = true;
|
|
}
|
|
|
|
//
|
|
// I_UpdateNoBlit
|
|
//
|
|
void I_UpdateNoBlit(void)
|
|
{
|
|
}
|
|
|
|
// I_SkipFrame
|
|
//
|
|
// Returns true if it thinks we can afford to skip this frame
|
|
// from PrBoom's src/SDL/i_video.c
|
|
static inline boolean I_SkipFrame(void)
|
|
{
|
|
#if 1
|
|
// While I fixed the FPS counter bugging out with this,
|
|
// I actually really like being able to pause and
|
|
// use perfstats to measure rendering performance
|
|
// without game logic changes.
|
|
return false;
|
|
#else
|
|
static boolean skip = false;
|
|
|
|
skip = !skip;
|
|
|
|
switch (gamestate)
|
|
{
|
|
case GS_LEVEL:
|
|
if (!paused)
|
|
return false;
|
|
/* FALLTHRU */
|
|
case GS_WAITINGPLAYERS:
|
|
return skip; // Skip odd frames
|
|
default:
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// I_FinishUpdate
|
|
//
|
|
void I_FinishUpdate(void)
|
|
{
|
|
int player;
|
|
|
|
if (rendermode == render_none)
|
|
return; //Alam: No software or OpenGl surface
|
|
|
|
SCR_CalculateFPS();
|
|
|
|
if (st_overlay)
|
|
{
|
|
if (cv_ticrate.value)
|
|
SCR_DisplayTicRate();
|
|
|
|
if (cv_showping.value && netgame &&
|
|
( consoleplayer != serverplayer || (server_lagless == 0 || server_lagless == -1) ))
|
|
{
|
|
if (server_lagless == 1)
|
|
{
|
|
if (consoleplayer != serverplayer)
|
|
SCR_DisplayLocalPing();
|
|
}
|
|
else
|
|
{
|
|
for (
|
|
player = 1;
|
|
player < MAXPLAYERS;
|
|
player++
|
|
){
|
|
if (D_IsPlayerHumanAndGaming(player))
|
|
{
|
|
SCR_DisplayLocalPing();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (cv_mindelay.value && consoleplayer == serverplayer && Playing())
|
|
SCR_DisplayLocalPing();
|
|
}
|
|
|
|
if (marathonmode)
|
|
SCR_DisplayMarathonInfo();
|
|
|
|
// draw captions if enabled
|
|
if (cv_closedcaptioning.value)
|
|
SCR_ClosedCaptions();
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
if (discordRequestList != NULL)
|
|
ST_AskToJoinEnvelope();
|
|
#endif
|
|
|
|
if (rendermode == render_soft && vid.screens[0])
|
|
{
|
|
void *pixels;
|
|
int pitch;
|
|
SDL_LockTexture(texture, NULL, &pixels, &pitch);
|
|
int step = pitch / 4 - vid.width;
|
|
UINT32 *restrict dst = (UINT32*)pixels;
|
|
UINT8 *restrict src = vid.screens[0];
|
|
UINT32 *restrict palette = localPalette;
|
|
for (int32_t y = 0; y < vid.height; y++)
|
|
{
|
|
UINT8 *restrict end = src + vid.width;
|
|
do *dst++ = palette[*src++];
|
|
while (src < end);
|
|
dst += step;
|
|
}
|
|
SDL_UnlockTexture(texture);
|
|
|
|
SDL_RenderClear(renderer);
|
|
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
|
SDL_RenderPresent(renderer);
|
|
Impl_SetSoftwareVsync(cv_vidwait.value);
|
|
}
|
|
#ifdef HWRENDER
|
|
else if (rendermode == render_opengl)
|
|
OglSdlFinishUpdate(cv_vidwait.value);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// I_UpdateNoVsync
|
|
//
|
|
void I_UpdateNoVsync(void)
|
|
{
|
|
INT32 real_vidwait = cv_vidwait.value;
|
|
cv_vidwait.value = 0;
|
|
I_FinishUpdate();
|
|
cv_vidwait.value = real_vidwait;
|
|
}
|
|
|
|
//
|
|
// I_ReadScreen
|
|
//
|
|
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
|
{
|
|
if (rendermode != render_soft)
|
|
I_Error ("I_ReadScreen: called while in non-software mode");
|
|
else if (scale == 1)
|
|
VID_BlitLinearScreen(vid.screens[0], scr,
|
|
vid.width, vid.height,
|
|
vid.rowbytes, vid.rowbytes);
|
|
else
|
|
{
|
|
UINT8 * restrict source = vid.screens[0];
|
|
uintptr_t w = vid.width/scale*scale, h = vid.height/scale*scale;
|
|
|
|
// size_t saves a lea + movsxd over INT32. mind your types!
|
|
// uintptr_t is even better since it's guaranteed to be the size of a pointer
|
|
for (uintptr_t y = 0; y < h; y += scale)
|
|
for (uintptr_t x = 0; x < w; x += scale)
|
|
*scr++ = source[y*vid.width + x];
|
|
}
|
|
}
|
|
|
|
//
|
|
// I_SetPalette
|
|
//
|
|
void I_SetPalette(RGBA_t *palette)
|
|
{
|
|
size_t i;
|
|
for (i=0; i<256; i++)
|
|
{
|
|
localPalette[i] = 0xff000000;
|
|
localPalette[i] |= palette[i].s.red << 0;
|
|
localPalette[i] |= palette[i].s.green << 8;
|
|
localPalette[i] |= palette[i].s.blue << 16;
|
|
}
|
|
}
|
|
|
|
// return number of fullscreen + X11 modes
|
|
INT32 VID_NumModes(void)
|
|
{
|
|
return MAXWINMODES;
|
|
}
|
|
|
|
const char *VID_GetModeName(INT32 modeNum)
|
|
{
|
|
|
|
if (modeNum == -1)
|
|
return fallback_resolution_name;
|
|
else if (modeNum > MAXWINMODES)
|
|
return NULL;
|
|
|
|
snprintf(&vidModeName[modeNum][0], 32, "%dx%d", windowedModes[modeNum][0], windowedModes[modeNum][1]);
|
|
return &vidModeName[modeNum][0];
|
|
}
|
|
|
|
INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAXWINMODES; i++)
|
|
{
|
|
if (windowedModes[i][0] == w && windowedModes[i][1] == h)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
// did not find mode from list, make custom resolution if the values somewhat make sense
|
|
// opengl mode does not mind about max resolution defined in screen.h
|
|
// if not using opengl, check against the maximum as well
|
|
if ((w >= BASEVIDWIDTH && h >= BASEVIDHEIGHT) &&
|
|
(rendermode != render_none || (w <= MAXVIDWIDTH && h <= MAXVIDHEIGHT)))
|
|
{
|
|
custom_width = w;
|
|
custom_height = h;
|
|
return CUSTOMMODENUM;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void VID_PrepareModeList(void)
|
|
{
|
|
// Under SDL2, we just use the windowed modes list, and scale in windowed fullscreen.
|
|
allow_fullscreen = true;
|
|
}
|
|
|
|
void VID_CheckGLLoaded(rendermode_t oldrender)
|
|
{
|
|
(void)oldrender;
|
|
#ifdef HWRENDER
|
|
if (vid.glstate == VID_GL_LIBRARY_ERROR) // Well, it didn't work the first time anyway.
|
|
{
|
|
rendermode = oldrender;
|
|
if (chosenrendermode == render_opengl) // fallback to software
|
|
rendermode = render_soft;
|
|
if (setrenderneeded)
|
|
{
|
|
CV_StealthSetValue(&cv_renderer, oldrender);
|
|
setrenderneeded = 0;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
boolean VID_CheckRenderer(void)
|
|
{
|
|
boolean rendererchanged = false;
|
|
|
|
#ifdef HWRENDER
|
|
rendermode_t oldrenderer = rendermode;
|
|
#endif
|
|
|
|
refresh_rate = VID_GetRefreshRate();
|
|
|
|
if (dedicated)
|
|
return 0;
|
|
|
|
if (setrenderneeded)
|
|
{
|
|
rendermode = static_cast<rendermode_t>(setrenderneeded);
|
|
rendererchanged = true;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
VID_CheckGLLoaded(oldrenderer);
|
|
|
|
// Initialize OpenGL before calling SDLSetMode, because it calls OglSdlSurface.
|
|
if (vid.glstate == VID_GL_LIBRARY_NOTLOADED)
|
|
Impl_InitOpenGL();
|
|
else if (vid.glstate == VID_GL_LIBRARY_ERROR)
|
|
rendererchanged = false;
|
|
}
|
|
#endif
|
|
|
|
setrenderneeded = 0;
|
|
}
|
|
|
|
SDL_bool center = setmodeneeded ? SDL_TRUE : SDL_FALSE;
|
|
|
|
if (SDLSetMode(vid.width, vid.height, USE_FULLSCREEN, center) == SDL_FALSE)
|
|
{
|
|
if (!graphics_started)
|
|
{
|
|
// Guess I'll die
|
|
I_Error("Couldn't initialize video");
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf("Couldn't initialize video\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (rendererchanged)
|
|
vid.recalc = true;
|
|
|
|
if (rendermode == render_soft)
|
|
{
|
|
vid.rowbytes = vid.width;
|
|
SCR_SetDrawFuncs(COLUMNCONTEXT_DIRECT);
|
|
}
|
|
#ifdef HWRENDER
|
|
else if (rendermode == render_opengl && rendererchanged)
|
|
{
|
|
HWR_Switch();
|
|
V_SetPalette(0);
|
|
}
|
|
#endif
|
|
|
|
return rendererchanged;
|
|
}
|
|
|
|
INT32 VID_SetMode(INT32 modeNum)
|
|
{
|
|
SDLdoUngrabMouse();
|
|
|
|
vid.recalc = true;
|
|
|
|
if (modeNum >= 0 && modeNum < MAXWINMODES)
|
|
{
|
|
vid.width = windowedModes[modeNum][0];
|
|
vid.height = windowedModes[modeNum][1];
|
|
vid.modenum = modeNum;
|
|
}
|
|
else if (modeNum == CUSTOMMODENUM && custom_width && custom_height)
|
|
{
|
|
// at this point these values are assumed to be okay
|
|
vid.width = custom_width;
|
|
vid.height = custom_height;
|
|
vid.modenum = modeNum;
|
|
}
|
|
else
|
|
{
|
|
// just set the desktop resolution as a fallback
|
|
SDL_DisplayMode mode;
|
|
SDL_GetWindowDisplayMode(window, &mode);
|
|
if (mode.w >= 2048)
|
|
{
|
|
vid.width = 1920;
|
|
vid.height = 1200;
|
|
}
|
|
else
|
|
{
|
|
vid.width = mode.w;
|
|
vid.height = mode.h;
|
|
}
|
|
vid.modenum = -1;
|
|
}
|
|
|
|
VID_CheckRenderer();
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|
{
|
|
int flags = 0;
|
|
|
|
if (window != NULL)
|
|
return SDL_TRUE;
|
|
|
|
if (fullscreen)
|
|
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
if (borderlesswindow)
|
|
flags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
#ifdef HWRENDER
|
|
flags |= SDL_WINDOW_OPENGL;
|
|
#endif
|
|
|
|
// Create a window
|
|
window = SDL_CreateWindow("SRB2Kart " VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, realwidth, realheight, flags);
|
|
|
|
if (window == NULL)
|
|
{
|
|
VIDEO_INIT_ERROR("Couldn't create window: %s");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_SetWindowMinimumSize(window, BASEVIDWIDTH, BASEVIDHEIGHT);
|
|
SDL_SetWindowMaximumSize(window, MAXVIDWIDTH, MAXVIDHEIGHT);
|
|
|
|
#ifdef USE_WINDOW_ICON
|
|
Impl_SetWindowIcon();
|
|
#endif
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
#ifdef USE_WINDOW_ICON
|
|
static void Impl_SetWindowIcon(void)
|
|
{
|
|
if (window && icoSurface)
|
|
SDL_SetWindowIcon(window, icoSurface);
|
|
}
|
|
#endif
|
|
|
|
static void Impl_InitVideoSubSystem(void)
|
|
{
|
|
if (video_init)
|
|
return;
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
{
|
|
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
video_init = true;
|
|
}
|
|
|
|
void I_RegisterSysCommands(void)
|
|
{
|
|
if (dedicated || graphics_started)
|
|
return;
|
|
|
|
COM_AddCommand("vid_nummodes", VID_Command_NumModes_f);
|
|
COM_AddCommand("vid_modelist", VID_Command_ModeList_f);
|
|
COM_AddCommand("vid_mode", VID_Command_Mode_f);
|
|
CV_RegisterVar(&cv_vidwait);
|
|
CV_RegisterVar(&cv_stretch);
|
|
CV_RegisterVar(&cv_alwaysgrabmouse);
|
|
CV_RegisterVar(&cv_keyboardlayout);
|
|
}
|
|
|
|
void I_StartupGraphics(void)
|
|
{
|
|
if (dedicated)
|
|
{
|
|
rendermode = render_none;
|
|
return;
|
|
}
|
|
if (graphics_started)
|
|
return;
|
|
|
|
disable_mouse = static_cast<SDL_bool>(M_CheckParm("-nomouse"));
|
|
disable_fullscreen = M_CheckParm("-win") ? SDL_TRUE : SDL_FALSE;
|
|
|
|
keyboard_started = true;
|
|
|
|
// If it wasn't already initialized
|
|
if (!video_init)
|
|
Impl_InitVideoSubSystem();
|
|
|
|
const char *vd = SDL_GetCurrentVideoDriver();
|
|
if (vd)
|
|
{
|
|
const char *vd = SDL_GetCurrentVideoDriver();
|
|
//CONS_Printf(M_GetText("Starting up with video driver: %s\n"), vd);
|
|
if (
|
|
strncasecmp(vd, "gcvideo", 8) == 0 ||
|
|
strncasecmp(vd, "fbcon", 6) == 0 ||
|
|
strncasecmp(vd, "wii", 4) == 0 ||
|
|
strncasecmp(vd, "psl1ght", 8) == 0
|
|
)
|
|
framebuffer = SDL_TRUE;
|
|
}
|
|
|
|
rendermode = render_soft;
|
|
|
|
// Renderer choices
|
|
// Takes priority over the config.
|
|
if (M_CheckParm("-renderer"))
|
|
{
|
|
INT32 i = 0;
|
|
CV_PossibleValue_t *renderer_list = cv_renderer_t;
|
|
const char *modeparm = M_GetNextParm();
|
|
while (renderer_list[i].strvalue)
|
|
{
|
|
if (!stricmp(modeparm, renderer_list[i].strvalue))
|
|
{
|
|
chosenrendermode = static_cast<rendermode_t>(renderer_list[i].value);
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Choose Software renderer
|
|
else if (M_CheckParm("-software"))
|
|
chosenrendermode = render_soft;
|
|
|
|
#ifdef HWRENDER
|
|
// Choose OpenGL renderer
|
|
else if (M_CheckParm("-opengl"))
|
|
chosenrendermode = render_opengl;
|
|
|
|
// Don't startup OpenGL
|
|
if (M_CheckParm("-nogl"))
|
|
{
|
|
vid.glstate = VID_GL_LIBRARY_ERROR;
|
|
if (chosenrendermode == render_opengl)
|
|
chosenrendermode = render_none;
|
|
}
|
|
#endif
|
|
|
|
if (chosenrendermode != render_none)
|
|
rendermode = chosenrendermode;
|
|
|
|
usesdl2soft = M_CheckParm("-softblit") ? SDL_TRUE : SDL_FALSE;
|
|
borderlesswindow = M_CheckParm("-borderless") ? SDL_TRUE : SDL_FALSE;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
Impl_InitOpenGL();
|
|
#endif
|
|
|
|
// Window icon
|
|
#ifdef USE_WINDOW_ICON
|
|
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
|
#endif
|
|
|
|
// Fury: we do window initialization after GL setup to allow
|
|
// SDL_GL_LoadLibrary to work well on Windows
|
|
vid.recalc = true;
|
|
|
|
// Create window
|
|
// Default size for startup
|
|
vid.width = BASEVIDWIDTH;
|
|
vid.height = BASEVIDHEIGHT;
|
|
|
|
VID_SetMode(VID_GetModeForSize(vid.width, vid.height));
|
|
|
|
#ifdef HAVE_TTF
|
|
I_ShutdownTTF();
|
|
#endif
|
|
|
|
SDLdoUngrabMouse();
|
|
|
|
SDL_RaiseWindow(window);
|
|
|
|
graphics_started = true;
|
|
}
|
|
|
|
static void Impl_InitOpenGL(void)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
|
return;
|
|
|
|
CONS_Printf("VID_StartupOpenGL()...\n");
|
|
*(void**)&HWD.pfnInit = hwSym("Init",NULL);
|
|
*(void**)&HWD.pfnFinishUpdate = NULL;
|
|
*(void**)&HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
|
*(void**)&HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
|
|
*(void**)&HWD.pfnDrawIndexedTriangles = hwSym("DrawIndexedTriangles",NULL);
|
|
*(void**)&HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
|
|
*(void**)&HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
|
*(void**)&HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
|
*(void**)&HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
|
*(void**)&HWD.pfnUpdateTexture = hwSym("UpdateTexture",NULL);
|
|
*(void**)&HWD.pfnDeleteTexture = hwSym("DeleteTexture",NULL);
|
|
*(void**)&HWD.pfnReadScreenFinalTexture=hwSym("ReadScreenFinalTexture",NULL);
|
|
*(void**)&HWD.pfnGClipRect = hwSym("GClipRect",NULL);
|
|
*(void**)&HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
|
|
*(void**)&HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
|
|
*(void**)&HWD.pfnSetPalette = hwSym("SetPalette",NULL);
|
|
*(void**)&HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
|
|
*(void**)&HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
|
*(void**)&HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
|
*(void**)&HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
|
*(void**)&HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
|
*(void**)&HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
|
*(void**)&HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
|
*(void**)&HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
|
*(void**)&HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
|
*(void**)&HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
|
|
*(void**)&HWD.pfnMakeIntermissionBG=hwSym("MakeIntermissionBG",NULL);
|
|
*(void**)&HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
|
*(void**)&HWD.pfnRenderVhsEffect = hwSym("RenderVhsEffect",NULL);
|
|
*(void**)&HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
|
*(void**)&HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
|
|
|
*(void**)&HWD.pfnCompileShaders = hwSym("CompileShaders",NULL);
|
|
*(void**)&HWD.pfnCleanShaders = hwSym("CleanShaders",NULL);
|
|
*(void**)&HWD.pfnSetShader = hwSym("SetShader",NULL);
|
|
*(void**)&HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
|
|
|
*(void**)&HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
|
|
*(void**)&HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
|
|
|
if (HWD.pfnInit())
|
|
vid.glstate = VID_GL_LIBRARY_LOADED;
|
|
else
|
|
{
|
|
vid.glstate = VID_GL_LIBRARY_ERROR;
|
|
|
|
CV_StealthSet(&cv_renderer, "Software");
|
|
rendermode = render_soft;
|
|
|
|
if (setrenderneeded)
|
|
setrenderneeded = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void I_ShutdownGraphics(void)
|
|
{
|
|
#ifdef USE_WINDOW_ICON
|
|
if (icoSurface)
|
|
SDL_FreeSurface(icoSurface);
|
|
icoSurface = NULL;
|
|
#endif
|
|
|
|
rendermode = render_none;
|
|
|
|
I_OutputMsg("I_ShutdownGraphics(): ");
|
|
|
|
// was graphics initialized anyway?
|
|
if (!graphics_started)
|
|
{
|
|
I_OutputMsg("graphics never started\n");
|
|
return;
|
|
}
|
|
graphics_started = false;
|
|
I_OutputMsg("shut down\n");
|
|
|
|
#ifdef HWRENDER
|
|
if (sdlglcontext)
|
|
{
|
|
SDL_GL_DeleteContext(sdlglcontext);
|
|
}
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
framebuffer = SDL_FALSE;
|
|
}
|
|
|
|
UINT32 I_GetRefreshRate(void)
|
|
{
|
|
// Moved to VID_GetRefreshRate.
|
|
// Precalculating it like that won't work as
|
|
// well for windowed mode since you can drag
|
|
// the window around, but very slow PCs might have
|
|
// trouble querying mode over and over again.
|
|
return refresh_rate;
|
|
}
|
|
|
|
void I_SetBorderlessWindow(void)
|
|
{
|
|
SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
|
|
SDL_SetWindowBordered(window, borderless);
|
|
}
|
|
#endif
|
|
|
|
|