blankart/src/i_time.c
NepDisk bd6b529b01 Global init
these were found by alug
2026-01-17 02:04:31 -05:00

160 lines
4.1 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_time.c
/// \brief Timing for the system layer.
#include "i_time.h"
#include <math.h>
#include "command.h"
#include "doomtype.h"
#include "d_netcmd.h"
#include "m_fixed.h"
#include "i_system.h"
timestate_t g_time = {};
static CV_PossibleValue_t timescale_cons_t[] = {{FRACUNIT/20, "MIN"}, {20*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_timescale = CVAR_INIT ("timescale", "1.0", CV_NETVAR|CV_CHEAT|CV_FLOAT, timescale_cons_t, NULL);
static precise_t enterprecise, oldenterprecise;
static fixed_t entertic, oldentertics;
static double tictimer;
static double ticratescaled;
// experiment to prevent timing issues
// this returns the global time state accounted with how much time has passed
// since it was last updated
static void I_GetTimeAndFrac(tic_t *outtics, fixed_t *outfrac)
{
double elapsedseconds;
elapsedseconds = (double)(I_GetPreciseTime() - oldenterprecise) / I_GetPrecisePrecision();
double fractional, integral;
fractional = modf((tictimer + elapsedseconds) * ticratescaled, &integral);
if (outtics)
*outtics = g_time.time + (tic_t)integral;
if (outfrac)
*outfrac = DoubleToFixed(fractional);
}
// A little more than the minimum sleep duration on Windows.
// May be incorrect for other platforms, but we don't currently have a way to
// query the scheduler granularity. SDL will do what's needed to make this as
// low as possible though.
#if defined(_WIN32)
#define MIN_SLEEP_DURATION_MS 1.6
#else
#define MIN_SLEEP_DURATION_MS 2.1
#endif
tic_t I_GetTime(void)
{
tic_t tic;
I_GetTimeAndFrac(&tic, NULL);
return tic;
}
fixed_t I_GetTimeFrac(void)
{
fixed_t frac;
I_GetTimeAndFrac(NULL, &frac);
return frac;
}
void I_InitializeTime(void)
{
g_time.time = 0;
g_time.timefrac = 0;
enterprecise = 0;
oldenterprecise = 0;
tictimer = 0.0;
ticratescaled = 1.0;
CV_RegisterVar(&cv_timescale);
// I_StartupTimer is preserved for potential subsystems that need to setup
// timing information for I_GetPreciseTime and sleeping
I_StartupTimer();
}
void I_UpdateTime(fixed_t timescale)
{
double elapsedseconds;
tic_t realtics;
// get real tics
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
tictimer += elapsedseconds;
while (tictimer > 1.0/ticratescaled)
{
entertic += 1;
tictimer -= 1.0/ticratescaled;
}
realtics = entertic - oldentertics;
oldentertics = entertic;
oldenterprecise = enterprecise;
// Update global time state
g_time.time += realtics;
{
double fractional, integral;
fractional = modf(tictimer * ticratescaled, &integral);
g_time.timefrac = FLOAT_TO_FIXED(fractional);
}
}
void I_SleepDuration(precise_t duration)
{
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
UINT64 delaygranularity;
precise_t cur;
precise_t dest;
{
double gran = round(((double)(precision / 1000) * sleepvalue * MIN_SLEEP_DURATION_MS));
delaygranularity = (UINT64)gran;
}
cur = I_GetPreciseTime();
dest = cur + duration;
// the reason this is not dest > cur is because the precise counter may wrap
// two's complement arithmetic is our friend here, though!
// e.g. cur 0xFFFFFFFFFFFFFFFE = -2, dest 0x0000000000000001 = 1
// 0x0000000000000001 - 0xFFFFFFFFFFFFFFFE = 3
while ((INT64)(dest - cur) > 0)
{
// If our cv_sleep value exceeds the remaining sleep duration, use the
// hard sleep function.
if (sleepvalue > 0 && (dest - cur) > delaygranularity)
{
#if defined(_WIN32)
DWORD sleepDuration = (DWORD)min((INT64)(dest - cur), sleepvalue);
SleepEx(sleepDuration, TRUE);
#else
I_Sleep(sleepvalue);
#endif
}
// Otherwise, this is a spinloop.
cur = I_GetPreciseTime();
}
}