625 lines
12 KiB
C
625 lines
12 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2021 by ZDoom + GZDoom teams, and contributors
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// Copyright (C) 2021 by Sally "TehRealSalt" Cochenour
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// Copyright (C) 2021 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_terrain.c
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/// \brief Implementation of TERRAIN lump from GZDoom codebase for DRRR.
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#include "k_terrain.h"
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#include "dehacked.h" // get_number
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#include "doomdata.h"
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#include "doomdef.h"
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#include "doomtype.h"
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#include "fastcmp.h"
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#include "m_fixed.h"
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#include "p_local.h"
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#include "p_mobj.h"
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#include "r_textures.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "k_kart.h" // on the chopping block...
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t_splash_t *splashDefs = NULL;
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UINT16 numSplashDefs = 0;
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t_footstep_t *footstepDefs = NULL;
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UINT16 numFootstepDefs = 0;
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terrain_t *terrainDefs = NULL;
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UINT16 numTerrainDefs = 0;
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t_floor_t *terrainFloorDefs = NULL;
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UINT16 numTerrainFloorDefs = 0;
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UINT16 defaultTerrain = UINT16_MAX;
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terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
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{
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if (checkIndex >= numTerrainDefs)
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{
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return NULL;
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}
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return &terrainDefs[checkIndex];
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}
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terrain_t *K_GetTerrainByName(const char *checkName)
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{
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INT32 i;
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if (numTerrainDefs == 0)
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{
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return NULL;
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}
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// Search backwards through all terrain definitions.
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// The latest one will have priority over the older one.
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for (i = numTerrainDefs-1; i >= 0; i--)
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{
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terrain_t *t = &terrainDefs[i];
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if (stricmp(checkName, t->name) == 0)
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{
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// Name matches.
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return t;
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}
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}
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return NULL;
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}
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terrain_t *K_GetDefaultTerrain(void)
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{
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return K_GetTerrainByIndex(defaultTerrain);
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}
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terrain_t *K_GetTerrainForTextureName(const char *checkName)
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{
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INT32 i;
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if (numTerrainFloorDefs == 0)
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{
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return NULL;
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}
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// Search backwards through all terrain definitions.
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// The latest one will have priority over the older one.
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for (i = 0; i < numTerrainFloorDefs; i++)
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{
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t_floor_t *f = &terrainFloorDefs[i];
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if (stricmp(checkName, f->textureName) == 0)
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{
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return K_GetTerrainByIndex(f->terrainID);
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}
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}
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// This texture doesn't have a terrain directly applied to it,
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// so we fallback to the default terrain.
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return K_GetDefaultTerrain();
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}
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terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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{
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texture_t *tex = NULL;
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if (textureNum < 0 || textureNum >= numtextures)
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{
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return NULL;
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}
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tex = textures[textureNum];
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return K_GetTerrainForTextureName(tex->name);
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}
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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{
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levelflat_t *levelFlat = NULL;
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if (flatID < 0 || flatID >= (signed)numlevelflats)
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{
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// Clearly invalid floor...
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return NULL;
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}
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levelFlat = &levelflats[flatID];
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return K_GetTerrainForTextureName(levelFlat->name);
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}
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void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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{
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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if (mo->flags & MF_NOCLIPHEIGHT)
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{
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// You can't collide with floors anyway!
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mo->terrain = NULL;
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return;
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}
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// Update the object's terrain pointer.
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mo->terrain = K_GetTerrainForFlatNum(flatID);
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}
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void K_ProcessTerrainEffect(mobj_t *mo)
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{
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player_t *player = NULL;
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terrain_t *terrain = NULL;
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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if (mo->terrain == NULL)
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{
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// No terrain type.
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return;
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}
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terrain = mo->terrain;
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player = mo->player;
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if (player == NULL)
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{
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// maybe can support regualar mobjs later? :)
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return;
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}
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// Damage effects
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if (terrain->damageType > 0)
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{
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UINT8 dmg = (terrain->damageType & 0xFF);
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P_DamageMobj(mo, NULL, NULL, 1, dmg);
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}
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// Sneaker panel
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if (terrain->flags & TRF_SNEAKERPANEL)
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{
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if (!player->floorboost)
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player->floorboost = 3;
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else
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player->floorboost = 2;
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K_DoSneaker(player, 0);
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}
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// Trick panel
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if (terrain->trickPanel > 0 && !(mo->eflags & MFE_SPRUNG))
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{
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const fixed_t hscale = mapobjectscale + (mapobjectscale - mo->scale);
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const fixed_t minspeed = 24*hscale;
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fixed_t speed = FixedHypot(mo->momx, mo->momy);
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fixed_t upwards = 16 * FRACUNIT * terrain->trickPanel;
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player->trickpanel = 1;
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player->pflags |= PF_TRICKDELAY;
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K_DoPogoSpring(mo, upwards, 1);
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if (speed < minspeed)
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{
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speed = minspeed;
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}
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P_InstaThrust(mo, mo->angle, speed);
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}
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// (Offroad is handled elsewhere!)
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}
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void K_SetDefaultFriction(mobj_t *mo)
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{
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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mo->friction = ORIG_FRICTION;
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if (mo->player != NULL)
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{
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mo->movefactor = FRACUNIT;
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}
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if (mo->terrain != NULL)
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{
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fixed_t strength = mo->terrain->friction;
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fixed_t newFriction = INT32_MAX;
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fixed_t newMovefactor = INT32_MAX;
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if (strength > 0) // sludge
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{
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strength = strength*2; // otherwise, the maximum sludginess value is +967...
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}
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// The following might seem odd. At the time of movement,
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// the move distance is multiplied by 'friction/0x10000', so a
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// higher friction value actually means 'less friction'.
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newFriction = ORIG_FRICTION - FixedMul(0x1EB8, strength) / 0x80; // ORIG_FRICTION is 0xE800
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if (newFriction > FRACUNIT)
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{
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newFriction = FRACUNIT;
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}
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if (newFriction < 0)
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{
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newFriction = 0;
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}
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newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
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if (newMovefactor < FRACUNIT)
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{
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newMovefactor = 19*newMovefactor - 18*FRACUNIT;
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}
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else
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{
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newMovefactor = FRACUNIT;
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}
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mo->friction = newFriction;
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mo->movefactor = newMovefactor;
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}
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}
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//
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// Parser code starts here.
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//
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static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
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{
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if (stricmp(val, "true") == 0)
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{
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*inputFlags |= newFlag;
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}
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else if (stricmp(val, "false") == 0)
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{
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*inputFlags &= ~newFlag;
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}
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}
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static void K_TerrainDefaults(terrain_t *terrain)
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{
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terrain->splashID = UINT16_MAX;
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terrain->footstepID = UINT16_MAX;
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terrain->friction = FRACUNIT;
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terrain->offroad = 0;
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terrain->damageType = -1;
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terrain->trickPanel = 0;
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terrain->flags = 0;
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}
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static void K_NewTerrainDefs(void)
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{
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numTerrainDefs++;
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terrainDefs = (terrain_t *)Z_Realloc(terrainDefs, sizeof(terrain_t) * (numTerrainDefs + 1), PU_STATIC, NULL);
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K_TerrainDefaults( &terrainDefs[numTerrainDefs - 1] );
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}
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static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
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{
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terrain_t *terrain = &terrainDefs[i];
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if (stricmp(param, "splash") == 0)
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{
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//terrain->splashID = 0;
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}
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else if (stricmp(param, "footstep") == 0)
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{
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//terrain->footstepID = 0;
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}
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else if (stricmp(param, "friction") == 0)
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{
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terrain->friction = FLOAT_TO_FIXED(atof(val));
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}
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else if (stricmp(param, "offroad") == 0)
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{
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terrain->offroad = (UINT8)get_number(val); // offroad strength enum?
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}
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else if (stricmp(param, "damageType") == 0)
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{
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terrain->damageType = (INT16)get_number(val);
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}
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else if (stricmp(param, "trickPanel") == 0)
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{
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terrain->trickPanel = (UINT8)get_number(val); // trick panel strength enum?
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}
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else if (stricmp(param, "liquid") == 0)
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{
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K_FlagBoolean(&terrain->flags, TRF_LIQUID, val);
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}
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else if (stricmp(param, "sneakerPanel") == 0)
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{
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K_FlagBoolean(&terrain->flags, TRF_SNEAKERPANEL, val);
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}
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}
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static void K_NewTerrainFloorDefs(void)
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{
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numTerrainFloorDefs++;
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terrainFloorDefs = (t_floor_t *)Z_Realloc(terrainFloorDefs, sizeof(t_floor_t) * (numTerrainFloorDefs + 1), PU_STATIC, NULL);
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}
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static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
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{
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char *param, *val;
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param = M_GetToken(NULL);
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if (!fastcmp(param, "{"))
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{
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Z_Free(param);
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CONS_Alert(CONS_WARNING, "Invalid TERRAIN data capsule!\n");
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return false;
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}
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Z_Free(param);
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while (true)
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{
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param = M_GetToken(NULL);
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if (fastcmp(param, "}"))
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{
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Z_Free(param);
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break;
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}
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val = M_GetToken(NULL);
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parser(num, param, val);
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Z_Free(param);
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Z_Free(val);
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}
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return true;
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}
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static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
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{
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char *tkn = M_GetToken((char *)data);
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size_t pos = 0;
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size_t i;
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while (tkn && (pos = M_GetTokenPos()) < size)
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{
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boolean valid = true;
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// Avoid anything inside bracketed stuff, only look for external keywords.
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if (fastcmp(tkn, "{") || fastcmp(tkn, "}"))
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{
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CONS_Alert(CONS_ERROR, "Rogue bracket detected in TERRAIN lump.\n");
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valid = false;
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}
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// Check for valid fields.
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else if (stricmp(tkn, "terrain") == 0)
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{
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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if (tkn && pos < size)
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{
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terrain_t *t = NULL;
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for (i = 0; i < numTerrainDefs; i++)
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{
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t = &terrainDefs[i];
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if (stricmp(tkn, t->name) == 0)
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{
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break;
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}
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}
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if (i == numTerrainDefs)
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{
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K_NewTerrainDefs();
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t = &terrainDefs[i];
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strncpy(t->name, tkn, TERRAIN_NAME_LEN);
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CONS_Printf("Created new Terrain type '%s'\n", t->name);
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}
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valid = K_DoTERRAINLumpParse(i, K_ParseTerrainParameter);
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}
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else
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{
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CONS_Alert(CONS_ERROR, "No terrain type name.\n");
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valid = false;
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}
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}
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else if (stricmp(tkn, "floor") == 0)
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{
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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if (tkn && pos < size)
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{
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if (stricmp(tkn, "optional") == 0)
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{
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// "optional" is ZDoom syntax
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// We don't use it, but we can ignore it.
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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}
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if (tkn && pos < size)
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{
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t_floor_t *f = NULL;
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for (i = 0; i < numTerrainFloorDefs; i++)
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{
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f = &terrainFloorDefs[i];
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if (stricmp(tkn, f->textureName) == 0)
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{
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break;
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}
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}
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if (i == numTerrainFloorDefs)
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{
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K_NewTerrainFloorDefs();
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f = &terrainFloorDefs[i];
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strncpy(f->textureName, tkn, 9);
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}
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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if (tkn && pos < size)
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{
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terrain_t *t = K_GetTerrainByName(tkn);
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if (t == NULL)
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{
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CONS_Alert(CONS_ERROR, "Invalid Terrain type '%s'.\n", tkn);
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valid = false;
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}
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else
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{
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f->terrainID = (t - terrainDefs);
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CONS_Printf("Texture '%s' set to Terrain '%s'\n", f->textureName, tkn);
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}
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}
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else
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{
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CONS_Alert(CONS_ERROR, "No terrain for floor definition.\n");
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valid = false;
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}
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}
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else
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{
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CONS_Alert(CONS_ERROR, "No texture for floor definition.\n");
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valid = false;
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}
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}
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else
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{
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CONS_Alert(CONS_ERROR, "No texture for floor definition.\n");
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valid = false;
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}
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}
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else if (stricmp(tkn, "defaultTerrain") == 0)
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{
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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if (tkn && pos < size)
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{
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terrain_t *t = NULL;
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for (i = 0; i < numTerrainDefs; i++)
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{
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t = &terrainDefs[i];
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if (stricmp(tkn, t->name) == 0)
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{
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break;
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}
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}
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if (i == numTerrainDefs)
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{
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CONS_Alert(CONS_ERROR, "Invalid DefaultTerrain type.\n");
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valid = false;
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}
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else
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{
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defaultTerrain = i;
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}
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}
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else
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{
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CONS_Alert(CONS_ERROR, "No DefaultTerrain type.\n");
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valid = false;
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}
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}
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// TODO: splash & footstep blocks
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else
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{
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CONS_Alert(CONS_ERROR, "Unknown field '%s' found in TERRAIN lump.\n", tkn);
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valid = false;
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}
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Z_Free(tkn);
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if (valid == false)
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{
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return false;
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}
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tkn = M_GetToken(NULL);
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}
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Z_Free(tkn);
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return true;
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}
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void K_InitTerrain(UINT16 wadNum)
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{
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UINT16 lumpNum;
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lumpinfo_t *lump_p = wadfiles[wadNum]->lumpinfo;
|
|
|
|
// Iterate through all lumps and compare the name individually.
|
|
// In PK3 files, you can potentially have multiple TERRAIN differentiated by
|
|
// their file extension.
|
|
for (lumpNum = 0; lumpNum < wadfiles[wadNum]->numlumps; lumpNum++, lump_p++)
|
|
{
|
|
UINT8 *data;
|
|
|
|
if (memcmp(lump_p->name, "TERRAIN", 8) != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
data = (UINT8 *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
|
|
|
// If that didn't exist, we have nothing to do here.
|
|
if (data == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
size_t size = W_LumpLengthPwad(wadNum, lumpNum);
|
|
|
|
size_t nameLength = strlen(wadfiles[wadNum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
|
char *name = malloc(nameLength + 1);
|
|
|
|
sprintf(name, "%s|%s", wadfiles[wadNum]->filename, lump_p->fullname);
|
|
name[nameLength] = '\0';
|
|
|
|
size = W_LumpLengthPwad(wadNum, lumpNum);
|
|
|
|
CONS_Printf(M_GetText("Loading TERRAIN from %s\n"), name);
|
|
K_TERRAINLumpParser(data, size);
|
|
|
|
free(name);
|
|
}
|
|
}
|
|
}
|