This introduces a new optional feature called Airdropping. When holding brake in the air you will start to fall faster. If you have rings active and have rings on you, you Ring Drop to fall even faster and with less delay. The ringboost output from this move is weaker then using rings normally making it so always using ring drop isn't the best play
579 lines
16 KiB
C
579 lines
16 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file doomdef.h
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/// \brief Internally used data structures for virtually everything,
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/// key definitions, lots of other stuff.
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#ifndef __DOOMDEF__
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#define __DOOMDEF__
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// Sound system select
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// This should actually be in the makefile,
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// but I can't stand that gibberish. D:
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#define SOUND_DUMMY 0
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#define SOUND_SDL 1
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#define SOUND_MIXER 2
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#define SOUND_FMOD 3
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#ifndef SOUND
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#ifdef HAVE_SDL
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// Use Mixer interface?
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#ifdef HAVE_MIXER
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#define SOUND SOUND_MIXER
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#ifdef HW3SOUND
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#undef HW3SOUND
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#endif
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#endif
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// Use generic SDL interface.
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#ifndef SOUND
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#define SOUND SOUND_SDL
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#endif
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#else // No SDL.
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// Use FMOD?
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#ifdef HAVE_FMOD
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#define SOUND SOUND_FMOD
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#ifdef HW3SOUND
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#undef HW3SOUND
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#endif
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#else
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// No more interfaces. :(
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#define SOUND SOUND_DUMMY
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#endif
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#endif
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#endif
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#ifdef _WIN32
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#define ASMCALL __cdecl
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#else
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#define ASMCALL
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4127 4152 4213 4514)
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#ifdef _WIN64
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#pragma warning(disable : 4306)
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#endif
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#endif
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// warning level 4
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// warning C4127: conditional expression is constant
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// warning C4152: nonstandard extension, function/data pointer conversion in expression
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// warning C4213: nonstandard extension used : cast on l-value
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#include "version.h"
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#include "doomtype.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
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#include <math.h>
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#ifdef GETTEXT
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#include <libintl.h>
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#endif
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#include <locale.h> // locale should not be dependent on GETTEXT -- 11/01/20 Monster Iestyn
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Special Hashing.
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//#define NOFILEHASH
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#define NOVERIFYIWADS
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// Uncheck this to compile debugging code
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//#define RANGECHECK
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//#ifndef PARANOIA
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//#define PARANOIA // do some tests that never fail but maybe
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// turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects
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//#endif
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#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
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#define LOGMESSAGES // write message in log.txt
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#endif
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#ifdef LOGMESSAGES
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extern FILE *logstream;
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extern char logfilename[1024];
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#endif
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/* A mod name to further distinguish versions. */
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#define SRB2APPLICATION "SRB2Kart"
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#define COMMITVERSION // Enable this to use add commit hash checking to client join checks.
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable hash checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRING_RC "Development EXE" "\0"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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// VERSIONSTRING_RC is for the resource-definition script used by windows builds
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#else
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#ifdef BETAVERSION
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#define VERSIONSTRING "v" SRB2VERSION " " BETAVERSION
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#define VERSIONSTRING_RC SRB2VERSION " " BETAVERSION "\0"
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#else
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#define VERSIONSTRING "v" SRB2VERSION
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#define VERSIONSTRING_RC SRB2VERSION "\0"
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#endif
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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#define VERSIONSTRINGW WSTRING (VERSIONSTRING)
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/* A custom URL protocol for server links. */
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#define SERVER_URL_PROTOCOL "srb2kart://"
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// Does this version require an added patch file?
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// Comment or uncomment this as necessary.
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//#define USE_PATCH_FILE
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// Use .kart extension addons
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#define USE_KART
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// Modification options
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// If you want to take advantage of the Master Server's ability to force clients to update
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// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
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// the other options the same.
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// Comment out this line to completely disable update alerts (recommended for testing, but not for release)
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#ifndef BETAVERSION
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#define UPDATE_ALERT
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#endif
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// The string used in the alert that pops up in the event of an update being available.
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// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
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#define UPDATE_ALERT_STRING \
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"A new update is available for SRB2Kart.\n"\
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"Please visit kartkrew.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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"\n"\
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"(Press a key)\n"
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// For future use, the codebase is the version of SRB2 that the modification is based on,
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// and should not be changed unless you have merged changes between versions of SRB2
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// (such as 2.0.4 to 2.0.5, etc) into your working copy.
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// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
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#define CODEBASE 220
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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// to an increment in MODVERSION. This might never happen in practice.
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// If MODVERSION increases, set MINOREXECVERSION to 0.
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#define MAJOREXECVERSION MODVERSION
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#define MINOREXECVERSION 0
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// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds)
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// Macros
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#define GETMAJOREXECVERSION(v) (v & 0xFFFF)
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#define GETMINOREXECVERSION(v) (v >> 16)
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#define GETEXECVERSION(major,minor) (major + (minor << 16))
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#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION)
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// =========================================================================
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// The maximum number of players, multiplayer/networking.
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// NOTE: it needs more than this to increase the number of players...
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#define MAXPLAYERS 16
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
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#define MAXGAMEPADS (MAXSPLITSCREENPLAYERS * 2) // Number of gamepads we'll be allowing
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#define MAXSKINS 4096
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#define MAXFOLLOWERS UINT16_MAX
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#define COLORRAMPSIZE 16
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#define MAXCOLORNAME 32
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#define NUMCOLORFREESLOTS 32768
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// surely nobody's gonna change the palette a second time :Clueless:
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#define FADECOLOR 0 // 120
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#define ENCOREFADECOLOR 209 // 122
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// Master Server compatibility ONLY
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#define MSCOMPAT_MAXPLAYERS (32)
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// State updates, number of tics / second.
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// NOTE: used to setup the timer rate, see I_StartupTimer().
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#define TICRATE 35
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#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
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#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
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#define MUSICRATE 1000 // sound timing is calculated by milliseconds
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#define RING_DIST 1280*FRACUNIT // how close you need to be to a ring to attract it
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#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
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// Special linedef executor tag numbers! Binary map format only (UDMF has other ways of doing these things).
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enum {
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LE_PINCHPHASE = -2, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
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LE_ALLBOSSESDEAD = -3, // All bosses in the map are dead (Egg capsule raise)
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LE_BOSSDEAD = -4, // A boss in the map died (Chaos mode boss tally)
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LE_BOSS4DROP = -5, // CEZ boss dropped its cage (also subtract the number of hitpoints it's lost)
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LE_BRAKVILEATACK = -6, // Brak's doing his LOS attack, oh noes
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LE_TURRET = 32000, // THZ turret
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LE_BRAKPLATFORM = 4200, // v2.0 Black Eggman destroys platform
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LE_CAPSULE2 = 682, // Egg Capsule
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LE_CAPSULE1 = 681, // Egg Capsule
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LE_CAPSULE0 = 680, // Egg Capsule
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LE_KOOPA = 650, // Distant cousin to Gay Bowser
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LE_AXE = 649, // MKB Axe object
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LE_PARAMWIDTH = -100 // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...)
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};
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#define TOSTR(x) #x
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#define TOSTR2(x) TOSTR(x) // expand x first
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// Name of local directory for config files and savegames
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#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
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#define DEFAULTDIR ".srb2kart-v2"
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#else
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#define DEFAULTDIR "srb2kart-v2"
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#endif
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#include "g_state.h"
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// commonly used routines - moved here for include convenience
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/** \brief The I_Error function
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\param error the error message
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\return void
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*/
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void I_Error(const char *error, ...) FUNCIERROR;
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/** \brief write a message to stderr (use before I_Quit) for when you need to quit with a msg, but need
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the return code 0 of I_Quit();
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\param error message string
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\return void
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*/
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void I_OutputMsg(const char *error, ...) FUNCPRINTF;
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// console.h
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typedef enum
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{
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CONS_NOTICE,
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CONS_WARNING,
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CONS_ERROR
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} alerttype_t;
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void CONS_Printf(const char *fmt, ...) FUNCPRINTF;
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void CONS_Alert(alerttype_t level, const char *fmt, ...) FUNCDEBUG;
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void CONS_Debug(UINT32 debugflags, const char *fmt, ...) FUNCDEBUG;
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// For help debugging functions.
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#define POTENTIALLYUNUSED CONS_Alert(CONS_WARNING, "(%s:%d) Unused code appears to be used.\n", __FILE__, __LINE__)
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#include "m_swap.h"
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// Things that used to be in dstrings.h
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#define SAVEGAMENAME "srb2sav"
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extern char savegamename[256];
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extern char liveeventbackup[256];
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// m_misc.h
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#ifdef GETTEXT
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#define M_GetText(String) gettext(String)
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#else
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// If no translations are to be used, make a stub
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// M_GetText function that just returns the string.
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#define M_GetText(x) (x)
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#endif
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void M_StartupLocale(void);
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void *M_Memcpy(void* dest, const void* src, size_t n);
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char *va(const char *format, ...) FUNCPRINTF;
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char *xva(const char *format, ...) FUNCPRINTF;
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char *M_GetToken(const char *inputString);
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void M_UnGetToken(void);
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UINT32 M_GetTokenPos(void);
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void M_TokenizerOpen(const char *inputString, size_t inputLength);
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void M_TokenizerClose(void);
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const char *M_TokenizerRead(UINT32 i);
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UINT32 M_TokenizerGetEndPos(void);
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void M_TokenizerSetEndPos(UINT32 newPos);
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boolean M_TokenizerJustReadString(void);
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char *sizeu1(size_t num);
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char *sizeu2(size_t num);
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char *sizeu3(size_t num);
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char *sizeu4(size_t num);
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char *sizeu5(size_t num);
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// d_main.c
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extern int VERSION;
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extern int SUBVERSION;
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// 4 bytes handles 8 characters of a git object SHA. At
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// around 20k commits, we only need 6 characters for a unique
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// abbreviation. Maybe in another 20k commits, more than 8
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// characters will be required! =P
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// P.S. 8 is also what comptime generates
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#define GIT_SHA_ABBREV (4)
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extern UINT8 comprevision_abbrev_bin[GIT_SHA_ABBREV];
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extern boolean devparm; // development mode (-debug)
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// m_cheat.c
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extern UINT32 cht_debug;
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typedef enum
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{
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DBG_NONE = 0x00000000,
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DBG_BASIC = 0x00000001,
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DBG_DETAILED = 0x00000002,
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DBG_PLAYER = 0x00000004,
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DBG_RENDER = 0x00000008,
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//DBG_NIGHTSBASIC = 0x00000010, // free
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//DBG_NIGHTS = 0x00000020, // free
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DBG_POLYOBJ = 0x00000040,
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DBG_GAMELOGIC = 0x00000080,
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DBG_NETPLAY = 0x00000100,
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DBG_MEMORY = 0x00000200,
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DBG_SETUP = 0x00000400,
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DBG_LUA = 0x00000800,
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DBG_RNG = 0x00001000,
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DBG_DEMO = 0x00002000,
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} debugFlags_t;
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struct debugFlagNames_s
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{
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const char *str;
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debugFlags_t flag;
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};
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extern struct debugFlagNames_s const debug_flag_names[];
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// =======================
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// Misc stuff for later...
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// =======================
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
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// Modifier key variables, accessible anywhere
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extern UINT8 shiftdown, ctrldown, altdown;
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extern boolean capslock;
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// WARNING: a should be unsigned but to add with 2048, it isn't!
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#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160), fovtan[viewssnum])
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// if we ever make our alloc stuff...
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#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
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#define ZZ_Calloc(x) Z_Calloc(x, PU_STATIC, NULL)
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// i_system.c, replace getchar() once the keyboard has been appropriated
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INT32 I_GetKey(void);
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/* http://www.cse.yorku.ca/~oz/hash.html */
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static inline
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UINT32 quickncasehash (const char *p, size_t n)
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{
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size_t i = 0;
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UINT32 x = 5381;
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while (i < n && p[i])
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{
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x = (x * 33) ^ tolower(p[i]);
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i++;
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}
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return x;
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}
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// Standard Hashing Functions (tm)
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// see W_MakeFileHash for hashing files
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#include "xxhash.h"
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#define HASH64(p, n) ((UINT64)XXH3_64bits(p, n))
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#define HASH32(p, n) ((UINT32)(XXH3_64bits(p, n) & UINT32_MAX))
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#define HASHFMT "%016jx"
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#ifndef __cplusplus
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|
#ifndef min // Double-Check with WATTCP-32's cdefs.h
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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#ifndef max // Double-Check with WATTCP-32's cdefs.h
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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#endif
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#endif
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#ifndef CLAMP
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#define CLAMP(x, min_val, max_val) ((x) < (min_val) ? (min_val) : ((x) > (max_val) ? (max_val) : (x)))
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#endif
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// Max gamepad/joysticks that can be detected/used.
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#define MAX_JOYSTICKS 4
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#ifndef M_PIl
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#define M_PIl 3.1415926535897932384626433832795029L
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#endif
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// Floating point comparison epsilons from float.h
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|
#ifndef FLT_EPSILON
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#define FLT_EPSILON 1.1920928955078125e-7f
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#endif
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#ifndef DBL_EPSILON
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#define DBL_EPSILON 2.2204460492503131e-16l
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#endif
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|
#if defined(__GNUC__) || defined(__clang__)
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|
#ifndef LIKELY
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|
#define LIKELY(x) __builtin_expect(!!(x), 1)
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#endif
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#ifndef UNLIKELY
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#define UNLIKELY(x) __builtin_expect(!!(x), 0)
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#endif
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#else
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#define LIKELY(x) (x)
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#define UNLIKELY(x) (x)
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#endif
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#ifdef __cplusplus
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#if defined(__GNUC__) || defined(__clang__) || defined(_MSC_VER)
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#define restrict __restrict
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#else
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#define restrict
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#endif
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#endif
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// An assert-type mechanism.
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// NOTE: USE SRB2_ASSERT FOR C++ CODE INSTEAD
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#ifdef PARANOIA
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#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
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#else
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#define I_Assert(e) ((void)0)
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#endif
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ == 202311L)
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#define I_StaticAssert(e) static_assert(e, "Static assertion failed: " #e)
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#else
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#define I_StaticAssert(e) _Static_assert(e, "Static assertion failed: " #e)
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#endif
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// The character that separates pathnames. Forward slash on
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|
// most systems, but reverse solidus (\) on Windows.
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|
#if defined (_WIN32)
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|
#define PATHSEP "\\"
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#else
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#define PATHSEP "/"
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#endif
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#define PUNCTUATION "!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
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|
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// Compile date and time and revision.
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|
extern const char *compdate, *comptime, *comprevision, *compbranch, *complast;
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extern int compuncommitted;
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|
|
|
// Disabled code and code under testing
|
|
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
|
// Compile them at your own risk!
|
|
|
|
/// Allows gravity changes in netgames, no questions asked.
|
|
//#define NETGAME_GRAVITY
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|
|
|
/// Dumps the contents of a network save game upon consistency failure for debugging.
|
|
//#define DUMPCONSISTENCY
|
|
|
|
/// Allow loading of savegames between different versions of the game.
|
|
/// \note XMOD port.
|
|
/// Most modifications should probably enable this.
|
|
//#define SAVEGAME_OTHERVERSIONS
|
|
|
|
/// Shuffle's incomplete OpenGL sorting code.
|
|
#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
|
|
|
|
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
|
|
//#define REDSANALOG
|
|
|
|
/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
|
|
//#define PAPER_COLLISIONCORRECTION
|
|
|
|
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
|
|
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
|
|
/// on the bright side it fixes some weird issues with translucent walls
|
|
/// \note SRB2CB port.
|
|
/// SRB2CB itself ported this from PrBoom+
|
|
#define NEWCLIP
|
|
|
|
/// OpenGL shaders
|
|
#define GL_SHADERS
|
|
|
|
|
|
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
|
|
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
|
#define SECTORSPECIALSAFTERTHINK
|
|
|
|
/// Sprite rotation
|
|
#define ROTSPRITE
|
|
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
|
|
#define ROTANGDIFF (360 / ROTANGLES)
|
|
|
|
/// PNG support
|
|
#ifndef HAVE_PNG
|
|
#define NO_PNG_LUMPS
|
|
#endif
|
|
|
|
/// Divide volume of music and sounds by this much (loudest sounds on earth)
|
|
#define VOLUME_DIVIDER 4
|
|
#define USER_VOLUME_SCALE 2
|
|
#define MAX_VOLUME ( 100 * VOLUME_DIVIDER / USER_VOLUME_SCALE )
|
|
|
|
#ifdef HAVE_CURL
|
|
#define MASTERSERVER
|
|
#else
|
|
#undef UPDATE_ALERT
|
|
#endif
|
|
|
|
#ifdef HAVE_CURL
|
|
#define MASTERSERVER
|
|
#else
|
|
#undef UPDATE_ALERT
|
|
#endif
|
|
|
|
// p_sight.c
|
|
#define TRAVERSE_MAX 8
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif // __DOOMDEF__
|