blankart/src/r_splats.h
Jaime Passos b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00

48 lines
1.4 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_splats.h
/// \brief Flat sprites & splats effects
#ifndef __R_SPLATS_H__
#define __R_SPLATS_H__
#include "r_defs.h"
#include "r_things.h"
// ==========================================================================
// DEFINITIONS
// ==========================================================================
struct rastery_s
{
fixed_t minx, maxx; // for each raster line starting at line 0
fixed_t tx1, ty1; // start points in texture at this line
fixed_t tx2, ty2; // end points in texture at this line
};
extern struct rastery_s *prastertab; // for ASM code
#ifdef FLOORSPLATS
typedef struct floorsplat_s
{
UINT8 *pic;
INT32 width, height;
fixed_t scale, xscale, yscale;
angle_t angle;
vertex_t verts[4]; // (x,y) as viewed from above on map
fixed_t x, y, z; // position
mobj_t *mobj; // Mobj it is tied to
} floorsplat_t;
void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, vissprite_t *vis);
extern UINT8 ds_splatclip[MAXVIDWIDTH];
#endif
#endif /*__R_SPLATS_H__*/