blankart/src/d_clisrv.c
NepDisk d6eab04a7a RRID port part 1
last commit of this set is 2925843e
2026-03-29 13:09:06 -04:00

7186 lines
189 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_clisrv.c
/// \brief SRB2 Network game communication and protocol, all OS independent parts.
#include <time.h>
#ifdef __GNUC__
#include <unistd.h> //for unlink
#endif
#include "i_time.h"
#include "i_net.h"
#include "i_system.h"
#include "i_video.h"
#include "d_net.h"
#include "d_netfil.h" // fileneedednum
#include "d_main.h"
#include "g_game.h"
#include "st_stuff.h"
#include "hu_stuff.h"
#include "keys.h"
#include "g_input.h" // JOY1
#include "m_menu.h"
#include "console.h"
#include "d_netfil.h"
#include "byteptr.h"
#include "p_saveg.h"
#include "z_zone.h"
#include "p_local.h"
#include "m_misc.h"
#include "am_map.h"
#include "m_random.h"
#include "mserv.h"
#include "y_inter.h"
#include "r_local.h"
#include "m_argv.h"
#include "p_setup.h"
#include "lua_script.h"
#include "lua_hook.h"
#include "lonesha256.h"
#include "m_perfstats.h"
#include "monocypher/monocypher.h"
// SRB2Kart
#include "k_kart.h"
#include "k_battle.h"
#include "k_pwrlv.h"
#include "k_bot.h"
#include "k_grandprix.h"
#include "k_boss.h"
#include "doomstat.h"
#include "s_sound.h" // sfx_syfail
#include "r_fps.h"
#include "m_cond.h" // netUnlocked
#include "g_party.h"
#include "k_vote.h"
// cl loading screen
#include "v_video.h"
#include "f_finale.h"
#ifdef HAVE_DISCORDRPC
#include "discord.h"
#endif
#ifdef USE_LZ4
#include "lz4.h"
#elif defined HAVE_ZLIB
#include <zlib.h>
#else
#include "lzf.h"
#endif
//
// NETWORKING
//
// gametic is the tic about to (or currently being) run
// Server:
// maketic is the tic that hasn't had control made for it yet
// nettics is the tic for each node
// firstticstosend is the lowest value of nettics
// Client:
// neededtic is the tic needed by the client to run the game
// firstticstosend is used to optimize a condition
// Normally maketic >= gametic > 0
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
I_StaticAssert(sizeof(doomdata_t) < MAXPACKETLENGTH); // can't send a packet larger than the max packet length!
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
boolean serverrunning = false;
boolean connectedtodedicated = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
UINT8 playerconsole[MAXPLAYERS];
plrinfo playerinfo[MAXPLAYERINFO];
// Server specific vars
UINT8 playernode[MAXPLAYERS];
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
static boolean resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can resend again?
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
// Incremented by cv_joindelay when a client joins, decremented each tic.
// If higher than cv_joindelay * 2 (3 joins in a short timespan), joins are temporarily disabled.
static tic_t joindelay = 0;
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
UINT32 playerpacketlosstable[MAXPLAYERS];
UINT32 playerdelaytable[MAXPLAYERS]; // mindelay values.
static tic_t lowest_lag;
SINT8 server_lagless;
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
boolean receivedplayerinfo = false;
tic_t servermaxping = 20; // server's max delay, in frames. Defaults to 20
static tic_t nettics[MAXNETNODES]; // what tic the client have received
static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
static UINT8 nodewaiting[MAXNETNODES];
static tic_t firstticstosend; // min of the nettics
static tic_t tictoclear = 0; // optimize d_clearticcmd
static tic_t maketic;
static consistancy_t consistancy[BACKUPTICS];
#define CONSISTANCYDBGSIZE 4096
static UINT8 player_joining = false;
UINT8 hu_redownloadinggamestate = 0;
// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
boolean hu_stopped = false;
char *reqpass;
char **adminpass;
UINT32 adminpasscount = 0;
static char adminsalt[MAXNETNODES][9];
// Client specific
static ticcmd_t localcmds[MAXSPLITSCREENPLAYERS][MAXGENTLEMENDELAY];
static boolean cl_packetmissed;
// here it is for the secondary local player (splitscreen)
static UINT8 mynode; // my address pointofview server
static boolean cl_redownloadinggamestate = false;
static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
static tic_t neededtic;
SINT8 servernode = 0; // the number of the server node
SINT8 joinnode = 0; // used for CL_VIEWSERVER
char connectedservername[MAXSERVERNAME];
char connectedservercontact[MAXSERVERCONTACT];
char connectedserverdescription[MAXSERVERDESCRIPTION];
/// \brief do we accept new players?
/// \todo WORK!
boolean acceptnewnode = true;
uint8_t lastReceivedKey[MAXNETNODES][32];
uint8_t lastSentChallenge[MAXNETNODES][32];
boolean serverisfull = false; //lets us be aware if the server was full after we check files, but before downloading, so we can ask if the user still wants to download or not
tic_t firstconnectattempttime = 0;
uint8_t awaitingChallenge[32];
#ifdef DEVELOP
consvar_t cv_sigfail = CVAR_INIT ("sigfail", "Off", CV_SAVE, CV_OnOff, NULL);
#endif
// engine
// Must be a power of two
#define TEXTCMD_HASH_SIZE 4
typedef struct textcmdtic_s
{
tic_t tic;
UINT8 *playercmds[MAXPLAYERS];
struct textcmdtic_s *next;
} textcmdtic_t;
typedef struct textcmdbuf_s textcmdbuf_t;
struct textcmdbuf_s
{
textcmdbuf_t *next;
UINT8 cmd[MAXTEXTCMD];
};
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
static ticcmd_t playercmds[MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_shownodeip = CVAR_INIT ("showipinnodelist", "Off", CV_SAVE, CV_OnOff, NULL);
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL);
consvar_t cv_kicktime = CVAR_INIT ("kicktime", "10", CV_SAVE, CV_Unsigned, NULL);
static tic_t stop_spamming[MAXPLAYERS];
static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
{
const size_t d = n / sizeof(ticcmd_t);
const size_t r = n % sizeof(ticcmd_t);
UINT8 *ret = dest;
if (r)
memcpy(dest, src, n);
else if (d)
G_MoveTiccmd(dest, src, d);
return ret+n;
}
static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
{
const size_t d = n / sizeof(ticcmd_t);
const size_t r = n % sizeof(ticcmd_t);
UINT8 *ret = src;
if (r)
memcpy(dest, src, n);
else if (d)
G_MoveTiccmd(dest, src, d);
return ret+n;
}
// Some software don't support largest packet
// (original sersetup, not exactely, but the probability of sending a packet
// of 512 bytes is like 0.1)
UINT16 software_MAXPACKETLENGTH;
/** Guesses the full value of a tic from its lowest byte, for a specific node
*
* \param low The lowest byte of the tic value
* \param basetic The last full tic value to compare against
* \return The full tic value
*
*/
tic_t ExpandTics(INT32 low, tic_t basetic)
{
INT32 delta;
delta = low - (basetic & UINT8_MAX);
if (delta >= -64 && delta <= 64)
return (basetic & ~UINT8_MAX) + low;
else if (delta > 64)
return (basetic & ~UINT8_MAX) - 256 + low;
else //if (delta < -64)
return (basetic & ~UINT8_MAX) + 256 + low;
}
// -----------------------------------------------------------------
// Some extra data function for handle textcmd buffer
// -----------------------------------------------------------------
static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
{
#ifdef PARANOIA
if (id >= MAXNETXCMD)
I_Error("Command id %d too big", id);
if (listnetxcmd[id] != 0)
I_Error("Command id %d already used", id);
#endif
listnetxcmd[id] = cmd_f;
}
static void WriteNetXCmd(UINT8 *cmd, netxcmd_t id, const void *param, size_t nparam)
{
cmd[0]++;
cmd[cmd[0]] = (UINT8)id;
if (param && nparam)
{
memcpy(&cmd[cmd[0]+1], param, nparam);
cmd[0] = (UINT8)(cmd[0] + (UINT8)nparam);
}
}
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam)
{
if (localtextcmd[playerid][0]+2+nparam > MAXTEXTCMD)
{
textcmdbuf_t *buf = textcmdbuf[playerid];
if (2+nparam > MAXTEXTCMD)
{
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %d! (size: %s, max: %d)\n"), id, sizeu1(2+nparam), MAXTEXTCMD);
return;
}
// for future reference: if (cv_debug) != debug disabled.
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
if (buf == NULL)
{
textcmdbuf[playerid] = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
textcmdbuf[playerid]->cmd[0] = 0;
textcmdbuf[playerid]->next = NULL;
WriteNetXCmd(textcmdbuf[playerid]->cmd, id, param, nparam);
return;
}
while (buf->next != NULL)
buf = buf->next;
if (buf->cmd[0]+2+nparam > MAXTEXTCMD)
{
buf->next = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
buf->next->cmd[0] = 0;
buf->next->next = NULL;
WriteNetXCmd(buf->next->cmd, id, param, nparam);
}
else
{
WriteNetXCmd(buf->cmd, id, param, nparam);
}
return;
}
WriteNetXCmd(localtextcmd[playerid], id, param, nparam);
}
UINT8 GetFreeXCmdSize(UINT8 playerid)
{
// -1 for the size and another -1 for the ID.
return (UINT8)(localtextcmd[playerid][0] - 2);
}
// Frees all textcmd memory for the specified tic
static void D_FreeTextcmd(tic_t tic)
{
textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
textcmdtic_t *textcmdtic = *tctprev;
while (textcmdtic && textcmdtic->tic != tic)
{
tctprev = &textcmdtic->next;
textcmdtic = textcmdtic->next;
}
if (textcmdtic)
{
// Remove this tic from the list.
*tctprev = textcmdtic->next;
// Free all players.
for (INT32 i = 0; i < MAXPLAYERS; i++)
{
Z_Free(textcmdtic->playercmds[i]);
}
// Free this tic's own memory.
Z_Free(textcmdtic);
}
}
// Gets the buffer for the specified ticcmd, or NULL if there isn't one
static UINT8* D_GetExistingTextcmd(tic_t tic, INT32 playernum)
{
textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
while (textcmdtic && textcmdtic->tic != tic) textcmdtic = textcmdtic->next;
// Do we have an entry for the tic? If so, look for player.
if (textcmdtic)
{
UINT8 *cmd = textcmdtic->playercmds[playernum];
if (cmd) return cmd;
}
return NULL;
}
// Gets the buffer for the specified ticcmd, creating one if necessary
static UINT8* D_GetTextcmd(tic_t tic, INT32 playernum)
{
textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
// Look for the tic.
while (textcmdtic && textcmdtic->tic != tic)
{
tctprev = &textcmdtic->next;
textcmdtic = textcmdtic->next;
}
// If we don't have an entry for the tic, make it.
if (!textcmdtic)
{
textcmdtic = *tctprev = Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
textcmdtic->tic = tic;
}
// If we don't have an entry for the player, make it.
if (!textcmdtic->playercmds[playernum])
textcmdtic->playercmds[playernum] = Z_Calloc(MAXTEXTCMD, PU_STATIC, NULL);
return textcmdtic->playercmds[playernum];
}
static boolean ExtraDataTicker(void)
{
boolean anyNetCmd = false;
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] || i == 0)
{
UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
if (bufferstart)
{
UINT8 *curpos = bufferstart;
UINT8 *bufferend = &curpos[curpos[0]+1];
curpos++;
while (curpos < bufferend)
{
if (*curpos < MAXNETXCMD && listnetxcmd[*curpos])
{
const UINT8 id = *curpos;
curpos++;
DEBFILE(va("executing x_cmd %s ply %u ", netxcmdnames[id - 1], i));
(listnetxcmd[id])(&curpos, i);
DEBFILE("done\n");
anyNetCmd = true;
}
else
{
if (server)
{
SendKick(i, KICK_MSG_CON_FAIL);
DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
}
CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
break;
}
}
}
}
}
// If you are a client, you can safely forget the net commands for this tic
// If you are the server, you need to remember them until every client has been acknowledged,
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
if (client)
{
D_FreeTextcmd(gametic);
}
return anyNetCmd;
}
static void D_Clearticcmd(tic_t tic)
{
INT32 i;
D_FreeTextcmd(tic);
for (i = 0; i < MAXPLAYERS; i++)
netcmds[tic%BACKUPTICS][i].flags = 0;
DEBFILE(va("clear tic %5u (%2u)\n", tic, tic%BACKUPTICS));
}
void D_ResetTiccmds(void)
{
INT32 i, j;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
for (j = 0; j < MAXGENTLEMENDELAY; j++)
{
memset(&localcmds[i][j], 0, sizeof(ticcmd_t));
}
}
// Reset the net command list
for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
while (textcmds[i])
D_Clearticcmd(textcmds[i]->tic);
}
ticcmd_t *D_LocalTiccmd(UINT8 ss)
{
return &localcmds[ss][0];
}
void SendKick(UINT8 playernum, UINT8 msg)
{
UINT8 buf[2];
buf[0] = playernum;
buf[1] = msg;
SendNetXCmd(XD_KICK, &buf, 2);
}
// -----------------------------------------------------------------
// end of extra data function
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// extra data function for lmps
// -----------------------------------------------------------------
// if extradatabit is set, after the ziped tic you find this:
//
// type | description
// ---------+--------------
// byte | size of the extradata
// byte | the extradata (xd) bits: see XD_...
// with this byte you know what parameter folow
// if (xd & XDNAMEANDCOLOR)
// byte | color
// char[MAXPLAYERNAME] | name of the player
// endif
// if (xd & XD_WEAPON_PREF)
// byte | original weapon switch: boolean, true if use the old
// | weapon switch methode
// char[NUMWEAPONS] | the weapon switch priority
// byte | autoaim: true if use the old autoaim system
// endif
/*boolean AddLmpExtradata(UINT8 **demo_point, INT32 playernum)
{
UINT8 *textcmd = D_GetExistingTextcmd(gametic, playernum);
if (!textcmd)
return false;
memcpy(*demo_point, textcmd, textcmd[0]+1);
*demo_point += textcmd[0]+1;
return true;
}
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum)
{
UINT8 nextra;
UINT8 *textcmd;
if (!demo_pointer)
return;
textcmd = D_GetTextcmd(gametic, playernum);
nextra = **demo_pointer;
memcpy(textcmd, *demo_pointer, nextra + 1);
// increment demo pointer
*demo_pointer += nextra + 1;
}*/
// -----------------------------------------------------------------
// end extra data function for lmps
// -----------------------------------------------------------------
static INT16 Consistancy(consistancy_t *c);
static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
#ifdef HAVE_CURL
char http_source[MAX_MIRROR_LENGTH];
#endif
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
void ChangeServMusic(const char* musname, boolean fallback, boolean keepPos)
{
boolean viewserver = (cl_mode == CL_VIEWSERVER);
if (S_MusicExists(musname))
if (keepPos)
S_ChangeMusicEx(musname,0,true, S_GetMusicPosition(), 0,0);
else
S_ChangeMusicInternal(musname,true);
else if (fallback)
S_ChangeMusicInternal("BLANCD",true);
S_ShowMusicCredit(viewserver ? -28*FRACUNIT : 0, 5*TICRATE, 0);
}
// Let external code read and modify this stuff.
INT32 GetClientMode(void)
{
return cl_mode;
}
void ChangeClientMode(INT32 mode)
{
cl_mode = mode;
}
//
// CL_DrawConnectionStatus
//
// Keep the local client informed of our status.
//
static inline void CL_DrawConnectionStatus(void)
{
INT32 ccstime = I_GetTime();
// Draw background fade
if (!menustack[0]) // menu already draws its own fade
V_DrawFadeScreen(0xFF00, 16); // force default
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES && cl_mode != CL_CHECKFILES
#ifdef HAVE_CURL
&& cl_mode != CL_DOWNLOADHTTPFILES
#endif
&& cl_mode != CL_VIEWSERVER
)
{
INT32 i, animtime = ((ccstime / 4) & 15) + 16;
UINT8 palstart = (cl_mode == CL_SEARCHING) ? 32 : 96;
// 15 pal entries total.
const char *cltext;
// Draw bottom box
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, MENUCAPS|V_YELLOWMAP, "Press ESC to abort");
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
switch (cl_mode)
{
case CL_DOWNLOADSAVEGAME:
if (lastfilenum != -1)
{
UINT32 currentsize = fileneeded[lastfilenum].currentsize;
UINT32 totalsize = fileneeded[lastfilenum].totalsize;
INT32 dldlength = 0;
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, dldlength, 8, 96);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK",currentsize>>10,totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024));
}
else
cltext = M_GetText("Waiting to download game state...");
break;
case CL_ASKFULLFILELIST:
case CL_CONFIRMCONNECT:
case CL_DOWNLOADFAILED:
cltext = "";
break;
case CL_SETUPFILES:
cltext = M_GetText("Configuring addons...");
break;
case CL_ASKJOIN:
case CL_WAITJOINRESPONSE:
if (serverisfull)
cltext = M_GetText("Server full, waiting for a slot...");
else
cltext = M_GetText("Requesting to join...");
break;
#ifdef HAVE_CURL
case CL_PREPAREHTTPFILES:
cltext = M_GetText("Waiting to download files...");
break;
#endif
default:
cltext = M_GetText("Connecting to server...");
break;
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, MENUCAPS|V_YELLOWMAP, cltext);
}
else
{
if (cl_mode == CL_CHECKFILES)
{
INT32 totalfileslength = 0;
INT32 checkednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, MENUCAPS|V_YELLOWMAP, "Press ESC to abort");
// ima just count files here
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_NOTCHECKED)
checkednum++;
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, MENUCAPS|V_YELLOWMAP, "Checking server addons...");
if (fileneedednum != 0)
totalfileslength = (INT32)((checkednum/(double)fileneedednum) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 96);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va(" %2u/%2u Files", checkednum, fileneedednum));
}
else if (cl_mode == CL_LOADFILES)
{
INT32 totalfileslength = 0;
INT32 loadcompletednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, MENUCAPS|V_YELLOWMAP, "Press ESC to abort");
// ima just count files here
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_OPEN)
loadcompletednum++;
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, MENUCAPS|V_YELLOWMAP, "Loading server addons...");
if (fileneedednum != 0)
totalfileslength = (INT32)((loadcompletednum/(double)(fileneedednum)) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 96);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, MENUCAPS|V_20TRANS|V_MONOSPACE,
va(" %2u/%2u Files", loadcompletednum,fileneedednum));
}
else if (cl_mode == CL_VIEWSERVER)
{
if (receivedplayerinfo && !menustack[0])
{
M_StartControlPanel();
M_EnterMenu(MN_VIEWSERVER, true, 0);
}
}
else if (lastfilenum != -1)
{
INT32 dldlength = 0;
INT32 totalfileslength = 0;
UINT32 totaldldsize = 0;
static char tempname[28];
fileneeded_t *file = &fileneeded[lastfilenum];
char *filename = file->filename;
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, MENUCAPS|V_YELLOWMAP, "Press ESC to abort");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 96);
memset(tempname, 0, sizeof(tempname));
// offset filename to just the name only part
filename += strlen(filename) - nameonlylength(filename);
if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
{
size_t endhalfpos = strlen(filename)-10;
// display as first 14 chars + ... + last 10 chars
// which should add up to 27 if our math(s) is correct
snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
}
else // we can copy the whole thing in safely
{
strncpy(tempname, filename, sizeof(tempname)-1);
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-30, 0,
#ifdef HAVE_CURL
va(M_GetText("%s downloading"), ((cl_mode == CL_DOWNLOADHTTPFILES) ? "\x82""HTTP" : "\x85""Direct")));
#else
M_GetText("Direct downloading"));
#endif
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-22, MENUCAPS|V_YELLOWMAP,
va(M_GetText("\"%s\""), tempname));
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK",currentsize>>10,totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024.0));
// Download progress
if (currentsize != totalsize)
totaldldsize = downloadcompletedsize+fileneeded[lastfilenum].currentsize; // Add in single file progress download if applicable
else
totaldldsize = downloadcompletedsize;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, MENUCAPS|V_YELLOWMAP, "Overall Download Progress");
if (totaldldsize != 0)
totalfileslength = (INT32)((totaldldsize/(double)totalfilesrequestedsize) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 96);
if (totalfilesrequestedsize>>20 >= 10) // display in MB if over 10MB
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, MENUCAPS|V_20TRANS|V_MONOSPACE,
va(" %4uM/%4uM",totaldldsize>>20,totalfilesrequestedsize>>20));
else
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, MENUCAPS|V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK",totaldldsize>>10,totalfilesrequestedsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, MENUCAPS|V_20TRANS|V_MONOSPACE,
va("%2u/%2u Files ",downloadcompletednum,totalfilesrequestednum));
}
else
{
INT32 i, animtime = ((ccstime / 4) & 15) + 16;
UINT8 palstart = (cl_mode == CL_SEARCHING) ? 128 : 160;
// 15 pal entries total.
//Draw bottom box
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, MENUCAPS|V_YELLOWMAP, "Press ESC to abort");
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, MENUCAPS|V_YELLOWMAP,
M_GetText("Waiting to download files..."));
}
}
}
static boolean CL_AskFileList(INT32 firstfile)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_TELLFILESNEEDED;
netbuffer->u.filesneedednum = firstfile;
return HSendPacket(servernode, false, 0, sizeof (INT32));
}
/** Sends a special packet to declare how many players in local
* Used only in arbitratrenetstart()
* Sends a PT_CLIENTJOIN packet to the server
*
* \return True if the packet was successfully sent
* \todo Improve the description...
* Because to be honest, I have no idea what arbitratrenetstart is...
* Is it even used...?
*
*/
static boolean CL_SendJoin(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
UINT8 localplayers = 1;
UINT8 i;
if (netgame)
CONS_Printf(M_GetText("Sending join request...\n"));
netbuffer->packettype = PT_CLIENTJOIN;
if (splitscreen)
localplayers += splitscreen;
netbuffer->u.clientcfg.localplayers = localplayers;
netbuffer->u.clientcfg._255 = 255;
netbuffer->u.clientcfg.packetversion = PACKETVERSION;
netbuffer->u.clientcfg.version = VERSION;
netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application);
for (i = 0; i <= splitscreen; i++)
{
// the MAXPLAYERS addition is necessary to communicate that g_localplayers is not yet safe to reference
CleanupPlayerName(MAXPLAYERS+i, cv_playername[i].zstring);
strncpy(netbuffer->u.clientcfg.names[i], cv_playername[i].zstring, MAXPLAYERNAME);
}
// privacy shield for the local players not joining this session
for (; i < MAXSPLITSCREENPLAYERS; i++)
strncpy(netbuffer->u.clientcfg.names[i], va("Player %c", 'A' + i), MAXPLAYERNAME);
memcpy(&netbuffer->u.clientcfg.availabilities, R_GetSkinAvailabilities(), MAXAVAILABILITY*sizeof(UINT8));
// Don't leak old signatures from prior sessions.
memset(&netbuffer->u.clientcfg.challengeResponse, 0, sizeof(((clientconfig_pak *)0)->challengeResponse));
uint8_t signature[64];
crypto_eddsa_sign(signature, secret_key, awaitingChallenge, 32);
if (crypto_eddsa_check(signature, public_key, awaitingChallenge, 32) != 0)
I_Error("Couldn't verify own key, may be corrupted?");
#ifdef DEVELOP
if (cv_sigfail.value)
{
CONS_Alert(CONS_WARNING, "SIGFAIL enabled, scrubbing signature from CL_SendJoin\n");
memset(signature, 0, 64);
}
#endif
// Testing
// memset(signature, 0, sizeof(signature));
memcpy(&netbuffer->u.clientcfg.challengeResponse, signature, sizeof(signature));
return HSendPacket(servernode, false, 0, sizeof (clientconfig_pak));
}
static boolean CL_SendKey(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_CLIENTKEY;
memcpy(netbuffer->u.clientkey.key, public_key, sizeof(public_key));
return HSendPacket(servernode, false, 0, sizeof (clientkey_pak) );
}
void
CopyCaretColors (char *p, const char *s, int n)
{
char *t;
int m;
int c;
if (!n)
return;
while (( t = strchr(s, '^') ))
{
m = ( t - s );
if (m >= n)
{
memcpy(p, s, n);
return;
}
else
memcpy(p, s, m);
p += m;
n -= m;
s += m;
if (!n)
return;
if (s[1])
{
c = toupper(s[1]);
if (isdigit(c))
c = 0x80 + ( c - '0' );
else if (c >= 'A' && c <= 'F')
c = 0x80 + ( c - 'A' );
else
c = 0;
if (c)
{
*p++ = c;
n--;
if (!n)
return;
}
else
{
if (n < 2)
break;
memcpy(p, s, 2);
p += 2;
n -= 2;
}
s += 2;
}
else
break;
}
strlcpy(p, s, n);
}
static void SV_SendServerInfo(INT32 node, tic_t servertime)
{
UINT8 *p;
size_t mirror_length;
const char *httpurl = cv_httpsource.string;
UINT8 prefgametype = (cv_kartgametypepreference.value == -1)
? gametype
: cv_kartgametypepreference.value;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_SERVERINFO;
netbuffer->u.serverinfo._255 = 255;
netbuffer->u.serverinfo.packetversion = PACKETVERSION;
netbuffer->u.serverinfo.version = VERSION;
netbuffer->u.serverinfo.subversion = SUBVERSION;
memcpy(netbuffer->u.serverinfo.commit,
comprevision_abbrev_bin, GIT_SHA_ABBREV);
strncpy(netbuffer->u.serverinfo.application, SRB2APPLICATION,
sizeof netbuffer->u.serverinfo.application);
// return back the time value so client can compute their ping
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
if (!node)
netbuffer->u.serverinfo.refusereason = 0;
else if (!cv_allownewplayer.value)
netbuffer->u.serverinfo.refusereason = 1;
else if (D_NumPlayers() >= cv_maxplayers.value)
netbuffer->u.serverinfo.refusereason = 2;
else
netbuffer->u.serverinfo.refusereason = 0;
strncpy(netbuffer->u.serverinfo.gametypename, gametypes[prefgametype]->name,
sizeof netbuffer->u.serverinfo.gametypename);
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
netbuffer->u.serverinfo.kartvars = (UINT8) (
(gamespeed & SV_SPEEDMASK) |
(dedicated ? SV_DEDICATED : 0)
);
CopyCaretColors(netbuffer->u.serverinfo.servername, cv_servername.string,
MAXSERVERNAME);
netbuffer->u.serverinfo.maphash = maphash;
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
netbuffer->u.serverinfo.iszone = 1;
else
netbuffer->u.serverinfo.iszone = 0;
memset(netbuffer->u.serverinfo.maptitle, 0, sizeof netbuffer->u.serverinfo.maptitle);
if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
{
//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, sizeof netbuffer->u.serverinfo.maptitle);
// set up the levelstring
if (!netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
{
if (mapheaderinfo[gamemap-1]->actnum[0])
snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
else
snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s",
mapheaderinfo[gamemap-1]->lvlttl);
}
else
{
if (mapheaderinfo[gamemap-1]->actnum[0])
{
if (snprintf(netbuffer->u.serverinfo.maptitle,
sizeof netbuffer->u.serverinfo.maptitle,
"%s %s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum) < 0)
{
// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
}
}
else
{
if (snprintf(netbuffer->u.serverinfo.maptitle,
sizeof netbuffer->u.serverinfo.maptitle,
"%s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
{
// If there's an encoding error, send "Unknown", we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
}
}
}
}
else
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
memset(netbuffer->u.serverinfo.httpsource, 0, MAX_MIRROR_LENGTH);
mirror_length = strlen(httpurl);
if (mirror_length > MAX_MIRROR_LENGTH)
mirror_length = MAX_MIRROR_LENGTH;
if (snprintf(netbuffer->u.serverinfo.httpsource, mirror_length+1, "%s", httpurl) < 0)
// If there's an encoding error, send nothing, we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.httpsource, "", mirror_length);
netbuffer->u.serverinfo.httpsource[MAX_MIRROR_LENGTH-1] = '\0';
if (cv_kartusepwrlv.value)
netbuffer->u.serverinfo.avgpwrlv = K_CalculatePowerLevelAvg();
else
netbuffer->u.serverinfo.avgpwrlv = -1;
p = PutFileNeeded(0);
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
}
static void SV_SendPlayerInfo(INT32 node)
{
UINT8 i;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_PLAYERINFO;
for (i = 0; i < MAXPLAYERINFO; i++)
{
if (i >= MAXPLAYERS || playernode[i] == UINT8_MAX || !playeringame[i])
{
netbuffer->u.playerinfo[i].num = 255; // This slot is empty.
continue;
}
netbuffer->u.playerinfo[i].num = i;
memset(netbuffer->u.playerinfo[i].name, 0x00, sizeof(netbuffer->u.playerinfo[i].name));
memcpy(netbuffer->u.playerinfo[i].name, player_names[i], sizeof(player_names[i]));
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
if (G_GametypeHasTeams())
{
if (!players[i].ctfteam)
netbuffer->u.playerinfo[i].team = 255;
else
netbuffer->u.playerinfo[i].team = (UINT8)players[i].ctfteam;
}
else
{
if (players[i].spectator)
netbuffer->u.playerinfo[i].team = 255;
else
netbuffer->u.playerinfo[i].team = 0;
}
netbuffer->u.playerinfo[i].score = LONG(players[i].score);
netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
netbuffer->u.playerinfo[i].skin = (UINT16)(players[i].skin);
// Extra data
netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
}
HSendPacket(node, false, 0, sizeof(plrinfo) * MAXPLAYERINFO);
}
/** Sends a PT_SERVERCFG packet
*
* \param node The destination
* \return True if the packet was successfully sent
*
*/
static boolean SV_SendServerConfig(INT32 node)
{
boolean waspacketsent;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
memset(&netbuffer->u.servercfg, 0, sizeof netbuffer->u.servercfg);
netbuffer->packettype = PT_SERVERCFG;
netbuffer->u.servercfg.version = VERSION;
netbuffer->u.servercfg.subversion = SUBVERSION;
netbuffer->u.servercfg.serverplayer = (UINT8)serverplayer;
netbuffer->u.servercfg.totalslotnum = (UINT8)(doomcom->numslots);
netbuffer->u.servercfg.gametic = (tic_t)LONG(gametic);
netbuffer->u.servercfg.clientnode = (UINT8)node;
netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.servercfg.dedicated = (boolean)dedicated;
netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
netbuffer->u.servercfg.discordinvites = (boolean)cv_discordinvites.value;
memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
strncpy(netbuffer->u.servercfg.server_name, cv_servername.string, MAXSERVERNAME);
strncpy(netbuffer->u.servercfg.server_contact, cv_server_contact.string, MAXSERVERCONTACT);
strncpy(netbuffer->u.servercfg.server_description, connectedserverdescription, MAXSERVERDESCRIPTION);
{
const size_t len = sizeof (serverconfig_pak);
#ifdef DEBUGFILE
if (debugfile)
{
fprintf(debugfile, "ServerConfig Packet about to be sent, size of packet:%s to node:%d\n",
sizeu1(len), node);
}
#endif
waspacketsent = HSendPacket(node, true, 0, len);
}
#ifdef DEBUGFILE
if (debugfile)
{
if (waspacketsent)
{
fprintf(debugfile, "ServerConfig Packet was sent\n");
}
else
{
fprintf(debugfile, "ServerConfig Packet could not be sent right now\n");
}
}
#endif
return waspacketsent;
}
static boolean SV_ResendingSavegameToAnyone(void)
{
INT32 i;
for (i = 0; i < MAXNETNODES; i++)
if (resendingsavegame[i])
return true;
return false;
}
static void SV_SendSaveGame(INT32 node, boolean resending)
{
size_t length, compressedlen;
savebuffer_t save = {0};
UINT8 *compressedsave;
UINT8 *buffertosend;
// first save it in a malloced buffer
if (P_SaveBufferAlloc(&save, NETSAVEGAMESIZE) == false)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
return;
}
// Leave room for the uncompressed length.
save.p += sizeof(UINT32);
P_SaveNetGame(&save, resending);
length = save.p - save.buffer;
if (length > NETSAVEGAMESIZE)
{
P_SaveBufferFree(&save);
I_Error("Savegame buffer overrun");
}
// Allocate space for compressed save: one byte fewer than for the
// uncompressed data to ensure that the compression is worthwhile.
compressedsave = Z_Malloc(length - 1, PU_STATIC, NULL);
if (!compressedsave)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
return;
}
// Attempt to compress it.
#if defined USE_LZ4
if ((compressedlen = LZ4_compress_fast((char*)(save.buffer + sizeof(UINT32)), (char*)(compressedsave + sizeof(UINT32)), length - sizeof(UINT32), length - sizeof(UINT32) - 1, LZ4_ACCEL)))
#elif defined HAVE_ZLIB
int compresstatus = compress2(compressedsave + sizeof(UINT32), &compressedlen, save.buffer + sizeof(UINT32), length - sizeof(UINT32), ZLIB_LEVEL);
if (compresstatus == Z_OK)
#else
if ((compressedlen = lzf_compress(save.buffer + sizeof(UINT32), length - sizeof(UINT32), compressedsave + sizeof(UINT32), length - sizeof(UINT32) - 1)))
#endif
{
CONS_Printf("Compressed savegame of size %zu\n", length - sizeof(UINT32));
CONS_Printf("Compressed savegame is %zu\n", compressedlen);
// Compressing succeeded; send compressed data
P_SaveBufferFree(&save);
// State that we're compressed.
buffertosend = compressedsave;
WRITEUINT32(compressedsave, length - sizeof(UINT32));
length = compressedlen + sizeof(UINT32);
}
else
{
CONS_Alert(CONS_WARNING, "Compressing failed, sending original save game\n");
// Compression failed to make it smaller; send original
Z_Free(compressedsave);
// State that we're not compressed
buffertosend = save.buffer;
WRITEUINT32(save.buffer, 0);
}
AddRamToSendQueue(node, buffertosend, length, SF_Z_RAM, 0);
// Remember when we started sending the savegame so we can handle timeouts
sendingsavegame[node] = true;
freezetimeout[node] = I_GetTime() + jointimeout + length / 1024; // 1 extra tic for each kilobyte
}
#ifdef DUMPCONSISTENCY
#define TMPSAVENAME "badmath.sav"
static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
static void SV_SavedGame(void)
{
size_t length;
savebuffer_t save = {0};
char tmpsave[256];
if (!cv_dumpconsistency.value)
return;
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
// first save it in a malloced buffer
if (P_SaveBufferAlloc(&save, NETSAVEGAMESIZE) == false)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
return;
}
P_SaveNetGame(&save, false);
length = save.p - save.buffer;
if (length > NETSAVEGAMESIZE)
{
P_SaveBufferFree(&save);
I_Error("Savegame buffer overrun");
}
// then save it!
if (!FIL_WriteFile(tmpsave, save.buffer, length))
CONS_Printf(M_GetText("Didn't save %s for netgame"), tmpsave);
P_SaveBufferFree(&save);
}
#undef TMPSAVENAME
#endif
#define TMPSAVENAME "$$$.sav"
static void CL_LoadReceivedSavegame(boolean reloading)
{
savebuffer_t save = {0};
size_t length, decompressedlen;
char tmpsave[256];
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
if (P_SaveBufferFromFile(&save, tmpsave) == false)
{
I_Error("Can't read savegame sent");
return;
}
length = save.size;
CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
// Decompress saved game if necessary.
decompressedlen = READUINT32(save.p);
if (decompressedlen > 0)
{
UINT8 *decompressedbuffer = Z_Malloc(decompressedlen, PU_STATIC, NULL);
CONS_Printf("Decompressing compressed savegame of size %zu\n", length - sizeof(UINT32));
#if defined USE_LZ4
LZ4_decompress_safe((char*)save.p, (char*)decompressedbuffer, length - sizeof(UINT32), decompressedlen);
#elif defined HAVE_ZLIB
uncompress(decompressedbuffer, &decompressedlen, save.p, length - sizeof(UINT32));
#else
lzf_decompress(save.p, length - sizeof(UINT32), decompressedbuffer, decompressedlen);
#endif
CONS_Printf("Decompressed save is %zu\n", decompressedlen);
P_SaveBufferFree(&save);
P_SaveBufferFromExisting(&save, decompressedbuffer, decompressedlen);
}
paused = false;
demo.playback = false;
demo.title = false;
titlemapinaction = TITLEMAP_OFF;
automapactive = false;
// load a base level
if (P_LoadNetGame(&save, reloading))
{
if (!reloading)
{
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
{
CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
CON_LogMessage(M_GetText(" Zone"));
if (mapheaderinfo[gamemap-1]->actnum[0])
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
}
CON_LogMessage("\"\n");
}
}
// done
P_SaveBufferFree(&save);
if (unlink(tmpsave) == -1)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
}
Consistancy(&consistancy[gametic%BACKUPTICS]);
CON_ToggleOff();
// Tell the server we have received and reloaded the gamestate
// so they know they can resume the game
netbuffer->packettype = PT_RECEIVEDGAMESTATE;
HSendPacket(servernode, true, 0, 0);
}
static void CL_ReloadReceivedSavegame(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
LUA_InvalidatePlayer(&players[i]);
sprintf(player_names[i], "Player %c", 'A' + i);
}
CL_LoadReceivedSavegame(true);
neededtic = max(neededtic, gametic);
maketic = neededtic;
for (i = 0; i <= r_splitscreen; i++)
{
P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn, false);
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
camera[i].subsector = R_PointInSubsectorFast(camera[i].x, camera[i].y);
}
cl_redownloadinggamestate = false;
CONS_Printf(M_GetText("Game state reloaded\n"));
}
static void SendAskInfo(INT32 node)
{
tic_t asktime;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (node != 0 && node != BROADCASTADDR &&
cv_rendezvousserver.string[0])
{
if (node > 0)
I_NetRequestHolePunch(node);
}
asktime = I_GetTime();
netbuffer->packettype = PT_ASKINFO;
netbuffer->u.askinfo.version = VERSION;
netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
// Even if this never arrives due to the host being firewalled, we've
// now allowed traffic from the host to us in, so once the MS relays
// our address to the host, it'll be able to speak to us.
HSendPacket(node, false, 0, sizeof (askinfo_pak));
}
serverelem_t serverlist[MAXSERVERLIST];
UINT32 serverlistcount = 0;
UINT32 serverlistultimatecount = 0;
static boolean resendserverlistnode[MAXNETNODES];
static tic_t serverlistepoch;
static void SL_ClearServerList(INT32 connectedserver)
{
UINT32 i;
for (i = 0; i < serverlistcount; i++)
if (connectedserver != serverlist[i].node)
{
Net_CloseConnection(serverlist[i].node|FORCECLOSE);
serverlist[i].node = 0;
}
serverlistcount = 0;
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
M_UpdateNumServerPages();
}
static UINT32 SL_SearchServer(INT32 node)
{
UINT32 i;
for (i = 0; i < serverlistcount; i++)
if (serverlist[i].node == node)
return i;
return UINT32_MAX;
}
static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
{
UINT32 i;
resendserverlistnode[node] = false;
// search if not already on it
i = SL_SearchServer(node);
if (i == UINT32_MAX)
{
// not found add it
if (serverlistcount >= MAXSERVERLIST)
return; // list full
if (info->_255 != 255)
return;/* old packet format */
if (info->packetversion != PACKETVERSION)
return;/* old new packet format */
#ifndef COMMITVERSION
if (info->version != VERSION)
return; // Not same version.
if (info->subversion != SUBVERSION)
return; // Close, but no cigar.
#endif
if (!fastcmp(info->application, SRB2APPLICATION))
return;/* that's a different mod */
i = serverlistcount++;
M_UpdateNumServerPages();
}
serverlist[i].info = *info;
serverlist[i].node = node;
// resort server list
M_SortServerList();
}
void CL_QueryServerList (msg_server_t *server_list)
{
INT32 i;
CL_UpdateServerList();
serverlistepoch = I_GetTime();
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
// thwart nefarious servers who lie to the MS.
/* lol bruh, that version COMES from the servers */
//if (fastcmp(version, server_list[i].version))
{
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
if (node == -1)
break; // no more node free
SendAskInfo(node);
resendserverlistnode[node] = true;
// Leave this node open. It'll be closed if the
// request times out (CL_TimeoutServerList).
}
}
serverlistultimatecount = i;
}
#define SERVERLISTRESENDRATE NEWTICRATE
void CL_TimeoutServerList(void)
{
if (netgame && serverlistultimatecount > serverlistcount)
{
const tic_t timediff = I_GetTime() - serverlistepoch;
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
const boolean timedout = timediff > connectiontimeout;
if (timedout || (timediff > 0 && timetoresend == 0))
{
INT32 node;
for (node = 1; node < MAXNETNODES; ++node)
{
if (resendserverlistnode[node])
{
if (timedout)
Net_CloseConnection(node|FORCECLOSE);
else
SendAskInfo(node);
}
}
if (timedout)
serverlistultimatecount = serverlistcount;
}
}
}
void CL_UpdateServerList (void)
{
SL_ClearServerList(0);
if (!netgame && I_NetOpenSocket)
{
if (I_NetOpenSocket())
{
netgame = true;
multiplayer = true;
}
}
// search for local servers
if (netgame)
SendAskInfo(BROADCASTADDR);
}
static void M_ConfirmConnect(event_t *ev)
{
if (ev->type == ev_keydown)
{
if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || (ev->device != 0 && G_ControlBoundToKey(0, gc_accelerate, ev->data1, true)))
{
if (totalfilesrequestednum > 0)
{
#ifdef HAVE_CURL
if (http_source[0] == '\0' || curl_failedwebdownload)
#endif
{
if (CL_SendFileRequest())
{
cl_mode = CL_DOWNLOADFILES;
}
else
{
cl_mode = CL_DOWNLOADFAILED;
}
}
#ifdef HAVE_CURL
else
cl_mode = CL_PREPAREHTTPFILES;
#endif
}
else
cl_mode = CL_LOADFILES;
M_ClearMenus(true);
}
else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE || (ev->device != 0 && G_ControlBoundToKey(0, gc_brake, ev->data1, true)))
{
cl_mode = CL_ABORTED;
M_ClearMenus(true);
}
}
}
static boolean CL_FinishedFileList(void)
{
INT32 i;
char *downloadsize = NULL;
//CONS_Printf(M_GetText("Checking files...\n"));
i = CL_CheckFiles();
if (i == 4) // still checking ...
{
return true;
}
else if (i == 3) // too many files
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have too many WAD files loaded\n"
"to add ones the server is using.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 2) // cannot join for some reason
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have the wrong addons loaded.\n\n"
"To play on this server, restart\n"
"the game and don't load any addons.\n"
"SRB2Kart will automatically add\n"
"everything you need when you join.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 1)
{
if (serverisfull)
{
M_StartMessage(M_GetText(
"This server is full!\n"
"\n"
"You may load server addons (if any), and wait for a slot.\n"
"\n"
"Press ACCEL to continue or BRAKE to cancel.\n\n"
), M_ConfirmConnect, MM_EVENTHANDLER);
cl_mode = CL_CONFIRMCONNECT;
ChangeServMusic(SERVMUS_2, true,true);
}
else
cl_mode = CL_LOADFILES;
}
else
{
// must download something
// can we, though?
#ifdef HAVE_CURL
if (http_source[0] == '\0' || curl_failedwebdownload)
#endif
{
if (!CL_CheckDownloadable()) // nope!
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"An error occured when trying to\n"
"download missing addons.\n"
"(This is almost always a problem\n"
"with the server, not your game.)\n\n"
"See the console or log file\n"
"for additional details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
}
#ifdef HAVE_CURL
if (!curl_failedwebdownload)
#endif
{
downloadcompletednum = 0;
downloadcompletedsize = 0;
totalfilesrequestednum = 0;
totalfilesrequestedsize = 0;
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_BADHASH)
{
totalfilesrequestednum++;
totalfilesrequestedsize += fileneeded[i].totalsize;
}
if (totalfilesrequestedsize>>20 >= 10)
downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20));
else
downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10));
if (serverisfull)
M_StartMessage(va(M_GetText(
"This server is full!\n"
"Download of %s additional content is required to join.\n"
"\n"
"You may download, load server addons, and wait for a slot.\n"
"\n"
"Press ACCEL to continue or BRAKE to cancel.\n\n"
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
else
M_StartMessage(va(M_GetText(
"Download of %s additional content is required to join.\n"
"\n"
"Press ACCEL to continue or BRAKE to cancel.\n\n"
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
Z_Free(downloadsize);
cl_mode = CL_CONFIRMCONNECT;
ChangeServMusic(SERVMUS_2, true,true);
}
#ifdef HAVE_CURL
else
{
if (CL_SendFileRequest())
{
cl_mode = CL_DOWNLOADFILES;
}
else
{
cl_mode = CL_DOWNLOADFAILED;
}
}
#endif
}
return true;
}
/** Called by CL_ServerConnectionTicker
*
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionTicker
* \sa CL_ConnectToServer
*
*/
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
INT32 i;
// serverlist is updated by GetPacket function
if (serverlistcount > 0)
{
// this can be a responce to our broadcast request
if (servernode == -1 || servernode >= MAXNETNODES)
{
i = 0;
servernode = serverlist[i].node;
CONS_Printf(M_GetText("Found, "));
}
else
{
i = SL_SearchServer(servernode);
if (i < 0)
return true;
}
// Quit here rather than downloading files and being refused later.
if (serverlist[i].info.refusereason)
{
serverisfull = true;
}
if (client)
{
#ifdef COMMITVERSION
// Commits do not match? Do not connect!
if (memcmp(serverlist[i].info.commit,
comprevision_abbrev_bin,
GIT_SHA_ABBREV))
{
char theirs[GIT_SHA_ABBREV * 2 + 1];
UINT8 n;
for (n = 0; n < GIT_SHA_ABBREV; ++n)
{
sprintf(&theirs[n * 2], "%02hhx",
serverlist[i].info.commit[n]);
}
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(
va(
"Connection failed.\n\nYour binary differs from the server.\n"
" Yours: %.*s\n"
"Theirs: %s\n\n\nPress ESC\n",
GIT_SHA_ABBREV * 2, comprevision, theirs), NULL, MM_NOTHING);
return false;
}
#endif
#ifdef HAVE_CURL
if (serverlist[i].info.httpsource[0])
strncpy(http_source, serverlist[i].info.httpsource, MAX_MIRROR_LENGTH);
else
http_source[0] = '\0';
#else
if (serverlist[i].info.httpsource[0])
CONS_Printf("We received a http url from the server, however it will not be used as this build lacks curl support (%s)\n", serverlist[i].info.httpsource);
#endif
D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
{
cl_mode = CL_ASKFULLFILELIST;
cl_lastcheckedfilecount = 0;
return true;
}
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
ChangeServMusic(SERVMUS_1, true,false);
}
else
{
cl_mode = CL_ASKJOIN; // files need not be checked for the server.
*asksent = 0;
}
return true;
}
// Ask the info to the server (askinfo packet)
if (I_GetTime() >= *asksent)
{
SendAskInfo(servernode);
*asksent = I_GetTime() + NEWTICRATE;
}
return true;
}
/** Called by CL_ConnectToServer
*
* \param tmpsave The name of the gamestate file???
* \param oldtic Used for knowing when to poll events and redraw
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionSearchTicker
* \sa CL_ConnectToServer
*
*/
static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic_t *asksent)
{
boolean waitmore;
INT32 i;
switch (cl_mode)
{
case CL_SEARCHING:
if (!CL_ServerConnectionSearchTicker(asksent))
return false;
break;
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
{
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
ChangeServMusic(SERVMUS_1, true,false);
}
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
{
if (CL_AskFileList(fileneedednum))
{
cl_lastcheckedfilecount = fileneedednum;
*asksent = I_GetTime() + NEWTICRATE;
}
}
break;
case CL_CHECKFILES:
if (!CL_FinishedFileList())
return false;
break;
#ifdef HAVE_CURL
case CL_PREPAREHTTPFILES:
if (http_source[0])
{
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_BADHASH)
{
curl_transfers++;
}
cl_mode = CL_DOWNLOADHTTPFILES;
}
break;
case CL_DOWNLOADHTTPFILES:
waitmore = false;
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_BADHASH)
{
if (!curl_running)
CURLPrepareFile(http_source, i);
waitmore = true;
break;
}
#ifndef HAVE_THREADS
if (curl_running)
CURLGetFile();
#endif
if (waitmore)
break; // exit the case
if (curl_failedwebdownload && !curl_transfers)
{
CONS_Printf("One or more files failed to download, falling back to internal downloader\n");
cl_mode = CL_CHECKFILES;
break;
}
if (!curl_transfers)
cl_mode = CL_LOADFILES;
break;
#endif
case CL_DOWNLOADFILES:
waitmore = false;
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_DOWNLOADING
|| fileneeded[i].status == FS_REQUESTED)
{
waitmore = true;
break;
}
if (waitmore)
break; // exit the case
cl_mode = CL_LOADFILES;
break;
case CL_DOWNLOADFAILED:
{
CONS_Printf(M_GetText("Legacy downloader request packet failed.\n"));
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"The direct download encountered an error.\n"
"See the logfile for more info.\n"
"\n"
"Press (B)\n"
), NULL, MM_NOTHING);
return false;
}
case CL_LOADFILES:
if (CL_LoadServerFiles())
cl_mode = CL_SETUPFILES;
break;
case CL_SETUPFILES:
if (P_PartialAddGetStage() < 0 || P_MultiSetupWadFiles(false))
{
*asksent = 0; //This ensure the first join ask is right away
firstconnectattempttime = I_GetTime();
cl_mode = CL_SENDKEY;
}
break;
case CL_ASKJOIN:
if (cv_connectawaittime.value && firstconnectattempttime + NEWTICRATE*60*cv_connectawaittime.value < I_GetTime() && !server)
{
CONS_Printf("%d minute wait time exceeded.\n", cv_connectawaittime.value);
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(va(
"%d minute wait time exceeded.\n"
"You may retry connection.\n"
"\n"
"Press ESC\n",
cv_connectawaittime.value
), NULL, MM_NOTHING);
return false;
}
// prepare structures to save the file
// WARNING: this can be useless in case of server not in GS_LEVEL
// but since the network layer doesn't provide ordered packets...
CL_PrepareDownloadSaveGame(tmpsave);
if (I_GetTime() >= *asksent && CL_SendJoin())
{
*asksent = I_GetTime() + NEWTICRATE*3;
cl_mode = CL_WAITJOINRESPONSE;
}
break;
case CL_WAITJOINRESPONSE:
if (I_GetTime() >= *asksent)
{
cl_mode = CL_ASKJOIN;
}
break;
case CL_SENDKEY:
if (I_GetTime() >= *asksent && CL_SendKey())
{
*asksent = I_GetTime() + NEWTICRATE*3;
cl_mode = CL_WAITCHALLENGE;
}
break;
case CL_WAITCHALLENGE:
if (I_GetTime() >= *asksent)
{
cl_mode = CL_SENDKEY;
}
break;
case CL_DOWNLOADSAVEGAME:
// At this state, the first (and only) needed file is the gamestate
if (fileneeded[0].status == FS_FOUND)
{
// Gamestate is now handled within CL_LoadReceivedSavegame()
CL_LoadReceivedSavegame(false);
cl_mode = CL_CONNECTED;
break;
} // don't break case continue to CL_CONNECTED
else
break;
case CL_CONNECTED:
case CL_CONFIRMCONNECT: //logic is handled by M_ConfirmConnect
default:
break;
// Connection closed by cancel, timeout or refusal.
case CL_ABORTED:
cl_mode = CL_SEARCHING;
return false;
}
GetPackets();
Net_AckTicker();
// Call it only once by tic
if (*oldtic != I_GetTime())
{
if (I_Interrupted())
{
I_Quit();
}
I_OsPolling();
// Needs to be updated here for M_DrawEggaChannel
renderdeltatics = FRACUNIT;
R_SetTimeFrac(FRACUNIT);
if (cl_mode == CL_CONFIRMCONNECT)
{
D_ProcessEvents(); //needed for menu system to receive inputs
}
else if (netgame)
{
event_t *ev;
INT32 key;
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
{
ev = &events[eventtail];
if (ev->type == ev_joystick && G_GetDevicePlayer(ev->device) == 0 && !G_AxisInDeadzone(0, ev))
key = G_AxisToKey(ev);
else if (ev->type == ev_keydown)
key = ev->data1;
else
continue;
if (cl_mode == CL_VIEWSERVER && menustack[0])
{
M_Responder(ev);
}
else
{
if (key == KEY_ESCAPE || G_ControlBoundToKey(0, gc_brake, key, true))
cl_mode = CL_ABORTED;
}
}
}
if (cl_mode == CL_ABORTED)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
return false;
}
if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME))
FileReceiveTicker();
// why are these here? this is for servers, we're a client
//if (key == 's' && server)
// doomcom->numnodes = (INT16)pnumnodes;
//FileSendTicker();
*oldtic = I_GetTime();
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
{
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
{
F_CacheTitleScreen();
F_MenuPresTicker(true); // title sky
F_TitleScreenTicker(true);
F_TitleScreenDrawer();
}
CL_DrawConnectionStatus();
HU_TickSongCredits();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // Needed for drawing messageboxes on the connection screen
if (cv_songcredits.value && !( hu_showscores && (netgame || multiplayer) ))
HU_DrawSongCredits(); // Needed for music credits on the connection screen
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
I_UpdateNoVsync(); // page flip or blit buffer
if (moviemode)
M_SaveFrame();
S_UpdateSounds();
S_UpdateClosedCaptions();
}
}
else
{
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
}
return true;
}
/** Use adaptive send using net_bandwidth and stat.sendbytes
*
* \todo Better description...
*
*/
static void CL_ConnectToServer(void)
{
INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
tic_t oldtic;
tic_t asksent;
char tmpsave[256];
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
lastfilenum = -1;
receivedplayerinfo = false;
cl_mode = CL_SEARCHING;
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
I_Error("Can't delete %s\n", tmpsave);
if (netgame)
{
if (servernode < 0 || servernode >= MAXNETNODES)
CONS_Printf(M_GetText("Searching for a server...\n"));
else
CONS_Printf(M_GetText("Contacting the server...\n"));
}
if (gamestate == GS_INTERMISSION)
Y_EndIntermission(); // clean up intermission graphics etc
if (gamestate == GS_VOTING)
Y_EndVote();
DEBFILE(va("waiting %d nodes\n", doomcom->numnodes));
M_ClearMenus(true);
G_SetGamestate(GS_WAITINGPLAYERS);
wipegamestate = GS_WAITINGPLAYERS;
ClearAdminPlayers();
Schedule_Clear();
Automate_Clear();
K_ClearClientPowerLevels();
pnumnodes = 1;
oldtic = 0;
asksent = 0;
firstconnectattempttime = I_GetTime();
i = SL_SearchServer(servernode);
if (i != -1)
{
char *gametypestr = serverlist[i].info.gametypename;
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
gametypestr[sizeof serverlist[i].info.gametypename - 1] = '\0';
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
CONS_Printf(M_GetText("Version: %d.%d\n"),
serverlist[i].info.version, serverlist[i].info.subversion);
}
SL_ClearServerList(servernode);
do
{
// If the connection was aborted for some reason, leave
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
{
if (P_PartialAddGetStage() >= 0)
P_MultiSetupWadFiles(true); // in case any partial adds were done
return;
}
if (server)
{
pnumnodes = 0;
for (i = 0; i < MAXNETNODES; i++)
if (nodeingame[i])
pnumnodes++;
}
}
while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
if (netgame)
F_StartWaitingPlayers();
DEBFILE(va("Synchronisation Finished\n"));
displayplayers[0] = consoleplayer;
}
static void Command_ShowBan(void) //Print out ban list
{
size_t i;
const char *address, *mask, *reason, *username;
time_t unbanTime = NO_BAN_TIME;
const time_t curTime = time(NULL);
if (I_GetBanAddress)
CONS_Printf(M_GetText("Ban List:\n"));
else
return;
for (i = 0; (address = I_GetBanAddress(i)) != NULL; i++)
{
unbanTime = NO_BAN_TIME;
if (I_GetUnbanTime)
unbanTime = I_GetUnbanTime(i);
if (unbanTime != NO_BAN_TIME && curTime >= unbanTime)
continue;
CONS_Printf("%s: ", sizeu1(i+1));
if (I_GetBanUsername && (username = I_GetBanUsername(i)) != NULL)
CONS_Printf("%s - ", username);
if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
CONS_Printf("%s", address);
else
CONS_Printf("%s/%s", address, mask);
if (I_GetBanReason && (reason = I_GetBanReason(i)) != NULL)
CONS_Printf(" - %s", reason);
if (unbanTime != NO_BAN_TIME)
{
// these are fudged a little to match what a joiner sees
int minutes = ((unbanTime - curTime) + 30) / 60;
int hours = (minutes + 1) / 60;
int days = (hours + 1) / 24;
if (days)
CONS_Printf(" (%d day%s)", days, days > 1 ? "s" : "");
else if (hours)
CONS_Printf(" (%d hour%s)", hours, hours > 1 ? "s" : "");
else if (minutes)
CONS_Printf(" (%d minute%s)", minutes, minutes > 1 ? "s" : "");
else
CONS_Printf(" (<1 minute)");
}
CONS_Printf("\n");
}
if (i == 0 && !address)
CONS_Printf(M_GetText("(empty)\n"));
}
static boolean bansLoaded = false;
// If you're a community contributor looking to improve how bans are written, please
// offer your changes back to our Git repository. Kart Krew reserve the right to
// utilise format numbers in use by community builds for different layouts.
#define BANFORMAT 1
void D_SaveBan(void)
{
FILE *f;
size_t i;
const char *address, *mask;
const char *username, *reason;
const time_t curTime = time(NULL);
time_t unbanTime = NO_BAN_TIME;
const char *path = va("%s"PATHSEP"%s", srb2home, "ban.txt");
if (bansLoaded != true)
{
// You didn't even get to ATTEMPT to load bans.txt.
// Don't immediately save nothing over it.
return;
}
f = fopen(path, "w");
if (!f)
{
CONS_Alert(CONS_WARNING, M_GetText("Could not save ban list into ban.txt\n"));
return;
}
// Add header.
fprintf(f, "BANFORMAT %d\n", BANFORMAT);
for (i = 0; (address = I_GetBanAddress(i)) != NULL; i++)
{
if (I_GetUnbanTime)
{
unbanTime = I_GetUnbanTime(i);
}
else
{
unbanTime = NO_BAN_TIME;
}
if (unbanTime != NO_BAN_TIME && curTime >= unbanTime)
{
// This one has served their sentence.
// We don't need to save them in the file anymore.
continue;
}
mask = NULL;
if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
fprintf(f, "%s/0", address);
else
fprintf(f, "%s/%s", address, mask);
// TODO: it'd be nice to convert this to an actual date-time,
// so it'd be easier to edit outside of the game.
fprintf(f, " %ld", (long)unbanTime);
username = NULL;
if (I_GetBanUsername && (username = I_GetBanUsername(i)) != NULL)
fprintf(f, " \"%s\"", username);
else
fprintf(f, " \"%s\"", "Direct IP ban");
reason = NULL;
if (I_GetBanReason && (reason = I_GetBanReason(i)) != NULL)
fprintf(f, " \"%s\"\n", reason);
else
fprintf(f, " \"%s\"\n", "No reason given");
}
fclose(f);
}
static void Command_ClearBans(void)
{
if (!I_ClearBans)
return;
I_ClearBans();
D_SaveBan();
}
void D_LoadBan(boolean warning)
{
FILE *f;
size_t i, j;
char *address, *mask;
char *username, *reason;
time_t unbanTime = NO_BAN_TIME;
char buffer[MAX_WADPATH];
UINT8 banmode = 0;
boolean malformed = false;
if (!I_ClearBans)
return;
// We at least attempted loading bans.txt
bansLoaded = true;
f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
if (!f)
{
if (warning)
CONS_Alert(CONS_WARNING, M_GetText("Could not open ban.txt for ban list\n"));
return;
}
I_ClearBans();
for (i = 0; fgets(buffer, (int)sizeof(buffer), f); i++)
{
address = strtok(buffer, " /\t\r\n");
mask = strtok(NULL, " \t\r\n");
if (i == 0 && !strncmp(address, "BANFORMAT", 9))
{
if (mask)
{
banmode = atoi(mask);
}
switch (banmode)
{
case BANFORMAT: // currently supported format
//case 0: -- permitted only when BANFORMAT string not present
break;
default:
{
fclose(f);
CONS_Alert(CONS_WARNING, "Could not load unknown ban.txt for ban list (BANFORMAT %s, expected %d)\n", mask, BANFORMAT);
return;
}
}
continue;
}
if (I_SetBanAddress(address, mask) == false) // invalid IP input?
{
CONS_Alert(CONS_WARNING, "\"%s/%s\" is not a valid IP address, discarding...\n", address, mask);
continue;
}
// One-way legacy format conversion -- the game will crash otherwise
if (banmode == 0)
{
unbanTime = NO_BAN_TIME;
username = NULL; // not guaranteed to be accurate, but only sane substitute
reason = strtok(NULL, "\r\n");
if (reason && reason[0] == 'N' && reason[1] == 'A' && reason[2] == '\0')
{
reason = NULL;
}
}
else
{
reason = strtok(NULL, " \"\t\r\n");
if (reason)
{
unbanTime = atoi(reason);
reason = NULL;
}
else
{
unbanTime = NO_BAN_TIME;
malformed = true;
}
username = strtok(NULL, "\"\t\r\n"); // go until next "
if (!username)
{
malformed = true;
}
strtok(NULL, "\"\t\r\n"); // remove first "
reason = strtok(NULL, "\"\r\n"); // go until next "
if (!reason)
{
malformed = true;
}
}
// Enforce MAX_REASONLENGTH.
if (reason)
{
j = 0;
while (reason[j] != '\0')
{
if ((j++) < MAX_REASONLENGTH)
continue;
reason[j] = '\0';
break;
}
}
if (I_SetUnbanTime)
I_SetUnbanTime(unbanTime);
if (I_SetBanUsername)
I_SetBanUsername(username);
if (I_SetBanReason)
I_SetBanReason(reason);
}
if (malformed)
{
CONS_Alert(CONS_WARNING, "One or more lines of ban.txt are malformed. The game can correct for this, but some data may be lost.\n");
}
fclose(f);
}
#undef BANFORMAT
static void Command_ReloadBan(void) //recheck ban.txt
{
D_LoadBan(true);
}
static void Command_connect(void)
{
if (COM_Argc() < 2 || *COM_Argv(1) == 0)
{
CONS_Printf(M_GetText(
"Connect <serveraddress> (port): connect to a server\n"
"Connect ANY: connect to the first lan server found\n"
//"Connect SELF: connect to your own server.\n"
));
return;
}
if (Playing() || demo.title)
{
M_ClearMenus(true);
if (demo.playback && demo.title)
G_CheckDemoStatus();
if (netgame)
{
D_QuitNetGame();
CL_Reset();
}
D_StartTitle();
}
// modified game check: no longer handled
// we don't request a restart unless the filelist differs
server = false;
connectedtodedicated = false;
/*
if (fasticmp(COM_Argv(1), "self"))
{
servernode = 0;
server = true;
/// \bug should be but...
//SV_SpawnServer();
}
else
*/
{
// used in menu to connect to a server in the list
if (netgame && fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else if (netgame)
{
M_ClearMenus(true);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
}
else if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort)
{
if (COM_Argc() >= 3) // address AND port
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else // address only, or address:port
servernode = I_NetMakeNode(COM_Argv(1));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
}
}
else
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
}
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
if (splitscreen != cv_splitplayers.value-1)
{
splitscreen = cv_splitplayers.value-1;
SplitScreen_OnChange();
}
CL_ConnectToServer();
}
static void ResetNode(INT32 node);
//
// CL_ClearPlayer
//
// Clears the player data so that a future client can use this slot
//
void CL_ClearPlayer(INT32 playernum)
{
int i;
// Handle mobj_t pointers.
if (G_GamestateUsesLevel() == true)
{
if (players[playernum].follower)
{
//K_RemoveFollower(&players[playernum]);
}
#define PlayerPointerRemove(field) \
if (P_MobjWasRemoved(field) == false) \
{ \
P_RemoveMobj(field); \
P_SetTarget(&field, NULL); \
}
// These are mostly subservient to the player, and may not clean themselves up.
PlayerPointerRemove(players[playernum].mo);
PlayerPointerRemove(players[playernum].followmobj);
#undef PlayerPointerRemove
}
// Handle parties.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (splitscreen_invitations[i] == playernum)
splitscreen_invitations[i] = -1;
}
splitscreen_invitations[playernum] = -1;
playerconsole[playernum] = playernum;
// Wipe the struct.
memset(&players[playernum], 0, sizeof (player_t));
// Handle values which should not be initialised to 0.
players[playernum].followerskin = -1; // don't have a ghost follower
// Handle post-cleanup.
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
}
//
// CL_RemovePlayer
//
// Removes a player from the current game
//
void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
{
// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
// kick commands to be issued for the same player.
if (!playeringame[playernum])
return;
if (server && !demo.playback && playernode[playernum] != UINT8_MAX && !players[playernum].bot)
{
INT32 node = playernode[playernum];
//playerpernode[node] = 0; // It'd be better to remove them all at once, but ghosting happened, so continue to let CL_RemovePlayer do it one-by-one
playerpernode[node]--;
if (playerpernode[node] <= 0)
{
nodeingame[node] = false;
Net_CloseConnection(node);
ResetNode(node);
}
}
if (K_IsPlayerWanted(&players[playernum]))
K_CalculateBattleWanted();
LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting
G_LeaveParty(playernum);
// Reset player data
CL_ClearPlayer(playernum);
// remove avatar of player
playeringame[playernum] = false;
demo_extradata[playernum] |= DXD_PLAYSTATE;
playernode[playernum] = UINT8_MAX;
while (doomcom->numslots > 1 && !playeringame[doomcom->numslots-1])
doomcom->numslots--;
// Reset the name
sprintf(player_names[playernum], "Player %c", 'A' + playernum);
player_name_changes[playernum] = 0;
LUA_InvalidatePlayer(&players[playernum]);
// don't look through someone's view who isn't there
G_ResetViews(false);
K_CheckBumpers();
P_CheckRacers();
// Reset startedInFreePlay
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
break;
}
if (i == MAXPLAYERS)
{
// Server was emptied, consider it FREE PLAY.
startedInFreePlay = true;
}
}
// Reset map headers' justPlayed and anger records
// when there are no players in a dedicated server.
// Otherwise maps get angry at newly-joined players
// that don't deserve it.
if (dedicated && D_NumPlayers() == 0)
{
for (INT32 i = 0; i < nummapheaders; i++)
{
mapheaderinfo[i]->justPlayed = 0;
}
}
}
void CL_Reset(void)
{
if (metalrecording)
G_StopMetalRecording(false);
if (metalplayback)
G_StopMetalDemo();
if (demo.recording)
G_CheckDemoStatus();
// don't carry menus into the title screen (or wherever we're going)
M_ClearMenus(true);
// reset client/server code
DEBFILE(va("\n-=-=-=-=-=-=-= Client reset =-=-=-=-=-=-=-\n\n"));
if (servernode > 0 && servernode < MAXNETNODES)
{
nodeingame[(UINT8)servernode] = false;
Net_CloseConnection(servernode);
}
D_CloseConnection(); // netgame = false
multiplayer = false;
servernode = 0;
server = true;
connectedtodedicated = false;
doomcom->numnodes = 1;
doomcom->numslots = 1;
SV_StopServer();
SV_ResetServer();
// make sure we don't leave any fileneeded gunk over from a failed join
fileneedednum = 0;
memset(fileneeded, 0, sizeof(fileneeded));
totalfilesrequestednum = 0;
totalfilesrequestedsize = 0;
firstconnectattempttime = 0;
serverisfull = false;
connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack
#ifdef HAVE_CURL
curl_failedwebdownload = false;
curl_transfers = 0;
curl_running = false;
http_source[0] = '\0';
#endif
G_ResetAllControllerRumbles();
// D_StartTitle should get done now, but the calling function will handle it
}
static void Command_GetPlayerNum(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
if (serverplayer == i)
CONS_Printf(M_GetText("num:%2d node:%2d %s\n"), i, playernode[i], player_names[i]);
else
CONS_Printf(M_GetText("\x82num:%2d node:%2d %s\n"), i, playernode[i], player_names[i]);
}
}
SINT8 nametonum(const char *name)
{
INT32 playernum, i;
if (fastcmp(name, "0"))
return 0;
playernum = (SINT8)atoi(name);
if (playernum < 0 || playernum >= MAXPLAYERS)
return -1;
if (playernum)
{
if (playeringame[playernum])
return (SINT8)playernum;
else
return -1;
}
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && fasticmp(player_names[i], name))
return (SINT8)i;
CONS_Printf(M_GetText("There is no player named \"%s\"\n"), name);
return -1;
}
/** Lists all players and their player numbers.
*
* \sa Command_GetPlayerNum
*/
static void Command_Nodes(void)
{
INT32 i;
size_t maxlen = 0;
const char *address;
for (i = 0; i < MAXPLAYERS; i++)
{
const size_t plen = strlen(player_names[i]);
if (playeringame[i] && plen > maxlen)
maxlen = plen;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
CONS_Printf("%.2u: %*s", i, (int)maxlen, player_names[i]);
if (playernode[i] != UINT8_MAX)
{
CONS_Printf(" - node %.2d", playernode[i]);
if ((I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) && (cv_shownodeip.value))
CONS_Printf(" - %s", address);
}
CONS_Printf(" [RRID-%s] ", GetPrettyRRID(players[i].public_key, true));
if (IsPlayerAdmin(i))
CONS_Printf(M_GetText(" (verified admin)"));
if (players[i].spectator)
CONS_Printf(M_GetText(" (spectator)"));
CONS_Printf("\n");
}
}
}
static void Command_Listplayers(void)
{
const char *address;
int width = 0;
boolean admin;
boolean spectator;
/*
Mode of player status for an individual player (admin, spectator).
1 for admin
2 for spectator
4 for both
*/
int mode = 0;
INT32 totalplayers = 0;
const char *cc;
char pcc[2];
INT32 i;
int n;
for (i = 0; i < MAXPLAYERS; ++i)
if (playeringame[i])
{
n = strlen(player_names[i]);
if (n > width)
width = n;
if (mode != 7)
{
admin = IsPlayerAdmin(i);
spectator = players[i].spectator;
if (admin)
mode |= 1;
if (spectator)
mode |= 2;
if (admin && spectator)
mode |= 4;
}
}
for (i = 0; i < MAXPLAYERS; ++i)
if (playeringame[i])
{
admin = IsPlayerAdmin(i);
spectator = players[i].spectator;
if (admin)
cc = "\x85";/* red */
else if (spectator)
cc = "\x86";/* gray */
else
cc = "";
UINT16 chatcolor = skincolors[players[i].skincolor].chatcolor;
if (chatcolor > V_TANMAP)
{
sprintf(pcc, "%c", '\x80');
}
else
{
sprintf(pcc, "%c", '\x80' + (chatcolor >> V_CHARCOLORSHIFT));
}
CONS_Printf("%.2d: ""%s""%-*s""\x80", i, pcc,width, player_names[i]);
if ((I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) && (cv_shownodeip.value))
CONS_Printf(" -- %s", address);
else/* print spacer */
{
/* ...but not if there's a crammed status and were admin */
if (mode != 7 || !admin)
CONS_Printf(" -- ");/* -- self */
}
if (admin)
CONS_Printf(M_GetText("%s"" (admin)"),cc);
if (spectator)
CONS_Printf(M_GetText("%s"" (spectator)"),cc);
CONS_Printf("\n");
totalplayers++;
}
if (totalplayers == 1)
CONS_Printf("\nThere is 1 player in the game.\n");
else
CONS_Printf("\nThere are %d players in the game.\n", totalplayers);
}
static void Command_Ban(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("ban <playername/playernum> <reason>: ban and kick a player\n"));
return;
}
if (!netgame) // Don't kick Tails in splitscreen!
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
if (server || IsPlayerAdmin(consoleplayer))
{
UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf;
const SINT8 pn = nametonum(COM_Argv(1));
if (pn == -1 || pn == 0)
return;
WRITEUINT8(p, pn);
if (COM_Argc() == 2)
{
WRITEUINT8(p, KICK_MSG_BANNED);
SendNetXCmd(XD_KICK, &buf, 2);
}
else
{
size_t i, j = COM_Argc();
char message[MAX_REASONLENGTH];
//Steal from the motd code so you don't have to put the reason in quotes.
strlcpy(message, COM_Argv(2), sizeof message);
for (i = 3; i < j; i++)
{
strlcat(message, " ", sizeof message);
strlcat(message, COM_Argv(i), sizeof message);
}
WRITEUINT8(p, KICK_MSG_CUSTOM_BAN);
WRITESTRINGN(p, message, MAX_REASONLENGTH);
SendNetXCmd(XD_KICK, &buf, p - buf);
}
}
else
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Command_BanIP(void)
{
size_t ac = COM_Argc();
if (ac < 2)
{
CONS_Printf(M_GetText("banip <ip> [<reason>]: ban an ip address\n"));
return;
}
if (server) // Only the server can use this, otherwise does nothing.
{
char *addressInput = Z_StrDup(COM_Argv(1));
const char *address = NULL;
const char *mask = NULL;
const char *reason = NULL;
address = strtok(addressInput, "/");
mask = strtok(NULL, "");
if (ac > 2)
{
reason = COM_Argv(2);
}
if (I_SetBanAddress && I_SetBanAddress(address, mask))
{
if (reason)
{
CONS_Printf(
"Banned IP address %s%s for: %s\n",
address,
(mask && (strlen(mask) > 0)) ? va("/%s", mask) : "",
reason
);
}
else
{
CONS_Printf(
"Banned IP address %s%s\n",
address,
(mask && (strlen(mask) > 0)) ? va("/%s", mask) : ""
);
}
if (I_SetUnbanTime)
I_SetUnbanTime(NO_BAN_TIME);
if (I_SetBanUsername)
I_SetBanUsername(NULL);
if (I_SetBanReason)
I_SetBanReason(reason);
D_SaveBan();
}
else
{
return;
}
}
}
static void Command_Kick(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n"));
return;
}
if (!netgame) // Don't kick Tails in splitscreen!
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
if (server || IsPlayerAdmin(consoleplayer))
{
UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf;
const SINT8 pn = nametonum(COM_Argv(1));
if (pn == -1 || pn == 0)
return;
// Special case if we are trying to kick a player who is downloading the game state:
// trigger a timeout instead of kicking them, because a kick would only
// take effect after they have finished downloading
if (server && playernode[pn] != UINT8_MAX && sendingsavegame[playernode[pn]])
{
Net_ConnectionTimeout(playernode[pn]);
return;
}
WRITESINT8(p, pn);
if (COM_Argc() == 2)
{
WRITEUINT8(p, KICK_MSG_GO_AWAY);
SendNetXCmd(XD_KICK, &buf, 2);
}
else
{
size_t i, j = COM_Argc();
char message[MAX_REASONLENGTH];
//Steal from the motd code so you don't have to put the reason in quotes.
strlcpy(message, COM_Argv(2), sizeof message);
for (i = 3; i < j; i++)
{
strlcat(message, " ", sizeof message);
strlcat(message, COM_Argv(i), sizeof message);
}
WRITEUINT8(p, KICK_MSG_CUSTOM_KICK);
WRITESTRINGN(p, message, MAX_REASONLENGTH);
SendNetXCmd(XD_KICK, &buf, p - buf);
}
}
else
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Got_KickCmd(UINT8 **p, INT32 playernum)
{
INT32 pnum, msg;
char buf[3 + MAX_REASONLENGTH];
char *reason = buf;
kickreason_t kickreason = KR_KICK;
UINT32 banMinutes = 0;
pnum = READUINT8(*p);
msg = READUINT8(*p);
// Is playernum authorized to make this kick?
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
/*&& !(playernode[playernum] != UINT8_MAX && playerpernode[playernode[playernum]] == 2
&& nodetoplayer2[playernode[playernum]] == pnum)*/)
{
// We received a kick command from someone who isn't the
// server or admin, and who isn't in splitscreen removing
// player 2. Thus, it must be someone with a modified
// binary, trying to kick someone but without having
// authorization.
// We deal with this by changing the kick reason to
// "consistency failure" and kicking the offending user
// instead.
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
// In debug, print a longer message with more details.
// TODO Callum: Should we translate this?
/*
CONS_Debug(DBG_NETPLAY,
"So, you must be asking, why is this an illegal kick?\n"
"Well, let's take a look at the facts, shall we?\n"
"\n"
"playernum (this is the guy who did it), he's %d.\n"
"pnum (the guy he's trying to kick) is %d.\n"
"playernum's node is %d.\n"
"That node has %d players.\n"
"Player 2 on that node is %d.\n"
"pnum's node is %d.\n"
"That node has %d players.\n"
"Player 2 on that node is %d.\n"
"\n"
"If you think this is a bug, please report it, including all of the details above.\n",
playernum, pnum,
playernode[playernum], playerpernode[playernode[playernum]],
nodetoplayer2[playernode[playernum]],
playernode[pnum], playerpernode[playernode[pnum]],
nodetoplayer2[playernode[pnum]]);
*/
pnum = playernum;
msg = KICK_MSG_CON_FAIL;
}
if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
{
READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
}
if (playernode[pnum] == servernode)
{
CONS_Printf(M_GetText("Ignoring kick attempt from %s on node %d (it's the server)\n"), player_names[playernum], servernode);
return;
}
//CONS_Printf("\x82%s ", player_names[pnum]);
// Save bans here. Used to be split between here and the actual command, depending on
// whenever the server did it or a remote admin did it, but it's simply more convenient
// to keep it all in one place.
if (server)
{
if (msg == KICK_MSG_GO_AWAY || msg == KICK_MSG_CUSTOM_KICK)
{
// Kick as a temporary ban.
banMinutes = cv_kicktime.value;
}
if (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN || banMinutes)
{
if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
{
CONS_Alert(CONS_WARNING, M_GetText("Ban failed. Invalid node?\n"));
}
else
{
if (I_SetBanUsername)
I_SetBanUsername(player_names[pnum]);
if (I_SetBanReason)
I_SetBanReason(reason);
if (I_SetUnbanTime)
{
if (banMinutes)
I_SetUnbanTime(time(NULL) + (banMinutes * 60));
else
I_SetUnbanTime(NO_BAN_TIME);
}
D_SaveBan();
}
}
}
if (msg == KICK_MSG_PLAYER_QUIT)
S_StartSound(NULL, sfx_leave); // intended leave
else
S_StartSound(NULL, sfx_syfail); // he he he
switch (msg)
{
case KICK_MSG_GO_AWAY:
HU_AddChatText(va("\x82*%s has been kicked (No reason given)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
case KICK_MSG_PING_HIGH:
HU_AddChatText(va("\x82*%s left the game (Broke delay limit)", player_names[pnum]), false);
kickreason = KR_PINGLIMIT;
break;
case KICK_MSG_CON_FAIL:
HU_AddChatText(va("\x82*%s left the game (Synch failure)", player_names[pnum]), false);
kickreason = KR_SYNCH;
if ((M_CheckParm("-consisdump")) || (cv_blamecfail.value)) // Helps debugging some problems
{
INT32 i;
CONS_Printf(M_GetText("Player kicked is #%d, dumping consistency...\n"), pnum);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
CONS_Printf("-------------------------------------\n");
CONS_Printf("Player %d: %s\n", i, player_names[i]);
CONS_Printf("Skin: %d\n", players[i].skin);
CONS_Printf("Color: %d\n", players[i].skincolor);
CONS_Printf("Speed: %d\n",players[i].speed>>FRACBITS);
if (players[i].mo)
{
if (!players[i].mo->skin)
CONS_Printf("Mobj skin: NULL!\n");
else
CONS_Printf("Mobj skin: %s\n", ((skin_t *)players[i].mo->skin)->name);
CONS_Printf("Position: %d, %d, %d\n", players[i].mo->x, players[i].mo->y, players[i].mo->z);
if (!players[i].mo->state)
CONS_Printf("State: S_NULL\n");
else
CONS_Printf("State: %d\n", (statenum_t)(players[i].mo->state-states));
}
else
CONS_Printf("Mobj: NULL\n");
CONS_Printf("-------------------------------------\n");
}
}
break;
case KICK_MSG_TIMEOUT:
HU_AddChatText(va("\x82*%s left the game (Connection timeout)", player_names[pnum]), false);
kickreason = KR_TIMEOUT;
break;
case KICK_MSG_SIGFAIL:
HU_AddChatText(va("\x82*%s left the game (Invalid signature)", player_names[pnum]), false);
kickreason = KR_TIMEOUT;
break;
case KICK_MSG_PLAYER_QUIT:
if (netgame) // not splitscreen/bots
HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
kickreason = KR_LEAVE;
break;
case KICK_MSG_GRIEF:
HU_AddChatText(va("\x82*%s has been kicked (Automatic grief detection)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
case KICK_MSG_BANNED:
HU_AddChatText(va("\x82*%s has been banned (No reason given)", player_names[pnum]), false);
kickreason = KR_BAN;
break;
case KICK_MSG_CUSTOM_KICK:
HU_AddChatText(va("\x82*%s has been kicked (%s)", player_names[pnum], reason), false);
kickreason = KR_KICK;
break;
case KICK_MSG_CUSTOM_BAN:
HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false);
kickreason = KR_BAN;
break;
}
// SRB2Kart: kicks count as forfeit
switch (kickreason)
{
case KR_KICK:
case KR_BAN:
case KR_LEAVE:
// Intentional removals should be hit with a true forfeit.
K_PlayerForfeit(pnum, true);
break;
default:
// Otherwise, give remaining players the point compensation, but doesn't penalize who left.
K_PlayerForfeit(pnum, false);
break;
}
if (playernode[pnum] == playernode[consoleplayer])
{
#ifdef DUMPCONSISTENCY
if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
#endif
LUA_HookBool(false, HOOK(GameQuit)); //Lua hooks handled differently now
D_QuitNetGame();
CL_Reset();
D_StartTitle();
if (msg == KICK_MSG_CON_FAIL)
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_PING_HIGH)
M_StartMessage(M_GetText("Server closed connection\n(Broke delay limit)\nPress ESC\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_BANNED)
M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_KICK)
M_StartMessage(va(M_GetText("You have been kicked\n(%s)\n\nPress ESC\n"), reason), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_BAN)
M_StartMessage(va(M_GetText("You have been banned\n(%s)\n\nPress ESC\n"), reason), NULL, MM_NOTHING);
else
M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
}
else if (server)
{
// Sal: Because kicks (and a lot of other commands) are player-based, we can't tell which player pnum is on the node from a glance.
// When we want to remove everyone from a node, we have to get the kicked player's node, then remove everyone on that node manually so we don't miss any.
// This avoids the bugs with older SRB2 version's online splitscreen kicks, specifically ghosting.
// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-sided.
// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
// And yes. This is a netxcmd wrap for just CL_RemovePlayer! :V
#define removethisplayer(otherp) \
if (otherp >= 0) \
{ \
buf[0] = (UINT8)otherp; \
if (otherp != pnum) \
{ \
HU_AddChatText(va("\x82*%s left the game (Joined with %s)", player_names[otherp], player_names[pnum]), false); \
buf[1] = KR_LEAVE; \
} \
else \
buf[1] = (UINT8)kickreason; \
SendNetXCmd(XD_REMOVEPLAYER, &buf, 2); \
otherp = -1; \
}
removethisplayer(nodetoplayer[playernode[pnum]])
removethisplayer(nodetoplayer2[playernode[pnum]])
removethisplayer(nodetoplayer3[playernode[pnum]])
removethisplayer(nodetoplayer4[playernode[pnum]])
#undef removethisplayer
}
}
#ifdef HAVE_CURL
/** Add a login for HTTP downloads. If the
* user/password is missing, remove it.
*
* \sa Command_list_http_logins
*/
static void Command_set_http_login (void)
{
HTTP_login *login;
HTTP_login **prev_next;
if (COM_Argc() < 2)
{
CONS_Printf(
"set_http_login <URL> [user:password]: Set or remove a login to "
"authenticate HTTP downloads.\n"
);
return;
}
login = CURLGetLogin(COM_Argv(1), &prev_next);
if (COM_Argc() == 2)
{
if (login)
{
(*prev_next) = login->next;
CONS_Printf("Login for '%s' removed.\n", login->url);
Z_Free(login);
}
}
else
{
if (login)
Z_Free(login->auth);
else
{
login = ZZ_Alloc(sizeof *login);
login->url = Z_StrDup(COM_Argv(1));
}
login->auth = Z_StrDup(COM_Argv(2));
login->next = curl_logins;
curl_logins = login;
}
}
/** List logins for HTTP downloads.
*
* \sa Command_set_http_login
*/
static void Command_list_http_logins (void)
{
HTTP_login *login;
for (
login = curl_logins;
login;
login = login->next
){
CONS_Printf(
"'%s' -> '%s'\n",
login->url,
login->auth
);
}
}
#endif/*HAVE_CURL*/
static void Command_ResendGamestate(void)
{
SINT8 playernum;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (COM_Argc() == 1)
{
CONS_Printf(M_GetText("resendgamestate <playername/playernum>: resend the game state to a player\n"));
return;
}
else if (client)
{
CONS_Printf(M_GetText("Only the server can use this.\n"));
return;
}
playernum = nametonum(COM_Argv(1));
if (playernum == -1 || playernum == 0)
return;
// Send a PT_WILLRESENDGAMESTATE packet to the client so they know what's going on
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
if (!HSendPacket(playernode[playernum], true, 0, 0))
{
CONS_Alert(CONS_ERROR, M_GetText("A problem occured, please try again.\n"));
return;
}
}
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL);
static void Joinable_OnChange(void);
consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_SAVE|CV_CALL, CV_OnOff, Joinable_OnChange);
#ifdef VANILLAJOINNEXTROUND
consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL); /// \todo not done
#endif
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_CALL, maxplayers_cons_t, Joinable_OnChange);
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE, joindelay_cons_t, NULL);
// Here for dedicated servers
static CV_PossibleValue_t discordinvites_cons_t[] = {{0, "Admins Only"}, {1, "Everyone"}, {0, NULL}};
consvar_t cv_discordinvites = CVAR_INIT ("discordinvites", "Everyone", CV_SAVE|CV_CALL, discordinvites_cons_t, Joinable_OnChange);
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL);
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE, CV_OnOff, NULL);
// max file size to send to a player (in kilobytes)
static CV_PossibleValue_t maxsend_cons_t[] = {{-1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "204800", CV_SAVE, maxsend_cons_t, NULL);
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE, CV_OnOff, NULL);
// Speed of file downloading (in packets per tic)
static CV_PossibleValue_t downloadspeed_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "32", CV_SAVE, downloadspeed_cons_t, NULL);
static CV_PossibleValue_t connectawaittime_cons_t[] = {{1, "MIN"}, {60, "MAX"}, {0, "Inf"}, {0, NULL}};
consvar_t cv_connectawaittime = CVAR_INIT ("connectawaittime", "5", CV_SAVE, connectawaittime_cons_t, NULL);
consvar_t cv_serverinfoscreen = CVAR_INIT ("serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL);
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
static void Got_AddBot(UINT8 **p, INT32 playernum);
static void Joinable_OnChange(void)
{
UINT8 buf[3];
UINT8 *p = buf;
UINT8 maxplayer;
if (!server)
return;
maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
WRITEUINT8(p, maxplayer);
WRITEUINT8(p, cv_allownewplayer.value);
WRITEUINT8(p, cv_discordinvites.value);
SendNetXCmd(XD_DISCORD, &buf, 3);
}
// called one time at init
void D_ClientServerInit(void)
{
DEBFILE(va("- - -== SRB2Kart v%d.%d "VERSIONSTRING" debugfile ==- - -\n",
VERSION, SUBVERSION));
COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban);
COM_AddCommand("banip", Command_BanIP);
COM_AddCommand("clearbans", Command_ClearBans);
COM_AddCommand("showbanlist", Command_ShowBan);
COM_AddCommand("reloadbans", Command_ReloadBan);
COM_AddCommand("connect", Command_connect);
COM_AddCommand("nodes", Command_Nodes);
COM_AddCommand("listplayers", Command_Listplayers);
#ifdef HAVE_CURL
COM_AddCommand("set_http_login", Command_set_http_login);
COM_AddCommand("list_http_logins", Command_list_http_logins);
#endif
COM_AddCommand("resendgamestate", Command_ResendGamestate);
#ifdef PACKETDROP
COM_AddCommand("drop", Command_Drop);
COM_AddCommand("droprate", Command_Droprate);
#endif
#ifdef _DEBUG
COM_AddCommand("numnodes", Command_Numnodes);
#endif
RegisterNetXCmd(XD_KICK, Got_KickCmd);
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
RegisterNetXCmd(XD_ADDBOT, Got_AddBot);
#ifdef DUMPCONSISTENCY
CV_RegisterVar(&cv_dumpconsistency);
#endif
D_LoadBan(false);
gametic = 0;
localgametic = 0;
// do not send anything before the real begin
SV_StopServer();
SV_ResetServer();
if (dedicated)
SV_SpawnServer();
}
static void ResetNode(INT32 node)
{
nodeingame[node] = false;
nodewaiting[node] = 0;
nettics[node] = gametic;
supposedtics[node] = gametic;
nodetoplayer[node] = -1;
nodetoplayer2[node] = -1;
nodetoplayer3[node] = -1;
nodetoplayer4[node] = -1;
playerpernode[node] = 0;
sendingsavegame[node] = false;
resendingsavegame[node] = false;
savegameresendcooldown[node] = 0;
bannednode[node].banid = SIZE_MAX;
bannednode[node].timeleft = NO_BAN_TIME;
}
void SV_ResetServer(void)
{
INT32 i;
// +1 because this command will be executed in com_executebuffer in
// tryruntic so gametic will be incremented, anyway maketic > gametic
// is not an issue
maketic = gametic + 1;
neededtic = maketic;
tictoclear = maketic;
joindelay = 0;
for (i = 0; i < MAXNETNODES; i++)
ResetNode(i);
for (i = 0; i < MAXPLAYERS; i++)
{
LUA_InvalidatePlayer(&players[i]);
sprintf(player_names[i], "Player %c", 'A' + i);
}
memset(playeringame, false, sizeof playeringame);
memset(playernode, UINT8_MAX, sizeof playernode);
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof realpingtable);
memset(playerpingtable, 0, sizeof playerpingtable);
memset(playerpacketlosstable, 0, sizeof playerpacketlosstable);
memset(playerdelaytable, 0, sizeof playerdelaytable);
ClearAdminPlayers();
Schedule_Clear();
Automate_Clear();
K_ClearClientPowerLevels();
G_ObliterateParties();
memset(splitscreen_invitations, -1, sizeof splitscreen_invitations);
memset(player_name_changes, 0, sizeof player_name_changes);
mynode = 0;
cl_packetmissed = false;
cl_redownloadinggamestate = false;
if (dedicated)
{
nodeingame[0] = true;
serverplayer = 0;
}
else
serverplayer = consoleplayer;
if (server)
servernode = 0;
doomcom->numslots = 0;
// clear server_context
memset(server_context, '-', 8);
memset(connectedservername, 0, MAXSERVERNAME);
memset(connectedservercontact, 0, MAXSERVERCONTACT);
memset(connectedserverdescription, 0, MAXSERVERDESCRIPTION);
CV_RevertNetVars();
DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n");
}
static void SV_GenContext(void)
{
UINT8 i;
// generate server_context, as exactly 8 bytes of randomly mixed A-Z and a-z
// (hopefully M_Random is initialized!! if not this will be awfully silly!)
for (i = 0; i < 8; i++)
{
const char a = M_RandomKey(26*2);
if (a < 26) // uppercase
server_context[i] = 'A'+a;
else // lowercase
server_context[i] = 'a'+(a-26);
}
CopyCaretColors(connectedservername, cv_servername.string, MAXSERVERNAME);
CopyCaretColors(connectedservercontact, cv_server_contact.string, MAXSERVERCONTACT);
strncpy(connectedserverdescription, DEFAULTDESCSTRING, MAXSERVERDESCRIPTION);
}
//
// D_QuitNetGame
// Called before quitting to leave a net game
// without hanging the other players
//
void D_QuitNetGame(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (!netgame || !doomcom)
return;
DEBFILE("===========================================================================\n"
" Quitting Game, closing connection\n"
"===========================================================================\n");
// abort send/receive of files
CloseNetFile();
RemoveAllLuaFileTransfers();
waitingforluafiletransfer = false;
waitingforluafilecommand = false;
if (server)
{
INT32 i;
netbuffer->packettype = PT_SERVERSHUTDOWN;
for (i = 0; i < MAXNETNODES; i++)
if (nodeingame[i])
HSendPacket(i, true, 0, 0);
#ifdef MASTERSERVER
if (serverrunning && netgame && cv_advertise.value) // see mserv.c Online()
UnregisterServer();
#endif
}
else if (servernode > 0 && servernode < MAXNETNODES && nodeingame[(UINT8)servernode])
{
netbuffer->packettype = PT_CLIENTQUIT;
HSendPacket(servernode, true, 0, 0);
}
D_CloseConnection();
ClearAdminPlayers();
Schedule_Clear();
Automate_Clear();
K_ClearClientPowerLevels();
G_ObliterateParties();
DEBFILE("===========================================================================\n"
" Log finish\n"
"===========================================================================\n");
#ifdef DEBUGFILE
if (debugfile)
{
fclose(debugfile);
debugfile = NULL;
}
#endif
}
// Adds a node to the game (player will follow at map change or at savegame....)
static inline void SV_AddNode(INT32 node)
{
nettics[node] = gametic;
supposedtics[node] = gametic;
// little hack because the server connects to itself and puts
// nodeingame when connected not here
if (node)
nodeingame[node] = true;
}
// Xcmd XD_ADDPLAYER
static void Got_AddPlayer(UINT8 **p, INT32 playernum)
{
INT16 node, newplayernum;
UINT8 console;
UINT8 splitscreenplayer = 0;
UINT8 i;
player_t *newplayer;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
// protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
node = READUINT8(*p);
newplayernum = READUINT8(*p);
CONS_Debug(DBG_NETPLAY, "addplayer: %d %d\n", node, newplayernum);
if (newplayernum+1 > doomcom->numslots)
doomcom->numslots = (INT16)(newplayernum+1);
newplayer = &players[newplayernum];
newplayer->jointime = 0;
READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
console = READUINT8(*p);
splitscreenplayer = READUINT8(*p);
G_AddPlayer(newplayernum, console);
for (i = 0; i < MAXAVAILABILITY; i++)
{
newplayer->availabilities[i] = READUINT8(*p);
}
// the server is creating my player
if (node == mynode)
{
playernode[newplayernum] = 0; // for information only
if (splitscreenplayer)
{
displayplayers[splitscreenplayer] = newplayernum;
g_localplayers[splitscreenplayer] = newplayernum;
DEBFILE(va("spawning sister # %d\n", splitscreenplayer));
}
else
{
consoleplayer = newplayernum;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
displayplayers[i] = newplayernum;
g_localplayers[i] = newplayernum;
}
DEBFILE("spawning me\n");
}
P_ForceLocalAngle(newplayer, newplayer->angleturn, false);
D_SendPlayerConfig(splitscreenplayer);
addedtogame = true;
CONS_Printf("It's me, node %d, with ID %s! (This is uninitialized memory because Tyron is a nice person :)!)\n", node, GetPrettyRRID(lastReceivedKey[node], true));
memcpy(lastReceivedKey[node], public_key, 32);
}
players[newplayernum].splitscreenindex = splitscreenplayer;
players[newplayernum].bot = false;
// player_t is the only place in the game that a key is null-terminated, for ease of Lua push.
memset(players[newplayernum].public_key, 0, 32 + 1);
CONS_Printf("Adding player from node %d with ID %s\n", node, GetPrettyRRID(lastReceivedKey[node], true));
memcpy(players[newplayernum].public_key, lastReceivedKey[node], 32);
CONS_Printf("Node %d now has ID %s\n", node, GetPrettyRRID(players[newplayernum].public_key, true));
// Previously called at the top of this function, commented as
// "caused desyncs in this spot :(". But we can't do this in
// G_PlayerReborn, since that only runs for level contexts and
// allows people to party-crash the vote screen even when
// maxplayers is too low for them. Let's try it here...?
G_SpectatePlayerOnJoin(newplayernum);
if (netgame)
{
char joinmsg[256];
strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
if (node != mynode)
S_StartSound(NULL, sfx_join);
// Merge join notification + IP to avoid clogging console/chat
if (server && cv_showjoinaddress.value && I_GetNodeAddress)
{
const char *address = I_GetNodeAddress(node);
if (address)
strcat(joinmsg, va(" (%s)", address));
}
HU_AddChatText(joinmsg, false);
}
if (server && multiplayer && motd[0] != '\0')
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
LUA_HookInt(newplayernum, HOOK(PlayerJoin));
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
}
// Xcmd XD_REMOVEPLAYER
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
{
SINT8 pnum, reason;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
// protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal remove player command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
pnum = READUINT8(*p);
reason = READUINT8(*p);
CL_RemovePlayer(pnum, reason);
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
}
// Xcmd XD_ADDBOT
// Compacted version of XD_ADDPLAYER for simplicity
static void Got_AddBot(UINT8 **p, INT32 playernum)
{
INT16 newplayernum;
UINT16 skinnum = 0;
UINT8 difficulty = DIFFICULTBOT;
botStyle_e style = BOT_STYLE_NORMAL;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
// protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
newplayernum = READUINT8(*p);
skinnum = READUINT16(*p);
difficulty = READUINT8(*p);
style = READUINT8(*p);
K_SetBot(newplayernum, skinnum, difficulty, style);
}
static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities, const char *name, const char *name2, const char *name3, const char *name4)
{
INT32 n, newplayernum, i;
UINT8 buf[4 + MAXPLAYERNAME + MAXAVAILABILITY];
UINT8 *buf_p = buf;
boolean newplayer = false;
{
// splitscreen can allow 2+ players in one node
for (; nodewaiting[node] > 0; nodewaiting[node]--)
{
newplayer = true;
{
UINT8 nobotoverwrite;
// search for a free playernum
// we can't solely use playeringame since it is not updated here
for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
{
if (playeringame[newplayernum])
continue;
for (n = 0; n < MAXNETNODES; n++)
if (nodetoplayer[n] == newplayernum
|| nodetoplayer2[n] == newplayernum
|| nodetoplayer3[n] == newplayernum
|| nodetoplayer4[n] == newplayernum)
break;
if (n == MAXNETNODES)
break;
}
nobotoverwrite = newplayernum;
while (playeringame[nobotoverwrite]
&& players[nobotoverwrite].bot
&& nobotoverwrite < MAXPLAYERS)
{
// Overwrite bots if there are NO other slots available.
nobotoverwrite++;
}
if (nobotoverwrite < MAXPLAYERS)
{
newplayernum = nobotoverwrite;
}
}
// should never happen since we check the playernum
// before accepting the join
I_Assert(newplayernum < MAXPLAYERS);
playernode[newplayernum] = (UINT8)node;
// Reset the buffer to the start for multiple joiners
buf_p = buf;
WRITEUINT8(buf_p, (UINT8)node);
WRITEUINT8(buf_p, newplayernum);
if (playerpernode[node] < 1)
{
nodetoplayer[node] = newplayernum;
WRITESTRINGN(buf_p, name, MAXPLAYERNAME);
}
else if (playerpernode[node] < 2)
{
nodetoplayer2[node] = newplayernum;
WRITESTRINGN(buf_p, name2, MAXPLAYERNAME);
}
else if (playerpernode[node] < 3)
{
nodetoplayer3[node] = newplayernum;
WRITESTRINGN(buf_p, name3, MAXPLAYERNAME);
}
else if (playerpernode[node] < 4)
{
nodetoplayer4[node] = newplayernum;
WRITESTRINGN(buf_p, name4, MAXPLAYERNAME);
}
WRITEUINT8(buf_p, nodetoplayer[node]); // consoleplayer
WRITEUINT8(buf_p, playerpernode[node]); // splitscreen num
for (i = 0; i < MAXAVAILABILITY; i++)
{
WRITEUINT8(buf_p, availabilities[i]);
}
playerpernode[node]++;
SendNetXCmd(XD_ADDPLAYER, buf, buf_p - buf);
DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
}
}
return newplayer;
}
/*--------------------------------------------------
boolean K_AddBotFromServer(UINT16 skin, UINT8 difficulty, botStyle_e style, UINT8 *p)
See header file for description.
--------------------------------------------------*/
boolean K_AddBotFromServer(UINT16 skin, UINT8 difficulty, botStyle_e style, UINT8 *p)
{
UINT8 newplayernum = *p;
// search for a free playernum
// we can't use playeringame since it is not updated here
for (; newplayernum < MAXPLAYERS; newplayernum++)
{
UINT8 n;
for (n = 0; n < MAXNETNODES; n++)
{
if (nodetoplayer[n] == newplayernum
|| nodetoplayer2[n] == newplayernum
|| nodetoplayer3[n] == newplayernum
|| nodetoplayer4[n] == newplayernum)
break;
}
if (n == MAXNETNODES)
break;
}
for (; newplayernum < MAXPLAYERS; newplayernum++)
{
if (playeringame[newplayernum] == false)
{
// free player slot
break;
}
}
if (newplayernum >= MAXPLAYERS)
{
// nothing is free
*p = MAXPLAYERS;
return false;
}
if (server)
{
UINT8 buf[5];
UINT8 *buf_p = buf;
WRITEUINT8(buf_p, newplayernum);
if (skin > numskins)
{
skin = numskins;
}
WRITEUINT16(buf_p, skin);
if (difficulty < 1)
{
difficulty = 1;
}
else if (difficulty > MAXBOTDIFFICULTY)
{
difficulty = MAXBOTDIFFICULTY;
}
WRITEUINT8(buf_p, difficulty);
WRITEUINT8(buf_p, style);
SendNetXCmd(XD_ADDBOT, buf, buf_p - buf);
DEBFILE(va("Server added bot %d\n", newplayernum));
}
// use the next free slot (we can't put playeringame[newplayernum] = true here)
*p = newplayernum+1;
return true;
}
void CL_AddSplitscreenPlayer(void)
{
if (cl_mode == CL_CONNECTED)
CL_SendJoin();
}
void CL_RemoveSplitscreenPlayer(UINT8 p)
{
if (cl_mode != CL_CONNECTED)
return;
SendKick(p, KICK_MSG_PLAYER_QUIT);
}
// is there a game running
boolean Playing(void)
{
return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
}
boolean InADedicatedServer(void)
{
return Playing() && (dedicated || connectedtodedicated);
}
boolean SV_SpawnServer(void)
{
// Screw Testers mode, worst idea ever.
boolean result = false;
if (demo.playback)
G_StopDemo(); // reset engine parameter
if (metalplayback)
G_StopMetalDemo();
if (!serverrunning)
{
CONS_Printf(M_GetText("Starting Server....\n"));
serverrunning = true;
SV_ResetServer();
SV_GenContext();
if (netgame && I_NetOpenSocket)
{
I_NetOpenSocket();
}
// non dedicated server just connect to itself
if (!dedicated)
CL_ConnectToServer();
else doomcom->numslots = 1;
}
// strictly speaking, i'm not convinced the following is necessary
// but I'm not confident enough to remove it entirely in case it breaks something
// in a listen server, this sends the local player information to the server so
// that the client has players replicated on the server. in dedicated, there is
// no local player!
if (!dedicated) {
UINT8 *availabilitiesbuffer = R_GetSkinAvailabilities();
SINT8 node = 0;
for (; node < MAXNETNODES; node++)
result |= SV_AddWaitingPlayers(node, availabilitiesbuffer, cv_playername[0].zstring, cv_playername[1].zstring, cv_playername[2].zstring, cv_playername[3].zstring);
}
return result;
}
void SV_StopServer(void)
{
tic_t i;
if (gamestate == GS_INTERMISSION)
Y_EndIntermission();
if (gamestate == GS_VOTING)
Y_EndVote();
gamestate = wipegamestate = GS_NULL;
P_UnloadLevel();
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
localtextcmd[i][0] = 0;
while (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
}
for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
D_Clearticcmd(i);
consoleplayer = 0;
cl_mode = CL_ABORTED;
maketic = gametic+1;
neededtic = maketic;
serverrunning = false;
}
// called at singleplayer start and stopdemo
void SV_StartSinglePlayerServer(INT32 dogametype, boolean donetgame)
{
INT32 lastgametype = gametype;
server = true;
multiplayer = (modeattacking == ATTACKING_NONE) && !grandprixinfo.gp; // G: no multiplayer in GP!
connectedtodedicated = false;
netgame = false; // so setting timelimit works... (XD_NETVAR doesn't play nice with SV_StopServer)
G_SetGametype(dogametype);
if (gametype != lastgametype)
D_GameTypeChanged(lastgametype);
netgame = donetgame;
// no more tic the game with this settings!
SV_StopServer();
}
static void SV_SendRefuse(INT32 node, const char *reason)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
strcpy(netbuffer->u.serverrefuse.reason, reason);
netbuffer->packettype = PT_SERVERREFUSE;
HSendPacket(node, false, 0, strlen(netbuffer->u.serverrefuse.reason) + 1);
Net_CloseConnection(node);
}
// used at txtcmds received to check packetsize bound
static size_t TotalTextCmdPerTic(tic_t tic)
{
INT32 i;
size_t total = 1; // num of textcmds in the tic (ntextcmd byte)
for (i = 0; i < MAXPLAYERS; i++)
{
UINT8 *textcmd = D_GetExistingTextcmd(tic, i);
if ((!i || playeringame[i]) && textcmd)
total += 2 + textcmd[0]; // "+2" for size and playernum
}
return total;
}
/** Called when a PT_CLIENTJOIN packet is received
*
* \param node The packet sender
*
*/
static void HandleConnect(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
INT32 i;
UINT8 availabilitiesbuffer[MAXAVAILABILITY];
// Sal: Dedicated mode is INCREDIBLY hacked together.
// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
UINT8 connectedplayers = 0;
for (i = dedicated ? 1 : 0; i < MAXPLAYERS; i++)
{
// We use this to count players because it is affected by SV_AddWaitingPlayers when
// more than one client joins on the same tic, unlike playeringame and D_NumPlayers.
// UINT8_MAX denotes no node for that player.
if (playernode[i] != UINT8_MAX)
{
// Sal: This hack sucks, but it should be safe.
// playeringame is set for bots immediately; they are deterministic instead of a netxcmd.
// If a bot is added with netxcmd in the future, then the node check is still here too.
// So at worst, a theoretical netxcmd added bot will block real joiners for the time
// it takes for the command to process, but not cause any horrifying player overwriting.
if (playeringame[i] && players[i].bot)
{
continue;
}
connectedplayers++;
}
}
// Testing
// memset(netbuffer->u.clientcfg.challengeResponse, 0, sizeof(netbuffer->u.clientcfg.challengeResponse));
if (bannednode && bannednode[node].banid != SIZE_MAX)
{
const char *reason = NULL;
// Get the reason...
if (!I_GetBanReason || (reason = I_GetBanReason(bannednode[node].banid)) == NULL)
reason = "No reason given";
if (bannednode[node].timeleft != NO_BAN_TIME)
{
// these are fudged a little to allow it to sink in for impatient rejoiners
int minutes = (bannednode[node].timeleft + 30) / 60;
int hours = (minutes + 1) / 60;
int days = (hours + 1) / 24;
if (days)
{
SV_SendRefuse(node, va("K|%s\n(Time remaining: %d day%s)", reason, days, days > 1 ? "s" : ""));
}
else if (hours)
{
SV_SendRefuse(node, va("K|%s\n(Time remaining: %d hour%s)", reason, hours, hours > 1 ? "s" : ""));
}
else if (minutes)
{
SV_SendRefuse(node, va("K|%s\n(Time remaining: %d minute%s)", reason, minutes, minutes > 1 ? "s" : ""));
}
else
{
SV_SendRefuse(node, va("K|%s\n(Time remaining: <1 minute)", reason));
}
}
else
{
SV_SendRefuse(node, va("B|%s", reason));
}
}
else if (netbuffer->u.clientcfg._255 != 255 ||
netbuffer->u.clientcfg.packetversion != PACKETVERSION)
{
SV_SendRefuse(node, "Incompatible packet formats.");
}
else if (strncmp(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application))
{
SV_SendRefuse(node, "Different SRB2Kart modifications\nare not compatible.");
}
else if (netbuffer->u.clientcfg.version != VERSION
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
{
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
}
else if (!cv_allownewplayer.value && node)
{
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment."));
}
else if (connectedplayers >= maxplayers)
{
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
}
else if (netgame && netbuffer->u.clientcfg.localplayers > MAXSPLITSCREENPLAYERS) // Hacked client?
{
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
}
else if (netgame && connectedplayers + netbuffer->u.clientcfg.localplayers > maxplayers)
{
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
}
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
{
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
}
else if (luafiletransfers)
{
SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining."));
}
else if (netgame && joindelay > 2 * (tic_t)cv_joindelay.value * TICRATE)
{
SV_SendRefuse(node, va(M_GetText("Too many people are connecting.\nPlease wait %d seconds and then\ntry rejoining."),
(joindelay - 2 * cv_joindelay.value * TICRATE) / TICRATE));
}
else
{
int sigcheck;
boolean newnode = false;
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
{
strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
if (!EnsurePlayerNameIsGood(names[i], -1))
{
SV_SendRefuse(node, "Bad player name");
return;
}
if (node == 0) // Server
{
memcpy(lastReceivedKey[node], public_key, sizeof(lastReceivedKey[node]));
CONS_Printf("Adding SERVER. Setting lastReceivedKey on node %d to %s\n", node, GetPrettyRRID(lastReceivedKey[node], true));
}
else
{
CONS_Printf("Adding client. Doing sigcheck for node %d, ID %s\n", node, GetPrettyRRID(lastReceivedKey[node], true));
sigcheck = crypto_eddsa_check(netbuffer->u.clientcfg.challengeResponse, lastReceivedKey[node], lastSentChallenge[node], 32);
if (netgame && sigcheck != 0)
{
SV_SendRefuse(node, M_GetText("Signature verification failed."));
return;
}
}
}
memcpy(availabilitiesbuffer, netbuffer->u.clientcfg.availabilities, sizeof(availabilitiesbuffer));
// client authorised to join
nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
if (!nodeingame[node])
{
gamestate_t backupstate = gamestate;
newnode = true;
SV_AddNode(node);
#ifdef VANILLAJOINNEXTROUND
if (cv_joinnextround.value && gameaction == ga_nothing)
G_SetGamestate(GS_WAITINGPLAYERS);
#endif
if (!SV_SendServerConfig(node))
{
G_SetGamestate(backupstate);
/// \note Shouldn't SV_SendRefuse be called before ResetNode?
SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
ResetNode(node); // Yeah, lets try it!
/// \todo fix this !!!
return; // restart the while
}
//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
// SV_SendPlayerConfigs(node); // send bare minimum player info
G_SetGamestate(backupstate);
DEBFILE("new node joined\n");
}
if (nodewaiting[node])
{
if (node && newnode)
{
SV_SendSaveGame(node, false); // send a complete game state
DEBFILE("send savegame\n");
}
SV_AddWaitingPlayers(node, availabilitiesbuffer, names[0], names[1], names[2], names[3]);
joindelay += cv_joindelay.value * TICRATE;
player_joining = true;
}
}
}
/** Called when a PT_SERVERSHUTDOWN packet is received
*
* \param node The packet sender (should be the server)
*
*/
static void HandleShutdown(SINT8 node)
{
(void)node;
LUA_HookBool(false, HOOK(GameQuit));
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText("Server has shutdown\n\nPress Esc\n"), NULL, MM_NOTHING);
}
void ServerInfoUpdateSend(void)
{
UINT32 n;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
for (n = 1; n < MAXNETNODES; n++)
{
// Do Shit
if (nodeingame[n])
{
CopyCaretColors(netbuffer->u.serverinfoupdate.servername, cv_servername.string, MAXSERVERNAME);
CopyCaretColors(netbuffer->u.serverinfoupdate.servercontact, cv_server_contact.string, MAXSERVERCONTACT);
strncpy(netbuffer->u.serverinfoupdate.serverdescription, connectedserverdescription, MAXSERVERDESCRIPTION);
netbuffer->packettype = PT_SERVERINFOUPDATE;
HSendPacket(n, true, 0, sizeof(netbuffer->u.serverinfoupdate));
}
}
}
static void PT_ServerInfoUpdate(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (node != servernode)
return;
if ((size_t)doomcom->datalength < sizeof(netbuffer->u.serverinfoupdate))/* ignore partial sends */
return;
CopyCaretColors(connectedservername, netbuffer->u.serverinfoupdate.servername, MAXSERVERNAME);
CopyCaretColors(connectedservercontact, netbuffer->u.serverinfoupdate.servercontact, MAXSERVERCONTACT);
strncpy(connectedserverdescription, netbuffer->u.serverinfoupdate.serverdescription, MAXSERVERDESCRIPTION);
}
/** Called when a PT_NODETIMEOUT packet is received
*
* \param node The packet sender (should be the server)
*
*/
static void HandleTimeout(SINT8 node)
{
(void)node;
LUA_HookBool(false, HOOK(GameQuit));
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
}
/** Called when a PT_SERVERINFO packet is received
*
* \param node The packet sender
* \note What happens if the packet comes from a client or something like that?
*
*/
static void HandleServerInfo(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
char servername[MAXSERVERNAME];
// compute ping in ms
const tic_t ticnow = I_GetTime();
const tic_t ticthen = (tic_t)LONG(netbuffer->u.serverinfo.time);
const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
netbuffer->u.serverinfo.application
[sizeof netbuffer->u.serverinfo.application - 1] = '\0';
netbuffer->u.serverinfo.gametypename
[sizeof netbuffer->u.serverinfo.gametypename - 1] = '\0';
memcpy(servername, netbuffer->u.serverinfo.servername, MAXSERVERNAME);
CopyCaretColors(netbuffer->u.serverinfo.servername, servername, MAXSERVERNAME);
SL_InsertServer(&netbuffer->u.serverinfo, node);
}
// Helper function for packets that should only be sent by the server
// If it is NOT from the server, bail out and close the connection!
static boolean ServerOnly(SINT8 node)
{
if (node == servernode)
return false;
Net_CloseConnection(node);
return true;
}
static void PT_AskInfoViaMS(SINT8 node)
{
Net_CloseConnection(node);
}
static void PT_TellFilesNeeded(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server && serverrunning)
{
UINT8 *p;
INT32 firstfile = netbuffer->u.filesneedednum;
netbuffer->packettype = PT_MOREFILESNEEDED;
netbuffer->u.filesneededcfg.first = firstfile;
netbuffer->u.filesneededcfg.more = 0;
p = PutFileNeeded(firstfile);
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
}
else // Shouldn't get this if you aren't the server...?
Net_CloseConnection(node);
}
static void PT_MoreFilesNeeded(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
return;
}
if (ServerOnly(node))
return;
if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
{
D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
if (!netbuffer->u.filesneededcfg.more)
cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
}
}
static void PT_AskInfo(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server && serverrunning)
{
SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
SV_SendPlayerInfo(node); // Send extra info
}
Net_CloseConnection(node);
}
// Negative response of client join request
static void PT_ServerRefuse(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
return;
}
if (ServerOnly(node))
return;
if (cl_mode == CL_WAITJOINRESPONSE)
{
// Save the reason so it can be displayed after quitting the netgame
char *reason = strdup(netbuffer->u.serverrefuse.reason);
if (!reason)
I_Error("Out of memory!\n");
if (strstr(reason, "Maximum players reached"))
{
serverisfull = true;
//Special timeout for when refusing due to player cap. The client will wait 3 seconds between join requests when waiting for a slot, so we need this to be much longer
//We set it back to the value of cv_nettimeout.value in CL_Reset
connectiontimeout = NEWTICRATE*7;
cl_mode = CL_ASKJOIN;
free(reason);
return;
}
D_QuitNetGame();
CL_Reset();
D_StartTitle();
if (reason[1] == '|')
{
M_StartMessage(va("You have been %sfrom the server\n\nReason:\n%s",
(reason[0] == 'B') ? "banned\n" : "temporarily\nkicked ",
reason+2), NULL, MM_NOTHING);
}
else
{
M_StartMessage(va(M_GetText("Server refuses connection\n\nReason:\n%s"),
reason), NULL, MM_NOTHING);
}
free(reason);
// Will be reset by caller. Signals refusal.
cl_mode = CL_ABORTED;
}
}
// Positive response of client join request
static void PT_ServerCFG(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server && serverrunning && node != servernode)
{ // but wait I thought I'm the server?
Net_CloseConnection(node);
return;
}
if (ServerOnly(node))
return;
/// \note how would this happen? and is it doing the right thing if it does?
if (!(cl_mode == CL_WAITJOINRESPONSE || cl_mode == CL_ASKJOIN))
return;
if (client)
{
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
G_SetGametype(netbuffer->u.servercfg.gametype);
modifiedgame = netbuffer->u.servercfg.modifiedgame;
connectedtodedicated = netbuffer->u.servercfg.dedicated;
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
CopyCaretColors(connectedservername, netbuffer->u.servercfg.server_name, MAXSERVERNAME);
CopyCaretColors(connectedservercontact, netbuffer->u.servercfg.server_contact, MAXSERVERCONTACT);
strncpy(connectedserverdescription, netbuffer->u.servercfg.server_description, MAXSERVERDESCRIPTION);
}
#ifdef HAVE_DISCORDRPC
discordInfo.maxPlayers = netbuffer->u.servercfg.maxplayer;
discordInfo.joinsAllowed = netbuffer->u.servercfg.allownewplayer;
discordInfo.everyoneCanInvite = netbuffer->u.servercfg.discordinvites;
#endif
nodeingame[(UINT8)servernode] = true;
serverplayer = netbuffer->u.servercfg.serverplayer;
doomcom->numslots = SHORT(netbuffer->u.servercfg.totalslotnum);
mynode = netbuffer->u.servercfg.clientnode;
if (serverplayer >= 0)
playernode[(UINT8)serverplayer] = servernode;
if (netgame)
CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n"));
DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
/// Also, according to HandleConnect, the server will send the savegame even during intermission...
/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
/// At almost any gamestate there could be joiners... So just always send gamestate?
cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME);
}
/** Checks ticcmd for "speed hacks"
*
* \param p Which player
* \return True if player is hacking
* \sa HandlePacketFromPlayer
*
*/
static boolean CheckForSpeedHacks(UINT8 p)
{
if (netcmds[maketic%BACKUPTICS][p].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][p].forwardmove < -MAXPLMOVE
|| netcmds[maketic%BACKUPTICS][p].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][p].sidemove < -MAXPLMOVE
|| netcmds[maketic%BACKUPTICS][p].turning > KART_FULLTURN || netcmds[maketic%BACKUPTICS][p].turning < -KART_FULLTURN
|| netcmds[maketic%BACKUPTICS][p].throwdir > KART_FULLTURN || netcmds[maketic%BACKUPTICS][p].throwdir < -KART_FULLTURN)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), playernode[p]);
//D_Clearticcmd(k);
SendKick(p, KICK_MSG_CON_FAIL);
return true;
}
return false;
}
static void PT_Say(int node)
{
if (client)
return; // Only sent to servers, why are we receiving this?
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
say_pak say = netbuffer->u.say;
if (playernode[say.source] != node)
return; // Spoofed source!
if ((cv_mute.value || say.flags & (HU_CSAY|HU_SHOUT)) && say.source != serverplayer && !(IsPlayerAdmin(say.source)))
{
CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s), but cv_mute is on.\n", say.source+1, player_names[say.source]);
return;
}
if ((say.flags & HU_PRIVNOTICE) && !(IsPlayerAdmin(say.source)))
{
CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s) with an illegal HU_PRIVNOTICE flag.\n", say.source+1, player_names[say.source]);
SendKick(say.source, KICK_MSG_CON_FAIL);
return;
}
{
size_t i;
const size_t j = strlen(say.message);
for (i = 0; i < j; i++)
{
if (say.message[i] & 0x80)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[say.source]);
SendKick(say.source, KICK_MSG_CON_FAIL);
return;
}
}
}
if (stop_spamming[say.source] != 0 && consoleplayer != say.source && cv_chatspamprotection.value && !(say.flags & (HU_CSAY|HU_SHOUT)))
{
CONS_Debug(DBG_NETPLAY,"Received SAY cmd too quickly from Player %d (%s), assuming as spam and blocking message.\n", say.source+1, player_names[say.source]);
stop_spamming[say.source] = 4;
return;
}
stop_spamming[say.source] = 4;
DoSayCommand(say.message, say.target, say.flags, say.source);
}
static void PT_ClientCmd(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
tic_t realend, realstart;
if (client)
return;
// To save bytes, only the low byte of tic numbers are sent
// Use ExpandTics to figure out what the rest of the bytes are
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|| supposedtics[node] < realend)
{
supposedtics[node] = realend;
}
// Discard out of order packet
if (nettics[node] > realend)
{
DEBFILE(va("out of order ticcmd discarded nettics = %u\n", nettics[node]));
return;
}
// Update the nettics
nettics[node] = realend;
// This should probably still timeout though, as the node should always have a player 1 number
if (netconsole == -1)
return;
// As long as clients send valid ticcmds, the server can keep running, so reset the timeout
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
// Don't do anything for packets of type NODEKEEPALIVE?
// Sryder 2018/07/01: Update the freezetimeout still!
if (netbuffer->packettype == PT_NODEKEEPALIVE
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
return;
// store it in an internal buffer so the last packet takes precedence, which minimizes input lag
G_MoveTiccmd(&playercmds[netconsole], &netbuffer->u.clientpak.cmd, 1);
// Check ticcmd for "speed hacks"
if (CheckForSpeedHacks((UINT8)netconsole))
return;
// Splitscreen cmd
if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer2[node] >= 0))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
return;
}
if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer3[node] >= 0))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
return;
}
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
&& (nodetoplayer4[node] >= 0))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
return;
}
consistancy_t clientconsistancy = netbuffer->u.clientpak.consistancy;
// Check player consistancy during the level
if (realstart <= gametic && realstart + BACKUPTICS - 1 > gametic && gamestate == GS_LEVEL
&& consistancy[realstart%BACKUPTICS].checksum != SHORT(clientconsistancy.checksum)
&& !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime()
&& !SV_ResendingSavegameToAnyone())
{
if (cv_resynchattempts.value)
{
// Tell the client we are about to resend them the gamestate
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
HSendPacket(node, true, 0, 0);
resendingsavegame[node] = true;
if (cv_blamecfail.value)
{
char cfailrecieved[CONSISTANCYDBGSIZE]; // This one's huge!
char cfailexpected[CONSISTANCYDBGSIZE];
SPrintConsistancy(&cfailrecieved[0], &clientconsistancy);
SPrintConsistancy(&cfailexpected[0], &consistancy[realstart%BACKUPTICS]);
CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%BACKUPTICS].checksum,
SHORT(clientconsistancy.checksum));
// Extremely elaborate debug!
CONS_Printf(M_GetText("EXPECTED\n%s"), cfailexpected);
CONS_Printf(M_GetText("RECEIVED\n%s"), cfailrecieved);
}
DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
netconsole, realstart, consistancy[realstart%BACKUPTICS].checksum,
SHORT(clientconsistancy.checksum)));
return;
}
else
{
if (cv_blamecfail.value)
{
char cfailrecieved[CONSISTANCYDBGSIZE]; // This one's huge!
char cfailexpected[CONSISTANCYDBGSIZE];
SPrintConsistancy(&cfailrecieved[0], &clientconsistancy);
SPrintConsistancy(&cfailexpected[0], &consistancy[realstart%BACKUPTICS]);
CONS_Printf(M_GetText("Kicking desynching player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%BACKUPTICS].checksum,
SHORT(clientconsistancy.checksum));
// Extremely elaborate debug!
CONS_Printf(M_GetText("EXPECTED\n%s"), cfailexpected);
CONS_Printf(M_GetText("RECEIVED\n%s"), cfailrecieved);
}
SendKick(netconsole, KICK_MSG_CON_FAIL);
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
netconsole, realstart, consistancy[realstart%BACKUPTICS].checksum,
SHORT(clientconsistancy.checksum)));
return;
}
}
}
static void PT_BasicKeepAlive(SINT8 node, INT32 netconsole)
{
if (client)
return;
// This should probably still timeout though, as the node should always have a player 1 number
if (netconsole == -1)
return;
// If a client sends this it should mean they are done receiving the savegame
sendingsavegame[node] = false;
// As long as clients send keep alives, the server can keep running, so reset the timeout
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
}
static void PT_TextCmd(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (client)
return;
if (netbuffer->packettype == PT_TEXTCMD2) // splitscreen special
netconsole = nodetoplayer2[node];
else if (netbuffer->packettype == PT_TEXTCMD3)
netconsole = nodetoplayer3[node];
else if (netbuffer->packettype == PT_TEXTCMD4)
netconsole = nodetoplayer4[node];
if (netconsole < 0 || netconsole >= MAXPLAYERS)
Net_UnAcknowledgePacket(node);
else
{
size_t j;
tic_t tic = maketic;
UINT8 *textcmd;
// ignore if the textcmd has a reported size of zero
// this shouldn't be sent at all
if (!netbuffer->u.textcmd[0])
{
DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n",
node, netconsole));
Net_UnAcknowledgePacket(node);
return;
}
// ignore if the textcmd size var is actually larger than it should be
// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
{
DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
node, netconsole));
Net_UnAcknowledgePacket(node);
return;
}
// check if tic that we are making isn't too large else we cannot send it :(
// doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time
j = software_MAXPACKETLENGTH
- (netbuffer->u.textcmd[0]+2+BASESERVERTICSSIZE
+ (doomcom->numslots+1)*sizeof(ticcmd_t));
// search a tic that have enougth space in the ticcmd
while ((textcmd = D_GetExistingTextcmd(tic, netconsole)),
(TotalTextCmdPerTic(tic) > j || netbuffer->u.textcmd[0] + (textcmd ? textcmd[0] : 0) > MAXTEXTCMD)
&& tic < firstticstosend + BACKUPTICS)
tic++;
if (tic >= firstticstosend + BACKUPTICS)
{
DEBFILE(va("GetPacket: Textcmd too long (max %s, used %s, mak %d, "
"tosend %u, node %u, player %d)\n", sizeu1(j), sizeu2(TotalTextCmdPerTic(maketic)),
maketic, firstticstosend, node, netconsole));
Net_UnAcknowledgePacket(node);
return;
}
// Make sure we have a buffer
if (!textcmd) textcmd = D_GetTextcmd(tic, netconsole);
DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
}
}
static void PT_Login(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (client)
return;
I_Assert((UINT8)node < sizeof(adminsalt) / sizeof(adminsalt[0]));
// I_GetRandomBytes should get it's data from a CSPRNG, so it's safe to use it here.
I_GetRandomBytes(adminsalt[node], sizeof(adminsalt[node]));
adminsalt[node][8] = '\0'; // convenience
netbuffer->packettype = PT_LOGINCHALLENGE;
memcpy(netbuffer->u.salt, adminsalt[node], sizeof(adminsalt[node]));
HSendPacket(node, true, 0, sizeof(adminsalt[node]));
}
static void PT_LoginAuth(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
UINT8 finalsha256[32];/* Well, it's the cool thing to do? */
UINT32 i;
if (client)
return;
if ((size_t)doomcom->datalength < sizeof(netbuffer->u.sha256sum))/* ignore partial sends */
return;
if (adminsalt[node][0] == 0)
{
CONS_Printf(M_GetText("Password from %s failed (no login request).\n"), player_names[netconsole]);
return;
}
if (adminpasscount == 0)
{
adminsalt[node][0] = 0;
CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[netconsole]);
return;
}
for (i = 0; i < adminpasscount; i++)
{
// Do the final pass to compare with the sent md5
D_SHA256PasswordPass((const UINT8 *)adminpass[i], strlen(adminpass[i]), adminsalt[node], finalsha256);
if (!memcmp(netbuffer->u.sha256sum, finalsha256, 32))
{
adminsalt[node][0] = 0;
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
return;
}
}
adminsalt[node][0] = 0;
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
}
static void PT_ClientQuit(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (client)
return;
// nodeingame will be put false in the execution of kick command
// this allow to send some packets to the quitting client to have their ack back
nodewaiting[node] = 0;
if (netconsole != -1 && playeringame[netconsole])
{
UINT8 kickmsg;
if (netbuffer->packettype == PT_NODETIMEOUT)
kickmsg = KICK_MSG_TIMEOUT;
else
kickmsg = KICK_MSG_PLAYER_QUIT;
SendKick(netconsole, kickmsg);
/*
n odetoplayer[node] = -1;*
if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
&& playeringame[(UINT8)nodetoplayer2[node]])
{
SendKick(nodetoplayer2[node], kickmsg);
nodetoplayer2[node] = -1;
}
if (nodetoplayer3[node] != -1 && nodetoplayer3[node] >= 0
&& playeringame[(UINT8)nodetoplayer3[node]])
{
SendKick(nodetoplayer3[node], kickmsg);
nodetoplayer3[node] = -1;
}
if (nodetoplayer4[node] != -1 && nodetoplayer4[node] >= 0
&& playeringame[(UINT8)nodetoplayer4[node]])
{
SendKick(nodetoplayer4[node], kickmsg);
nodetoplayer4[node] = -1;
}
*/
}
Net_CloseConnection(node);
nodeingame[node] = false;
}
static void PT_CanReceiveGamestate(SINT8 node)
{
if (client || sendingsavegame[node])
return;
CONS_Printf(M_GetText("Resending game state to %s...\n"), player_names[nodetoplayer[node]]);
SV_SendSaveGame(node, true); // Resend a complete game state
resendingsavegame[node] = true;
}
static void PT_AskLuaFile(SINT8 node)
{
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED)
AddLuaFileToSendQueue(node, luafiletransfers->realfilename);
}
static void PT_HasLuaFile(SINT8 node)
{
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING)
SV_HandleLuaFileSent(node);
}
static void PT_ReceivedGamestate(SINT8 node)
{
sendingsavegame[node] = false;
resendingsavegame[node] = false;
savegameresendcooldown[node] = I_GetTime() + 5 * TICRATE;
}
static void PT_ServerTics(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
UINT8 *pak, *txtpak, numtxtpak;
tic_t realend, realstart;
if (!nodeingame[node])
{
// Do not remove my own server (we have just get a out of order packet)
if (node != servernode)
{
DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
Net_CloseConnection(node);
}
return;
}
// Only accept PT_SERVERTICS from the server.
if (node != servernode)
{
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
if (server)
SendKick(netconsole, KICK_MSG_CON_FAIL);
return;;
}
realstart = ExpandTics(netbuffer->u.serverpak.starttic, maketic);
realend = realstart + netbuffer->u.serverpak.numtics;
txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots
* netbuffer->u.serverpak.numtics];
if (realend > gametic + CLIENTBACKUPTICS)
realend = gametic + CLIENTBACKUPTICS;
cl_packetmissed = realstart > neededtic;
if (realstart <= neededtic && realend > neededtic)
{
tic_t i, j;
pak = (UINT8 *)&netbuffer->u.serverpak.cmds;
for (i = realstart; i < realend; i++)
{
// clear first
D_Clearticcmd(i);
// copy the tics
pak = G_ScpyTiccmd(netcmds[i%BACKUPTICS], pak,
netbuffer->u.serverpak.numslots*sizeof (ticcmd_t));
// copy the textcmds
numtxtpak = *txtpak++;
for (j = 0; j < numtxtpak; j++)
{
INT32 playernum = *txtpak++; // playernum
const size_t txtsize = txtpak[0]+1;
if (playernum < 0 || playernum >= MAXPLAYERS)
{
CONS_Alert(CONS_WARNING, "Got bogus NetXCmd packet targetting player %d\n", playernum);
return;
}
if (i >= gametic) // Don't copy old net commands
memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
txtpak += txtsize;
}
}
neededtic = realend;
}
else
{
DEBFILE(va("frame not in bound: %u\n", neededtic));
/*if (realend < neededtic - 2 * TICRATE || neededtic + 2 * TICRATE < realstart)
* I_Error("Received an out of order PT_SERVERTICS packet!\n"
* "Got tics %d-%d, needed tic %d\n\n"
* "Please report this crash on the Master Board,\n"
* "IRC or Discord so it can be fixed.\n", (INT32)realstart, (INT32)realend, (INT32)neededtic);*/
}
}
static void PT_Ping(SINT8 node, INT32 netconsole)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
// Only accept PT_PING from the server.
if (node != servernode)
{
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
if (server)
SendKick(netconsole, KICK_MSG_CON_FAIL);
return;
}
//Update client ping table from the server.
if (client)
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
playerpingtable[i] = (tic_t)netbuffer->u.netinfo.pingtable[i];
playerpacketlosstable[i] = netbuffer->u.netinfo.packetloss[i];
playerdelaytable[i] = netbuffer->u.netinfo.delay[i];
}
}
servermaxping = (tic_t)netbuffer->u.netinfo.pingtable[MAXPLAYERS];
}
}
static void PT_WillResendGamestate(SINT8 node)
{
(void)node;
char tmpsave[256];
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (server || cl_redownloadinggamestate)
return;
// Send back a PT_CANRECEIVEGAMESTATE packet to the server
// so they know they can start sending the game state
netbuffer->packettype = PT_CANRECEIVEGAMESTATE;
if (!HSendPacket(servernode, true, 0, 0))
return;
CONS_Printf(M_GetText("Reloading game state...\n"));
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
I_Error("Can't delete %s\n", tmpsave);
CL_PrepareDownloadSaveGame(tmpsave);
cl_redownloadinggamestate = true;
}
static void PT_LoginChallenge(SINT8 node)
{
char salt[9];
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (node != servernode)
return;
if ((size_t)doomcom->datalength < sizeof(netbuffer->u.salt))/* ignore partial sends */
return;
if (reqpass == NULL)
return; // got PT_LOGINCHALLENGE but we didn't request a login
memcpy(salt, netbuffer->u.salt, sizeof(netbuffer->u.salt));
D_SHA256PasswordPass((const UINT8 *)reqpass, strlen(reqpass), salt, netbuffer->u.sha256sum);
Z_Free(reqpass);
reqpass = NULL;
netbuffer->packettype = PT_LOGINAUTH;
HSendPacket(servernode, true, 0, sizeof(netbuffer->u.sha256sum));
}
static void PT_SendingLuaFile(SINT8 node)
{
(void)node;
if (client)
CL_PrepareDownloadLuaFile();
}
static void HandlePlayerInfo(SINT8 node)
{
(void)node;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
for (INT32 i = 0; i < MAXPLAYERINFO; i++)
{
playerinfo[i] = netbuffer->u.playerinfo[i];
}
receivedplayerinfo = true;
}
static void PT_ReqMapQueue(int node)
{
if (client)
return; // Only sent to servers, why are we receiving this?
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
reqmapqueue_pak reqmapqueue = netbuffer->u.reqmapqueue;
// Check for a spoofed source.
if (reqmapqueue.source == serverplayer)
{
// Servers aren't guaranteed to have a playernode, dedis exist.
if (node != servernode)
return;
}
else
{
if (playernode[reqmapqueue.source] != node)
return;
if (!IsPlayerAdmin(reqmapqueue.source))
{
CONS_Debug(DBG_NETPLAY,"Received illegal request map queue cmd from Player %d (%s).\n", reqmapqueue.source+1, player_names[reqmapqueue.source]);
SendKick(reqmapqueue.source, KICK_MSG_CON_FAIL);
return;
}
}
const boolean doclear = (reqmapqueue.newgametype == ROUNDQUEUE_CMD_CLEAR);
// The following prints will only appear when multiple clients
// attempt to affect the round queue at similar time increments
if (doclear == true)
{
if (roundqueue.size == 0)
{
// therefore this one doesn't really need a error print
// because what both players wanted was done anyways
//CONS_Alert(CONS_ERROR, "queuemap: Queue is already empty!\n");
return;
}
}
else if (reqmapqueue.newgametype == ROUNDQUEUE_CMD_SHOW)
{
char maprevealmsg[256];
if (roundqueue.size == 0)
{
strlcpy(maprevealmsg, "There are no Rounds queued.", 256);
}
else if (roundqueue.position >= roundqueue.size)
{
strlcpy(maprevealmsg, "There are no more Rounds queued!", 256);
}
else
{
char *title = G_BuildMapTitle(roundqueue.entries[roundqueue.position].mapnum + 1);
strlcpy(
maprevealmsg,
va("The next Round will be on \"%s\".", title),
256
);
Z_Free(title);
}
DoSayCommand(maprevealmsg, 0, HU_SHOUT, servernode);
return;
}
else if (roundqueue.size >= ROUNDQUEUE_MAX)
{
CONS_Alert(CONS_ERROR, "Recieved REQMAPQUEUE, but unable to add map beyond %u\n", roundqueue.size);
// But this one does, because otherwise it's silent failure!
// Todo print the map's name, maybe?
char rejectmsg[256];
strlcpy(rejectmsg, "The server couldn't queue your chosen map.", 256);
SendServerNotice(reqmapqueue.source, rejectmsg);
return;
}
UINT8 buf[1+2+1];
UINT8 *buf_p = buf;
WRITEUINT8(buf_p, reqmapqueue.flags);
WRITEUINT16(buf_p, reqmapqueue.newgametype);
WRITEUINT8(buf_p, roundqueue.size);
// Match Got_MapQueuecmd, but with the addition of reqmapqueue.newmapnum available to us
if (doclear == true)
{
memset(&roundqueue, 0, sizeof(struct roundqueue));
}
else
{
G_MapIntoRoundQueue(
reqmapqueue.newmapnum,
reqmapqueue.newgametype,
((reqmapqueue.flags & 1) != 0),
false
);
}
SendNetXCmd(XD_MAPQUEUE, buf, buf_p - buf);
}
/** Handles a packet received from a node that isn't in game
*
* \param node The packet sender
* \todo Choose a better name, as the packet can also come from the server apparently?
* \sa HandlePacketFromPlayer
* \sa GetPackets
*
*/
static void HandlePacketFromAwayNode(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (node != servernode)
DEBFILE(va("Received packet from unknown host %d\n", node));
switch (netbuffer->packettype)
{
case PT_ASKINFOVIAMS : PT_AskInfoViaMS (node ); break;
case PT_TELLFILESNEEDED: PT_TellFilesNeeded(node ); break;
case PT_MOREFILESNEEDED: PT_MoreFilesNeeded(node ); break;
case PT_ASKINFO : PT_AskInfo (node ); break;
case PT_SERVERREFUSE : PT_ServerRefuse (node ); break;
case PT_SERVERCFG : PT_ServerCFG (node ); break;
case PT_FILEFRAGMENT : PT_FileFragment (node, -1); break;
case PT_FILEACK : PT_FileAck (node ); break;
case PT_FILERECEIVED : PT_FileReceived (node ); break;
case PT_REQUESTFILE : PT_RequestFile (node ); break;
case PT_NODETIMEOUT : PT_ClientQuit (node, -1); break;
case PT_CLIENTQUIT : PT_ClientQuit (node, -1); break;
case PT_SERVERTICS : PT_ServerTics (node, -1); break;
case PT_CLIENTCMD : break; // This is not an "unknown packet"
case PT_PLAYERINFO : HandlePlayerInfo (node ); break;
case PT_CLIENTKEY:
if (server)
PT_ClientKey(node);
break;
case PT_SERVERCHALLENGE:
if (cl_mode != CL_WAITCHALLENGE)
break;
memcpy(awaitingChallenge, netbuffer->u.serverchallenge.secret, sizeof(awaitingChallenge));
cl_mode = CL_ASKJOIN;
break;
default:
DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
Net_CloseConnection(node);
}
}
/** Handles a packet received from a node that is in game
*
* \param node The packet sender
* \todo Choose a better name
* \sa HandlePacketFromAwayNode
* \sa GetPackets
*
*/
static void HandlePacketFromPlayer(SINT8 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
INT32 netconsole;
if (dedicated && node == 0)
netconsole = 0;
else
netconsole = nodetoplayer[node];
#ifdef PARANOIA
if (netconsole >= MAXPLAYERS)
I_Error("bad table nodetoplayer: node %d player %d", doomcom->remotenode, netconsole);
#endif
uint8_t allzero[32];
memset(allzero, 0, sizeof(allzero));
if (IsPacketSigned(netbuffer->packettype))
{
const void* message = &netbuffer->u;
if (crypto_eddsa_check(netbuffer->signature, lastReceivedKey[node], message, doomcom->datalength - BASEPACKETSIZE))
{
//CONS_Alert(CONS_ERROR, "SIGFAIL! Packet type %d from node %d \nkey %s size %d\n",
//netbuffer->packettype, node,
//GetPrettyRRID(lastReceivedKey[node], true), doomcom->datalength - BASEPACKETSIZE);
// SendKick(netconsole, KICK_MSG_CON_FAIL);
return;
}
}
switch (netbuffer->packettype)
{
// SERVER RECEIVE
case PT_CLIENTCMD : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT2CMD : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT3CMD : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT4CMD : PT_ClientCmd (node, netconsole); break;
case PT_CLIENTMIS : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT2MIS : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT3MIS : PT_ClientCmd (node, netconsole); break;
case PT_CLIENT4MIS : PT_ClientCmd (node, netconsole); break;
case PT_NODEKEEPALIVE : PT_ClientCmd (node, netconsole); break;
case PT_NODEKEEPALIVEMIS : PT_ClientCmd (node, netconsole); break;
case PT_BASICKEEPALIVE : PT_BasicKeepAlive (node, netconsole); break;
case PT_TEXTCMD : PT_TextCmd (node, netconsole); break;
case PT_TEXTCMD2 : PT_TextCmd (node, netconsole); break;
case PT_TEXTCMD3 : PT_TextCmd (node, netconsole); break;
case PT_TEXTCMD4 : PT_TextCmd (node, netconsole); break;
case PT_SAY : PT_Say (node ); break;
case PT_REQMAPQUEUE : PT_ReqMapQueue (node ); break;
case PT_LOGIN : PT_Login (node ); break;
case PT_LOGINAUTH : PT_LoginAuth (node, netconsole); break;
case PT_NODETIMEOUT : PT_ClientQuit (node, netconsole); break;
case PT_CLIENTQUIT : PT_ClientQuit (node, netconsole); break;
case PT_CANRECEIVEGAMESTATE: PT_CanReceiveGamestate(node ); break;
case PT_ASKLUAFILE : PT_AskLuaFile (node ); break;
case PT_HASLUAFILE : PT_HasLuaFile (node ); break;
case PT_RECEIVEDGAMESTATE : PT_ReceivedGamestate (node ); break;
// CLIENT RECEIVE
case PT_SERVERTICS : PT_ServerTics (node, netconsole); break;
case PT_PING : PT_Ping (node, netconsole); break;
case PT_FILEFRAGMENT : PT_FileFragment (node, netconsole); break;
case PT_FILEACK : PT_FileAck (node ); break;
case PT_FILERECEIVED : PT_FileReceived (node ); break;
case PT_LOGINCHALLENGE : PT_LoginChallenge (node ); break;
case PT_SERVERINFOUPDATE : PT_ServerInfoUpdate (node ); break;
case PT_WILLRESENDGAMESTATE: PT_WillResendGamestate(node ); break;
case PT_SENDINGLUAFILE : PT_SendingLuaFile (node ); break;
case PT_SERVERCFG : break;
default:
DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
netbuffer->packettype, node));
}
}
/** Handles all received packets, if any
*
* \todo Add details to this description (lol)
*
*/
static void GetPackets(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
SINT8 node; // The packet sender
player_joining = false;
while (HGetPacket())
{
node = (SINT8)doomcom->remotenode;
if (netbuffer->packettype == PT_CLIENTJOIN && server)
{
if (levelloading == false) // Otherwise just ignore
{
HandleConnect(node);
}
continue;
}
if (node == servernode && client && cl_mode != CL_SEARCHING)
{
if (netbuffer->packettype == PT_SERVERSHUTDOWN)
{
HandleShutdown(node);
continue;
}
if (netbuffer->packettype == PT_NODETIMEOUT)
{
HandleTimeout(node);
continue;
}
}
if (netbuffer->packettype == PT_SERVERINFO)
{
HandleServerInfo(node);
continue;
}
// Packet received from someone already playing
if (nodeingame[node])
HandlePacketFromPlayer(node);
// Packet received from someone not playing
else
HandlePacketFromAwayNode(node);
}
}
static UINT32 GenerateConsistancySum(consistancy_t *c)
{
UINT32 sum = 0;
// RNG seed
sum += c->rngseed;
// Player data
sum += c->playerpos[0];
sum += c->playerpos[1];
sum += c->itemsum;
// Object data
sum += c->position[0];
sum += c->position[1];
sum += c->position[2];
sum += c->momentum[0];
sum += c->momentum[1];
sum += c->momentum[2];
sum += c->mobjtype;
sum += c->mobjangle;
sum += c->mobjflags;
sum += c->mobjflags2;
sum += c->mobjeflags;
sum += c->mobjstate;
sum += c->mobjtics;
sum += c->mobjsprite;
sum += c->mobjframe;
c->checksum = (INT16)(sum & 0xFFFF);
return sum;
}
static void ResetConsistancy(consistancy_t *c)
{
c->checksum = 0;
c->playerpos[0] = 0;
c->playerpos[1] = 0;
c->position[0] = 0;
c->position[1] = 0;
c->position[2] = 0;
c->momentum[0] = 0;
c->momentum[1] = 0;
c->momentum[2] = 0;
c->itemsum = 0; // Player item checksum
c->rngseed = 0;
// Object data checksum
c->mobjtype = 0;
c->mobjangle = 0;
c->mobjflags = 0;
c->mobjflags2 = 0;
c->mobjeflags = 0;
c->mobjstate = 0;
c->mobjtics = 0;
c->mobjsprite = 0;
c->mobjframe = 0;
}
// Feeds a consistancy debug print to a string.
void SPrintConsistancy(char *out, consistancy_t *c)
{
snprintf(out,
CONSISTANCYDBGSIZE,
"------------\nChecksum: %d\nRandomization Seed: %d\n[Player Position] X: %d, Y: %d\nItem Checksum: %d\n[Position] X: %d, Y: %d, Z: %d\n[Speed] X: %d, Y: %d, Z: %d\nObject Type: %d\nAngle: %d\n[Flags] Flags1: %d, Flags2: %d, EFlags: %d\n[Animation] State: %d, Tics %d, Sprite: %d, Frame: %d\n------------\n",
c->checksum,
c->rngseed,
c->playerpos[0], c->playerpos[1],
c->itemsum,
c->position[0], c->position[1], c->position[2],
c->momentum[0], c->momentum[1], c->momentum[2],
c->mobjtype,
c->mobjangle,
c->mobjflags, c->mobjflags2, c->mobjeflags,
c->mobjstate,
c->mobjtics,
c->mobjsprite,
c->mobjframe);
}
// I'm losing my sanity fast, just do this.
/*inline static void ConsistancyXOR(consistancy_t *c, INT32 value)
{
c->playerpos[0] ^= value;
c->playerpos[1] ^= value;
c->itemsum ^= value; // Player item checksum
c->position[0] ^= value;
c->position[1] ^= value;
c->position[2] ^= value;
c->momentum[0] ^= value;
c->momentum[1] ^= value;
c->momentum[2] ^= value;
c->rngseed ^= value;
// Object data checksum
c->mobjtype ^= value;
c->mobjangle ^= value;
c->mobjflags ^= value;
c->mobjflags2 ^= value;
c->mobjeflags ^= value;
c->mobjstate ^= value;
c->mobjtics ^= value;
c->mobjsprite ^= value;
c->mobjframe ^= value;
}*/
//
// NetUpdate
// Builds ticcmds for console player,
// sends out a packet
//
// no more use random generator, because at very first tic isn't yet synchronized
// Note: It is called consistAncy on purpose.
//
static INT16 Consistancy(consistancy_t *c)
{
INT32 i;
UINT32 ret = 0;
#ifdef MOBJCONSISTANCY
thinker_t *th;
mobj_t *mo;
#endif
DEBFILE(va("TIC %u ", gametic));
if (!c)
{
// !?
return -1;
}
ResetConsistancy(c);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
{
c->playerpos[0] ^= 0xCCCC;
c->playerpos[1] ^= 0xCCCC;
c->itemsum ^= 0xCCCC;
}
else if (!players[i].mo || gamestate != GS_LEVEL);
else
{
c->playerpos[0] += players[i].mo->x;
c->playerpos[1] -= players[i].mo->y;
c->itemsum += players[i].itemtype; // powers[pw_shield]
c->playerpos[0] *= i+1;
c->playerpos[1] *= i+1;
c->itemsum *= i+1;
}
}
// I give up
// Coop desynching enemies is painful
if (gamestate == GS_LEVEL)
c->rngseed += P_GetRandSeed();
#ifdef MOBJCONSISTANCY
if (gamestate == GS_LEVEL)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (!MobjIsNetSynced(mo))
continue;
if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
{
c->mobjtype -= mo->type;
c->position[0] += mo->x;
c->position[1] -= mo->y;
c->position[2] += mo->z;
c->momentum[0] -= mo->momx;
c->momentum[1] += mo->momy;
c->momentum[2] -= mo->momz;
c->mobjangle += mo->angle;
c->mobjflags -= mo->flags;
c->mobjflags2 += mo->flags2;
c->mobjeflags -= mo->eflags;
if (mo->target)
{
c->mobjtype += mo->target->type;
c->position[0] -= mo->target->x;
c->position[1] += mo->target->y;
c->position[2] -= mo->target->z;
c->momentum[0] += mo->target->momx;
c->momentum[1] -= mo->target->momy;
c->momentum[2] += mo->target->momz;
c->mobjangle -= mo->target->angle;
c->mobjflags += mo->target->flags;
c->mobjflags2 -= mo->target->flags2;
c->mobjeflags += mo->target->eflags;
c->mobjstate -= mo->target->state - states;
c->mobjtics += mo->target->tics;
c->mobjsprite -= mo->target->sprite;
//c->mobjframe += mo->target->frame;
}
else
ConsistancyXOR(c, 0x3333);
if (mo->tracer && MobjIsNetSynced(mo->tracer))
{
c->mobjtype += mo->tracer->type;
c->position[0] -= mo->tracer->x;
c->position[1] += mo->tracer->y;
c->position[2] -= mo->tracer->z;
c->momentum[0] += mo->tracer->momx;
c->momentum[1] -= mo->tracer->momy;
c->momentum[2] += mo->tracer->momz;
c->mobjangle -= mo->tracer->angle;
c->mobjflags += mo->tracer->flags;
c->mobjflags2 -= mo->tracer->flags2;
c->mobjeflags += mo->tracer->eflags;
c->mobjstate -= mo->tracer->state - states;
c->mobjtics += mo->tracer->tics;
c->mobjsprite -= mo->tracer->sprite;
//c->mobjframe += mo->tracer->frame;
}
else
ConsistancyXOR(c, 0xAAAA);
// SRB2Kart: We use hnext & hprev very extensively
if (mo->hnext && MobjIsNetSynced(mo->hnext))
{
c->mobjtype += mo->hnext->type;
c->position[0] -= mo->hnext->x;
c->position[1] += mo->hnext->y;
c->position[2] -= mo->hnext->z;
c->momentum[0] += mo->hnext->momx;
c->momentum[1] -= mo->hnext->momy;
c->momentum[2] += mo->hnext->momz;
c->mobjangle -= mo->hnext->angle;
c->mobjflags += mo->hnext->flags;
c->mobjflags2 -= mo->hnext->flags2;
c->mobjeflags += mo->hnext->eflags;
c->mobjstate -= mo->hnext->state - states;
c->mobjtics += mo->hnext->tics;
c->mobjsprite -= mo->hnext->sprite;
//c->mobjframe += mo->hnext->frame;
}
else
ConsistancyXOR(c, 0x5555);
if (mo->hprev && MobjIsNetSynced(mo->hprev))
{
c->mobjtype += mo->hprev->type;
c->position[0] -= mo->hprev->x;
c->position[1] += mo->hprev->y;
c->position[2] -= mo->hprev->z;
c->momentum[0] += mo->hprev->momx;
c->momentum[1] -= mo->hprev->momy;
c->momentum[2] += mo->hprev->momz;
c->mobjangle -= mo->hprev->angle;
c->mobjflags += mo->hprev->flags;
c->mobjflags2 -= mo->hprev->flags2;
c->mobjeflags += mo->hprev->eflags;
c->mobjstate -= mo->hprev->state - states;
c->mobjtics += mo->hprev->tics;
c->mobjsprite -= mo->hprev->sprite;
//c->mobjframe += mo->hprev->frame;
}
else
ConsistancyXOR(c, 0xCCCC);
c->mobjstate -= mo->state - states;
c->mobjtics += mo->tics;
c->mobjsprite -= mo->sprite;
//c->mobjframe += mo->frame;
}
}
}
#endif
ret = GenerateConsistancySum(c);
DEBFILE(va("Consistancy = %u\n", (ret & 0xFFFF)));
return (INT16)(ret & 0xFFFF);
}
// confusing, but this DOESN'T send PT_NODEKEEPALIVE, it sends PT_BASICKEEPALIVE
// used during wipes to tell the server that a node is still connected
static void CL_SendClientKeepAlive(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_BASICKEEPALIVE;
HSendPacket(servernode, false, 0, 0);
}
static void SV_SendServerKeepAlive(void)
{
INT32 n;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
for (n = 1; n < MAXNETNODES; n++)
{
if (nodeingame[n])
{
netbuffer->packettype = PT_BASICKEEPALIVE;
HSendPacket(n, false, 0, 0);
}
}
}
// Consistancy A gets all of Consistancy B's values.
#define CloneConsistancy(ca, cb) \
{ \
ca.checksum = cb.checksum; \
ca.rngseed = cb.rngseed; \
ca.itemsum = cb.itemsum; \
\
ca.playerpos[0] = cb.playerpos[0]; \
ca.playerpos[1] = cb.playerpos[1]; \
\
ca.position[0] = cb.position[0]; \
ca.position[1] = cb.position[1]; \
ca.position[2] = cb.position[2]; \
ca.momentum[0] = cb.momentum[0]; \
ca.momentum[1] = cb.momentum[1]; \
ca.momentum[2] = cb.momentum[2]; \
ca.mobjtype = cb.mobjtype; \
ca.mobjangle = cb.mobjangle; \
ca.mobjflags = cb.mobjflags; \
ca.mobjflags2 = cb.mobjflags2; \
ca.mobjeflags = cb.mobjeflags; \
ca.mobjstate = cb.mobjstate; \
ca.mobjtics = cb.mobjtics; \
ca.mobjsprite = cb.mobjsprite; \
ca.mobjframe = cb.mobjframe; \
}
// send the client packet to the server
static void CL_SendClientCmd(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
size_t packetsize = 0;
boolean mis = false;
netbuffer->packettype = PT_CLIENTCMD;
if (cl_packetmissed)
{
netbuffer->packettype = PT_CLIENTMIS;
mis = true;
}
netbuffer->u.clientpak.resendfrom = (UINT8)(neededtic & UINT8_MAX);
netbuffer->u.clientpak.client_tic = (UINT8)(gametic & UINT8_MAX);
if (gamestate == GS_WAITINGPLAYERS)
{
// Send PT_NODEKEEPALIVE packet
netbuffer->packettype = (mis ? PT_NODEKEEPALIVEMIS : PT_NODEKEEPALIVE);
packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
HSendPacket(servernode, false, 0, packetsize);
}
else if (gamestate != GS_NULL && (addedtogame || dedicated))
{
UINT8 lagDelay = 0;
if (lowest_lag > 0)
{
// Gentlemens' ping.
lagDelay = min(lowest_lag, MAXGENTLEMENDELAY);
}
packetsize = sizeof (clientcmd_pak);
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds[0][lagDelay], 1);
CloneConsistancy(netbuffer->u.clientpak.consistancy, consistancy[gametic % BACKUPTICS]);
if (splitscreen) // Send a special packet with 2 cmd for splitscreen
{
netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
packetsize = sizeof (client2cmd_pak);
G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds[1][lagDelay], 1);
if (splitscreen > 1)
{
netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
packetsize = sizeof (client3cmd_pak);
G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds[2][lagDelay], 1);
if (splitscreen > 2)
{
netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
packetsize = sizeof (client4cmd_pak);
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds[3][lagDelay], 1);
}
}
}
HSendPacket(servernode, false, 0, packetsize);
}
if (cl_mode == CL_CONNECTED || dedicated)
{
UINT8 i;
// Send extra data if needed
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (localtextcmd[i][0])
{
switch (i)
{
case 3:
netbuffer->packettype = PT_TEXTCMD4;
break;
case 2:
netbuffer->packettype = PT_TEXTCMD3;
break;
case 1:
netbuffer->packettype = PT_TEXTCMD2;
break;
default:
netbuffer->packettype = PT_TEXTCMD;
break;
}
memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
// All extra data have been sent
if (HSendPacket(servernode, true, 0, localtextcmd[i][0]+1)) // Send can fail...
{
localtextcmd[i][0] = 0;
if (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
}
}
}
}
}
// send the server packet
// send tic from firstticstosend to maketic-1
static void SV_SendTics(void)
{
tic_t realfirsttic, lasttictosend, i;
UINT32 n;
INT32 j;
size_t packsize;
UINT8 *bufpos;
UINT8 *ntextcmd;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
// send to all client but not to me
// for each node create a packet with x tics and send it
// x is computed using supposedtics[n], max packet size and maketic
for (n = 1; n < MAXNETNODES; n++)
if (nodeingame[n])
{
// assert supposedtics[n]>=nettics[n]
realfirsttic = max(supposedtics[n], firstticstosend);
lasttictosend = min(maketic, nettics[n] + CLIENTBACKUPTICS);
if (realfirsttic >= lasttictosend)
{
// well we have sent all tics we will so use extrabandwidth
// to resent packet that are supposed lost (this is necessary since lost
// packet detection work when we have received packet with firsttic > neededtic
// (getpacket servertics case)
DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
n, lasttictosend, supposedtics[n], nettics[n]));
realfirsttic = nettics[n];
if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
// all tic are ok
continue;
DEBFILE(va("Sent %d anyway\n", realfirsttic));
}
realfirsttic = max(realfirsttic, firstticstosend);
// compute the length of the packet and cut it if too large
packsize = BASESERVERTICSSIZE;
for (i = realfirsttic; i < lasttictosend; i++)
{
packsize += sizeof (ticcmd_t) * doomcom->numslots;
packsize += TotalTextCmdPerTic(i);
if (packsize > software_MAXPACKETLENGTH)
{
DEBFILE(va("packet too large (%s) at tic %d (should be from %d to %d)\n",
sizeu1(packsize), i, realfirsttic, lasttictosend));
lasttictosend = i;
// too bad: too much player have send extradata and there is too
// much data in one tic.
// To avoid it put the data on the next tic. (see getpacket
// textcmd case) but when numplayer changes the computation can be different
if (lasttictosend == realfirsttic)
{
if (packsize > MAXPACKETLENGTH)
I_Error("Too many players: can't send %s data for %d players to node %d\n"
"Well sorry nobody is perfect....\n",
sizeu1(packsize), doomcom->numslots, n);
else
{
lasttictosend++; // send it anyway!
DEBFILE("sending it anyway\n");
}
}
break;
}
}
// Send the tics
netbuffer->packettype = PT_SERVERTICS;
netbuffer->u.serverpak.starttic = (UINT8)realfirsttic;
netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic);
netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots);
bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds;
for (i = realfirsttic; i < lasttictosend; i++)
{
bufpos = G_DcpyTiccmd(bufpos, netcmds[i%BACKUPTICS], doomcom->numslots * sizeof (ticcmd_t));
}
// add textcmds
for (i = realfirsttic; i < lasttictosend; i++)
{
ntextcmd = bufpos++;
*ntextcmd = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
UINT8 *textcmd = D_GetExistingTextcmd(i, j);
INT32 size = textcmd ? textcmd[0] : 0;
if ((!j || playeringame[j]) && size)
{
(*ntextcmd)++;
WRITEUINT8(bufpos, j);
memcpy(bufpos, textcmd, size + 1);
bufpos += size + 1;
}
}
}
packsize = bufpos - (UINT8 *)&(netbuffer->u);
HSendPacket(n, false, 0, packsize);
// when tic are too large, only one tic is sent so don't go backward!
if (lasttictosend-doomcom->extratics > realfirsttic)
supposedtics[n] = lasttictosend-doomcom->extratics;
else
supposedtics[n] = lasttictosend;
supposedtics[n] = max(supposedtics[n], nettics[n]);
}
// node 0 is me!
supposedtics[0] = maketic;
}
//
// TryRunTics
//
static void CreateNewLocalCMD(UINT8 p, INT32 realtics)
{
INT32 i;
for (i = MAXGENTLEMENDELAY-1; i > 0; i--)
{
G_MoveTiccmd(&localcmds[p][i], &localcmds[p][i-1], 1);
}
G_BuildTiccmd(&localcmds[p][0], realtics, p+1);
localcmds[p][0].flags |= TICCMD_RECEIVED;
}
static void Local_Maketic(INT32 realtics)
{
INT32 i;
I_OsPolling(); // I_Getevent
D_ProcessEvents(); // menu responder, cons responder,
// game responder calls HU_Responder, AM_Responder,
// and G_MapEventsToControls
if (!dedicated) rendergametic = gametic;
// translate inputs (keyboard/mouse/joystick) into game controls
for (i = 0; i <= splitscreen; i++)
{
CreateNewLocalCMD(i, realtics);
}
}
// create missed tic
static void SV_Maketic(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (K_PlayerUsesBotMovement(&players[i]))
{
K_BuildBotTiccmd(&players[i], &playercmds[i]);
continue;
}
// We didn't receive this tic
if ((netcmds[maketic % BACKUPTICS][i].flags & TICCMD_RECEIVED) == 0)
{
ticcmd_t * ticcmd = &netcmds[(maketic ) % BACKUPTICS][i];
ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % BACKUPTICS][i];
// Copy the input from the previous tic
*ticcmd = *prevticcmd;
ticcmd->flags &= ~TICCMD_RECEIVED;
}
}
// Moved here so bots and packetloss indication doesn't break....
G_CopyTiccmd(netcmds[maketic % BACKUPTICS], playercmds, MAXPLAYERS);
maketic++;
}
boolean TryRunTics(tic_t realtics)
{
boolean ticking;
// the machine has lagged but it is not so bad
if (realtics > TICRATE/7) // FIXME: consistency failure!!
{
if (server)
realtics = 1;
else
realtics = TICRATE/7;
}
if (singletics)
realtics = 1;
if (realtics >= 1)
{
COM_BufTicker();
if (mapchangepending)
D_MapChange(-1, 0, encoremode, false, 2, false, forcespecialstage); // finish the map change
// fun fact: this used to be located in NetUpdate!
// as it turns out, reloading the level in rendering code is a very bad idea!
if (client)
{
// If the client just finished redownloading the game state, load it
if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
CL_ReloadReceivedSavegame();
hu_redownloadinggamestate = cl_redownloadinggamestate;
}
}
NetUpdate();
if (demo.playback)
{
neededtic = gametic + realtics;
// start a game after a demo
maketic += realtics;
firstticstosend = maketic;
tictoclear = firstticstosend;
}
GetPackets();
#ifdef DEBUGFILE
if (debugfile && (realtics || neededtic > gametic))
{
//SoM: 3/30/2000: Need long INT32 in the format string for args 4 & 5.
//Shut up stupid warning!
fprintf(debugfile, "------------ Tryruntic: REAL:%d NEED:%d GAME:%d LOAD: %d\n",
realtics, neededtic, gametic, debugload);
debugload = 100000;
}
#endif
ticking = neededtic > gametic;
if (ticking)
{
if (realtics)
hu_stopped = false;
}
if (player_joining)
{
if (realtics)
hu_stopped = true;
return false;
}
if (ticking)
{
{
// run the count * tics
while (neededtic > gametic)
{
boolean dontRun = false;
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
ps_tictime = I_GetPreciseTime();
dontRun = ExtraDataTicker();
if (levelloading == false
|| gametic > levelstarttic + 5) // Don't lock-up if a malicious client is sending tons of netxcmds
{
// During level load, we want to pause
// execution until we've finished loading
// all of the netxcmds in our buffer.
dontRun = false;
}
if (dontRun == false)
{
if (levelloading == true)
{
P_PostLoadLevel();
}
G_Ticker((gametic % NEWTICRATERATIO) == 0);
}
if (Playing() && netgame && (gametic % TICRATE == 0))
{
Schedule_Run();
}
gametic++;
Consistancy(&consistancy[gametic%BACKUPTICS]);
ps_tictime = I_GetPreciseTime() - ps_tictime;
// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
if (client && gamestate == GS_LEVEL && leveltime > 1 && neededtic <= gametic + cv_netticbuffer.value)
{
break;
}
}
}
}
else
{
if (realtics)
hu_stopped = true;
}
return ticking;
}
/* Ping Update except better:
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
*/
static INT32 pingtimeout[MAXPLAYERS];
static inline void PingUpdate(void)
{
INT32 i;
boolean laggers[MAXPLAYERS];
UINT8 numlaggers = 0;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
memset(laggers, 0, sizeof(boolean) * MAXPLAYERS);
netbuffer->packettype = PT_PING;
//check for ping limit breakage.
if (cv_maxping.value)
{
for (i = 1; i < MAXPLAYERS; i++)
{
if (playeringame[i]
&& (realpingtable[i] / pingmeasurecount > (unsigned)cv_maxping.value))
{
if (players[i].jointime > 30 * TICRATE)
laggers[i] = true;
numlaggers++;
}
else
pingtimeout[i] = 0;
}
//kick lagging players... unless everyone but the server's ping sucks.
//in that case, it is probably the server's fault.
if (numlaggers < D_NumPlayers() - 1)
{
for (i = 1; i < MAXPLAYERS; i++)
{
if (playeringame[i] && laggers[i])
{
pingtimeout[i]++;
// ok your net has been bad for too long, you deserve to die.
if (pingtimeout[i] > cv_pingtimeout.value)
{
pingtimeout[i] = 0;
SendKick(i, KICK_MSG_PING_HIGH);
}
}
/*
you aren't lagging,
but you aren't free yet.
In case you'll keep spiking,
we just make the timer go back down. (Very unstable net must still get kicked).
*/
else
pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
}
}
}
//make the ping packet and clear server data for next one
for (i = 0; i < MAXPLAYERS; i++)
{
//CONS_Printf("player %d - total pings: %d\n", i, realpingtable[i]);
netbuffer->u.netinfo.pingtable[i] = realpingtable[i] / pingmeasurecount;
//server takes a snapshot of the real ping for display.
//otherwise, pings fluctuate a lot and would be odd to look at.
playerpingtable[i] = realpingtable[i] / pingmeasurecount;
realpingtable[i] = 0; //Reset each as we go.
UINT32 node = playernode[i];
if (node < MAXNETNODES)
{
playerpacketlosstable[i] = 0;
UINT32 totalpackets = 0;
for (INT32 j = 0; j < PACKETLOSSCYCLES; j++)
{
playerpacketlosstable[i] += lostpackets[j][node];
totalpackets += sentpackets[j][node];
}
if (totalpackets == 0)
playerpacketlosstable[i] = 0;
}
netbuffer->u.netinfo.packetloss[i] = playerpacketlosstable[i];
netbuffer->u.netinfo.delay[i] = playerdelaytable[i];
}
if (++plcycle >= PACKETLOSSCYCLES)
plcycle = 0;
for (INT32 node = 0; node < MAXNETNODES; node++)
{
lostpackets[plcycle][node] = 0;
sentpackets[plcycle][node] = 0;
}
// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
netbuffer->u.netinfo.pingtable[MAXPLAYERS] = cv_maxping.value;
//send out our ping packets
for (i = 0; i < MAXNETNODES; i++)
if (nodeingame[i])
HSendPacket(i, true, 0, sizeof(netinfo_pak));
pingmeasurecount = 0; //Reset count
}
static tic_t gametime = 0;
static void UpdatePingTable(void)
{
tic_t fastest;
tic_t slowest;
tic_t lag;
INT32 i;
if (server)
{
if (Playing() && !(gametime % 8)) // Value chosen based on _my vibes man_
PingUpdate();
fastest = 0;
slowest = 0;
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && playernode[i] > 0)
{
// TicsToMilliseconds can't handle pings over 1000ms lol
realpingtable[i] += GetLag(playernode[i]);
if (!players[i].spectator)
{
lag = playerpingtable[i];
if (! fastest || lag < fastest)
fastest = lag;
if (! slowest || lag > slowest)
slowest = lag;
}
}
}
if (server_lagless == 1)
lowest_lag = 0;
else if (server_lagless == 0)
lowest_lag = fastest;
else if (server_lagless == -1)
lowest_lag = slowest;
// Don't gentleman below your mindelay
if (lowest_lag < (tic_t)cv_mindelay.value)
lowest_lag = (tic_t)cv_mindelay.value;
pingmeasurecount++;
switch (playerpernode[0])
{
case 4:
playerdelaytable[nodetoplayer4[0]] = lowest_lag;
/*FALLTHRU*/
case 3:
playerdelaytable[nodetoplayer3[0]] = lowest_lag;
/*FALLTHRU*/
case 2:
playerdelaytable[nodetoplayer2[0]] = lowest_lag;
/*FALLTHRU*/
case 1:
playerdelaytable[nodetoplayer[0]] = lowest_lag;
}
}
else // We're a client, handle mindelay on the way out.
{
tic_t mydelay = playerpingtable[consoleplayer];
if (mydelay < (tic_t)cv_mindelay.value)
lowest_lag = cv_mindelay.value - mydelay;
else
lowest_lag = 0;
}
}
static void RenewHolePunch(void)
{
static time_t past;
const time_t now = time(NULL);
if ((now - past) > 20)
{
I_NetRegisterHolePunch();
past = now;
}
}
// Handle timeouts to prevent definitive freezes from happenning
static void HandleNodeTimeouts(void)
{
INT32 i;
if (server)
{
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
// In case the cvar value was lowered
if (joindelay)
joindelay = min(joindelay - 1, 3 * (tic_t)cv_joindelay.value * TICRATE);
}
}
// Keep the network alive while not advancing tics!
void NetKeepAlive(void)
{
tic_t nowtime;
INT32 realtics;
nowtime = I_GetTime();
realtics = nowtime - gametime;
// return if there's no time passed since the last call
if (realtics <= 0) // nothing new to update
return;
UpdatePingTable();
GetPackets();
#ifdef MASTERSERVER
MasterClient_Ticker();
#endif
if (netgame && serverrunning)
{
RenewHolePunch();
}
if (client)
{
// send keep alive
CL_SendClientKeepAlive();
// No need to check for resynch because we aren't running any tics
}
else
{
SV_SendServerKeepAlive();
}
// No else because no tics are being run and we can't resynch during this
Net_AckTicker();
HandleNodeTimeouts();
FileSendTicker();
}
// If a tree falls in the forest but nobody is around to hear it, does it make a tic?
#define DEDICATEDIDLETIME (10*TICRATE)
void NetUpdate(void)
{
static tic_t resptime = 0;
tic_t nowtime;
INT32 i;
INT32 realtics;
nowtime = I_GetTime();
realtics = nowtime - gametime;
if (realtics <= 0) // nothing new to update
return;
if (realtics > 5)
{
if (server)
realtics = 1;
else
realtics = 5;
}
#ifdef DEDICATEDIDLETIME
if (server && dedicated && gamestate == GS_LEVEL)
{
static tic_t dedicatedidle = 0;
for (i = 1; i < MAXNETNODES; ++i)
if (nodeingame[i])
{
if (dedicatedidle == DEDICATEDIDLETIME)
{
CONS_Printf("DEDICATED: Awakening from idle (Node %d detected...)\n", i);
dedicatedidle = 0;
}
break;
}
if (i == MAXNETNODES)
{
if (leveltime == 2)
{
// On next tick...
dedicatedidle = DEDICATEDIDLETIME-1;
}
else if (dedicatedidle == DEDICATEDIDLETIME)
{
if (D_GetExistingTextcmd(gametic, 0) || D_GetExistingTextcmd(gametic+1, 0))
{
CONS_Printf("DEDICATED: Awakening from idle (Netxcmd detected...)\n");
dedicatedidle = 0;
}
else
{
realtics = 0;
}
}
else if ((dedicatedidle += realtics) >= DEDICATEDIDLETIME)
{
const char *idlereason = "at round start";
if (leveltime > 3)
idlereason = va("for %d seconds", dedicatedidle/TICRATE);
CONS_Printf("DEDICATED: No nodes %s, idling...\n", idlereason);
realtics = 0;
dedicatedidle = DEDICATEDIDLETIME;
}
}
}
#endif
gametime = nowtime;
UpdatePingTable();
if (client)
maketic = neededtic;
Local_Maketic(realtics); // make local tic, and call menu?
if (server)
CL_SendClientCmd(); // send it
GetPackets(); // get packet from client or from server
// client send the command after a receive of the server
// the server send before because in single player is beter
#ifdef MASTERSERVER
MasterClient_Ticker(); // Acking the Master Server
#endif
if (netgame && serverrunning)
{
RenewHolePunch();
}
if (client)
{
CL_SendClientCmd(); // Send tic cmd
}
else
{
if (!demo.playback && realtics > 0)
{
INT32 counts;
hu_redownloadinggamestate = false;
// Don't erase tics not acknowledged
counts = realtics;
firstticstosend = gametic;
for (i = 0; i < MAXNETNODES; i++)
{
if (!nodeingame[i])
continue;
if (nettics[i] < firstticstosend)
firstticstosend = nettics[i];
if (maketic + counts >= nettics[i] + (BACKUPTICS - TICRATE))
Net_ConnectionTimeout(i);
}
if (maketic + counts >= firstticstosend + BACKUPTICS)
counts = firstticstosend+BACKUPTICS-maketic-1;
for (i = 0; i < counts; i++)
SV_Maketic(); // Create missed tics and increment maketic
for (; tictoclear < firstticstosend; tictoclear++) // Clear only when acknowledged
D_Clearticcmd(tictoclear); // Clear the maketic the new tic
SV_SendTics();
neededtic = maketic; // The server is a client too
}
}
if (server)
{
for(i = 0; i < MAXPLAYERS; i++)
{
if (stop_spamming[i] > 0)
stop_spamming[i]--;
}
}
Net_AckTicker();
HandleNodeTimeouts();
nowtime /= NEWTICRATERATIO;
if (nowtime > resptime)
{
resptime = nowtime;
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Ticker();
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
CON_Ticker();
}
FileSendTicker();
}
/** Returns the number of players playing.
* \return Number of players. Can be zero if we're running a ::dedicated
* server.
* \author Graue <graue@oceanbase.org>
*/
INT32 D_NumPlayers(void)
{
INT32 num = 0, ix;
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (playeringame[ix] && !players[ix].bot)
{
num++;
}
}
return num;
}
/** Return whether a player is a real person (not a CPU) and not spectating.
*/
boolean D_IsPlayerHumanAndGaming (INT32 player_number)
{
player_t * player = &players[player_number];
return (
playeringame[player_number] &&
! player->spectator &&
! player->bot
);
}
tic_t GetLag(INT32 node)
{
// If the client has caught up to the server -- say, during a wipe -- lag is meaningless.
if (nettics[node] > gametic)
return 0;
return gametic - nettics[node];
}
#define REWIND_POINT_INTERVAL 4*TICRATE + 16
rewind_t *rewindhead;
void CL_ClearRewinds(void)
{
rewind_t *head;
while ((head = rewindhead))
{
rewindhead = rewindhead->next;
free(head);
}
}
rewind_t *CL_SaveRewindPoint(size_t demopos)
{
savebuffer_t save = {0};
rewind_t *rewind;
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
return NULL;
rewind = (rewind_t *)malloc(sizeof (rewind_t));
if (!rewind)
return NULL;
P_SaveBufferFromExisting(&save, rewind->savebuffer, NETSAVEGAMESIZE);
P_SaveNetGame(&save, false);
rewind->leveltime = leveltime;
rewind->next = rewindhead;
rewind->demopos = demopos;
rewindhead = rewind;
return rewind;
}
rewind_t *CL_RewindToTime(tic_t time)
{
savebuffer_t save = {0};
rewind_t *rewind;
while (rewindhead && rewindhead->leveltime > time)
{
rewind = rewindhead->next;
free(rewindhead);
rewindhead = rewind;
}
if (!rewindhead)
return NULL;
P_SaveBufferFromExisting(&save, rewindhead->savebuffer, NETSAVEGAMESIZE);
P_LoadNetGame(&save, false);
wipegamestate = gamestate; // No fading back in!
timeinmap = leveltime;
return rewindhead;
}
#undef CloneConsistancy
void D_SHA256PasswordPass(const UINT8 *buffer, size_t len, const char *salt, UINT8 dest[static 32])
{
UINT8 *tmpbuf;
const size_t sl = strlen(salt);
if (len > 256-sl)
len = 256-sl;
tmpbuf = Z_Malloc(sizeof(char) * (sl + len), PU_STATIC, NULL);
memcpy(tmpbuf, buffer, len);
memmove(&tmpbuf[len], salt, sl);
lonesha256(dest, tmpbuf, len+sl);
Z_Free(tmpbuf);
}
// Want to say something? XD_SAY is server only, gotta request that they send one on our behalf
void DoSayPacket(SINT8 target, UINT8 flags, UINT8 source, char *message)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
say_pak *packet = (void*)&netbuffer->u.say;
netbuffer->packettype = PT_SAY;
memset(packet->message, 0, sizeof(packet->message));
strcpy(packet->message, message);
packet->source = source;
packet->flags = flags;
packet->target = target;
HSendPacket(servernode, false, 0, sizeof(say_pak));
}
void DoSayPacketFromCommand(SINT8 target, size_t usedargs, UINT8 flags)
{
char msg[HU_MAXMSGLEN + 1];
size_t numwords, ix;
const size_t msgspace = sizeof msg;
numwords = COM_Argc() - usedargs;
I_Assert(numwords > 0);
msg[0] = '\0';
for (ix = 0; ix < numwords; ix++)
{
if (ix > 0)
strlcat(msg, " ", msgspace);
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
}
DoSayPacket(target, flags, consoleplayer, msg);
}
// This is meant to be targeted at player indices, not whatever the hell XD_SAY is doing with 1-indexed players.
void SendServerNotice(SINT8 target, char *message)
{
if (client)
return;
DoSayCommand(message, target + 1, HU_PRIVNOTICE, servernode);
}