..
acs
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
blan
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
blua
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
core
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
dummy
Fix Gamepads
2026-02-14 16:27:53 -05:00
hardware
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
info
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
locale
Fix Gamepads
2026-02-14 16:27:53 -05:00
math
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
objects
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
sdl
fix spacing
2026-02-15 23:41:21 -05:00
tests
win32
Revert "We've made a full rotation around the sun"
2026-01-01 14:53:12 -05:00
.gitignore
am_map.c
remove ylookup, columnofs and topleft lookups
2025-10-18 13:04:39 -04:00
am_map.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
apng.c
apng.h
Kill MSVC
2025-10-16 20:42:11 -04:00
asm_defs.inc
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
byteptr.h
Allow (U)INT64 savebuffer read+write and netsync
2026-02-04 10:38:06 -05:00
CMakeLists.txt
Rename SRB2SDL to BLANKART
2026-02-11 22:44:28 -05:00
command.c
Add "Lunatic" and "Maniac" modes
2025-12-28 21:13:30 -05:00
command.h
Add "Lunatic" and "Maniac" modes
2025-12-28 21:13:30 -05:00
comptime.c
config.h.in
console.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
console.h
dont call CON_Drawer during frameskip, just call CON_MoveConsole instead
2025-12-03 12:39:12 -05:00
cxxutil.hpp
Try to get zig to compile lmao
2025-12-09 15:15:45 -05:00
d_clisrv.c
Fix Gamepads
2026-02-14 16:27:53 -05:00
d_clisrv.h
Remove CLIENTMIS
2025-12-24 12:22:59 -05:00
d_event.h
these need to be differentiatable lol
2026-02-15 23:40:38 -05:00
d_main.cpp
Fix Gamepads
2026-02-14 16:27:53 -05:00
d_main.h
dont reload palette until config was loaded
2026-02-04 19:38:02 -05:00
d_net.c
Global init
2026-01-17 02:04:31 -05:00
d_net.h
Merge branch 'push-back-acktosend' into 'next'
2025-12-16 01:26:11 -05:00
d_netcmd.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
d_netcmd.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
d_netfil.c
d_netfil: dont use zone memory in CURLGetFile
2026-01-16 20:36:50 -05:00
d_netfil.h
Fix server never sending TOOLARGE to clients and make stuff use constants
2025-12-16 01:39:45 -05:00
d_player.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
d_think.h
Merge branch 'slab-allocate-mobj' into 'master'
2025-11-09 13:12:14 -05:00
d_ticcmd.h
Dedicated horn button
2026-02-01 16:16:02 -05:00
deh_lua.c
Fix evalmath not properly getting sound effects
2026-02-15 10:16:49 -05:00
deh_lua.h
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
deh_soc.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
deh_soc.h
Port most of SECRET_SKIN and player->availabilities changes from RR
2025-12-11 20:47:52 -05:00
deh_tables.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
deh_tables.h
Expose airdrop flags to Lua
2026-02-04 11:21:25 -05:00
dehacked.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
dehacked.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
discord.c
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
discord.h
Update Discord RPC
2025-10-17 09:15:34 -04:00
doomdata.h
Spawn patched mapthings after copy slopes (and cleanup)
2025-11-17 20:09:21 +01:00
doomdef.h
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
doomstat.h
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
doomtype.h
fastcmp.h: mark fastcmp functions as pure
2025-12-15 21:03:01 -05:00
endian.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
f_dscredits.cpp
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
f_dscredits.hpp
Year update attempt 2
2026-01-01 14:45:23 -05:00
f_finale.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
f_finale.h
Fix wipes for credits
2025-09-30 21:23:50 -04:00
f_wipe.c
Update sound during loops
2025-11-10 06:52:25 -05:00
fastcmp.h
Remove pure attribute from fasticmp
2025-12-16 17:50:43 +01:00
filesrch.c
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
filesrch.h
Use a constant for file path stuff
2025-10-17 12:21:54 -04:00
font.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
font.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
g_demo.c
Fix Gamepads
2026-02-14 16:27:53 -05:00
g_demo.h
Forgot to extend names in standings + bugfixes
2025-10-22 17:14:32 +02:00
g_game.c
these need to be differentiatable lol
2026-02-15 23:40:38 -05:00
g_game.h
client-determined drift mode?
2026-01-26 13:36:35 -05:00
g_input.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
g_input.h
prelim work for sensors and other outputs
2026-02-15 23:27:46 -05:00
g_party.cpp
Year update attempt 2
2026-01-01 14:45:23 -05:00
g_party.h
Year update attempt 2
2026-01-01 14:45:23 -05:00
g_state.h
Fix wipes for credits
2025-09-30 21:23:50 -04:00
h_timers.cpp
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
h_timers.h
Add flag that always forces the timer to the end of the list
2026-02-13 23:37:35 -05:00
http-mserv.c
set CURLOPT_MAXREDIRS to 30
2025-10-19 15:20:30 -04:00
hu_stuff.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
hu_stuff.h
Remove dead renderer code
2025-10-19 16:34:38 -04:00
i_addrinfo.c
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
i_addrinfo.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
i_gamepad.h
prelim work for sensors and other outputs
2026-02-15 23:27:46 -05:00
i_net.h
get this to actually run in a netgame
2025-10-17 22:21:43 -04:00
i_sound.h
Show Music formats by name in dbg_music
2025-11-15 17:00:00 -05:00
i_system.h
Fix Gamepads
2026-02-14 16:27:53 -05:00
i_tcp.c
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
i_tcp.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
i_threads.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
i_time.c
Global init
2026-01-17 02:04:31 -05:00
i_time.h
Port Saturn timestuff branch
2025-10-15 16:33:18 -04:00
i_video.h
Remove dead renderer code
2025-10-19 16:34:38 -04:00
info.c
Whole-diff garbage collection
2025-11-30 22:25:52 +01:00
info.h
Add compatmode to mobjinfo
2025-12-17 15:59:43 -05:00
k_battle.c
this is probably a bad idea
2026-02-10 17:26:58 -05:00
k_battle.h
Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode
2025-10-23 20:36:00 +02:00
k_bheap.c
Merge branch 'bheapPushWrongRealloc' into 'master'
2025-09-12 01:21:11 -04:00
k_bheap.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
k_boss.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
k_boss.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
k_bot.cpp
doesn't work for what we need but...
2026-02-10 23:25:51 -05:00
k_bot.h
Add "Lunatic" and "Maniac" modes
2025-12-28 21:13:30 -05:00
k_botitem.cpp
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_botsearch.cpp
Allow P_CanPickupItem to be hooked and unmagic it
2025-11-17 21:50:03 -05:00
k_brightmap.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
k_brightmap.h
Revert 'Merge pull request 'File loading refactor' ( #68 ) from wadstrbuf into blankart-dev'
2025-06-30 01:45:01 -04:00
k_cluster.cpp
warning clean up
2025-12-21 21:41:13 -05:00
k_cluster.hpp
Refactor clustering (again)
2025-12-14 00:02:55 -05:00
k_collide.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_collide.h
get everything working exactly like the prototype
2025-12-09 00:38:57 -05:00
k_color.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_color.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_director.c
Make the director force switch to a sink user
2025-10-28 22:23:28 -04:00
k_director.h
Make the director force switch to a sink user
2025-10-28 22:23:28 -04:00
k_follower.c
Follower mood system
2026-02-01 16:16:03 -05:00
k_follower.h
Follower mood system
2026-02-01 16:16:03 -05:00
k_grandprix.c
doesn't work for what we need but...
2026-02-10 23:25:51 -05:00
k_grandprix.h
doesn't work for what we need but...
2026-02-10 23:25:51 -05:00
k_hud.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_hud.h
RadioRacers' player-tracking roulette
2026-02-03 16:40:53 -05:00
k_itemlist.cpp
HORIZONTAL scrolling!
2025-12-12 21:38:16 -05:00
k_itemlist.hpp
HORIZONTAL scrolling!
2025-12-12 21:38:16 -05:00
k_items.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_items.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_kart.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_kart.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
k_mapuser.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
k_mapuser.h
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
k_objects.h
Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code
2025-11-18 22:41:52 -05:00
k_pathfind.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
k_pathfind.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
k_pwrlv.c
Shut up pwrlvl
2025-11-24 10:39:20 -05:00
k_pwrlv.h
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
k_runahead.hpp
Start a bit of work on input threads
2026-01-26 13:40:23 -05:00
k_specialstage.c
Blanify some file headers
2025-11-17 12:29:27 -05:00
k_specialstage.h
Blanify some file headers
2025-11-17 12:29:27 -05:00
k_stats.c
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
k_stats.h
k_terrain.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
k_terrain.h
Adjust some stuff to accout for how the map header toggle works
2025-06-02 15:11:39 -04:00
k_waypoint.cpp
Don't outright ignore Z coordinates for next/prev waypoints
2025-12-03 18:20:11 +01:00
k_waypoint.h
Waypoint jank? What waypoint jank?
2025-10-29 23:30:22 +01:00
keys.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
libdivide.h
Spare some external libraries from the MSVC purge
2025-10-17 18:02:13 +02:00
lonesha256.c
Switch to SHA256 for authentication
2025-08-23 20:56:07 -04:00
lonesha256.h
Switch to SHA256 for authentication
2025-08-23 20:56:07 -04:00
lua_baselib.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
lua_blockmaplib.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
lua_botvarslib.c
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
lua_consolelib.c
Make compatmode writable, fix compatmode in nested hooks
2026-01-01 21:15:39 +01:00
lua_followerlib.c
Expose horn sounds to Lua
2026-02-01 16:16:03 -05:00
lua_hook.h
make equip style a property of the items proper
2025-12-06 00:33:51 -05:00
lua_hooklib.c
Revert "Fix map hooks not providing the current maps in compatmode"
2026-02-11 15:34:06 -05:00
lua_hud.h
Add itemtimers and lapsplits into list of lua-togglable hud items
2025-12-24 01:41:07 +03:00
lua_hudlib.c
Make flags field of timers act like a bitfield and add new flags
2026-02-13 23:15:42 -05:00
lua_hudlib_drawlist.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
lua_hudlib_drawlist.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
lua_infolib.c
simplify LUA_Alloc
2026-01-24 12:20:39 -05:00
lua_itemlib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_libs.h
Expose item timers to lua
2026-02-13 22:29:26 -05:00
lua_maplib.c
Expose sector offroad to lua
2025-12-16 12:46:54 -05:00
lua_mathlib.c
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
lua_matrixlib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_mobjlib.c
Expose slopepitch and sloperoll
2026-01-18 17:20:33 -05:00
lua_playerlib.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
lua_polyobjlib.c
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
lua_quaternionlib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_script.c
simplify LUA_Alloc
2026-01-24 12:20:39 -05:00
lua_script.h
Make compatmode writable, fix compatmode in nested hooks
2026-01-01 21:15:39 +01:00
lua_skinlib.c
I should break; this habit...
2025-12-13 13:57:49 -05:00
lua_taglib.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
lua_terrainlib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_thinkerlib.c
Un-shitify function.acp1 pointers
2025-10-23 23:26:26 -04:00
lua_vectorlib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_voicelib.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
lua_waypointslib.c
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
lz4.c
Small fixes
2025-10-20 10:29:48 -04:00
lz4.h
Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console
2025-10-19 02:12:32 -04:00
lzf.c
Remove M_Memcpy
2025-11-08 02:00:30 -05:00
lzf.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_aatree.c
Revert "Fix memory leak in AATree string trees"
2025-12-07 15:14:03 -05:00
m_aatree.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_anigif.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
m_anigif.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_argv.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_argv.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_bbox.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_bbox.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_cheat.c
Move airdrop-related flags to its own variable
2026-02-04 10:38:06 -05:00
m_cheat.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_cond.c
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
m_cond.h
Forgot about condition sets!
2025-12-22 13:59:39 +01:00
m_dllist.h
Kill MSVC
2025-10-16 20:42:11 -04:00
m_easing.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_easing.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_emotes.cpp
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
m_emotes.h
Reapply "Cache emotes on registration rather then at runtime"
2025-12-06 14:05:14 -05:00
m_fixed.c
Remove M_Memcpy
2025-11-08 02:00:30 -05:00
m_fixed.h
SecsToFixed, SecsToFixedTens, and 64-bit variants
2025-11-16 00:23:12 -05:00
m_menu.c
make stick keyrepeat speed based on tilt
2026-02-15 22:32:47 -05:00
m_menu.h
Add cup select
2026-01-02 02:54:02 +01:00
m_misc.cpp
rename the rest of the kart files
2026-02-13 20:22:16 -05:00
m_misc.h
rename the rest of the kart files
2026-02-13 20:22:16 -05:00
m_perfstats.c
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
m_perfstats.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_queue.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_queue.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_random.c
Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__
2025-08-27 08:28:51 -04:00
m_random.h
Try some things to reduce rng biases
2025-08-24 11:36:24 -04:00
m_swap.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
m_textinput.c
Discordify emotes a bit more :chonkbunckle:
2025-11-29 16:32:43 -05:00
m_textinput.h
emotes: change autocompletion behavior to work like console
2025-11-23 13:31:05 -05:00
mserv.c
Use srb2 classic as the MS
2025-09-21 17:32:50 -04:00
mserv.h
Kill MSVC
2025-10-16 20:42:11 -04:00
p_ceilng.c
Merge branch 'slab-allocate-mobj' into 'master'
2025-11-09 13:12:14 -05:00
p_deepcopy.cpp
Blanify some file headers
2025-11-17 12:29:27 -05:00
p_deepcopy.h
Blanify some file headers
2025-11-17 12:29:27 -05:00
p_enemy.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
p_floor.c
Merge branch 'slab-allocate-mobj' into 'master'
2025-11-09 13:12:14 -05:00
p_inter.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
p_lights.c
Merge branch 'slab-allocate-mobj' into 'master'
2025-11-09 13:12:14 -05:00
p_local.h
Fix Gamepads
2026-02-14 16:27:53 -05:00
p_loop.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
p_map.c
Maybe don't do player-specific bounce logic unless both mobjs are players
2026-01-10 23:38:35 +01:00
p_mapthing.cpp
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
p_maputl.c
Global init
2026-01-17 02:04:31 -05:00
p_maputl.h
Centralize bumpcode into P_BouncePlayerMove
2025-11-22 18:43:24 +01:00
p_mobj.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
p_mobj.h
two(!!) new modes for airdrop
2026-02-03 23:39:05 -05:00
p_polyobj.c
Merge branch 'slab-allocate-mobj' into 'master'
2025-11-09 13:12:14 -05:00
p_polyobj.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
p_pspr.h
port over most fixes from srb2classics clang-tidy pr
2025-10-17 10:32:21 -04:00
p_saveg.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
p_saveg.h
Refactor NetSync for players
2025-10-03 19:48:01 -04:00
p_setup.c
Fix Gamepads
2026-02-14 16:27:53 -05:00
p_setup.h
Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary
2025-11-19 16:42:23 -05:00
p_sight.c
Waypoint jank? What waypoint jank?
2025-10-29 23:30:22 +01:00
p_slopes.c
Spawn patched mapthings after copy slopes (and cleanup)
2025-11-17 20:09:21 +01:00
p_slopes.h
Spawn patched mapthings after copy slopes (and cleanup)
2025-11-17 20:09:21 +01:00
p_spec.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
p_spec.h
Add Spring force angle flag for UDMF
2025-12-02 18:16:26 -05:00
p_sweep.cpp
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
p_sweep.hpp
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
p_telept.c
Waypoint jank? What waypoint jank?
2025-10-29 23:30:22 +01:00
p_test.cpp
Adjust for our needs
2025-09-21 15:21:36 -04:00
p_tick.c
Fix Gamepads
2026-02-14 16:27:53 -05:00
p_tick.h
Expose MobjTypeName in PARANOIA mode
2025-12-02 11:22:32 -05:00
p_user.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
qs22j.c
Update to Saturns modified and fixed qs22j
2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c
remove ylookup, columnofs and topleft lookups
2025-10-18 13:04:39 -04:00
r_bsp.cpp
rename "ffloor" global to "visffloor"
2026-02-04 11:01:24 -05:00
r_bsp.h
pass frontsector ceiling z to R_Prep3DFloors
2025-11-29 17:03:08 -05:00
r_data.c
Init some stuff in software renderer
2026-02-04 10:52:24 -05:00
r_data.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_debug.cpp
rename "ffloor" global to "visffloor"
2026-02-04 11:01:24 -05:00
r_debug_detail.hpp
Update header headers
2026-02-03 18:19:30 -05:00
r_debug_parser.cpp
Update header headers
2026-02-03 18:19:30 -05:00
r_defs.h
Revert "Merge pull request 'Revert Pal Render for fixing' ( #199 ) from revertpalfornow into next"
2025-12-15 22:25:50 +01:00
r_draw.cpp
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
r_draw.h
Remove dead renderer code
2025-10-19 16:34:38 -04:00
r_draw_column.cpp
More optimized code path for different pow2 sizes
2025-10-19 16:54:06 -04:00
r_draw_flush.cpp
Blanify some file headers
2025-11-17 12:29:27 -05:00
r_draw_span.cpp
software renderer: handle some float type related issues with slope drawers
2025-11-08 02:06:53 -05:00
r_fps.c
Actually fix interp artifacts
2025-12-07 21:10:13 -05:00
r_fps.h
Interpolate radius/height when scaling mobjs
2025-12-07 19:27:22 -05:00
r_local.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_main.cpp
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
r_main.h
Add some effects for null-drifting
2026-02-06 17:52:32 -05:00
r_patch.c
Remove M_Memcpy
2025-11-08 02:00:30 -05:00
r_patch.h
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
r_patchrotation.c
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
r_patchrotation.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_picformats.c
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
r_picformats.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_plane.cpp
rename "ffloor" global to "visffloor"
2026-02-04 11:01:24 -05:00
r_plane.h
rename "ffloor" global to "visffloor"
2026-02-04 11:01:24 -05:00
r_portal.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_portal.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_segs.cpp
rename "ffloor" global to "visffloor"
2026-02-04 11:01:24 -05:00
r_segs.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_skins.c
fix swapping skins mid-game removing restat
2026-01-24 15:44:33 -05:00
r_skins.h
Port most of SECRET_SKIN and player->availabilities changes from RR
2025-12-11 20:47:52 -05:00
r_sky.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
r_sky.h
Sky offsets
2025-07-02 20:13:38 -04:00
r_splats.c
Use more vars for multireads to vid.height and vid.width
2025-10-17 10:53:45 -04:00
r_splats.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
r_state.h
Add mapthing id conversion system
2025-11-19 11:43:27 -05:00
r_textures.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
r_textures.h
Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) ( Closes #115 )
2025-09-20 13:43:35 -04:00
r_things.cpp
Split Classic and Alt. Invincibility
2026-02-16 18:40:48 -05:00
r_things.h
Port player fading from saturn and fix up RR GL renderer nonsense
2026-01-24 15:07:45 -05:00
s_sound.c
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
s_sound.h
Alt. music cvar settings
2026-01-02 00:31:39 -05:00
screen.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
screen.h
add "vid.udup" same as vid.dup but not scaled with "highreshudscale"
2026-02-08 11:29:17 -05:00
slope_anchors.c
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
sounds.c
Use hex for SFX freeslot names
2025-12-08 10:15:04 -05:00
sounds.h
raise SFX freeslots
2025-12-08 10:06:14 -05:00
st_stuff.c
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
st_stuff.h
Update the director to the saturn version
2025-08-17 10:48:05 -04:00
strbuf.c
Year update attempt 2
2026-01-01 14:45:23 -05:00
strbuf.h
Year update attempt 2
2026-01-01 14:45:23 -05:00
strcasestr.c
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
2025-11-29 18:09:47 -05:00
string.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
stun.c
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
stun.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
port over most fixes from srb2classics clang-tidy pr
2025-10-17 10:32:21 -04:00
tables.h
Remove redundant vertex, matrix and quaternion code
2025-09-18 00:59:35 -04:00
taglist.c
Fix buffer overflow when tag bits are set
2025-11-17 16:33:14 +01:00
taglist.h
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
typedef.h
Fix Gamepads
2026-02-14 16:27:53 -05:00
v_video.c
add "vid.udup" same as vid.dup but not scaled with "highreshudscale"
2026-02-08 11:29:17 -05:00
v_video.h
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
version.h
Increase MODVERSION
2025-12-02 10:26:11 -05:00
vid_copy.s
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
w_wad.cpp
Lowercase instead of uppercase the string
2026-02-11 19:56:16 -05:00
w_wad.h
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
2026-02-10 09:22:02 -05:00
y_inter.c
Fix encore votes being broken
2026-02-14 00:05:59 -05:00
y_inter.h
Use Y_ItemListActive in Lua contexts
2025-12-14 18:35:56 -05:00
z_zone.cpp
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00
z_zone.h
delet all the Z_Free checks
2026-02-08 09:51:17 -05:00