blankart/src/lua_hud.h

72 lines
1.8 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hud.h
/// \brief HUD enable/disable flags for Lua scripting
#ifndef __LUA_HUD_H__
#define __LUA_HUD_H__
#include "lua_hudlib_drawlist.h"
#ifdef __cplusplus
extern "C" {
#endif
enum hud {
hud_stagetitle = 0,
hud_textspectator,
hud_crosshair,
// Singleplayer / Co-op
hud_score,
hud_time,
hud_gametypeinfo,
hud_minimap,
hud_item,
hud_position,
hud_names, // online nametags
hud_check, // "CHECK" f-zero indicator
hud_minirankings, // Rankings to the left
hud_battlebumpers, // mini rankings battle bumpers.
hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time
hud_battlecomebacktimer, // comeback timer in battlefullscreen. separated for ease of use.
hud_wanted,
hud_speedometer,
hud_rings,
hud_lives,
hud_freeplay,
hud_rankings, // Tab rankings
hud_lapsplits,
hud_itemtimers,
// Intermission
hud_intermissiontally,
hud_intermissionmessages,
hud_MAX
};
extern boolean hud_running;
extern boolean hud_interpolate; // interpolation enabled
extern UINT8 hud_interptag; // current tag
extern UINT32 hud_interpcounter; // number of HUD hooks ran
extern boolean hud_interpstring; // string mode
extern boolean hud_interplatch; // string mode was toggled
boolean LUA_HudEnabled(enum hud option);
void LUA_SetHudHook(int hook, huddrawlist_h list);
void LUA_ClearClipRect(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __LUA_HUD_H__