blankart/src
2025-12-07 15:14:03 -05:00
..
acs Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
blan Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
blua Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
core Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
dummy (WIP) Rewrite screen capture code for GIFs 2025-09-09 23:09:51 +02:00
hardware Unhack Brightmap handling for Palette Rendering 2025-12-07 00:43:49 +01:00
info Add (mostly) finalized visuals for the Arrow Bullet 2025-12-02 20:12:18 -05:00
locale
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
objects Make rainbow dash rings do something unique 2025-11-18 23:24:57 -05:00
sdl Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
tests
win32 put our info in windows executable metadata 2025-10-28 12:43:11 -04:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h fix SINT8 write macro, fix big endian READUINT32 macro 2025-11-08 02:20:17 -05:00
CMakeLists.txt w_wad: replace lumpnumcache with unordered_map hash lookup 2025-12-04 15:10:50 -05:00
command.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
command.h Item refactor, part 1 2025-11-06 22:59:02 +01:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c dont call CON_Drawer during frameskip, just call CON_MoveConsole instead 2025-12-03 12:39:12 -05:00
console.h dont call CON_Drawer during frameskip, just call CON_MoveConsole instead 2025-12-03 12:39:12 -05:00
cxxutil.hpp simplify srb2::floattofixed 2025-11-08 02:07:18 -05:00
d_clisrv.c Revert "comment out other save game compressors for testing" 2025-12-06 17:19:29 -05:00
d_clisrv.h Port Neptune's consistancy refactor 2025-11-29 23:52:31 -05:00
d_event.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
d_main.cpp hashes 2025-12-06 20:31:15 -05:00
d_main.h Merge branch 'seg-fault-on-i-error' into 'master' 2025-11-30 15:15:20 -05:00
d_net.c Port packetloss cycles commit as well 2025-11-17 03:49:35 -05:00
d_net.h Port packetloss cycles commit as well 2025-11-17 03:49:35 -05:00
d_netcmd.c Use size_t there 2025-12-07 15:14:03 -05:00
d_netcmd.h 'Join Last Server' option 2025-12-05 15:45:10 -05:00
d_netfil.c Split big switch statment for PT switches into seperate funcs 2025-11-17 02:36:05 -05:00
d_netfil.h Split big switch statment for PT switches into seperate funcs 2025-11-17 02:36:05 -05:00
d_player.h separate out the "equipped item" field 2025-12-06 16:56:37 -05:00
d_think.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
d_ticcmd.h Kill MSVC 2025-10-16 20:42:11 -04:00
deh_lua.c Some more UDMF conversion changes 2025-11-19 15:20:57 -05:00
deh_lua.h Item refactor, part 1 2025-11-06 22:59:02 +01:00
deh_soc.c make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
deh_soc.h Refactor voices 2025-11-29 20:51:25 -05:00
deh_tables.c make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
deh_tables.h Refactor voices 2025-11-29 20:51:25 -05:00
dehacked.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Merge branch 'blankart-dev' into softpresets 2025-10-21 16:34:25 +02:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
doomdef.h Revert "comment out other save game compressors for testing" 2025-12-06 17:19:29 -05:00
doomstat.h Clean up and consolidate all item cooldown code 2025-11-09 22:00:48 +01:00
doomtype.h Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE 2025-11-29 18:09:47 -05:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp e 2025-11-12 03:21:31 -05:00
f_dscredits.hpp e 2025-11-12 03:21:31 -05:00
f_finale.c Refactor voices 2025-11-29 20:51:25 -05:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c Update sound during loops 2025-11-10 06:52:25 -05:00
fastcmp.h
filesrch.c Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c Merge remote-tracking branch 'origin/next' into subvsdub 2025-12-01 17:05:58 -05:00
g_demo.h Forgot to extend names in standings + bugfixes 2025-10-22 17:14:32 +02:00
g_game.c Merge remote-tracking branch 'origin/next' into subvsdub 2025-12-01 17:05:58 -05:00
g_game.h G_AdjustViewEx and fix freecam reset if demo player spectates 2025-12-01 14:21:02 -05:00
g_input.c make Controller Rumble strength use changable 2025-11-23 13:28:14 -05:00
g_input.h make Controller Rumble strength use changable 2025-11-23 13:28:14 -05:00
g_party.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_party.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp add item use cooldown to hud timers 2025-11-12 10:08:28 -05:00
h_timers.h Update Draft and Timers to support offsets and use stplyrnum more 2025-09-26 21:31:44 -04:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c Fix emotes being slightly offset in chat log 2025-12-02 13:26:05 -05:00
hu_stuff.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
i_addrinfo.c Kill MSVC 2025-10-16 20:42:11 -04:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_joy.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_net.h get this to actually run in a netgame 2025-10-17 22:21:43 -04:00
i_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
i_system.h Port Saturn's rumble and gamepad LED systems 2025-11-20 14:39:37 -05:00
i_tcp.c Fix buffer underflow when querying invalid nodes 2025-11-08 13:31:44 -05:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
info.c Whole-diff garbage collection 2025-11-30 22:25:52 +01:00
info.h Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
k_battle.c Merge pull request 'Cherries™️ Part 2' (#175) from cherries into blankart-dev 2025-10-24 20:20:57 +02:00
k_battle.h Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode 2025-10-23 20:36:00 +02:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Item refactor, part 1 2025-11-06 22:59:02 +01:00
k_bot.h Fix transitive dependencies on k_waypoint.h 2025-10-29 23:34:44 +01:00
k_botitem.cpp let bots check item cooldowns 2025-11-12 09:50:02 -05:00
k_botsearch.cpp Allow P_CanPickupItem to be hooked and unmagic it 2025-11-17 21:50:03 -05:00
k_brightmap.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp Make clustering actually cluster 2025-10-27 19:59:17 -04:00
k_cluster.hpp Add clustering 2025-06-29 01:30:02 -04:00
k_collide.c Add the "Arrow Bullet" 2025-11-30 16:40:44 -05:00
k_collide.h Fix orbi/jawz bumps, ensure bumpcode always runs 2025-11-23 17:14:02 +01:00
k_color.c SuperJustinBros New Skincolors 2025-09-11 16:21:12 -04:00
k_color.h Alt Invincibility overlay improvements 2025-08-26 22:50:35 -04:00
k_director.c Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_director.h Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_follower.c Hide followers toggle 2025-11-08 13:00:18 -05:00
k_follower.h Hide followers toggle 2025-11-08 13:00:18 -05:00
k_grandprix.c Fix modeattacking being assumed to be boolean in K_CanChangeRules 2025-10-23 20:36:05 +02:00
k_grandprix.h Add "allowdemos" option to K_CanChangeRules() 2025-10-23 20:36:05 +02:00
k_hud.c Fix logic oopsies in lives offset check 2025-11-30 16:03:07 -05:00
k_hud.h Make kartitemtype_e unsigned, replace KITEM_SAD with MAXKARTITEMS 2025-11-12 22:06:05 +01:00
k_items.c make K_SetItemOut more general 2025-12-06 17:03:39 -05:00
k_items.h make K_SetItemOut more general 2025-12-06 17:03:39 -05:00
k_kart.c don't break ballhog lol 2025-12-06 17:10:09 -05:00
k_kart.h make K_SetItemOut more general 2025-12-06 17:03:39 -05:00
k_mapuser.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code 2025-11-18 22:41:52 -05:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Shut up pwrlvl 2025-11-24 10:39:20 -05:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_specialstage.c Blanify some file headers 2025-11-17 12:29:27 -05:00
k_specialstage.h Blanify some file headers 2025-11-17 12:29:27 -05:00
k_stats.c Wire up the stat counters 2025-10-18 22:20:52 +02:00
k_stats.h
k_terrain.c Make rainbow dash rings do something unique 2025-11-18 23:24:57 -05:00
k_terrain.h Adjust some stuff to accout for how the map header toggle works 2025-06-02 15:11:39 -04:00
k_waypoint.cpp Don't outright ignore Z coordinates for next/prev waypoints 2025-12-03 18:20:11 +01:00
k_waypoint.h Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
keys.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c expose K_SetItemOut and K_UnsetItemOut to lua 2025-12-06 18:50:02 -05:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_consolelib.c Fix error handler staying on lua stack after lua commands being called 2025-08-15 15:01:42 -04:00
lua_followerlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hook.h make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
lua_hooklib.c make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
lua_hud.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hudlib.c Add 'time per frame' argument for hud.setVoteBackground 2025-12-03 12:39:12 -05:00
lua_hudlib_drawlist.c Rework rendertimefrac and gate it behind a function 2025-08-27 21:34:01 +02:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
lua_libs.h Change all voice arrays to be exposed as arrays in Lua 2025-12-01 22:29:34 +01:00
lua_maplib.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
lua_mathlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_matrixlib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_mobjlib.c Change all voice arrays to be exposed as arrays in Lua 2025-12-01 22:29:34 +01:00
lua_playerlib.c separate out the "equipped item" field 2025-12-06 16:56:37 -05:00
lua_polyobjlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_quaternionlib.c Fix compiler/linker fussing and inconsistencies 2025-09-18 04:10:34 -04:00
lua_script.c Lua support + compat for voices 2025-11-26 07:49:18 -05:00
lua_script.h Combine LUA_Archive and LUA_Unarchive 2025-10-07 12:36:36 -04:00
lua_skinlib.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Change Ring Racers refernce in file to Blankart 2025-06-02 15:17:58 -04:00
lua_thinkerlib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_vectorlib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_voicelib.c You're supposed to do it like this actually 2025-12-01 22:54:41 +01:00
lua_waypointslib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lz4.c Small fixes 2025-10-20 10:29:48 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Fix memory leak in AATree string trees 2025-12-07 15:14:03 -05:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Fix GIF recording at 1x resolution, and stop recording on resolution change 2025-09-11 17:52:27 +02:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c warning clean up 2025-10-27 12:57:24 -04:00
m_cond.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Reapply "Cache emotes on registration rather then at runtime" 2025-12-06 14:05:14 -05:00
m_emotes.h Reapply "Cache emotes on registration rather then at runtime" 2025-12-06 14:05:14 -05:00
m_fixed.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_fixed.h SecsToFixed, SecsToFixedTens, and 64-bit variants 2025-11-16 00:23:12 -05:00
m_menu.c 'Join Last Server' option 2025-12-05 15:45:10 -05:00
m_menu.h 'Join Last Server' option 2025-12-05 15:45:10 -05:00
m_misc.cpp Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_misc.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_perfstats.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Discordify emotes a bit more :chonkbunckle: 2025-11-29 16:32:43 -05:00
m_textinput.h emotes: change autocompletion behavior to work like console 2025-11-23 13:31:05 -05:00
mserv.c Use srb2 classic as the MS 2025-09-21 17:32:50 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_deepcopy.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
p_deepcopy.h Blanify some file headers 2025-11-17 12:29:27 -05:00
p_enemy.c Update the death animation... again! Now with more bounce 2025-11-26 22:28:38 +01:00
p_floor.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_inter.c Add the "Arrow Bullet" 2025-11-30 16:40:44 -05:00
p_lights.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_local.h Add (mostly) finalized visuals for the Arrow Bullet 2025-12-02 20:12:18 -05:00
p_loop.c Update some loops stuff to be more up to date 2025-09-22 15:16:27 -04:00
p_map.c Add Spring force angle flag for UDMF 2025-12-02 18:16:26 -05:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_maputl.h Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_mobj.c Add (mostly) finalized visuals for the Arrow Bullet 2025-12-02 20:12:18 -05:00
p_mobj.h Merge remote-tracking branch 'origin/next' into subvsdub 2025-11-29 11:07:05 -05:00
p_polyobj.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
p_saveg.c separate out the "equipped item" field 2025-12-06 16:56:37 -05:00
p_saveg.h Refactor NetSync for players 2025-10-03 19:48:01 -04:00
p_setup.c Merge branch 'fix-map-command-ghost-crash' into 'master' 2025-11-30 15:15:20 -05:00
p_setup.h Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary 2025-11-19 16:42:23 -05:00
p_sight.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_slopes.c Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_slopes.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_spec.c Fix Sector_ToggleWaypoints crash 2025-11-30 15:15:20 -05:00
p_spec.h Add Spring force angle flag for UDMF 2025-12-02 18:16:26 -05:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c Expose MobjTypeName in PARANOIA mode 2025-12-02 11:22:32 -05:00
p_tick.h Expose MobjTypeName in PARANOIA mode 2025-12-02 11:22:32 -05:00
p_user.c Add (mostly) finalized visuals for the Arrow Bullet 2025-12-02 20:12:18 -05:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp r_bsp: move polyobj renderside check into R_AddPolyObjects 2025-11-29 17:07:05 -05:00
r_bsp.h pass frontsector ceiling z to R_Prep3DFloors 2025-11-29 17:03:08 -05:00
r_data.c Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
r_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_debug.cpp
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
r_draw.cpp Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_draw.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_draw_column.cpp More optimized code path for different pow2 sizes 2025-10-19 16:54:06 -04:00
r_draw_flush.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
r_draw_span.cpp software renderer: handle some float type related issues with slope drawers 2025-11-08 02:06:53 -05:00
r_fps.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
r_fps.h Fix interpolation going missing for freecam 2025-08-28 20:29:53 +02:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp dont force awayview when in freecam 2025-12-01 13:51:21 -05:00
r_main.h Configurable sector brightness in software 2025-11-16 13:54:10 -05:00
r_patch.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_patch.h Fix mis-scaling of rolling offsets 2025-09-12 20:21:57 -04:00
r_patchrotation.c Merge branch 'blankart-dev' into itemstuff 2025-11-08 16:34:13 +01:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Fix potential crash in PNG_Read 2025-11-21 09:18:47 -05:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Fix oversight in software plane and sprite secbright handling 2025-11-19 19:19:32 -05:00
r_plane.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Also apply this to r_segs 2025-11-19 23:04:44 -05:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c Update voice definition syntax 2025-12-03 17:00:56 +01:00
r_skins.h Update voice definition syntax 2025-12-03 17:00:56 +01:00
r_sky.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Add mapthing id conversion system 2025-11-19 11:43:27 -05:00
r_textures.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_textures.h Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_things.cpp R_ProjectSprite: move fakeflat clipping before light maths 2025-11-29 17:12:10 -05:00
r_things.h Custom item papersprites 2025-11-08 23:46:16 +01:00
s_sound.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
s_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
screen.c Disable renderswaps when maps are being rendered 2025-11-06 14:32:03 -05:00
screen.h Disable renderswaps when maps are being rendered 2025-11-06 14:32:03 -05:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
sounds.h Completely retire the old skinsound system 2025-12-01 21:42:06 +01:00
st_stuff.c Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
st_stuff.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
strbuf.c WIP: User-defined time attack presets 2025-10-17 22:00:57 +02:00
strbuf.h WIP: User-defined time attack presets 2025-10-17 22:00:57 +02:00
strcasestr.c Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE 2025-11-29 18:09:47 -05:00
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Fix buffer overflow when tag bits are set 2025-11-17 16:33:14 +01:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
typedef.h Kartvoice_t 2025-11-26 07:46:37 -05:00
v_video.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
v_video.h Expose HUDTRANS functionality to everything else 2025-10-30 06:12:22 -04:00
version.h Increase MODVERSION 2025-12-02 10:26:11 -05:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.cpp Port palette rendering from SRB2 2025-12-05 19:00:23 -05:00
w_wad.h Optimize lump searching 2025-12-04 00:02:23 -05:00
y_inter.c Fix 'Vote starts in' in Record Attack 2025-12-07 10:51:50 -05:00
y_inter.h Add 'time per frame' argument for hud.setVoteBackground 2025-12-03 12:39:12 -05:00
z_zone.cpp Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
z_zone.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00