blankart/src/y_inter.c
2025-12-12 21:38:16 -05:00

2331 lines
58 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2004-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_skins.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#include "lua_hook.h" // IntermissionThinker hook
#include "lua_hud.h"
#include "lua_hudlib_drawlist.h"
#include "m_random.h" // M_RandomKey
#include "g_input.h" // G_PlayerInputDown
#include "k_battle.h"
#include "k_boss.h"
#include "k_pwrlv.h"
#include "console.h" // cons_menuhighlight
#include "k_grandprix.h"
#include "k_bot.h" // cv_botcanvote
#include "r_fps.h" // R_GetTimeFrac
#include "k_hud.h"
#include "k_itemlist.hpp"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#define ITEMLIST_PLAYER_YOFFSET 9
#define ITEMLIST_SCROLLSPEED (3 * FRACUNIT / 4)
#define ITEMLIST_SCROLLDELAY (3 * TICRATE)
#define ITEMLIST_SCROLLREPEAT 1
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
typedef struct
{
INT32 *character[MAXPLAYERS]; // Winner's character #
UINT16 *color[MAXPLAYERS]; // Winner's color #
SINT8 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
UINT8 numplayers; // Number of players being displayed
char levelstring[64]; // holds levelnames up to 64 characters
// SRB2kart
INT32 increase[MAXPLAYERS]; // how much did the score increase by?
UINT8 jitter[MAXPLAYERS]; // wiggle
UINT32 val[MAXPLAYERS]; // Gametype-specific value
UINT8 pos[MAXPLAYERS]; // player positions. used for ties
boolean rankingsmode; // rankings mode
boolean itemrolls;
boolean encore; // encore mode
} y_data;
static boolean Y_ItemListActive(void)
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
return ((itemlistactive) && (nump > 1));
}
static y_data data;
// graphics
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static INT32 timer;
static boolean useinterpic;
static INT32 powertype = PWRLV_DISABLED;
static UINT8 *y_screenbuffer;
static INT32 intertic;
static INT32 endtic = -1;
static INT32 sorttic = -1;
static INT32 rolltic = -1;
static fixed_t listscroll_length = 0;
static boolean listscroll_reverse = false;
static INT32 listscroll_delay = 0;
static fixed_t xscroll = 0;
intertype_t intertype = int_none;
intertype_t intermissiontypes[NUMGAMETYPES];
static huddrawlist_h luahuddrawlist_intermission;
static huddrawlist_h luahuddrawlist_vote;
static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// SRB2Kart: voting stuff
// Level images
typedef struct
{
char str[62];
UINT8 gtc;
const char *gts;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
typedef struct
{
SINT8 selection;
UINT8 delay;
} y_voteplayer;
typedef struct
{
y_voteplayer playerinfo[4];
UINT8 ranim;
UINT8 rtics;
UINT8 roffset;
UINT8 rsynctime;
UINT8 rendoff;
boolean loaded;
} y_voteclient;
// votescreen stuff
votescreen_t VoteScreen = {0};
static y_votelvlinfo levelinfo[13];
static y_voteclient voteclient;
static INT32 votetic;
static INT32 lastvotetic;
static INT32 voteendtic = -1;
static SINT8 votemax = 3;
static INT32 voterowmem = 0;
static boolean rowchange = false;
static boolean votenotyetpicked;
static void Y_UnloadVoteData(void);
//
// SRB2Kart - Y_CalculateMatchData and ancillary functions
//
static void Y_CompareTime(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_NOCONTEST || players[i].realtime == UINT32_MAX)
? (UINT32_MAX-1) : players[i].realtime);
if (!(val < data.val[data.numplayers]))
return;
data.val[data.numplayers] = val;
data.num[data.numplayers] = i;
}
static void Y_CompareScore(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_NOCONTEST)
? (UINT32_MAX-1) : players[i].roundscore);
if (!(data.val[data.numplayers] == UINT32_MAX
|| (!(players[i].pflags & PF_NOCONTEST) && val > data.val[data.numplayers])))
return;
data.val[data.numplayers] = val;
data.num[data.numplayers] = i;
}
static void Y_CompareRank(INT32 i)
{
INT32 increase = ((data.increase[i] == INT32_MIN) ? 0 : data.increase[i]);
UINT32 score = players[i].score;
if (powertype != PWRLV_DISABLED)
{
score = clientpowerlevels[i][powertype];
}
if (!(data.val[data.numplayers] == UINT32_MAX || (score - increase) > data.val[data.numplayers]))
return;
data.val[data.numplayers] = (score - increase);
data.num[data.numplayers] = i;
}
static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
{
INT32 i, j;
boolean completed[MAXPLAYERS];
INT32 numplayersingame = 0;
// Initialize variables
if (rankingsmode > 1)
;
else if ((data.rankingsmode = (boolean)rankingsmode))
{
sprintf(data.levelstring, "\x82*\x80 Total Rankings \x82*\x80");
data.encore = false;
}
else
{
// set up the levelstring
if (bossinfo.boss == true && bossinfo.enemyname)
{
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s \x82*\x80",
bossinfo.enemyname);
}
else if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
{
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl);
}
else
{
const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, zonttl);
}
data.levelstring[sizeof data.levelstring - 1] = '\0';
data.encore = encoremode;
data.itemrolls = Y_ItemListActive();
memset(data.jitter, 0, sizeof (data.jitter));
}
for (i = 0; i < MAXPLAYERS; i++)
{
data.val[i] = UINT32_MAX;
if (!playeringame[i] || players[i].spectator)
{
data.increase[i] = INT32_MIN;
continue;
}
if (!rankingsmode)
data.increase[i] = INT32_MIN;
numplayersingame++;
}
memset(data.color, 0, sizeof (data.color));
memset(data.character, 0, sizeof (data.character));
memset(completed, 0, sizeof (completed));
data.numplayers = 0;
for (j = 0; j < numplayersingame; j++)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || completed[i])
continue;
comparison(i);
}
i = data.num[data.numplayers];
completed[i] = true;
data.color[data.numplayers] = &players[i].skincolor;
data.character[data.numplayers] = &players[i].skin;
data.name[data.numplayers] = player_names[i];
if (data.numplayers && (data.val[data.numplayers] == data.val[data.numplayers-1]))
{
data.pos[data.numplayers] = data.pos[data.numplayers-1];
}
else
{
data.pos[data.numplayers] = data.numplayers+1;
}
if (!rankingsmode)
{
if ((powertype == PWRLV_DISABLED)
&& (!(players[i].pflags & PF_NOCONTEST) || players[i].interpoints)
&& (data.pos[data.numplayers] < (numplayersingame + spectateGriefed)))
{
// Online rank is handled further below in this file.
data.increase[i] = players[i].interpoints ? players[i].interpoints : K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + spectateGriefed);
players[i].score += data.increase[i];
}
if (demo.recording)
{
G_WriteStanding(
data.pos[data.numplayers],
data.name[data.numplayers],
*data.character[data.numplayers],
*data.color[data.numplayers],
data.val[data.numplayers]
);
}
}
data.numplayers++;
}
}
//
// Y_ConsiderScreenBuffer
//
// Draw a frame, and save it for the intermission background.
//
void Y_ConsiderScreenBuffer(void)
{
Y_CleanupScreenBuffer();
if (!D_RenderLevel())
return; // we need a frame to copy!
if (rendermode == render_soft)
{
y_screenbuffer = Z_Malloc(vid.width * vid.height, PU_STATIC, NULL);
VID_BlitLinearScreen(vid.screens[0], y_screenbuffer, vid.width, vid.height, vid.width, vid.rowbytes);
}
#ifdef HWRENDER
else if (rendermode == render_opengl)
{
y_screenbuffer = Z_Malloc(0, PU_STATIC, NULL);
HWR_DrawIntermissionBG();
}
#endif
}
//
// Y_CleanupScreenBuffer
//
// Free all related memory.
//
void Y_CleanupScreenBuffer(void)
{
// Who knows?
if (y_screenbuffer == NULL)
return;
Z_Free(y_screenbuffer);
y_screenbuffer = NULL;
}
//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
// Neat concept, huh?
//
void Y_IntermissionDrawer(void)
{
INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
INT32 xx = x, x_base = x;
if (intertype == int_none || rendermode == render_none)
return;
INT32 w = (vid.width / vid.dupx);
INT32 h = (vid.height / vid.dupy);
const INT32 vidxdiff = (w - BASEVIDWIDTH) / 2;
const INT32 vidydiff = (h - BASEVIDHEIGHT) / 2;
if (!useinterpic && y_screenbuffer == NULL
#ifdef HWRENDER
// TODO resolution changes breaks the screentexture capture, I have no clue why
&& rendermode != render_opengl
#endif
)
Y_ConsiderScreenBuffer();
if (useinterpic)
V_DrawScaledPatch(0, 0, 0, interpic);
else if (y_screenbuffer != NULL)
{
if (rendermode == render_soft)
VID_BlitLinearScreen(y_screenbuffer, vid.screens[0], vid.width, vid.height, vid.width, vid.rowbytes);
#ifdef HWRENDER
else if (rendermode == render_opengl)
HWR_DrawIntermissionBG();
#endif
}
else if (VoteScreen.bgpatch)
{
fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, VoteScreen.bgpatch, NULL);
}
else // in case nothing else works...
V_DrawPatchFill(bgtile);
if (!LUA_HudEnabled(hud_intermissiontally))
goto skiptallydrawer;
// Fade everything out
V_DrawFadeScreen(0xFF00, 22);
if (!r_splitscreen)
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else if (modeattacking)
hilicol = V_ORANGEMAP;
else
{
if (gametypecolor[gametype])
hilicol = gametypecolor[gametype];
else
hilicol = V_YELLOWMAP;
}
if (rolltic != -1 && intertic > (rolltic - 8) && (intertic < (rolltic + 8)))
{
INT32 count = (intertic - (rolltic - 8));
if (count < 8)
x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dupx);
else if (count == 8)
goto skiptallydrawer;
else if (count < 16)
x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dupx);
}
else if (sorttic != -1 && intertic > sorttic)
{
INT32 count = (intertic - sorttic);
if (count < 8)
x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dupx);
else if (count == 8)
goto skiptallydrawer;
else if (count < 16)
x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dupx);
}
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
{
#define NUMFORNEWCOLUMN 8
INT32 y = 41, gutter = ((data.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
fixed_t newlist_xpush = (BASEVIDWIDTH/2) * FRACUNIT;
const char *timeheader;
boolean manyplayers16 = (data.numplayers > NUMFORNEWCOLUMN*2);
boolean manyplayers8 = (data.numplayers > NUMFORNEWCOLUMN);
boolean displayitemrolls = (data.itemrolls && (intertic <= rolltic));
if (displayitemrolls)
manyplayers16 = manyplayers8 = false;
int y2;
if (data.rankingsmode)
{
if (powertype == PWRLV_DISABLED)
{
timeheader = "RANK";
}
else
{
timeheader = "PWR.LV";
}
}
else
{
switch (intertype)
{
case int_battle:
timeheader = "SCORE";
break;
default:
timeheader = "TIME";
break;
}
}
// draw the level name
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.levelstring);
V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
if (data.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
if (manyplayers16)
{
V_DrawFill(x+101, 24, 1, 158, 0);
V_DrawFill(x+207, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
y = 37;
}
else if (manyplayers8)
{
V_DrawFill(x+156, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
}
INT32 xscroll_px = (xscroll / FRACUNIT);
for (i = 0; i < data.numplayers; i++)
{
boolean dojitter = data.jitter[data.num[i]];
data.jitter[data.num[i]] = 0;
if (data.num[i] != MAXPLAYERS && playeringame[data.num[i]] && !players[data.num[i]].spectator)
{
char strtime[MAXPLAYERNAME+1];
if (dojitter)
y--;
if (displayitemrolls)
{
if (data.pos[i] < 0 || data.pos[i] > 16)
V_DrawPingNum(x+2-xscroll_px, y+1, 0, data.pos[i], NULL);
else
V_DrawScaledPatch(x-5-xscroll_px, y+1, 0, kp_facenum[data.pos[i]]);
}
else if (manyplayers16)
{
V_DrawPingNum(x + 6, y + 2, 0, data.pos[i], NULL);
}
else
V_DrawCenteredString(x+6, y, 0, va("%d", data.pos[i]));
if (data.color[i])
{
UINT8 *colormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
patch_t *facerank;
facerank = faceprefix[*data.character[i]][FACE_RANK];
fixed_t scale = FRACUNIT;
if (manyplayers16)
{
scale = FRACUNIT / 2;
V_DrawFixedPatch((x+8)<<FRACBITS, (y+1)<<FRACBITS, scale, 0, facerank, colormap);
}
else
{
INT32 xoffs, yoffs;
scale = (displayitemrolls) ? FRACUNIT/2 : FRACUNIT;
xoffs = FixedMul(16, scale);
yoffs = FixedMul(4, scale);
if (displayitemrolls)
{
V_DrawFixedPatch(
((x+11-xscroll_px)*FRACUNIT) + ((facerank->leftoffset) * scale),
((y+1)*FRACUNIT) + ((facerank->topoffset) * scale),
scale,
0,
facerank,
colormap
);
if ((x_base - x) == 0)
{
// Terrible hack to remedy offset woes: Set a "base" value for x to reference.
x_base = (x+11) + 20;
}
xx = x + x_base - 4;
}
else
{
V_DrawFixedPatch((x+xoffs)<<FRACBITS, ((y-yoffs)<<FRACBITS), scale, 0, facerank, colormap);
}
}
}
if ((!displayitemrolls) && data.num[i] == whiteplayer && data.numplayers <= NUMFORNEWCOLUMN*2)
{
UINT8 cursorframe = (intertic / 4) % 8;
patch_t *highlight = W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE);
V_DrawScaledPatch(x+16+highlight->leftoffset, y-4+highlight->topoffset, 0, highlight);
}
if ((!displayitemrolls) && (players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
{
// RETIRED!!
patch_t *retire = W_CachePatchName("K_NOBLNS", PU_CACHE);
if (manyplayers16)
{
fixed_t scale = FRACUNIT/2;
V_DrawFixedPatch(x+6, y-3, scale, 0, retire, NULL);
}
else
{
V_DrawScaledPatch(x+12, y-7, 0, retire);
}
}
STRBUFCPY(strtime, data.name[i]);
y2 = y;
INT32 slen = 0;
INT32 slen_temp = slen;
if (manyplayers16)
V_DrawThinString(x+18, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else if (displayitemrolls)
{
V_DrawThinString(x + 20 - xscroll_px, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
// Get the longest string size. This is... gross.
INT32 ii;
for (ii = 0; ii < data.numplayers; ii++)
{
if (data.num[ii] != MAXPLAYERS && playeringame[data.num[ii]] && !players[data.num[ii]].spectator)
{
slen_temp = V_ThinStringWidth(data.name[ii], ((data.num[ii] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
slen = ((slen_temp > slen) ? slen_temp : slen);
}
}
}
else if (manyplayers8)
{
V_DrawThinString(xx, y2 - 1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
slen = V_ThinStringWidth(strtime, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
}
else
V_DrawString(x+36, y2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (data.rankingsmode)
{
if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
{
// No power level (splitscreen guests)
STRBUFCPY(strtime, "----");
}
else
{
if (data.increase[data.num[i]] != INT32_MIN)
{
// Checking player.interpoints so when "negative increase" reaches 0, it keeps the -
char sign = players[data.num[i]].interpoints < 0 ? '-' : '+';
if (powertype == PWRLV_DISABLED)
snprintf(strtime, sizeof strtime, "(%c%02d)", sign, abs(data.increase[data.num[i]]));
else
snprintf(strtime, sizeof strtime, "(%d)", data.increase[data.num[i]]);
if (manyplayers16)
V_DrawRightAlignedThinString(x+83+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+118+gutter, y, 0, strtime);
}
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
}
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else if (data.itemrolls && (intertic <= rolltic))
{
const fixed_t itemlistlen = K_DrawItemList((INT32)(data.num[i]), ((xx+2+slen-xscroll_px) * FRACUNIT), ((y+1) * FRACUNIT));
newlist_xpush = max(newlist_xpush, ((x_base+9+slen) * FRACUNIT) + itemlistlen);
}
else
{
if (data.val[i] == (UINT32_MAX-1))
V_DrawRightAlignedThinString(x+(manyplayers16 ? 100 : 152)+gutter, y-1, (manyplayers8 ? V_6WIDTHSPACE : 0), "NO CONTEST.");
else
{
if (intertype == int_race || intertype == int_battletime)
{
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, va("%i", data.val[i]));
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.val[i]));
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.val[i]));
}
}
}
if (dojitter)
y++;
}
else
data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
if (manyplayers16)
{
y += 10;
if (i % 14 == 13)
{
y = 37;
x += BASEVIDWIDTH/3;
}
}
else
{
y += (displayitemrolls) ? ITEMLIST_PLAYER_YOFFSET : 18;
if ((i % 16) == (((displayitemrolls) ? 2 : 1) * NUMFORNEWCOLUMN) - 1)
{
y = 41;
x += (newlist_xpush / FRACUNIT);
newlist_xpush = (BASEVIDWIDTH / 2) * FRACUNIT;
}
}
#undef NUMFORNEWCOLUMN
}
listscroll_length = max(0, x - BASEVIDWIDTH) * FRACUNIT;
}
skiptallydrawer:
if (!LUA_HudEnabled(hud_intermissionmessages))
return;
if (timer && grandprixinfo.gp == false && bossinfo.boss == false)
{
char *string;
INT32 tickdown = (timer+1)/TICRATE;
if (multiplayer && demo.playback)
string = va("Replay ends in %d", tickdown);
else if (modeattacking != ATTACKING_NONE)
string = va("Exiting in %d", tickdown);
else
string = va("%s starts in %d", cv_advancemap.string, tickdown);
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
string);
}
if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
switch (demo.savemode)
{
case DSM_NOTSAVING:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Look Backward: Save replay");
break;
case DSM_SAVED:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
break;
case DSM_TITLEENTRY:
ST_DrawDemoTitleEntry();
break;
default: // Don't render any text here
break;
}
if ((speedscramble != -1) && (speedscramble != gamespeed))
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, hilicol|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM,
va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
}
LUA_HUD_DrawList(luahuddrawlist_intermission);
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker(void)
{
if (intertype == int_none)
return;
if (demo.recording)
{
if (demo.savemode == DSM_NOTSAVING && G_PlayerInputDown(0, gc_lookback, false, DEADZONE_BUTTON))
demo.savemode = DSM_TITLEENTRY;
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
G_SaveDemo();
}
// Check for pause or menu up in single player
if (paused || P_AutoPause())
return;
LUA_HOOK(IntermissionThinker);
intertic++;
if (listscroll_length && (intertic > (TICRATE * 2)) && (intertic <= rolltic))
{
if (!listscroll_reverse)
{
if ((xscroll >= listscroll_length))
{
if (!listscroll_delay)
listscroll_delay = ITEMLIST_SCROLLDELAY;
}
else
xscroll = min(listscroll_length, xscroll + ITEMLIST_SCROLLSPEED);
}
else
{
if ((xscroll <= 0))
{
if (!listscroll_delay)
listscroll_delay = ITEMLIST_SCROLLDELAY;
}
else
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
}
if (listscroll_delay)
{
listscroll_delay--;
if (!listscroll_delay)
listscroll_reverse = (!listscroll_reverse);
}
}
else
{
listscroll_length = 0;
listscroll_delay = 0;
listscroll_reverse = false;
if (xscroll > 0)
{
if (intertic < rolltic)
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
else
xscroll = 0;
}
}
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
/*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ((intertic % (TICRATE/7)) == 0)
P_DoTeamscrambling();
}*/
if ((timer && !--timer)
|| (intertic == endtic))
{
Y_EndIntermission();
G_AfterIntermission();
return;
}
if (intertic < TICRATE || intertic & 1 || endtic != -1)
return;
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
{
{
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
{
// Anything with post-intermission consequences here should also occur in Y_EndIntermission.
K_RetireBots();
Y_CalculateMatchData(1, Y_CompareRank);
}
if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q=0,r=0;
boolean kaching = true;
for (q = 0; q < data.numplayers; q++)
{
if (data.num[q] == MAXPLAYERS
|| !data.increase[data.num[q]]
|| data.increase[data.num[q]] == INT32_MIN)
{
continue;
}
r++;
data.jitter[data.num[q]] = 1;
if (powertype != PWRLV_DISABLED)
{
// Power Levels
if (abs(data.increase[data.num[q]]) < 10)
{
// Not a lot of point increase left, just set to 0 instantly
data.increase[data.num[q]] = 0;
}
else
{
SINT8 remove = 0; // default (should not happen)
if (data.increase[data.num[q]] < 0)
remove = -10;
else if (data.increase[data.num[q]] > 0)
remove = 10;
// Remove 10 points at a time
data.increase[data.num[q]] -= remove;
// Still not zero, no kaching yet
if (data.increase[data.num[q]] != 0)
kaching = false;
}
}
else
{
// Basic bitch points
if (data.increase[data.num[q]])
{
INT32 diff = 1;
INT32 increase = data.increase[data.num[q]];
if (increase > 25)
diff = increase/10;
// This is wordy... But allows negative "increase"
if (increase < 0)
increase += diff;
else
increase -= diff;
if (increase)
kaching = false;
data.increase[data.num[q]] = increase;
}
}
}
if (r)
{
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
Y_CalculateMatchData(2, Y_CompareRank);
}
/*else -- This is how to define an endtic, but we currently use timer for both SP and MP.
endtic = intertic + 3*TICRATE;*/
}
}
}
}
//
// Y_DetermineIntermissionType
//
// Determines the intermission type from the current gametype.
//
void Y_DetermineIntermissionType(void)
{
// set to int_none initially
intertype = int_none;
if (gametype == GT_RACE)
intertype = int_race;
else if (gametype == GT_BATTLE)
{
if (grandprixinfo.gp == true && bossinfo.boss == false)
intertype = int_none;
else
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
intertype = (nump < 2 ? int_battletime : int_battle);
}
}
else //if (intermissiontypes[gametype] != int_none)
intertype = intermissiontypes[gametype];
}
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
void Y_StartIntermission(void)
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
intertic = -1;
#ifdef PARANOIA
if (endtic != -1)
I_Error("endtic is dirty");
#endif
// set player Power Level type
powertype = K_UsingPowerLevels();
// determine the tic the intermission ends
// Technically cv_inttime is saved to demos... but this permits having extremely long timers for post-netgame chatting without stranding you on the intermission in netreplays.
if (!K_CanChangeRules(false))
{
timer = 10*TICRATE;
}
else
{
timer = cv_inttime.value*TICRATE;
}
// determine the tic everybody's scores/PWR starts getting sorted
sorttic = -1;
if (!timer)
{
// Prevent a weird bug
timer = 1;
}
else if (nump < 2 && !netgame)
{
// No PWR/global score, skip it
timer /= 2;
}
else
{
// Minimum two seconds for match results, then two second slideover approx halfway through
sorttic = max((timer/2) - 2*TICRATE, 2*TICRATE);
}
if (intermissiontypes[gametype] != int_none)
intertype = intermissiontypes[gametype];
// We couldn't display the intermission even if we wanted to.
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
// This should always exist, but just in case...
if (prevmap >= nummapheaders || !mapheaderinfo[prevmap])
I_Error("Y_StartIntermission: Internal map ID %d not found (nummapheaders = %d)", prevmap, nummapheaders);
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
switch (intertype)
{
case int_battle:
case int_battletime:
{
if (timer > 1)
{
S_ChangeMusicInternal("racent", true); // loop it
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
}
// Calculate who won
if (intertype == int_battle)
{
Y_CalculateMatchData(0, Y_CompareScore);
break;
}
}
// FALLTHRU
case int_race:
{
// Calculate who won
Y_CalculateMatchData(0, Y_CompareTime);
if (data.itemrolls)
{
rolltic = (15 * TICRATE);
sorttic += rolltic;
timer += rolltic;
}
break;
}
case int_none:
default:
break;
}
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
if (powertype != PWRLV_DISABLED)
{
for (i = 0; i < MAXPLAYERS; i++)
{
// Kind of a hack to do this here,
// but couldn't think of a better way.
data.increase[i] = K_FinalPowerIncrement(
&players[i],
clientpowerlevels[i][powertype],
clientPowerAdd[i]
);
}
K_CashInPowerLevels();
}
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
useinterpic = false;
Automate_Run(AEV_INTERMISSIONSTART);
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission(void)
{
if (!data.rankingsmode)
{
K_RetireBots();
}
if (!dedicated)
Y_UnloadData();
endtic = -1;
sorttic = -1;
intertype = int_none;
}
//
// Y_FollowIntermission
//
static void Y_FollowIntermission(void)
{
// This handles whether to play a post-level cutscene, end the game,
// or simply go to the next level.
// No need to duplicate the code here!
G_AfterIntermission();
}
#define UNLOAD(x) {if ((x) != NULL) {Patch_Free(x);} x = NULL;}
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// unload the background patches
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(bgtile);
UNLOAD(interpic);
}
// SRB2Kart: Voting!
//
// Y_VoteScreenCheck
//
static void Y_VoteScreenCheck(void)
{
strcpy(VoteScreen.Prefix, "INTS");
if (VoteScreen.luaPrefix[0] != 0)
strlcpy(VoteScreen.Prefix, VoteScreen.luaPrefix, sizeof(VoteScreen.Prefix));
else if (gametype == GT_BATTLE)
strcpy(VoteScreen.Prefix, "BTLS");
VoteScreen.foundLuaVoteFrames = VoteScreen.foundLuaVoteWideFrames = 0;
VoteScreen.currentAnimFrame = 0;
if (VoteScreen.timePerAnimFrame == 0)
VoteScreen.timePerAnimFrame = 2;
INT32 i = 1;
// check for lua vote background replacements
for (;;)
{
// Check if the lumps exist (checking for VEXTR(N|W)xx for race and VEXTRB(N|W)xx for battle)
boolean normalLumpExists = W_LumpExists(va("%sC%d", VoteScreen.Prefix, i));
boolean wideLumpExists = W_LumpExists(va("%sW%d", VoteScreen.Prefix, i));
if (normalLumpExists || wideLumpExists)
{
if (normalLumpExists)
VoteScreen.foundLuaVoteFrames++;
if (wideLumpExists)
VoteScreen.foundLuaVoteWideFrames++;
}
else // If we don't find at least frame 1 (e.g VEXTRN1), let's just stop looking
break;
i++;
}
// non lua vote background handling
boolean prefbattletype = ((g_voteLevels[0][1] & ~VOTEMODIFIER_ENCORE) == GT_BATTLE);
VoteScreen.widebgpatch = W_CachePatchName((prefbattletype ? "BATTLSCW" : "INTERSCW"), PU_PATCH);
VoteScreen.bgpatch = W_CachePatchName((prefbattletype ? "BATTLSCR" : "INTERSCR"), PU_PATCH);
}
//
// Y_VoteBackgroundDrawer
//
// Determines which patch drawer to use for scaling
//
static void Y_VoteBackgroundDrawer(patch_t *patch)
{
switch (cv_votebgscaling.value)
{
case 1: // adaptive
V_DrawAdaptiveScaledFullScreenPatch(patch);
break;
case 2: // vertical-fill
V_DrawVerticallyScaledFullScreenPatch(patch);
break;
case 3: // horizontal-fill
V_DrawHorizontallyScaledFullScreenPatch(patch);
break;
case 0: // vanilla
default:
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (patch->width/2),
(vid.height / vid.dupy) - patch->height,
V_SNAPTOTOP|V_SNAPTOLEFT, patch);
break;
}
}
//
// Y_DrawLuaVoteScreenPatch
//
// Handles votebackgrounds set by "setVoteBackground"
// Aswell as animated patches
//
static void Y_DrawLuaVoteScreenPatch(boolean widePatch)
{
INT32 nextframe = 0;
patch_t *votebg = NULL;
char tempPrefix[6];
const INT32 tempfoundAnimLuaVoteFrames = ((widePatch ? VoteScreen.foundLuaVoteWideFrames : VoteScreen.foundLuaVoteFrames) - 1);
strcpy(tempPrefix, va("%s%s", VoteScreen.Prefix, (widePatch ? "W" : "C")));
// Draw non animated patch
if (!tempfoundAnimLuaVoteFrames)
{
votebg = W_CachePatchName(va("%s1", tempPrefix), PU_PATCH);
Y_VoteBackgroundDrawer(votebg);
return;
}
// Draw animated patch based on frame counter on vote screen
// Just in case someone provides LESS widescreen frames than normal frames or vice versa, reset the frame counter to 0
if (VoteScreen.currentAnimFrame > tempfoundAnimLuaVoteFrames)
VoteScreen.currentAnimFrame = 0;
nextframe = (VoteScreen.currentAnimFrame + 1);
votebg = W_CachePatchName(va("%s%d", tempPrefix, nextframe), PU_PATCH);
Y_VoteBackgroundDrawer(votebg);
if (renderisnewtic && (votetic % VoteScreen.timePerAnimFrame == 0) && !paused)
VoteScreen.currentAnimFrame = (nextframe > tempfoundAnimLuaVoteFrames) ? 0 : nextframe;
}
//
// Y_DrawVoteScreenPatch
//
static void Y_DrawVoteScreenPatch(void)
{
patch_t *votebg = NULL;
const boolean widescreen = (vid.width / vid.dupx > 320);
if (VoteScreen.foundLuaVoteWideFrames || VoteScreen.foundLuaVoteFrames)
{
Y_DrawLuaVoteScreenPatch(((widescreen && VoteScreen.foundLuaVoteWideFrames) || !VoteScreen.foundLuaVoteFrames));
return;
}
// non widescreen patch
votebg = VoteScreen.bgpatch;
UINT8 prefgametype = (g_voteLevels[0][1] & ~VOTEMODIFIER_ENCORE);
const boolean widebgreplaced = (prefgametype == GT_BATTLE) ? VoteScreen.replaced.widebattle : VoteScreen.replaced.widerace;
const boolean bgreplaced = (prefgametype == GT_BATTLE) ? VoteScreen.replaced.battle : VoteScreen.replaced.race;
// we check a bunch of stuff to always have a "valid" fallback
if ((widescreen && (widebgreplaced || !bgreplaced))
|| (!widescreen && (widebgreplaced && !bgreplaced)))
{
votebg = VoteScreen.widebgpatch; // widescreen patch
}
Y_VoteBackgroundDrawer(votebg);
}
static fixed_t Y_CalculatePicScale(fixed_t picscale, INT32 hypoti)
{
picscale *= 10;
picscale /= (40-hypoti);
if ( ((hypoti % 5) == 1) || ((hypoti % 5) == 4) || ((hypoti % 5) == 2) )
{
if ((hypoti % 5) == 2) // scale DOWN the image
picscale -= (hypoti*16);
else
picscale += (hypoti*2); // scale UP the image
}
return picscale;
}
boolean Y_PlayerIDCanVote(const UINT8 id)
{
if (id >= MAXPLAYERS)
{
return false;
}
if (playeringame[id] == false || players[id].spectator == true)
{
return false;
}
if (players[id].bot && !cv_botcanvote.value)
{
// Bots may only vote if the server allows it
return false;
}
return true;
}
//
// Y_VoteDrawer
//
// Draws the voting screen!
//
void Y_VoteDrawer(void)
{
INT32 rowval, i, px, lvls, x, picdiff, y = 0, height = 0;
UINT8 selected[12];
fixed_t rubyheight = 0;
fixed_t scale;
patch_t *pic;
INT16 mapnum;
fixed_t picwidth = 160;
// CEP: scale by screen hypotenuse for extra voting rows
INT32 vidx = ((vid.width) / vid.dupx);
INT32 vidy = ((vid.height) / vid.dupy);
fixed_t hypotf = 0;
INT32 hypoti = 0;
INT32 numplayers = 0;
boolean highplayers = false;
// get the hypotenuse
hypoti = (vidx*vidx) + (vidy*vidy);
hypotf = FixedSqrt(hypoti);
// convert the fixed_t back into an integer
hypoti = ((hypotf*10)/FRACUNIT);
if ((voterowmem != cv_votemaxrows.value) && (votemax != cv_votemaxrows.value)) // voting rows were changed(?)
{
CONS_Printf(M_GetText("Max rows will be changed to %d on the next votescreen.\n"), cv_votemaxrows.value); // notify the players
voterowmem = cv_votemaxrows.value;
}
// divisor for rescaling
INT32 hypotdiv = max(10, (40-hypoti));
// readjust the picscale
picwidth *= Y_CalculatePicScale(FRACUNIT, hypoti);
if (rendermode == render_none)
return;
if (votetic >= voteendtic && voteendtic != -1)
return;
if (!voteclient.loaded)
return;
{
static angle_t rubyfloattime = 0;
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// decides which votebg to draw and draws it
Y_DrawVoteScreenPatch();
rowval = (votemax*3)+((votemax > 1) ? (votemax - 1) : 0);
for (i = 0; i < (rowval+1); i++) // First, we need to figure out the height of this thing...
{
UINT8 j;
selected[i] = 0; // Initialize
for (j = 0; j <= splitscreen; j++)
{
if (voteclient.playerinfo[j].selection == i)
selected[i]++;
}
if (selected[i])
height += 25; // 50
else
height += 25;
if (i < rowval)
height += 5-splitscreen;
}
height /= votemax;
y = (200-height)/2;
picdiff = 80*( max(0, (votemax-1) ) ); // let's draw these in reverse order
lvls = -1; // shitty cheat
for (i = 0; i < (rowval+1); i++)
{
const char *str;
UINT8 j, color;
// CEP: hack hell
INT32 scaledpicdiff = ((picdiff*10)/hypotdiv);
INT32 fillscale = 800/hypotdiv;
INT32 hypotmod = (hypoti % 5); // hypotenuse mod 5, rescale the bounding box
INT32 hypotadd = ((hypotmod > 1) ? (hypotmod/4) : hypotmod); // how much do we add the bounding box by?
// integer scaling makes me want to DIE
if (hypotmod == 3)
hypotadd += (1);
scaledpicdiff *= 3;
scaledpicdiff /= 2; // 1.5
if (i == rowval)
{
str = "RANDOM";
mapnum = -1;
}
else
{
str = levelinfo[i].str;
mapnum = g_voteLevels[i][0];
}
scale = M_GetMapThumbnail(mapnum, &pic)/2;
if (selected[i])
{
UINT8 sizeadd = selected[i];
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
{
INT32 handy = y;
UINT8 p;
UINT8 *colormap;
patch_t *thiscurs;
if (voteclient.playerinfo[j].selection != i)
continue;
if (!splitscreen)
{
thiscurs = VoteScreen.cursor[0];
p = consoleplayer;
color = levelinfo[i].gtc;
colormap = NULL;
}
else
{
switch (j)
{
case 1:
thiscurs = VoteScreen.cursor[2];
p = g_localplayers[1];
break;
case 2:
thiscurs = VoteScreen.cursor[3];
p = g_localplayers[2];
break;
case 3:
thiscurs = VoteScreen.cursor[4];
p = g_localplayers[3];
break;
default:
thiscurs = VoteScreen.cursor[1];
p = g_localplayers[0];
break;
}
color = skincolors[players[p].skincolor].ramp[7];
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
}
if (g_votes[p] != -1 || !Y_PlayerIDCanVote(p))
continue;
handy += 3*(3-splitscreen) + (13*j);
V_DrawMappedPatch(BASEVIDWIDTH-(1600/hypotdiv)-scaledpicdiff, handy, V_SNAPTORIGHT, thiscurs, colormap);
if (votetic % 10 < 4)
V_DrawFill(BASEVIDWIDTH-(1200/hypotdiv)-sizeadd-scaledpicdiff, y-sizeadd, (fillscale + (sizeadd*2) + hypotadd), ((500/hypotdiv)+(sizeadd*2)) + hypotadd, 0|V_SNAPTORIGHT);
else
V_DrawFill(BASEVIDWIDTH-(1200/hypotdiv)-sizeadd-scaledpicdiff, y-sizeadd, (fillscale + (sizeadd*2) + hypotadd), ((500/hypotdiv)+(sizeadd*2)) + hypotadd, color|V_SNAPTORIGHT);
sizeadd--;
}
if (!levelinfo[i].encore)
V_DrawFixedPatch((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS, y<<FRACBITS, Y_CalculatePicScale(scale,hypoti)/2, V_SNAPTORIGHT, pic, 0);
else
{
V_DrawFixedPatch(((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS) + (picwidth/2), y<<FRACBITS, Y_CalculatePicScale(scale,hypoti)/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch(((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS) + (picwidth/4), (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, Y_CalculatePicScale(FRACUNIT,hypoti), V_SNAPTORIGHT, VoteScreen.rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-(420/hypotdiv)-scaledpicdiff, (400/hypotdiv)+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
w *= 10;
w /= (hypotdiv);
if (hypoti >= 16)
{
V_DrawFill(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y+10, w+1, 2, V_SNAPTORIGHT|31);
V_DrawFill(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff+w+1, y, 12, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawThinString(BASEVIDWIDTH-(1188/hypotdiv)-scaledpicdiff, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
}
else // literally almost entirely covers the map icon, let's just mark it red or something
{
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y, 8, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
}
}
y += ((25*10) / (hypotdiv/2));
lvls += 1;
// screen height isn't doing us any favors
if (lvls >= 6) // loop over if we have an extra row
{
lvls = -2;
picdiff -= 90; // yes, this will overlap; no, I don't plan to change it
y = (200-height)/2;
y -= 5;
}
}
else
{
if (!levelinfo[i].encore)
V_DrawFixedPatch((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS, y<<FRACBITS, Y_CalculatePicScale(scale,hypoti)/2, V_SNAPTORIGHT, pic, 0);
else
{
V_DrawFixedPatch(((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS) + (picwidth/2), y<<FRACBITS, Y_CalculatePicScale(scale,hypoti)/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch(((BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff)<<FRACBITS) + (picwidth/4), (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, Y_CalculatePicScale(FRACUNIT,hypoti), V_SNAPTORIGHT, VoteScreen.rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y, 8, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-(1200/hypotdiv)-scaledpicdiff, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
}
y += ((25*10) / (hypotdiv/2));
lvls += 1;
if (lvls >= 6)
{
lvls = -2;
picdiff -= 90;
y = (200-height)/2;
y -= 5;
}
}
y += 5-splitscreen;
lvls += 1;
if (lvls >= 6)
{
lvls = -2;
picdiff -= 90;
y = (200-height)/2;
y -= 5;
}
}
x = 20;
y = 10;
for (px = 0; px < MAXPLAYERS; px++)
{
if (playeringame[px])
{
numplayers++;
}
}
highplayers = numplayers > 16;
for (i = 0; i < MAXPLAYERS; i++)
{
INT32 bigaddx = 60; INT32 bigaddy = 30;
INT32 smalladdx = 42; INT32 smalladdy = 18;
INT32 smallfaceheight = 0; INT32 bigfaceheight = 9;
INT32 smallrectheight = 18; INT32 bigrectheight = 27;
INT32 smallrubyoffset = 4<<FRACBITS;
INT32 smallpicoffset = 4<<FRACBITS;
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
continue;
if (Y_PlayerIDCanVote(i) && g_votes[i] != VOTE_NOT_PICKED)
{
if (g_votes[i] >= ((votemax*3)+((votemax > 1) ? (votemax - 1) : 0)) && (i != g_pickedVote || voteendtic == -1))
mapnum = -1; // randomlvl
else
mapnum = g_voteLevels[g_votes[i]][0];
scale = M_GetMapThumbnail(mapnum, &pic)/8;
if (!timer && i == voteclient.ranim)
{
V_DrawScaledPatch(x-18, y+(highplayers ? 2 : bigfaceheight), V_SNAPTOLEFT, VoteScreen.cursor[0]);
if (voteendtic != -1 && !(votetic % 4))
V_DrawFill(x-1, y-1, 42, (highplayers ? smallrectheight : bigrectheight), 0|V_SNAPTOLEFT);
else
V_DrawFill(x-1, y-1, 42, (highplayers ? smallrectheight : bigrectheight), levelinfo[g_votes[i]].gtc|V_SNAPTOLEFT);
}
if (highplayers)
{
V_SetClipRect(x<<FRACBITS, y<<FRACBITS, 48<<FRACBITS, 16<<FRACBITS, V_SNAPTOLEFT);
}
if (!levelinfo[g_votes[i]].encore)
V_DrawFixedPatch(x<<FRACBITS, (y<<FRACBITS) - (highplayers ? smallpicoffset : 0), scale, V_SNAPTOLEFT, pic, NULL);
else
{
V_DrawFixedPatch((x+FixedMul(pic->width, scale))<<FRACBITS, (y<<FRACBITS) - (highplayers ? smallpicoffset : 0), scale, V_SNAPTOLEFT|V_FLIP, pic, NULL);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight - (highplayers ? smallrubyoffset : 0), FRACUNIT/2, V_SNAPTOLEFT, VoteScreen.rubyicon, NULL);
}
if (highplayers)
{
V_ClearClipRect();
}
if (levelinfo[g_votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[g_votes[i]].gtc);
}
if (players[i].skincolor)
{
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
patch_t *facerank = faceprefix[players[i].skin][FACE_RANK];
V_DrawMappedPatch(x+24+facerank->leftoffset, y+(highplayers ? smallfaceheight : bigfaceheight)+facerank->topoffset, V_SNAPTOLEFT, facerank, colormap);
}
if (!splitscreen && i == consoleplayer)
{
UINT8 cursorframe = (votetic / 4) % 8;
patch_t *highlight = W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE);
V_DrawScaledPatch(x+24+highlight->leftoffset, y+(highplayers ? smallfaceheight : bigfaceheight)+highlight->topoffset, V_SNAPTOLEFT, highlight);
}
}
y += highplayers ? smalladdy : bigaddy;
if (y > BASEVIDHEIGHT-40)
{
x += highplayers ? smalladdx : bigaddx;
y = 10;
}
}
if (timer)
{
INT32 hilicol, tickdown = (timer+1)/TICRATE;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else
{
if (gametypecolor[gametype])
hilicol = gametypecolor[gametype];
else
hilicol = V_YELLOWMAP;
}
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
va("Vote ends in %d", tickdown));
}
lastvotetic = votetic;
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_vote);
LUA_HookHUD(luahuddrawlist_vote, HUD_HOOK(vote));
}
LUA_HUD_DrawList(luahuddrawlist_vote);
}
//
// Y_VoteStop
//
// Vote screen's selection stops moving
//
SINT8 deferredlevel = 0;
static void Y_VoteStops(SINT8 pick, SINT8 level)
{
nextmap = g_voteLevels[level][0];
//if (level == 4)
//S_StartSound(NULL, sfx_noooo2); // gasp
if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
S_StartSound(NULL, sfx_noooo1); // this is bad
else if (netgame && P_IsLocalPlayer(&players[pick]))
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
else
S_StartSound(NULL, sfx_kc48); // just a cool sound
if (gametype != g_voteLevels[level][1])
{
INT16 lastgametype = gametype;
G_SetGametype(g_voteLevels[level][1]);
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
// Y_VoteTicker
//
// Vote screen thinking :eggthinking:
//
void Y_VoteTicker(void)
{
INT32 i, j;
boolean everyone_voted;
if (paused || P_AutoPause() || !voteclient.loaded)
return;
LUA_HOOK(VoteThinker);
votetic++;
if (votetic == voteendtic)
{
Y_EndVote();
Y_FollowIntermission();
return;
}
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
{
if (!Y_PlayerIDCanVote(i))
g_votes[i] = VOTE_NOT_PICKED; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
else if (g_pickedVote != VOTE_NOT_PICKED && g_votes[i] == VOTE_NOT_PICKED)
g_votes[i] = (votemax*3)+((votemax > 1) ? (votemax - 1) : 0); // Slow people get random
}
if (server && g_pickedVote != VOTE_NOT_PICKED && g_votes[g_pickedVote] == VOTE_NOT_PICKED) // Uh oh! The person who got picked left! Recalculate, quick!
D_PickVote();
if (!votetic)
{
S_ChangeMusicInternal("vote", true);
S_ShowMusicCredit(0, 5*TICRATE, 0);
}
if (timer)
timer--;
if (g_pickedVote != VOTE_NOT_PICKED)
{
timer = 0;
voteclient.rsynctime++;
if (voteendtic == -1)
{
UINT8 tempvotes[MAXPLAYERS];
UINT8 numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (g_votes[i] == VOTE_NOT_PICKED)
continue;
tempvotes[numvotes] = i;
numvotes++;
}
if (numvotes < 1) // Whoops! Get outta here.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
voteclient.rtics--;
if (voteclient.rtics <= 0)
{
voteclient.roffset++;
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
S_StartSound(NULL, sfx_kc39);
}
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
voteclient.ranim = tempvotes[((g_pickedVote + voteclient.roffset) % numvotes)];
if (voteclient.roffset >= 20)
{
if (voteclient.rendoff == 0)
{
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
{
for (i = 5; i >= 3; i--) // Find a suitable place to stop
{
if (tempvotes[((g_pickedVote + voteclient.roffset + i) % numvotes)] == g_pickedVote)
{
voteclient.rendoff = voteclient.roffset+i;
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
voteclient.rendoff++;
S_ChangeMusicInternal("voteeb", false);
S_ShowMusicCredit(0, 5*TICRATE, 0);
break;
}
}
}
}
else if (voteclient.roffset >= voteclient.rendoff)
{
voteendtic = votetic + (3*TICRATE);
Y_VoteStops(g_pickedVote, deferredlevel);
}
}
}
else
voteclient.ranim = g_pickedVote;
}
else if (votenotyetpicked)
{
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
return;
/*
The vote ended, but it will take at least a tic for that to reach us from
the server. Don't let me change the vote now, it won't matter anyway!
*/
if (timer)
{
for (i = 0; i <= splitscreen; i++)
{
UINT8 p;
boolean pressed = false;
SINT8 votewrap = 0;
if (votemax == 2)
votewrap = 3;
else if (votemax == 3)
votewrap = 7;
switch (i)
{
case 1:
p = g_localplayers[1];
break;
case 2:
p = g_localplayers[2];
break;
case 3:
p = g_localplayers[3];
break;
default:
p = consoleplayer;
break;
}
if (voteclient.playerinfo[i].delay)
voteclient.playerinfo[i].delay--;
if (Y_PlayerIDCanVote(i)
&& !voteclient.playerinfo[i].delay
&& g_pickedVote == VOTE_NOT_PICKED && g_votes[p] == VOTE_NOT_PICKED)
{
if (G_PlayerInputDown(i, gc_aimforward, false, DEADZONE_Y))
{
voteclient.playerinfo[i].selection--;
pressed = true;
}
if (G_PlayerInputDown(i, gc_aimbackward, false, DEADZONE_Y) && pressed == false)
{
voteclient.playerinfo[i].selection++;
pressed = true;
}
if (votemax > 1) // only allow side-movements for multi-row selections
{
// HORRIBLE hack, my GOD
if (G_PlayerInputDown(i, gc_turnright, false, DEADZONE_X) && !pressed) // move right
{
if (voteclient.playerinfo[i].selection <= votewrap)
voteclient.playerinfo[i].selection += 4;
else
voteclient.playerinfo[i].selection -= ((votemax-1)*4);
pressed = true;
}
if (G_PlayerInputDown(i, gc_turnleft, false, DEADZONE_X) && !pressed) // move left
{
if (voteclient.playerinfo[i].selection > 3)
voteclient.playerinfo[i].selection -= 4;
else
voteclient.playerinfo[i].selection += ((votemax-1)*4);
pressed = true;
}
}
if (voteclient.playerinfo[i].selection < 0)
voteclient.playerinfo[i].selection = ((votemax*3)+((votemax > 1) ? (votemax-1) : 0) );
if (voteclient.playerinfo[i].selection > ((votemax*3)+((votemax > 1) ? (votemax-1) : 0)) )
voteclient.playerinfo[i].selection = 0;
if (G_PlayerInputDown(i, gc_accelerate, false, DEADZONE_BUTTON) && pressed == false)
{
D_ModifyClientVote(i, voteclient.playerinfo[i].selection);
pressed = true;
}
}
if (pressed)
{
S_StartSound(NULL, sfx_kc4a);
voteclient.playerinfo[i].delay = NEWTICRATE/7;
}
}
}
if (server)
{
everyone_voted = true;/* the default condition */
if (timer == 0)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (Y_PlayerIDCanVote(i) && g_votes[i] == VOTE_NOT_PICKED)
g_votes[i] = (votemax*3)+((votemax > 1) ? (votemax-1) : 0);
}
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!Y_PlayerIDCanVote(i))
{
continue;
}
if (server && players[i].bot && g_votes[i] == VOTE_NOT_PICKED)
{
if (( M_RandomFixed() % 100 ) == 0)
{
#define VOTEROWSADDSONE ((cv_votemaxrows.value*3) + 1 + ((cv_votemaxrows.value > 1) ? (cv_votemaxrows.value - 1) : 0))
// bots vote randomly
INT32 rng = M_RandomKey(VOTEROWSADDSONE);
for (j = 0; j < VOTEROWSADDSONE; j++)
{
rng++;
if (rng >= VOTEROWSADDSONE || rng < 0)
{
rng = 0;
}
}
#undef VOTEROWSADDSONE
D_ModifyClientVote(i, rng);
}
}
if (g_votes[i] == VOTE_NOT_PICKED)
{
everyone_voted = false;
}
}
}
if (everyone_voted)
{
timer = 0;
if (voteendtic == -1)
{
votenotyetpicked = false;/* don't pick vote twice */
D_PickVote();
}
}
}
}
}
//
// Y_StartVote
//
// MK online style voting screen, appears after intermission
//
static void Y_InitVoteDrawing(void)
{
if (dedicated)
return;
// setup the background patches
Y_VoteScreenCheck();
VoteScreen.cursor[0] = W_CachePatchName("M_CURSOR", PU_PATCH);
VoteScreen.cursor[1] = W_CachePatchName("P1CURSOR", PU_PATCH);
VoteScreen.cursor[2] = W_CachePatchName("P2CURSOR", PU_PATCH);
VoteScreen.cursor[3] = W_CachePatchName("P3CURSOR", PU_PATCH);
VoteScreen.cursor[4] = W_CachePatchName("P4CURSOR", PU_PATCH);
VoteScreen.rubyicon = W_CachePatchName("RUBYICON", PU_PATCH);
}
void Y_StartVote(void)
{
INT32 i = 0;
INT32 rowval = (cv_votemaxrows.value*3)+((cv_votemaxrows.value > 1) ? (cv_votemaxrows.value - 1) : 0);
votemax = cv_votemaxrows.value; // can we please avoid SIGSEGVs
voterowmem = cv_votemaxrows.value; // this is just for the notif system
rowchange = false;
votetic = -1;
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
// cache vote patches
Y_InitVoteDrawing();
timer = cv_votetime.value*TICRATE;
g_pickedVote = VOTE_NOT_PICKED;
votenotyetpicked = true;
for (i = 0; i < 3; i++)
{
voteclient.playerinfo[i].selection = 0;
voteclient.playerinfo[i].delay = 0;
}
voteclient.ranim = 0;
voteclient.rtics = 1;
voteclient.roffset = 0;
voteclient.rsynctime = 0;
voteclient.rendoff = 0;
for (i = 0; i < MAXPLAYERS; i++)
g_votes[i] = VOTE_NOT_PICKED;
for (i = 0; i < (rowval + 1); i++)
{
// set up the encore
levelinfo[i].encore = (g_voteLevels[i][1] & VOTEMODIFIER_ENCORE);
g_voteLevels[i][1] &= ~VOTEMODIFIER_ENCORE;
// set up the levelstring
if (mapheaderinfo[g_voteLevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[g_voteLevels[i][0]]->zonttl[0])
{
if (mapheaderinfo[g_voteLevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[g_voteLevels[i][0]]->lvlttl, mapheaderinfo[g_voteLevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s",
mapheaderinfo[g_voteLevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[g_voteLevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %s",
mapheaderinfo[g_voteLevels[i][0]]->lvlttl, mapheaderinfo[g_voteLevels[i][0]]->zonttl, mapheaderinfo[g_voteLevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[g_voteLevels[i][0]]->lvlttl, mapheaderinfo[g_voteLevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
// set up the gtc and gts
levelinfo[i].gtc = G_GetGametypeColor(g_voteLevels[i][1]);
if (i == 2 && g_voteLevels[i][1] != g_voteLevels[0][1])
levelinfo[i].gts = gametype_cons_t[g_voteLevels[i][1]].strvalue;
else
levelinfo[i].gts = NULL;
}
voteclient.loaded = true;
Automate_Run(AEV_VOTESTART);
LUA_HUD_DestroyDrawList(luahuddrawlist_vote);
luahuddrawlist_vote = LUA_HUD_CreateDrawList();
}
//
// Y_EndVote
//
void Y_EndVote(void)
{
if (nextmap >= NEXTMAP_SPECIAL)
{
// Don't leave nextmap unset if the vote is ended through
// weird means! (such as a dedicated server becoming empty)
// If nextmap was left at NEXTMAP_VOTING, we'd crash!
Y_VoteStops(0, 0);
}
Y_UnloadVoteData();
voteendtic = -1;
}
//
// Y_UnloadVoteData
//
static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (dedicated)
return;
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.cursor[0]);
UNLOAD(VoteScreen.cursor[1]);
UNLOAD(VoteScreen.cursor[2]);
UNLOAD(VoteScreen.cursor[3]);
UNLOAD(VoteScreen.cursor[4]);
UNLOAD(VoteScreen.rubyicon);
}
//
// Y_SetupVoteFinish
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == VOTE_NOT_PICKED) // No other votes? We gotta get out of here, then!
{
Y_EndVote();
Y_FollowIntermission();
return;
}
if (g_pickedVote == VOTE_NOT_PICKED)
{
INT32 i;
SINT8 votecompare = VOTE_NOT_PICKED;
INT32 endtype = 0;
voteclient.rsynctime = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (Y_PlayerIDCanVote(i) && g_votes[i] == VOTE_NOT_PICKED)
g_votes[i] = (votemax*3)+((votemax > 1) ? (votemax - 1) : 0);
if (g_votes[i] == VOTE_NOT_PICKED || endtype > 1) // Don't need to go on
continue;
if (endtype == 2)
continue;
if (votecompare == VOTE_NOT_PICKED)
{
votecompare = g_votes[i];
endtype = 1;
}
else if (g_votes[i] != votecompare)
endtype = 2;
}
if (endtype == 1) // Only one unique vote, so just end it immediately.
{
voteendtic = votetic + (5*TICRATE);
S_ChangeMusicInternal("voteeb", false);
S_ShowMusicCredit(0, 5*TICRATE, 0);
Y_VoteStops(pick, level);
}
else if (endtype == 0) // Might as well put this here, too.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
else
{
S_ChangeMusicInternal("voteea", true);
S_ShowMusicCredit(0, 5*TICRATE, 0);
}
}
deferredlevel = level;
g_pickedVote = pick;
timer = 0;
}
#undef ITEMLIST_PLAYER_YOFFSET
#undef ITEMLIST_SCROLLSPEED
#undef ITEMLIST_SCROLLDELAY