427 lines
18 KiB
C
427 lines
18 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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/// \file k_kart.h
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/// \brief SRB2kart stuff.
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#ifndef __K_KART__
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#define __K_KART__
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#include "doomdef.h"
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#include "d_player.h" // Need for player_t
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#include "command.h" // Need for player_t
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern consvar_t cv_kartstacking_colorflame;
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extern consvar_t cv_kartstacking_sneakerstacksound;
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extern consvar_t cv_kartchainingsound;
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extern consvar_t cv_kartdriftsounds;
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extern consvar_t cv_kartdriftefx;
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#define KART_FULLTURN 800
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/*
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Number of animations for the invincibility sparkles
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If states are ever added or removed
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Make sure this matches the actual number of states
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*/
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#define KART_NUMINVSPARKLESANIM 12
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#define BASEINVINTIME (10 * TICRATE)
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#define MININVINTIME (7 * TICRATE)
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#define GROW_SCALE ((3*FRACUNIT)/2)
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#define SHRINK_SCALE ((6*FRACUNIT)/8)
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#define AUTORESPAWN_TIME (TICRATE/2)
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#define AUTORESPAWN_THRESHOLD (TICRATE/4)
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#define FLAMESTOREMAX TICRATE*2
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// Fixed distance of a flipover.
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#define FLIPOVERDIST (336<<FRACBITS)
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// Time (in tics) of a flipover.
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// (TICRATE * 0.56666)
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#define FLIPOVERTICS (19)
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#define FLIPOVERHALFTICS (FLIPOVERTICS>>1)
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#define FLIPOVER_90DEGTIME ((FLIPOVERTICS>>2)+1) // TICRATE * 0.1666
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#define FLIPOVER_360DEGTIME (FLIPOVER_90DEGTIME * 4)
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// Force-stops a flipover if the timer exceeds this limit.
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// Initially enough to last 2 rotations.
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#define FLIPOVERLIMIT (FLIPOVER_360DEGTIME * 2)
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// Angle movement for a flipover
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// ANGLE_90 / FLIPOVER_90DEGTIME
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// Precalculating it here for some slight optimization.
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#define FLIPOVERANG 0x0CCCCCCC
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#define FLIPOVERSPEED (FLIPOVERDIST / FLIPOVERTICS)
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#define FLIPOVERHEIGHT (32 << FRACBITS)
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// By the middle of a jump arc, you'll reach the apex.
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#define FlipOverZMomentum(grav) \
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((FLIPOVERHEIGHT + \
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((grav >> 1) * (FLIPOVERHALFTICS * FLIPOVERHALFTICS))) / \
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FLIPOVERHALFTICS)
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extern boolean clusterplayer[MAXPLAYERS];
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extern UINT32 clusterid; // ID of the "cluster player", the one closest to the cluster point.
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extern vector3_t clusterpoint, clusterdtf;
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// Bubble Shield's maximum health (determines how many times it can be fully inflated)
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#define MAXBUBBLEHEALTH (bubbletime * 3)
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// Chip damage done to a Bubble Shield upon bumping a player when not inflated (rounded up)
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#define BUBBLEBUMPCHIP ((MAXBUBBLEHEALTH + 1) / 2)
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// Damage done to an inflated Bubble Shield (rounded up)
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#define BUBBLEITMDAMAGE ((MAXBUBBLEHEALTH + 8) / 9)
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// Bump weight for a Bubble Shield
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#define BUBBLEMINWEIGHT (5 * FRACUNIT)
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// Invincibility-related constants
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#define INVINDIST CV_Get(&cv_kartinvindist)
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#define INVINDISTMUL CV_Get(&cv_kartinvindistmul)
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#define INVINMIDTIME CV_Get(&cv_kartinvin_midtime)
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#define INVINMAXTIME CV_Get(&cv_kartinvin_maxtime)
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// 1.22 * FRACUNIT
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#define LEGACYALTINVINMUL (122 * FRACUNIT / 100)
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// Precalculated constants for stacked boost diminishing
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// *Somewhat* matches old calc but doesn't use arrays, which makes it faster and more memory efficent
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#define DIMINISHPARAM CV_Get(&cv_kartstacking_diminishparam)
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#define MAXVANILLABOOST CV_Get(&cv_kartstacking_maxvanillaboost)
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#define SPEEDBOOSTDROPOFF CV_Get(&cv_kartstacking_speedboostdropoff)
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#define SPEEDBOOSTDROPOFF_BRAKE CV_Get(&cv_kartstacking_speedboostdropoff_brake)
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#define ACCELSTACK CV_Get(&cv_kartstacking_accelstack)
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// Vanilla Boosts
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#define EASYSNEAKERSPEEDBOOST CV_Get(&cv_kartstacking_sneaker_easyspeedboost)
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#define NORMALSNEAKERSPEEDBOOST CV_Get(&cv_kartstacking_sneaker_normalspeedboost)
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#define HARDSNEAKERSPEEDBOOST CV_Get(&cv_kartstacking_sneaker_hardspeedboost)
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#define EXPERTSNEAKERSPEEDBOOST CV_Get(&cv_kartstacking_sneaker_expertspeedboost)
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#define SNEAKERACCELBOOST CV_Get(&cv_kartstacking_sneaker_accelboost)
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#define SNEAKERHANDLEBOOST CV_Get(&cv_kartstacking_sneaker_handleboost)
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#define MAXSNEAKERSTACK CV_Get(&cv_kartstacking_sneaker_maxgrade)
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#define SNEAKERSTACKABLE CV_Get(&cv_kartstacking_sneaker_stackable)
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#define SEPARATEPANELS CV_Get(&cv_kartstacking_panel_separate)
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#define MAXPANELSTACK CV_Get(&cv_kartstacking_panel_maxgrade)
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#define INVINSPEEDBOOSTCLS CV_Get(&cv_kartstacking_invincibility_classicspeedboost)
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#define INVINACCELBOOSTCLS CV_Get(&cv_kartstacking_invincibility_classicaccelboost)
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#define INVINHANDLEBOOSTCLS CV_Get(&cv_kartstacking_invincibility_classichandleboost)
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#define INVINSPEEDBOOSTALT CV_Get(&cv_kartstacking_invincibility_alternatespeedboost)
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#define INVINACCELBOOSTALT CV_Get(&cv_kartstacking_invincibility_alternateaccelboost)
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#define INVINHANDLEBOOSTALT CV_Get(&cv_kartstacking_invincibility_alternatehandleboost)
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#define INVINSTACKABLE CV_Get(&cv_kartstacking_invincibility_stackable)
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#define GROWSPEEDBOOST CV_Get(&cv_kartstacking_grow_speedboost)
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#define GROWACCELBOOST CV_Get(&cv_kartstacking_grow_accelboost)
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#define GROWHANDLEBOOST CV_Get(&cv_kartstacking_grow_handleboost)
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#define GROWSTACKABLE CV_Get(&cv_kartstacking_grow_stackable)
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#define BUBBLESPEEDBOOST CV_Get(&cv_kartstacking_bubble_speedboost)
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#define BUBBLEACCELBOOST CV_Get(&cv_kartstacking_bubble_accelboost)
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#define BUBBLEHANDLEBOOST CV_Get(&cv_kartstacking_bubble_handleboost)
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#define BUBBLESTACKABLE CV_Get(&cv_kartstacking_bubble_stackable)
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#define FLAMESPEEDVAL CV_Get(&cv_kartstacking_flame_speedval)
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#define FLAMEACCELBOOST CV_Get(&cv_kartstacking_flame_accelboost)
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#define FLAMEHANDLEBOOST CV_Get(&cv_kartstacking_flame_handleboost)
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#define FLAMESTACKABLE CV_Get(&cv_kartstacking_flame_stackable)
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#define ALTSHRINKTIME CV_Get(&cv_kartaltshrinktime)
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#define SHRINKSPEEDBOOST CV_Get(&cv_kartstacking_altshrink_speedboost)
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#define SHRINKACCELBOOST CV_Get(&cv_kartstacking_altshrink_accelboost)
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#define SHRINKHANDLEBOOST CV_Get(&cv_kartstacking_altshrink_handleboost)
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#define SHRINKSTACKABLE CV_Get(&cv_kartstacking_altshrink_stackable)
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#define STARTSPEEDBOOST CV_Get(&cv_kartstacking_start_speedboost)
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#define STARTACCELBOOST CV_Get(&cv_kartstacking_start_accelboost)
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#define STARTHANDLEBOOST CV_Get(&cv_kartstacking_start_handleboost)
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#define STARTSTACKABLE CV_Get(&cv_kartstacking_start_stackable)
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#define WALLTRANSFERSPEEDBOOST CV_Get(&cv_kartstacking_walltransfer_speedboost)
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#define WALLTRANSFERACCELBOOST CV_Get(&cv_kartstacking_walltransfer_accelboost)
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#define WALLTRANSFERHANDLEBOOST CV_Get(&cv_kartstacking_walltransfer_handleboost)
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#define WALLTRANSFERSTACKABLE CV_Get(&cv_kartstacking_walltransfer_stackable)
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#define DRIFTSPEEDBOOST CV_Get(&cv_kartstacking_drift_speedboost)
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#define DRIFTACCELBOOST CV_Get(&cv_kartstacking_drift_accelboost)
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#define DRIFTHANDLEBOOST CV_Get(&cv_kartstacking_drift_handleboost)
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#define DRIFTSTACKABLE CV_Get(&cv_kartstacking_drift_stackable)
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#define RINGSPEEDBOOST CV_Get(&cv_kartstacking_ring_speedboost)
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#define RINGACCELBOOST CV_Get(&cv_kartstacking_ring_accelboost)
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#define RINGHANDLEBOOST CV_Get(&cv_kartstacking_ring_handleboost)
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#define RINGSTACKABLE CV_Get(&cv_kartstacking_ring_stackable)
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#define HEAVYDROPSPEEDBOOST CV_Get(&cv_kartstacking_heavydrop_speedboost)
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#define HEAVYDROPACCELBOOST CV_Get(&cv_kartstacking_heavydrop_accelboost)
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#define HEAVYDROPHANDLEBOOST CV_Get(&cv_kartstacking_heavydrop_handleboost)
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#define HEAVYDROPSTACKABLE CV_Get(&cv_kartstacking_heavydrop_stackable)
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#define SSMTSPEEDBOOST CV_Get(&cv_kartstacking_ssmt_speedboost)
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#define SSMTACCELBOOST CV_Get(&cv_kartstacking_ssmt_accelboost)
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#define SSMTHANDLEBOOST CV_Get(&cv_kartstacking_ssmt_handleboost)
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#define RECSPINSPEEDBOOSTLO CV_Get(&cv_kartstacking_recspin_speedboost_lo)
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#define RECSPINACCELBOOSTLO CV_Get(&cv_kartstacking_recspin_accelboost_lo)
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#define RECSPINHANDLEBOOSTLO CV_Get(&cv_kartstacking_recspin_handleboost_lo)
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#define RECSPINSPEEDBOOSTHI CV_Get(&cv_kartstacking_recspin_speedboost_hi)
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#define RECSPINACCELBOOSTHI CV_Get(&cv_kartstacking_recspin_accelboost_hi)
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#define RECSPINHANDLEBOOSTHI CV_Get(&cv_kartstacking_recspin_handleboost_hi)
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#define SLOPEDECAY CV_Get(&cv_kartstacking_slope_decay)
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#define SLOPEBRAKEMOD CV_Get(&cv_kartstacking_slope_brakemod)
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#define SLOPESPEEDBOOSTMAX CV_Get(&cv_kartstacking_slope_speedboost_max)
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#define SLOPESPEEDBOOSTCAP CV_Get(&cv_kartstacking_slope_speedboost_cap)
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#define SLOPEACCELBOOST CV_Get(&cv_kartstacking_slope_accelboost)
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#define SLOPESTACKABLE CV_Get(&cv_kartstacking_slope_stackable)
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#define DRAFTMINSPEED CV_Get(&cv_kartstacking_drafting_minspeed)
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#define DRAFTMAXSPEED CV_Get(&cv_kartstacking_drafting_maxspeed)
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#define CANTCHAINOFFROAD (cv_kartchaining.value && !cv_kartchainingoffroad.value)
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#define MAXRINGVOLUME 255
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#define MAXRINGTRANSPARENCY 255
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#define MINRINGVOLUME 100
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#define MINRINGTRANSPARENCY 100
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#define RINGVOLUMECOLLECTPENALTY 3
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#define RINGTRANSPARENCYCOLLECTPENALTY 0
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#define RINGVOLUMEUSEPENALTY 15
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#define RINGTRANSPARENCYUSEPENALTY 15
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#define RINGVOLUMEREGEN 1
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#define RINGTRANSPARENCYREGEN 3
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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void K_RegisterKartStuff(void);
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void K_TimerReset(void);
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void K_TimerInit(void);
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UINT32 K_GetPlayerDontDrawFlag(player_t *player);
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boolean K_IsPlayerLosing(const player_t *player);
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fixed_t K_GetKartGameSpeedScalar(SINT8 value);
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fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
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boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
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void K_KartPainEnergyFling(player_t *player);
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void K_FlipFromObject(mobj_t *mo, mobj_t *master);
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
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void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
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void K_SpawnDashDustRelease(player_t *player, boolean force);
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void K_SpawnNormalSpeedLines(player_t *player);
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void K_SpawnDraftSpeedLines(player_t *player, fixed_t scale, skincolornum_t color, boolean translucent);
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void K_SpawnInvincibilitySpeedLines(mobj_t *mo);
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void K_SpawnBumpEffect(mobj_t *mo);
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void K_KartMoveAnimation(player_t *player);
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void K_KartPlayerHUDUpdate(player_t *player);
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void K_KartResetPlayerColor(player_t *player);
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UINT8 K_RaceLapCount(INT16 mapNum);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_KartPlayerAfterThink(player_t *player);
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angle_t K_MomentumAngle(mobj_t *mo);
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fixed_t K_GetMomentum(mobj_t *mo, boolean twodee);
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#define K_Momentum2D(mo) (K_GetMomentum(mo, true))
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#define K_Momentum3D(mo) (K_GetMomentum(mo, false))
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void K_AwardPlayerRings(player_t *player, UINT16 rings, boolean overload);
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void K_HandleRaceSplits(player_t *player, tic_t time, UINT8 checkpoint);
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void K_DoInstashield(player_t *player);
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void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
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void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
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void K_FlipPlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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boolean K_IsPlayerDamaged(const player_t *player);
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void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);
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void K_DestroyBumpers(player_t *player, UINT8 amount);
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void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
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UINT16 K_DriftSparkColor(player_t *player, INT32 charge);
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void K_SpawnBoostTrail(player_t *player);
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void K_SpawnSparkleTrail(mobj_t *mo);
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void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
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void K_DriftDustHandling(mobj_t *spawner);
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mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
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void K_PuntMine(mobj_t *mine, mobj_t *punter);
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typedef enum
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{
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SNEAKERTYPE_PANEL = 0,
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SNEAKERTYPE_SNEAKER,
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SNEAKERTYPE_ROCKETSNEAKER,
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SNEAKERTYPE_WATERPANEL,
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} sneakertype_t;
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void K_DoSneaker(player_t *player, INT32 type);
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
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fixed_t K_GetSpeedPercentage(const player_t *player);
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boolean K_AltShrinkArrowBulletCondition(const player_t *player);
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boolean K_InterceptArrowBullet(player_t *player);
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void K_ResetPogoSpring(player_t *player);
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extern boolean forcefullinvintheme;
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boolean K_PlayFullInvinTheme(void);
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void K_DoInvincibility(player_t *player, tic_t time);
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fixed_t K_InvincibilityGradient(UINT16 time);
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UINT16 K_GetInvincibilityTime(player_t *player);
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fixed_t K_GetInvincibilitySpeed(UINT16 time);
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fixed_t K_GetInvincibilityAccel(UINT16 time);
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fixed_t K_GetInvincibilityHandling(UINT16 time);
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void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
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void K_UpdateHnextList(player_t *player, boolean clean);
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void K_DropHnextList(player_t *player);
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void K_PopPlayerShield(player_t *player);
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boolean K_IsBubbleDefending(const player_t *player);
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void K_RemoveBubbleHealth(player_t *player, INT16 sub);
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boolean K_CheckBubbleChip(const mobj_t *mobj);
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void K_RepairOrbitChain(mobj_t *orbit);
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void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z, fixed_t radius, fixed_t height, boolean flip, boolean player);
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player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
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INT32 K_GetKartRingPower(const player_t *player, boolean boosted);
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size_t K_NextRespawnWaypointIndex(waypoint_t *waypoint);
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boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
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void K_SetRespawnAtNextWaypoint(player_t * player);
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INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue);
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INT32 K_GetKartDriftSparkValue(const player_t *player);
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INT32 K_GetKartDriftSparkValueForStage(const player_t *player, UINT8 stage);
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UINT8 K_GetKartDriftSparkStageForValue(const player_t *player, INT32 value);
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INT32 K_GetDriftAngleOffset(player_t *player);
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void K_KartUpdatePosition(player_t *player);
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void K_KartLegacyUpdatePosition(player_t *player);
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void K_UpdateClusterPoints(void);
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void K_UpdateAllPlayerPositions(void);
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mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
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void K_DropItems(player_t *player);
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void K_DropRocketSneaker(player_t *player);
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void K_DropKitchenSink(player_t *player);
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void K_StripItems(player_t *player);
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void K_StripOther(player_t *player);
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void K_MomentumToFacing(player_t *player);
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boolean K_ApplyOffroad(const player_t *player);
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fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player);
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tripwirepass_t K_TripwirePassConditions(const player_t *player);
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boolean K_TripwirePass(const player_t *player);
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boolean K_PlayerCanPunt(const player_t *player);
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boolean K_WaterRun(mobj_t *mobj);
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void K_SpawnWaterTrail(mobj_t *mobj);
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boolean K_ItemMobjAllowedtoWaterRun(mobj_t *item);
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void K_SetTireGrease(player_t *player, tic_t tics);
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boolean K_SlopeResistance(const player_t *player);
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void K_RemoveGrowShrink(player_t *player);
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void K_SquishPlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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void K_ApplyTripWire(player_t *player, tripwirestate_t state);
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fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed, boolean karmabomb);
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fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dorubberbanding);
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fixed_t K_GetKartAccel(const player_t *player);
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UINT16 K_GetKartFlashing(const player_t *player);
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boolean K_PlayerShrinkCheat(const player_t *player);
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void K_UpdateShrinkCheat(player_t *player);
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boolean K_KartKickstart(const player_t *player);
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UINT16 K_GetKartButtons(const player_t *player);
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SINT8 K_GetForwardMove(const player_t *player);
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SINT8 K_GetSideMove(const player_t *player);
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fixed_t K_GetNewSpeed(const player_t *player);
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fixed_t K_3dKartMovement(const player_t *player, boolean onground, SINT8 fowardmove);
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SINT8 K_Sliptiding(const player_t *player);
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fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CheckSpectateStatus(boolean considermapreset);
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boolean K_IsSPBInGame(void);
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// sound stuff for lua
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void K_PlayAttackTaunt(mobj_t *source);
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void K_PlayBoostTaunt(mobj_t *source);
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void K_PlayOvertakeSound(mobj_t *source);
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void K_PlayPainSound(mobj_t *source, mobj_t *other);
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void K_PlayHitEmSound(mobj_t *source, mobj_t *other);
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void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker);
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void K_PlayPowerGloatSound(mobj_t *source);
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INT32 K_GetShieldFromPlayer(const player_t *player);
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INT32 K_GetShieldFromItem(INT32 item);
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boolean K_SafeRespawnPositionEx(fixed_t x, fixed_t y, fixed_t z, boolean flip);
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#define K_SafeRespawnPosition(mobj) K_SafeRespawnPositionEx(mobj->x, mobj->y, mobj->z, (mobj->eflags & MFE_VERTICALFLIP) ? true : false)
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boolean K_RingsActive(void);
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boolean K_PurpleDriftActive(void);
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boolean K_StackingActive(void);
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boolean K_ChainingActive(void);
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boolean K_SlipdashActive(void);
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boolean K_SlopeBoostActive(void);
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boolean K_DraftingActive(void);
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SINT8 K_AirDropActive(void);
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boolean K_AirThrustActive(void);
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boolean K_RecoveryDashActive(void);
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boolean K_WaterskipBricksActive(void);
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boolean K_ItemLitterActive(void);
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boolean K_ItemListActive(void);
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boolean K_ItemPushingActive(void);
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INT32 K_GetBumpSpark(void);
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boolean K_BoostChain(player_t *player, INT32 timer, boolean chainsound);
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INT32 K_ChainOrDeincrementTime(player_t *player, INT32 timer, INT32 deincrement, boolean chainsound);
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boolean K_UsingLegacyCheckpoints(void);
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boolean K_UsingPatchedMap(void);
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INT32 K_CheckpointThreshold(boolean roundup);
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fixed_t K_BoostRescale(fixed_t value,fixed_t oldmin,fixed_t oldmax,fixed_t newmin,fixed_t newmax);
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void K_DoBoost(player_t *player, fixed_t speedboost, fixed_t accelboost, fixed_t handleboost, boolean stack, boolean visible);
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void K_ClearBoost(player_t *player);
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boolean K_NotFreePlay(void);
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typedef enum
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{
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ASR_ITEMBOX = 0,
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ASR_SUPERRING = 1,
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} awardscaledrings_t;
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void K_AwardScaledPlayerRings(player_t *player, SINT8 mode);
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void K_QuiteSaltyHop(player_t *player);
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boolean K_CheckWaterskipLockout(player_t *player);
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typedef enum
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{
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BUMPSPARK_NONE = 0,
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BUMPSPARK_NOCHARGE,
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BUMPSPARK_RESET100, // Reset to 100 (blue); the Sunflower's Garden system
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BUMPSPARK_ALL
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} bumpsparktype_t;
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typedef enum
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{
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AIRDROP_NONE = 0,
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AIRDROP_LIGHT,
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AIRDROP_HEAVY,
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AIRDROP_FUSION,
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} airdroptype_t;
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boolean K_NullDriftTiltEnalbed();
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#define RECOVERYDASHADD (TICRATE/2)
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//og val 2*TICRATE
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#define RECOVERYDASHCHARGETIME (3*TICRATE/2)
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//og val 3*TICRATE/2
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#define RECOVERYDASHWIPETIME (RECOVERYDASHCHARGETIME - RECOVERYDASHADD)
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#ifdef __cplusplus
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} // extern "C"
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#endif
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// =========================================================================
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#endif // __K_KART__
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