24 lines
854 B
C
24 lines
854 B
C
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
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// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
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// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
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_(STIN) _(STIL) _(STIR) // Still
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_(STGL) _(STGR) // Still (glance back)
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_(STLL) _(STLR) // Still (look back)
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_(SLWN) _(SLWL) _(SLWR) // Slow driving
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_(SLGL) _(SLGR) // Slow (glance back)
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_(SLLL) _(SLLR) // Slow (look back)
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_(FSTN) _(FSTL) _(FSTR) // Fast driving
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_(FSGL) _(FSGR) // Fast (glance back)
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_(FSLL) _(FSLR) // Fast (look back)
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_(DRLN) _(DRLO) _(DRLI) // Drifting left
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_(DRRN) _(DRRO) _(DRRI) // Drifting right
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_(SPIN) // Spinout
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_(DEAD) // Dead
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_(SIGN) // Finish signpost
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_(XTRA) // Three Faces of Darkness
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