blankart/src/deh_tables.h

95 lines
2.9 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file deh_tables.h
/// \brief Define DeHackEd tables.
#ifndef __DEH_TABLES_H__
#define __DEH_TABLES_H__
#include "doomdef.h" // Constants
#include "d_think.h" // actionf_t
#include "info.h" // Mobj, state, sprite, etc constants
#include "lua_script.h"
#include "strbuf.h"
#ifdef __cplusplus
extern "C" {
#endif
// Free slot names
// The crazy word-reading stuff uses these.
extern strbuf_t *statenames;
extern strbuf_t *mobjnames;
extern strbuf_t *skincolornames;
extern strbuf_t *menunames;
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
struct flickytypes_s {
const char *name;
const mobjtype_t type;
};
#define MAXFLICKIES 64
/** Action pointer for reading actions from Dehacked lumps.
*/
struct actionpointer_t
{
actionf_t action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
};
struct menu_routine_s {
const char *name;
void (*routine)(INT32);
};
struct menu_drawer_s {
const char *name;
void (*drawer)(void);
};
struct int_const_s {
const char *n;
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
lua_Integer v;
};
extern struct flickytypes_s FLICKYTYPES[];
extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
extern struct int_const_s const STATE_ALIASES[];
extern struct int_const_s const MOBJ_ALIASES[];
extern const char *const MOBJFLAG_LIST[];
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
extern const char *const MOBJEFLAG_LIST[];
extern const char *const MAPTHINGFLAG_LIST[4];
extern const char *const PLAYERFLAG_LIST[];
extern const char *const ITEMFLAG_LIST[];
extern const char *const GAMETYPERULE_LIST[];
extern const char *const ML_LIST[]; // Linedef flags
extern const char *const ML_LIST_KART[]; // Linedef flags for Kart
extern const char *const MSF_LIST[]; // Sector flags
extern const char *const SSF_LIST[]; // Sector special flags
extern const char *const SD_LIST[]; // Sector damagetype
extern const char *const TO_LIST[]; // Sector triggerer
extern const char *const POWERS_LIST[];
extern const char *const KARTSTUFF_LIST[];
extern const char *const KARTHUD_LIST[];
extern const char *const HUDITEMS_LIST[];
extern struct menu_routine_s const MENU_ROUTINES[];
extern struct menu_drawer_s const MENU_DRAWERS[];
extern struct int_const_s const INT_CONST[];
#ifdef __cplusplus
} // extern "C"
#endif
#endif