119 lines
3.7 KiB
C
119 lines
3.7 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file deh_tables.h
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/// \brief Define DeHackEd tables.
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#ifndef __DEH_TABLES_H__
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#define __DEH_TABLES_H__
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#include "doomdef.h" // Constants
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#include "d_think.h" // actionf_p1
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#include "info.h" // Mobj, state, sprite, etc constants
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#include "lua_script.h"
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#include "strbuf.h"
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#include "m_menu.h" // menutype_t
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#include "k_items.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Free slot names
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// The crazy word-reading stuff uses these.
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extern strbuf_t *statenames;
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extern strbuf_t *mobjnames;
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extern strbuf_t *skincolornames;
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extern strbuf_t *menunames;
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extern strbuf_t *kartitemnames;
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extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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const char *DEH_MobjtypeName(mobjtype_t i);
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const char *DEH_StateName(statenum_t i);
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const char *DEH_SkincolorName(skincolornum_t i);
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const char *DEH_MenutypeName(menutype_t i);
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const char *DEH_KartItemName(kartitemtype_e i);
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mobjtype_t DEH_FindMobjtype(const char *word);
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statenum_t DEH_FindState(const char *word);
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skincolornum_t DEH_FindSkincolor(const char *word);
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menutype_t DEH_FindMenutype(const char *word);
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kartitemtype_e DEH_FindKartItem(const char *word);
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struct flickytypes_s {
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const char *name;
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const mobjtype_t type;
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};
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#define MAXFLICKIES 64
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/** Action pointer for reading actions from Dehacked lumps.
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*/
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struct actionpointer_t
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{
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actionf_p1 action; ///< Function pointer corresponding to the actual action.
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const char *name; ///< Name of the action in ALL CAPS.
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};
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struct menu_routine_s {
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const char *name;
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menufunc_f *routine;
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};
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struct menu_drawer_s {
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const char *name;
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menudrawer_f *drawer;
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};
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struct odds_func_s {
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const char *name;
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useoddsfunc_f *func;
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};
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struct int_const_s {
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const char *n;
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// has to be able to hold both fixed_t and angle_t, so drastic measure!!
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lua_Integer v;
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};
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extern struct flickytypes_s FLICKYTYPES[];
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extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
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extern struct int_const_s const STATE_ALIASES[];
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extern struct int_const_s const MOBJ_ALIASES[];
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extern const char *const MOBJFLAG_LIST[];
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extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
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extern const char *const MOBJEFLAG_LIST[];
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extern const char *const MAPTHINGFLAG_LIST[4];
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extern const char *const PLAYERFLAG_LIST[];
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extern struct int_const_s const PLAYERFLAG_ALIASES[];
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extern const char *const AIRDROPFLAG_LIST[];
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extern const char *const ITEMFLAG_LIST[];
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extern const char *const GAMETYPERULE_LIST[];
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extern const char *const ML_LIST[]; // Linedef flags
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extern const char *const ML_LIST_KART[]; // Linedef flags for Kart
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extern const char *const MSF_LIST[]; // Sector flags
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extern const char *const SSF_LIST[]; // Sector special flags
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extern const char *const SD_LIST[]; // Sector damagetype
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extern const char *const TO_LIST[]; // Sector triggerer
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extern const char *const POWERS_LIST[];
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extern const char *const KARTSTUFF_LIST[];
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extern const char *const KARTHUD_LIST[];
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extern const char *const HUDITEMS_LIST[];
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extern struct menu_routine_s const MENU_ROUTINES[];
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extern struct menu_drawer_s const MENU_DRAWERS[];
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extern struct odds_func_s const USEODDS_FUNCS[];
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extern struct int_const_s const INT_CONST[];
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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