blankart/src/sdl
GenericHeroGuy e92362f36c (WIP) Rewrite screen capture code for GIFs
Downscaling is now performed during screen capture instead of GIF writing
This may or may not make GIF recording faster?
Maybe it would be faster if I knew how OpenGL worked...
Regardless, the m*th in the GIF code is gone, fixing the high/odd res issues

Also includes a little deduped hardware code, and GL 4.3 debugging code
2025-09-09 23:09:51 +02:00
..
macosx
SDL_main
CMakeLists.txt Some Cmake fixes 2025-05-01 20:03:51 -04:00
dosstr.c
endtxt.c Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
endtxt.h
hwsym_sdl.c (WIP) Rewrite screen capture code for GIFs 2025-09-09 23:09:51 +02:00
hwsym_sdl.h
i_main.c Remove ASM 2025-03-24 22:35:18 -04:00
i_net.c
i_system.cpp Fix major compile issues 2025-08-25 18:14:03 -04:00
i_threads.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_ttf.c
i_ttf.h
i_video.cpp (WIP) Rewrite screen capture code for GIFs 2025-09-09 23:09:51 +02:00
IMG_xpm.c
mixer_sound.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
ogl_sdl.c
ogl_sdl.h
SDL_icon.xpm
sdl_sound.c Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
sdlmain.h First pass on character select device select 2025-03-07 23:44:59 +01:00
Sourcefile
srb2.ttf
srb2icon.png
Srb2SDL.ico