blankart/src/k_collide.c
NepDisk 7249273ca3 Revert "Kill Alt. Invin."
This reverts commit f414006e66.
2025-12-22 20:23:45 -05:00

1092 lines
27 KiB
C

/// \file k_collide.c
/// \brief SRB2Kart item collision hooks
#include "k_collide.h"
#include "k_stats.h"
#include "doomstat.h"
#include "doomtype.h"
#include "p_mobj.h"
#include "k_kart.h"
#include "k_items.h"
#include "p_local.h"
#include "s_sound.h"
#include "r_main.h" // R_PointToAngle2, R_PointToDist2
#include "hu_stuff.h" // Sink snipe print
#include "doomdef.h" // Sink snipe print
#include "g_game.h" // Sink snipe print
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{
fixed_t momux, momuy;
angle_t test;
if (!(t1->flags & MF_PAPERCOLLISION))
{
return R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90;
}
test = R_PointToAngle2(0, 0, t2->momx, t2->momy) + ANGLE_90 - t1->angle;
if (test > ANGLE_180)
test = t1->angle + ANGLE_180;
else
test = t1->angle;
// intentional way around - sine...
momuy = P_AproxDistance(t2->momx, t2->momy);
momux = t2->momx - P_ReturnThrustY(t2, test, 2*momuy);
momuy = t2->momy - P_ReturnThrustX(t2, test, 2*momuy);
return R_PointToAngle2(0, 0, momux, momuy);
}
// This/Other Item Damage
void K_ItemDamage(mobj_t *t1, mobj_t *t2, boolean clash)
{
if (t1->eflags & MFE_VERTICALFLIP)
t1->z -= t1->height;
else
t1->z += t1->height;
S_StartSound(t1, t1->info->deathsound);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
P_SetObjectMomZ(t1, 8*FRACUNIT, false);
P_InstaThrust(t1, K_GetCollideAngle(t2, t1), 16*FRACUNIT);
if (clash)
P_SpawnMobj(t1->x/2 + t2->x/2, t1->y/2 + t2->y/2, t1->z/2 + t2->z/2, MT_ITEMCLASH);
}
// makes sure that hitthing isn't set to tmthing, otherwise the bounce doesn't work
static void K_SetHitThing(mobj_t *t1, mobj_t *t2)
{
P_SetTarget(&g_tm.hitthing, t1 == g_tm.thing ? t2 : t1);
}
boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
{
boolean damageitem = false;
boolean sprung = false;
if (itempushing && t2->type == MT_RANDOMITEM
&& (t1->type == MT_JAWZ_DUD || (t1->type == MT_ORBINAUT && t1->flags2 & MF2_AMBUSH)))
{
P_Thrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/512);
return true;
}
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && ((t1->threshold > 0 && t2->type == MT_PLAYER) || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD) && t1->lastlook
&& (t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD) && t2->lastlook
&& (t1->target == t2->target)) // Don't hit each other if you have the same target
return true;
if (t2->player)
{
if (t2->player->flashing && !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ))
return true;
if (t2->player->hyudorotimer)
return true; // no interaction
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
damageitem = true;
}
else
{
// Player Damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
K_SetHitThing(t2, t1);
S_StartSound(t2, sfx_s3k7b);
//damageitem = true; // delayed until K_KartBouncing, don't mess with the orbi's momentum
}
}
else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD
|| t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|| t2->type == MT_BALLHOG)
{
// Other Item Damage
K_ItemDamage(t2, t1, true);
damageitem = true;
}
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
{
damageitem = true;
// Bomb death
P_KillMobj(t2, t1, t1, DMG_NORMAL);
}
else if (t2->flags & MF_SPRING && (t1->type != MT_ORBINAUT_SHIELD && t1->type != MT_JAWZ_SHIELD))
{
// Let thrown items hit springs!
sprung = P_DoSpring(t2, t1);
}
else if (t2->flags & MF_SHOOTABLE)
{
// Shootable damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
damageitem = true;
}
if (damageitem)
{
// This Item Damage
K_ItemDamage(t1, t2, false);
}
if (sprung)
{
return false;
}
return true;
}
boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
{
boolean damageitem = false;
if (itempushing && t2->type == MT_RANDOMITEM && t1->type == MT_BANANA)
{
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/4);
return true;
}
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (((t1->type == MT_BANANA_SHIELD) && (t2->type == MT_BANANA_SHIELD))
&& (t1->target == t2->target)) // Don't hit each other if you have the same target
return true;
if (t1->type == MT_BALLHOG && t2->type == MT_BALLHOG)
return true; // Ballhogs don't collide with eachother
if (t2->player)
{
if (t2->player->flashing > 0)
return true;
// Banana snipe!
if (t1->type == MT_BANANA && t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
damageitem = true;
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
}
else
{
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
}
}
else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|| t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD
|| t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD
|| t2->type == MT_BALLHOG)
{
// Other Item Damage
K_ItemDamage(t2, t1, true);
damageitem = true;
}
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
{
damageitem = true;
// Bomb death
P_KillMobj(t2, t1, t1, DMG_NORMAL);
}
else if (t2->flags & MF_SHOOTABLE)
{
// Shootable damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
damageitem = true;
}
if (damageitem)
{
// This Item Damage
K_ItemDamage(t1, t2, false);
}
return true;
}
boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
{
// Push fakes out of other item boxes
if (t2->type == MT_RANDOMITEM || t2->type == MT_EGGMANITEM)
{
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/4);
return true;
}
if (t2->player)
{
if ((t1->target == t2 || t1->target == t2->target) && (t1->threshold > 0))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (!P_CanPickupItem(t2->player, PICKUPITEM_EGGMAN))
return true;
if ((gametyperules & GTR_BUMPERS) && t2->player->bumper <= 0)
{
if (t2->player->karmamode || t2->player->karmadelay)
return true;
t2->player->karmamode = 2;
}
else
{
K_StartRoulette(t2->player, KROULETTETYPE_EGGMAN);
}
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
return true;
}
else
{
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE);
S_StartSound(poof, t1->info->deathsound);
#if 0
// Eggbox snipe!
if (t1->type == MT_EGGMANITEM && t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
#endif
if (t1->target && t1->target->player)
{
if ((gametyperules & GTR_CIRCUIT) || t1->target->player->bumper > 0)
t2->player->eggmanblame = t1->target->player-players;
else
t2->player->eggmanblame = t2->player-players;
if (t1->target->hnext == t1)
{
P_SetTarget(&t1->target->hnext, NULL);
t1->target->player->itemflags &= ~IF_EGGMANOUT;
}
}
P_RemoveMobj(t1);
return true;
}
}
return true;
}
void K_EggMineBounce(mobj_t *t1, mobj_t *t2)
{
fixed_t zimpulse;
fixed_t impulse = min(max(FixedMul(R_PointToDist2(0, 0, t2->momx, t2->momy), 115*FRACUNIT/100), 15*mapobjectscale), 45*mapobjectscale);
fixed_t pointx = (t1->x + t2->x)/2;
fixed_t pointy = (t1->y + t2->y)/2;
fixed_t localspacex = t1->x - pointx;
fixed_t localspacey = t1->y - pointy;
angle_t impulseangle = R_PointToAngle2(0, 0, (localspacex + t2->momx)/2, (localspacey + t2->momy)/2);
P_InstaThrust(t1, impulseangle, impulse);
zimpulse = (P_MobjFlip(t1) * min((P_AproxDistance(t2->momx, t2->momy) + P_AproxDistance(t1->momx, t1->momy)), 28*mapobjectscale)) + t2->momz/2;
if (t2->type == MT_EGGMINE)
{
fixed_t zdiff = (t1->z + (t1->height*P_MobjFlip(t1)/2)) - (t2->z + (t2->height*P_MobjFlip(t2))/2);
zimpulse /= 2;
if (zdiff < 0)
{
zimpulse *= -1;
}
}
// doesn't this look familiar
t1->momz = zimpulse;
t1->z += t1->momz;
if (t1->extravalue1 == 0)
{
K_SpawnEggMineBumpEffect(t1);
t1->extravalue1 = 6;
}
}
boolean K_EggMineCollide(mobj_t *t1, mobj_t *t2)
{
boolean sprung = false;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (t2->player || t2->type == MT_EGGMINE || t2->type == MT_EGGMINE_SHIELD)
{
if ((t2 == t1->target || t2->target == t1->target) && t1->threshold > 0)
{
return true;
}
if (t2->player && t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
return true;
}
if (t2->type == MT_PLAYER && t1->health > 1)
{
if (t1->health > 2)
{
K_DoEggMineStrip(t2, t1, t1->target);
S_StartSound(t2, sfx_bsnipe);
P_DamageMobj(t2, t1, t1->target, 1, DMG_FLIPOVER);
P_RemoveMobj(t1);
return true;
}
else if (P_IsObjectOnGround(t2))
{
S_StartSound(t2, sfx_cdfm37);
// should think of something else for this specific interaction if people want something to happen
// t2->momz = 3*t1->scale*P_MobjFlip(t2);
K_SpawnEggMineBumpEffect(t1);
t1->extravalue1 = 6;
return true;
}
}
K_EggMineBounce(t1, t2);
}
else if (t2->flags & MF_SPRING)
{
// Let thrown items hit springs!
sprung = P_DoSpring(t2, t1);
}
else if (K_IsMissileOrKartItem(t2))
{
// eggmines don't kill eachother
if (!(t2->type == MT_SPB || t2->type == MT_EGGMINE || t2->type == MT_EGGMINE_SHIELD))
{
P_KillMobj(t2, t1, t1->target, DMG_INSTAKILL);
}
P_KillMobj(t1, t2, t2->target, DMG_INSTAKILL);
}
if (sprung)
{
return false;
}
return true;
}
boolean K_EggMineShieldCollide(mobj_t *t1, mobj_t *t2)
{
if (t1->health <= 0 || t2->health <= 0)
return true;
if (K_IsMissileOrKartItem(t2))
{
// eggmines don't kill eachother
if (!(t2->type == MT_SPB || t2->type == MT_EGGMINE || t2->type == MT_EGGMINE_SHIELD))
{
P_KillMobj(t2, t1, t1->target, DMG_INSTAKILL);
}
P_KillMobj(t1, t2, t2->target, DMG_INSTAKILL);
return true;
}
return true;
}
boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
{
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (itempushing && t2->type == MT_RANDOMITEM)
{
P_Thrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/512);
return true;
}
if (t2->player)
{
if (t2->player->flashing > 0)
return true;
// Bomb punting
if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4])
|| (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13]))
{
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
else
{
K_PuntMine(t1, t2);
}
}
else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD)
{
// Bomb death
P_KillMobj(t1, t2, t2, DMG_NORMAL);
// Other Item Damage
K_ItemDamage(t2, t1, false);
}
else if (t2->flags & MF_SHOOTABLE)
{
// Bomb death
P_KillMobj(t1, t2, t2, DMG_NORMAL);
// Shootable damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
}
return true;
}
boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2)
{
if (t2->player)
{
// don't sideswipe anyone boosting with a bubble shield!
if (t2->player->flashing > 0 || t2->player->bubbleboost > 0)
return true;
if (t1->state == &states[S_MINEEXPLOSION1])
{
P_DamageMobj(t2, t1, t1->target, 1, DMG_EXPLODE);
}
else
{
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
}
}
else if (t2->flags & MF_SHOOTABLE)
{
// Shootable damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
}
return true;
}
boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
{
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (t2->player)
{
if (t2->player->flashing)
return true;
// Banana snipe!
if (t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
}
else
{
// these can only come from eggmines now
K_DoEggMineStrip(t2, t1, t1->target);
// Player Damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_FLIPOVER);
}
P_SpawnMobj(t1->x, t1->y, t1->z, MT_MINEEXPLOSIONSOUND);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|| t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD
|| t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD
|| t2->type == MT_BALLHOG)
{
// Other Item Damage
K_ItemDamage(t2, t1, true);
P_SpawnMobj(t1->x, t1->y, t1->z, MT_MINEEXPLOSIONSOUND);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
{
P_SpawnMobj(t1->x, t1->y, t1->z, MT_MINEEXPLOSIONSOUND);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
// Bomb death
P_KillMobj(t2, t1, t1, DMG_NORMAL);
}
else if (t2->flags & MF_SHOOTABLE)
{
// Shootable damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
P_SpawnMobj(t1->x, t1->y, t1->z, MT_MINEEXPLOSIONSOUND);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
return true;
}
static mobj_t *lightningSource;
static fixed_t lightningDist;
static inline BlockItReturn_t PIT_ThunderShieldAttack(mobj_t *thing)
{
if (lightningSource == NULL || P_MobjWasRemoved(lightningSource))
{
// Invalid?
return BMIT_ABORT;
}
if (thing == NULL || P_MobjWasRemoved(thing))
{
// Invalid?
return BMIT_ABORT;
}
if (thing == lightningSource)
{
// Don't explode yourself!!
return BMIT_CONTINUE;
}
if (thing->health <= 0)
{
// Dead
return BMIT_CONTINUE;
}
if (thing->type != MT_SPB)
{
if (!(thing->flags & MF_SHOOTABLE) || (thing->flags & MF_SCENERY))
{
// Not shootable
return BMIT_CONTINUE;
}
}
if (thing->player && thing->player->spectator)
{
// Spectator
return BMIT_CONTINUE;
}
if (P_AproxDistance(thing->x - lightningSource->x, thing->y - lightningSource->y) > lightningDist + thing->radius)
{
// Too far away
return BMIT_CONTINUE;
}
#if 0
if (P_CheckSight(lightningSource, thing) == false)
{
// Not in sight
return BMIT_CONTINUE;
}
#endif
if (thing->type == MT_SPB) // If you destroy a SPB, you don't get the luxury of a cooldown.
{
spbplace = -1;
K_SetIndirectItemCooldown(0);
}
P_DamageMobj(thing, lightningSource, lightningSource, 1, DMG_VOLTAGE|DMG_CANTHURTSELF);
return BMIT_CONTINUE;
}
void K_ThunderShieldAttack(mobj_t *actor, fixed_t size)
{
INT32 bx, by, xl, xh, yl, yh;
lightningDist = FixedMul(size, actor->scale);
lightningSource = actor;
// Use blockmap to check for nearby shootables
yh = (unsigned)(actor->y + lightningDist - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(actor->y - lightningDist - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(actor->x + lightningDist - bmaporgx)>>MAPBLOCKSHIFT;
xl = (unsigned)(actor->x - lightningDist - bmaporgx)>>MAPBLOCKSHIFT;
BMBOUNDFIX (xl, xh, yl, yh);
for (by = yl; by <= yh; by++)
for (bx = xl; bx <= xh; bx++)
P_BlockThingsIterator(bx, by, PIT_ThunderShieldAttack);
}
static void K_BubbleShieldCollideDrain(player_t *player, mobj_t *bubble, INT16 dmg)
{
if (!player)
{
// Bad reference passed.
return;
}
if (!bubble || P_MobjWasRemoved(bubble) )
{
// Bad/Stale reference passed.
return;
}
// Damage the shield after an item hit.
K_RemoveBubbleHealth(player, dmg);
if (K_GetShieldFromPlayer(player) == KSHIELD_BUBBLE)
{
if ((dmg > 0) && (bubble) && (!P_MobjWasRemoved(bubble)))
{
// Play a distinct "crack!" noise to clue the player in.
S_StartSound(bubble, sfx_s3k6e);
}
}
// Apply a cooldown if the Bubble Shield took damage without shattering.
if ((player->bubblehealth > 0) && (dmg > 0))
player->bubbleblowup /= 2;
}
static boolean K_BubbleReflectingTrapItem(const mobj_t *t)
{
return t->type == MT_BANANA || (t->type == MT_ORBINAUT && t->flags2 & MF2_AMBUSH) || t->type == MT_JAWZ_DUD ||
t->type == MT_EGGMANITEM || t->type == MT_SSMINE || t->type == MT_SSMINE_SHIELD || t->type == MT_LANDMINE ||
t->type == MT_EGGMINE;
}
static boolean K_StrongPlayerBump(const player_t *player)
{
return (((!K_IsKartItemAlternate(KITEM_INVINCIBILITY)) && (player->invincibilitytimer))
|| (player->growshrinktimer > 0));
}
boolean K_BubbleShieldReflect(mobj_t *t1, mobj_t *t2)
{
if (t2->threshold && !t2->player)
return false;
mobj_t *owner = t1->player ? t1 : t1->target;
angle_t angle = R_PointToAngle2(t1->x, t1->y, t2->x, t2->y);
fixed_t momentum = max(FixedHypot(owner->momx, owner->momy), FixedHypot(t2->momx, t2->momy));
momentum = max(3*momentum/4, 16*mapobjectscale); // do SOMETHING!
if (t2->player && ((t2->player->respawn)||(t2->player->flashing)))
{
// Don't reflect respawning/flashing players.
return false;
}
if (t2->player && !K_StrongPlayerBump(t2->player))
{
P_Thrust(t2, angle, momentum/2);
}
else
{
P_InstaThrust(t2, angle, momentum);
if (!t2->player)
t2->angle = angle;
}
if (K_BubbleReflectingTrapItem(t2))
{
// Stupid hack: Toss trap/dud items into the air
t2->momz += (24*t2->scale) * P_MobjFlip(t2);
t2->z += t2->momz;
}
if (!t2->player)
{
if (t2->type == MT_JAWZ)
P_SetTarget(&t2->tracer, t2->target); // Back to the source!
P_SetTarget(&t2->target, owner); // Let the source reflect it back again!
if ((t2->type == MT_ORBINAUT && t2->flags2 & MF2_AMBUSH) || t2->type == MT_JAWZ_DUD)
t2->flags |= MF_NOCLIPTHING;
else
t2->threshold = 10;
}
S_StartSound(t1, sfx_s3k44);
return true;
}
boolean K_BubbleShieldCanReflect(mobj_t *t)
{
return (t->type == MT_ORBINAUT || t->type == MT_JAWZ || t->type == MT_JAWZ_DUD
|| t->type == MT_BANANA || t->type == MT_EGGMANITEM || t->type == MT_BALLHOG
|| t->type == MT_SSMINE || t->type == MT_LANDMINE || t->type == MT_SINK || t->type == MT_EGGMINE
|| t->type == MT_KART_LEFTOVER
|| t->type == MT_PLAYER);
}
static INT16 K_GetBubbleDamage(mobj_t* itm)
{
if ((!itm) || (P_MobjWasRemoved(itm)))
{
return 0;
}
INT16 dmg = BUBBLEITMDAMAGE;
fixed_t momentum_epsilon =
FixedMul(FixedMul(itm->radius, itm->scale), K_GetKartGameSpeedScalar(gamespeed));
switch (itm->type)
{
case MT_EGGMANITEM:
case MT_BALLHOG:
case MT_EGGMINE:
// Experiment: Let Bubble Shields hard-counter Ballhogs and Eggboxes.
dmg = 0;
break;
case MT_SINK:
case MT_JAWZ:
// Sinks and Jawz smash Bubble Shields to bits.
dmg = MAXBUBBLEHEALTH;
break;
case MT_BANANA:
if (itm->health <= 1)
{
// Not sniping; don't run the penetration check.
break;
}
/*FALLTHRU*/
case MT_ORBINAUT:
{
fixed_t momentum = K_Momentum3D(itm);
// Reward players on the offensive by letting fast Orbinauts shatter Bubble Shields.
// Same thing for Banana snipes.
if (momentum >= momentum_epsilon)
{
dmg = MAXBUBBLEHEALTH;
}
break;
}
default:
break;
}
return dmg;
}
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
{
// don't bump yourself
if (t1->target == t2)
return true;
if (K_BubbleShieldCanReflect(t2))
{
boolean reflected = K_BubbleShieldReflect(t1, t2);
if (reflected)
{
// Drain my stuff please.
if ((!P_MobjWasRemoved(t1)) && (t1->target) && (t1->target->player))
{
K_BubbleShieldCollideDrain(t1->target->player,
t1,
K_GetBubbleDamage(t2));
}
}
return reflected;
}
if (t2->flags & MF_SHOOTABLE)
{
boolean shootable = P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
if (shootable)
{
// Drain my stuff please.
// FfffffFFFFUCKING EXPLODING BARRELS AAAAAA
if ((!P_MobjWasRemoved(t1)) && (t1->target) && (t1->target->player))
{
K_BubbleShieldCollideDrain(t1->target->player,
t1,
K_GetBubbleDamage(t2));
}
}
return shootable;
}
// no interaction
return true;
}
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
{
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t2->player)
{
if (t2->player->flashing > 0)
return true;
K_StatPlayerSink(t1->player, P_MobjWasRemoved(t2->target) ? NULL : t2->target->player);
S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
S_StartSound(NULL, sfx_cgot); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[t2->player-players]));
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[t2->player-players]);
P_PlayerRingBurst(t2->player, t2->player->rings);
P_DamageMobj(t2, t1, t1->target, 1, DMG_INSTAKILL);
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
else if (t2->flags & MF_SHOOTABLE)
{
// Shootable damage
P_KillMobj(t2, t2, t1->target, DMG_NORMAL);
// This item damage
P_KillMobj(t1, t2, t2, DMG_NORMAL);
}
return true;
}
boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2)
{
if ((t2->player && (G_CompatLevel(0x0008) || !t2->player->hyudorotimer)) || t2->type == MT_FALLINGROCK)
K_SetHitThing(t1, t2);
return true;
}
boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2)
{
if (!(t2->flags & MF_SOLID || t2->flags & MF_SHOOTABLE || t2->flags & MF_BOUNCE))
return true;
if (!(t2->health))
return true;
if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|| t2->type == MT_EGGMANITEM || t2->type == MT_EGGMANITEM_SHIELD
|| t2->type == MT_SSMINE || t2->type == MT_SSMINE_SHIELD
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD
|| t2->type == MT_EGGMINE_SHIELD)
return false;
if (t1->health)
P_KillMobj(t1, t2, t2, DMG_NORMAL);
/*
if (t2->player && (t2->player->invincibilitytimer > 0
|| t2->player->growshrinktimer > 0))
return true;
*/
K_SetHitThing(t1, t2);
return false;
}
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
// What the fuck is calling this with stale refs? Whatever, validation's cheap.
if (P_MobjWasRemoved(t1) || P_MobjWasRemoved(t2) || !t1->player || !t2->player)
return false;
const boolean flameT1 = ((t1->player->flamestore > 0) && (t1->player->flametimer > 0));
const boolean flameT2 = ((t2->player->flamestore > 0) && (t2->player->flametimer > 0));
const boolean hyudoroT1 = (t1->player->hyudorotimer > 0);
const boolean hyudoroT2 = (t2->player->hyudorotimer > 0);
boolean t1Condition = false;
boolean t2Condition = false;
// Rim suggestion: Flipover damage is negligible at best, just cull it from Invincibility as a whole.
if (!K_IsKartItemAlternate(KITEM_INVINCIBILITY))
{
t1Condition = (t1->player->invincibilitytimer > 0);
t2Condition = (t2->player->invincibilitytimer > 0);
}
if ((t1Condition == true || flameT1 == true) && (t2Condition == true || flameT2 == true))
{
K_DoInstashield(t1->player);
K_DoInstashield(t2->player);
return false;
}
else if (!K_IsKartItemAlternate(KITEM_INVINCIBILITY))
{
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
return true;
}
}
t1Condition = (t1->scale > t2->scale + (mapobjectscale/8));
t2Condition = (t2->scale > t1->scale + (mapobjectscale/8));
if ((t1Condition == true || flameT1 == true) && (t2Condition == true || flameT2 == true))
{
return false;
}
else if (t1Condition == true && t2Condition == false)
{
if (G_CompatLevel(0x0008) || !hyudoroT1)
{
if ((t2->player) && (K_IsAltShrunk(t2->player)) &&
(!(t1->player && t1->player->growshrinktimer > 0)))
{
// Alt. Shrink: Just make the player flip over.
if (P_DamageMobj(t2, NULL, NULL, 1, DMG_FLIPOVER))
{
K_AltShrinkPityIncrease(t2->player);
t2->player->altshrinktimeshit++;
P_InstaThrust(t2, K_MomentumAngle(t2), K_Momentum2D(t2) / 3);
K_PlayPainSound(t2, NULL);
return true;
}
}
if (P_IsObjectOnGround(t1) && P_IsObjectOnGround(t2))
{
P_DamageMobj(t2, t1, t1, 1, DMG_SQUISH);
}
else
{
switch (cv_kartairsquish.value)
{
case 1:
P_DamageMobj(t2, t1, t1, 1, DMG_SQUISH);
return true;
break;
case 2:
P_DamageMobj(t2, t1, t1, 1, DMG_FLIPOVER);
return true;
break;
default:
return false;
break;
}
}
}
}
else if (t1Condition == false && t2Condition == true)
{
if (G_CompatLevel(0x0008) || !hyudoroT2)
{
// shitty code duplication 🥲
if ((t1->player) && (K_IsAltShrunk(t1->player)) &&
(!(t2->player && t2->player->growshrinktimer > 0)))
{
// Alt. Shrink: Just make the player flip over.
if (P_DamageMobj(t1, NULL, NULL, 1, DMG_FLIPOVER))
{
K_AltShrinkPityIncrease(t1->player);
t1->player->altshrinktimeshit++;
P_InstaThrust(t1, K_MomentumAngle(t1), K_Momentum2D(t1) / 3);
K_PlayPainSound(t1, NULL);
return true;
}
}
else if (P_IsObjectOnGround(t1) && P_IsObjectOnGround(t2))
{
P_DamageMobj(t1, t2, t2, 1, DMG_SQUISH);
}
else
{
switch (cv_kartairsquish.value)
{
case 1:
P_DamageMobj(t1, t2, t2, 1, DMG_SQUISH);
return true;
break;
case 2:
P_DamageMobj(t1, t2, t2, 1, DMG_FLIPOVER);
return true;
break;
default:
return false;
break;
}
}
}
return true;
}
// Flame Shield dash damage
t1Condition = flameT1;
t2Condition = flameT2;
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_FLIPOVER);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_FLIPOVER);
return true;
}
// Battle Mode Sneaker damage
// (Pogo Spring damage is handled in head-stomping code)
if (gametyperules & GTR_BUMPERS)
{
t1Condition = ((t1->player->sneakertimer > 0)
&& !P_PlayerInPain(t1->player)
&& (t1->player->flashing == 0));
t2Condition = ((t2->player->sneakertimer > 0)
&& !P_PlayerInPain(t2->player)
&& (t2->player->flashing == 0));
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
return true;
}
}
return false;
}