Downscaling is now performed during screen capture instead of GIF writing This may or may not make GIF recording faster? Maybe it would be faster if I knew how OpenGL worked... Regardless, the m*th in the GIF code is gone, fixing the high/odd res issues Also includes a little deduped hardware code, and GL 4.3 debugging code |
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|---|---|---|
| .. | ||
| macosx | ||
| SDL_main | ||
| CMakeLists.txt | ||
| dosstr.c | ||
| endtxt.c | ||
| endtxt.h | ||
| hwsym_sdl.c | ||
| hwsym_sdl.h | ||
| i_main.c | ||
| i_net.c | ||
| i_system.cpp | ||
| i_threads.c | ||
| i_ttf.c | ||
| i_ttf.h | ||
| i_video.cpp | ||
| IMG_xpm.c | ||
| mixer_sound.c | ||
| ogl_sdl.c | ||
| ogl_sdl.h | ||
| SDL_icon.xpm | ||
| sdl_sound.c | ||
| sdlmain.h | ||
| Sourcefile | ||
| srb2.ttf | ||
| srb2icon.png | ||
| Srb2SDL.ico | ||