| .. |
|
acs
|
Rename SRB2SDL to BLANKART
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2026-02-11 22:44:28 -05:00 |
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blan
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Rename SRB2SDL to BLANKART
|
2026-02-11 22:44:28 -05:00 |
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blua
|
lua_pushlstring: prefer luaS_newlstr over luaS_new
|
2026-02-28 08:06:20 -05:00 |
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core
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
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dummy
|
Fix Gamepads
|
2026-02-14 16:27:53 -05:00 |
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hardware
|
Kill some remaining unused dead code
|
2026-03-14 13:16:18 -04:00 |
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info
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use the added sounds
|
2026-02-20 01:23:14 -05:00 |
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locale
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Fix Gamepads
|
2026-02-14 16:27:53 -05:00 |
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math
|
Update File headers to use BLANKART
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2025-04-19 13:33:28 -04:00 |
|
objects
|
Fix left-to-right loops
|
2026-03-02 20:30:49 -05:00 |
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sdl
|
Merge branch 'next' into accelerometer
|
2026-03-07 21:30:39 -05:00 |
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tests
|
Add SRB2_ASSERT, srb2::NotNull<T>
|
2024-12-26 11:22:22 -05:00 |
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win32
|
Revert "We've made a full rotation around the sun"
|
2026-01-01 14:53:12 -05:00 |
|
.gitignore
|
|
|
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am_map.c
|
remove ylookup, columnofs and topleft lookups
|
2025-10-18 13:04:39 -04:00 |
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am_map.h
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Update rest of the existing files to use blankart branding
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2025-07-01 00:23:30 -04:00 |
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apng.c
|
|
|
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apng.h
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Kill MSVC
|
2025-10-16 20:42:11 -04:00 |
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asm_defs.inc
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Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
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byteptr.h
|
Allow (U)INT64 savebuffer read+write and netsync
|
2026-02-04 10:38:06 -05:00 |
|
CMakeLists.txt
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
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command.c
|
Make Hard the default gamespeed, tweak Auto gamespeed to match
|
2026-03-04 06:35:59 -05:00 |
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command.h
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Make Hard the default gamespeed, tweak Auto gamespeed to match
|
2026-03-04 06:35:59 -05:00 |
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comptime.c
|
|
|
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config.h.in
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Move Hashes and filename
|
2025-03-25 10:05:44 -04:00 |
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console.c
|
fix console mutex not actually checking the return value of I_In_Exiting_Signal_Handler
|
2026-02-26 19:56:54 +01:00 |
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console.h
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Revert "Add back missing azerty stuff"
|
2026-02-22 13:28:14 -05:00 |
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cxxutil.hpp
|
Try to get zig to compile lmao
|
2025-12-09 15:15:45 -05:00 |
|
d_clisrv.c
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gametype_t
|
2026-03-10 20:56:36 -04:00 |
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d_clisrv.h
|
Port listplayers from saturn
|
2026-03-03 12:03:29 -05:00 |
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d_event.h
|
Update d_event.h
|
2026-02-21 22:18:20 -05:00 |
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d_main.cpp
|
Kill some remaining unused dead code
|
2026-03-14 13:16:18 -04:00 |
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d_main.h
|
dont reload palette until config was loaded
|
2026-02-04 19:38:02 -05:00 |
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d_net.c
|
Revert "Remove CLIENTMIS"
|
2026-02-27 15:48:00 -05:00 |
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d_net.h
|
Merge branch 'push-back-acktosend' into 'next'
|
2025-12-16 01:26:11 -05:00 |
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d_netcmd.c
|
Give flameshield a numbers buff
|
2026-03-14 19:43:08 -04:00 |
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d_netcmd.h
|
Player-tracking roulette box visibility
|
2026-03-14 19:21:15 -04:00 |
|
d_netfil.c
|
d_netfil: dont use zone memory in CURLGetFile
|
2026-01-16 20:36:50 -05:00 |
|
d_netfil.h
|
Fix server never sending TOOLARGE to clients and make stuff use constants
|
2025-12-16 01:39:45 -05:00 |
|
d_player.h
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
d_think.h
|
Merge branch 'slab-allocate-mobj' into 'master'
|
2025-11-09 13:12:14 -05:00 |
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d_ticcmd.h
|
replace BT_SHAKE with a dedicated shake value
|
2026-03-02 00:48:04 -05:00 |
|
deh_lua.c
|
gametype_t
|
2026-03-10 20:56:36 -04:00 |
|
deh_lua.h
|
More fastcmp cleanup
|
2025-12-11 21:58:37 +01:00 |
|
deh_soc.c
|
Buff flame by 2 seconds and expose its value to SOC and Lua
|
2026-03-14 19:53:53 -04:00 |
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deh_soc.h
|
Port most of SECRET_SKIN and player->availabilities changes from RR
|
2025-12-11 20:47:52 -05:00 |
|
deh_tables.c
|
Merge branch 'next' into accelerometer
|
2026-03-06 15:32:23 -05:00 |
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deh_tables.h
|
Expose airdrop flags to Lua
|
2026-02-04 11:21:25 -05:00 |
|
dehacked.c
|
Fix Discord SOC menus erroring out as Discord RPC defines disables the enums, making them impossible to get parsed.
|
2026-03-08 19:57:09 +01:00 |
|
dehacked.h
|
Update rest of the existing files to use blankart branding
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2025-07-01 00:23:30 -04:00 |
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discord.c
|
Convert most strcmp/stricmp to fastcmp/fasticmp
|
2025-12-11 13:00:32 -05:00 |
|
discord.h
|
Update Discord RPC
|
2025-10-17 09:15:34 -04:00 |
|
doomdata.h
|
Spawn patched mapthings after copy slopes (and cleanup)
|
2025-11-17 20:09:21 +01:00 |
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doomdef.h
|
get sensor fusion and basic tilt steering working
|
2026-02-26 02:20:10 -05:00 |
|
doomstat.h
|
Buff flame by 2 seconds and expose its value to SOC and Lua
|
2026-03-14 19:53:53 -04:00 |
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doomtype.h
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fastcmp.h: mark fastcmp functions as pure
|
2025-12-15 21:03:01 -05:00 |
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endian.h
|
Update rest of the existing files to use blankart branding
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2025-07-01 00:23:30 -04:00 |
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f_dscredits.cpp
|
Combine vid.dupx and vid.dupy
|
2026-02-08 11:25:09 -05:00 |
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f_dscredits.hpp
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
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f_finale.c
|
Add new RR Programming credit
|
2026-03-03 09:13:18 -05:00 |
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f_finale.h
|
Fix wipes for credits
|
2025-09-30 21:23:50 -04:00 |
|
f_wipe.c
|
Update sound during loops
|
2025-11-10 06:52:25 -05:00 |
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fastcmp.h
|
Remove pure attribute from fasticmp
|
2025-12-16 17:50:43 +01:00 |
|
filesrch.c
|
delet all the Z_Free checks
|
2026-02-08 09:51:17 -05:00 |
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filesrch.h
|
Use a constant for file path stuff
|
2025-10-17 12:21:54 -04:00 |
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font.c
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Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
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font.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
g_demo.c
|
replace BT_SHAKE with a dedicated shake value
|
2026-03-02 00:48:04 -05:00 |
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g_demo.h
|
Forgot to extend names in standings + bugfixes
|
2025-10-22 17:14:32 +02:00 |
|
g_game.c
|
Buff flame by 2 seconds and expose its value to SOC and Lua
|
2026-03-14 19:53:53 -04:00 |
|
g_game.h
|
Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next
|
2026-03-11 02:40:24 +01:00 |
|
g_input.c
|
average out all IMU samples received for a tick instead of only using the last one
|
2026-03-02 17:11:05 -05:00 |
|
g_input.h
|
get sensor fusion and basic tilt steering working
|
2026-02-26 02:20:10 -05:00 |
|
g_party.cpp
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
g_party.h
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
g_state.h
|
Fix wipes for credits
|
2025-09-30 21:23:50 -04:00 |
|
h_timers.cpp
|
This isn't needed the lua func already has an option for this
|
2026-02-17 14:19:36 -05:00 |
|
h_timers.h
|
This isn't needed the lua func already has an option for this
|
2026-02-17 14:19:36 -05:00 |
|
http-mserv.c
|
set CURLOPT_MAXREDIRS to 30
|
2025-10-19 15:20:30 -04:00 |
|
hu_stuff.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
hu_stuff.h
|
Revert "Add back missing azerty stuff"
|
2026-02-22 13:28:14 -05:00 |
|
i_addrinfo.c
|
Convert most strcmp/stricmp to fastcmp/fasticmp
|
2025-12-11 13:00:32 -05:00 |
|
i_addrinfo.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
i_gamepad.h
|
prelim work for sensors and other outputs
|
2026-02-15 23:27:46 -05:00 |
|
i_net.h
|
get this to actually run in a netgame
|
2025-10-17 22:21:43 -04:00 |
|
i_sound.h
|
Show Music formats by name in dbg_music
|
2025-11-15 17:00:00 -05:00 |
|
i_system.h
|
Fix signal handler issues
|
2026-02-24 12:41:20 -05:00 |
|
i_tcp.c
|
Get miniupnpc working
|
2026-02-19 13:09:36 -05:00 |
|
i_tcp.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
i_threads.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
i_time.c
|
Global init
|
2026-01-17 02:04:31 -05:00 |
|
i_time.h
|
Port Saturn timestuff branch
|
2025-10-15 16:33:18 -04:00 |
|
i_video.h
|
Redo keyboardlayout
|
2026-02-20 16:30:29 -05:00 |
|
info.c
|
Whole-diff garbage collection
|
2025-11-30 22:25:52 +01:00 |
|
info.h
|
Add compatmode to mobjinfo
|
2025-12-17 15:59:43 -05:00 |
|
k_battle.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_battle.h
|
Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode
|
2025-10-23 20:36:00 +02:00 |
|
k_bheap.c
|
Merge branch 'bheapPushWrongRealloc' into 'master'
|
2025-09-12 01:21:11 -04:00 |
|
k_bheap.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
k_boss.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
k_boss.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
k_bot.cpp
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_bot.h
|
Add "Lunatic" and "Maniac" modes
|
2025-12-28 21:13:30 -05:00 |
|
k_botitem.cpp
|
Fix bot flameshield usage and allow offroad mow
|
2026-02-27 10:47:41 -05:00 |
|
k_botsearch.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
k_brightmap.c
|
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
|
2026-02-10 09:22:02 -05:00 |
|
k_brightmap.h
|
Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev'
|
2025-06-30 01:45:01 -04:00 |
|
k_cluster.cpp
|
warning clean up
|
2025-12-21 21:41:13 -05:00 |
|
k_cluster.hpp
|
Refactor clustering (again)
|
2025-12-14 00:02:55 -05:00 |
|
k_collide.c
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
k_collide.h
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
k_color.c
|
Split Classic and Alt. Invincibility
|
2026-02-16 18:40:48 -05:00 |
|
k_color.h
|
Split Classic and Alt. Invincibility
|
2026-02-16 18:40:48 -05:00 |
|
k_director.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_director.h
|
Make the director force switch to a sink user
|
2025-10-28 22:23:28 -04:00 |
|
k_follower.c
|
Follower mood system
|
2026-02-01 16:16:03 -05:00 |
|
k_follower.h
|
Follower mood system
|
2026-02-01 16:16:03 -05:00 |
|
k_grandprix.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_grandprix.h
|
doesn't work for what we need but...
|
2026-02-10 23:25:51 -05:00 |
|
k_hud.c
|
Player-tracking roulette box visibility
|
2026-03-14 19:21:15 -04:00 |
|
k_hud.h
|
Port updated HUD tracking system from RR
|
2026-03-06 01:15:23 -05:00 |
|
k_hud_track.cpp
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_itemlist.cpp
|
HORIZONTAL scrolling!
|
2025-12-12 21:38:16 -05:00 |
|
k_itemlist.hpp
|
HORIZONTAL scrolling!
|
2025-12-12 21:38:16 -05:00 |
|
k_items.c
|
Buff flame by 2 seconds and expose its value to SOC and Lua
|
2026-03-14 19:53:53 -04:00 |
|
k_items.h
|
allow configuring thundershield radius
|
2026-02-18 17:13:35 -05:00 |
|
k_kart.c
|
distancefromcluster: Move mapscale undo to DtF calcs only
|
2026-03-15 17:51:13 -04:00 |
|
k_kart.h
|
Some recovery spin tweaks
|
2026-03-14 21:23:24 +01:00 |
|
k_mapuser.c
|
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
|
2026-02-10 09:22:02 -05:00 |
|
k_mapuser.h
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
k_objects.h
|
Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code
|
2025-11-18 22:41:52 -05:00 |
|
k_pathfind.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
k_pathfind.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
k_pwrlv.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_pwrlv.h
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
k_runahead.hpp
|
Start a bit of work on input threads
|
2026-01-26 13:40:23 -05:00 |
|
k_specialstage.c
|
Blanify some file headers
|
2025-11-17 12:29:27 -05:00 |
|
k_specialstage.h
|
Blanify some file headers
|
2025-11-17 12:29:27 -05:00 |
|
k_stats.c
|
delet all the Z_Free checks
|
2026-02-08 09:51:17 -05:00 |
|
k_stats.h
|
Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions
|
2025-02-25 14:15:29 -05:00 |
|
k_terrain.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
k_terrain.h
|
Adjust some stuff to accout for how the map header toggle works
|
2025-06-02 15:11:39 -04:00 |
|
k_waypoint.cpp
|
Don't outright ignore Z coordinates for next/prev waypoints
|
2025-12-03 18:20:11 +01:00 |
|
k_waypoint.h
|
Waypoint jank? What waypoint jank?
|
2025-10-29 23:30:22 +01:00 |
|
keys.h
|
Bring these back since we might need them
|
2026-02-22 14:18:19 -05:00 |
|
libdivide.h
|
Spare some external libraries from the MSVC purge
|
2025-10-17 18:02:13 +02:00 |
|
lonesha256.c
|
Switch to SHA256 for authentication
|
2025-08-23 20:56:07 -04:00 |
|
lonesha256.h
|
Switch to SHA256 for authentication
|
2025-08-23 20:56:07 -04:00 |
|
lua_baselib.c
|
gametype_t
|
2026-03-10 20:56:36 -04:00 |
|
lua_blockmaplib.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
lua_botvarslib.c
|
Add uservars for botdata
|
2026-02-26 14:16:30 -05:00 |
|
lua_colorlib.c
|
Lua colorlib
|
2026-03-08 13:17:46 -04:00 |
|
lua_consolelib.c
|
Got_Luacmd: ensure lua stack is large enough for command arguments
|
2026-02-22 16:32:41 -05:00 |
|
lua_followerlib.c
|
Expose horn sounds to Lua
|
2026-02-01 16:16:03 -05:00 |
|
lua_hook.h
|
make equip style a property of the items proper
|
2025-12-06 00:33:51 -05:00 |
|
lua_hooklib.c
|
Fix gamemap hooks returning the wrong mapid because of compatmode check
|
2026-02-17 11:40:46 -05:00 |
|
lua_hud.h
|
Add itemtimers and lapsplits into list of lua-togglable hud items
|
2025-12-24 01:41:07 +03:00 |
|
lua_hudlib.c
|
Warning cleanup
|
2026-03-07 22:07:15 -05:00 |
|
lua_hudlib_drawlist.c
|
Combine vid.dupx and vid.dupy
|
2026-02-08 11:25:09 -05:00 |
|
lua_hudlib_drawlist.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
lua_infolib.c
|
simplify LUA_Alloc
|
2026-01-24 12:20:39 -05:00 |
|
lua_itemlib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_libs.h
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
lua_maplib.c
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
lua_mathlib.c
|
Add approach functions, add an `approach` function to Lua mathlib
|
2026-03-15 15:10:57 -04:00 |
|
lua_matrixlib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_mobjlib.c
|
Kill AFFINEPAPER and move the affine RF2s to standard renderflags
|
2026-03-05 23:38:46 -05:00 |
|
lua_playerlib.c
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
lua_polyobjlib.c
|
More fastcmp cleanup
|
2025-12-11 21:58:37 +01:00 |
|
lua_quaternionlib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_script.c
|
Buff flame by 2 seconds and expose its value to SOC and Lua
|
2026-03-14 19:53:53 -04:00 |
|
lua_script.h
|
Make compatmode writable, fix compatmode in nested hooks
|
2026-01-01 21:15:39 +01:00 |
|
lua_skinlib.c
|
I should break; this habit...
|
2025-12-13 13:57:49 -05:00 |
|
lua_taglib.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
lua_terrainlib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_thinkerlib.c
|
Un-shitify function.acp1 pointers
|
2025-10-23 23:26:26 -04:00 |
|
lua_vectorlib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_voicelib.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
lua_waypointslib.c
|
More fastcmp cleanup
|
2025-12-11 21:58:37 +01:00 |
|
lz4.c
|
Small fixes
|
2025-10-20 10:29:48 -04:00 |
|
lz4.h
|
Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console
|
2025-10-19 02:12:32 -04:00 |
|
lzf.c
|
Remove M_Memcpy
|
2025-11-08 02:00:30 -05:00 |
|
lzf.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_aatree.c
|
Revert "Fix memory leak in AATree string trees"
|
2025-12-07 15:14:03 -05:00 |
|
m_aatree.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_anigif.c
|
Combine vid.dupx and vid.dupy
|
2026-02-08 11:25:09 -05:00 |
|
m_anigif.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_argv.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_argv.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_bbox.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_bbox.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_cheat.c
|
get sensor fusion and basic tilt steering working
|
2026-02-26 02:20:10 -05:00 |
|
m_cheat.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_cond.c
|
delet all the Z_Free checks
|
2026-02-08 09:51:17 -05:00 |
|
m_cond.h
|
Make Hard the default gamespeed, tweak Auto gamespeed to match
|
2026-03-04 06:35:59 -05:00 |
|
m_dllist.h
|
Kill MSVC
|
2025-10-16 20:42:11 -04:00 |
|
m_easing.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_easing.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_emotes.cpp
|
Fix listemotes calculating incorrect number of pages
|
2026-03-15 21:14:35 -04:00 |
|
m_emotes.h
|
Reapply "Cache emotes on registration rather then at runtime"
|
2025-12-06 14:05:14 -05:00 |
|
m_fixed.c
|
Add approach functions, add an `approach` function to Lua mathlib
|
2026-03-15 15:10:57 -04:00 |
|
m_fixed.h
|
Add approach functions, add an `approach` function to Lua mathlib
|
2026-03-15 15:10:57 -04:00 |
|
m_menu.c
|
Make replays menu somewhat support custom gametypes
|
2026-03-10 22:02:22 -04:00 |
|
m_menu.h
|
Add cup select
|
2026-01-02 02:54:02 +01:00 |
|
m_misc.cpp
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
m_misc.h
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
m_perfstats.c
|
Convert most strcmp/stricmp to fastcmp/fasticmp
|
2025-12-11 13:00:32 -05:00 |
|
m_perfstats.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_queue.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_queue.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_random.c
|
Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__
|
2025-08-27 08:28:51 -04:00 |
|
m_random.h
|
Try some things to reduce rng biases
|
2025-08-24 11:36:24 -04:00 |
|
m_swap.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
m_textinput.c
|
Rekill hardcoded azerty
|
2026-02-22 13:31:27 -05:00 |
|
m_textinput.h
|
emotes: change autocompletion behavior to work like console
|
2025-11-23 13:31:05 -05:00 |
|
mserv.c
|
Use srb2 classic as the MS
|
2025-09-21 17:32:50 -04:00 |
|
mserv.h
|
Kill MSVC
|
2025-10-16 20:42:11 -04:00 |
|
p_ceilng.c
|
Merge branch 'slab-allocate-mobj' into 'master'
|
2025-11-09 13:12:14 -05:00 |
|
p_deepcopy.cpp
|
Blanify some file headers
|
2025-11-17 12:29:27 -05:00 |
|
p_deepcopy.h
|
Blanify some file headers
|
2025-11-17 12:29:27 -05:00 |
|
p_enemy.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
p_floor.c
|
Merge branch 'slab-allocate-mobj' into 'master'
|
2025-11-09 13:12:14 -05:00 |
|
p_inter.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
p_lights.c
|
Merge branch 'slab-allocate-mobj' into 'master'
|
2025-11-09 13:12:14 -05:00 |
|
p_local.h
|
Make camera follow platform momentum
|
2026-03-07 09:58:09 -05:00 |
|
p_loop.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
p_map.c
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
p_mapthing.cpp
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
p_maputl.c
|
Global init
|
2026-01-17 02:04:31 -05:00 |
|
p_maputl.h
|
Centralize bumpcode into P_BouncePlayerMove
|
2025-11-22 18:43:24 +01:00 |
|
p_mobj.c
|
Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next
|
2026-03-11 02:40:24 +01:00 |
|
p_mobj.h
|
Kill AFFINEPAPER and move the affine RF2s to standard renderflags
|
2026-03-05 23:38:46 -05:00 |
|
p_polyobj.c
|
Polyobjects: add po_movecount member to mobj_t instead of using lastlook
|
2026-02-17 13:21:38 -05:00 |
|
p_polyobj.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
p_pspr.h
|
FF_AFFINEPAPER and RF2_AFFINEPAPER
|
2026-03-05 23:38:46 -05:00 |
|
p_saveg.c
|
Bubble Shield adjustments
|
2026-03-15 15:10:57 -04:00 |
|
p_saveg.h
|
Make consistency more accurate
|
2026-03-08 14:03:51 -04:00 |
|
p_setup.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
p_setup.h
|
Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary
|
2025-11-19 16:42:23 -05:00 |
|
p_sight.c
|
Waypoint jank? What waypoint jank?
|
2025-10-29 23:30:22 +01:00 |
|
p_slopes.c
|
Spawn patched mapthings after copy slopes (and cleanup)
|
2025-11-17 20:09:21 +01:00 |
|
p_slopes.h
|
Spawn patched mapthings after copy slopes (and cleanup)
|
2025-11-17 20:09:21 +01:00 |
|
p_spec.c
|
Prevent music linedefexec specials from overriding intro music
|
2026-03-10 21:39:27 -04:00 |
|
p_spec.h
|
Add Spring force angle flag for UDMF
|
2025-12-02 18:16:26 -05:00 |
|
p_sweep.cpp
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
p_sweep.hpp
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
p_telept.c
|
Waypoint jank? What waypoint jank?
|
2025-10-29 23:30:22 +01:00 |
|
p_test.cpp
|
Adjust for our needs
|
2025-09-21 15:21:36 -04:00 |
|
p_tick.c
|
Clean up map start music logic
|
2026-03-10 21:25:23 -04:00 |
|
p_tick.h
|
Expose MobjTypeName in PARANOIA mode
|
2025-12-02 11:22:32 -05:00 |
|
p_user.c
|
Change all gametyperules uses to gametypes[gametype]->rules
|
2026-03-10 21:14:23 -04:00 |
|
qs22j.c
|
Update to Saturns modified and fixed qs22j
|
2025-10-13 11:32:04 -04:00 |
|
qs22j.h
|
|
|
|
r_bbox.c
|
remove ylookup, columnofs and topleft lookups
|
2025-10-18 13:04:39 -04:00 |
|
r_bsp.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
r_bsp.h
|
pass frontsector ceiling z to R_Prep3DFloors
|
2025-11-29 17:03:08 -05:00 |
|
r_data.c
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
r_data.h
|
Lua colorlib: extracolormap support
|
2026-03-08 13:15:13 -04:00 |
|
r_debug.cpp
|
rename "ffloor" global to "visffloor"
|
2026-02-04 11:01:24 -05:00 |
|
r_debug_detail.hpp
|
Update header headers
|
2026-02-03 18:19:30 -05:00 |
|
r_debug_parser.cpp
|
Update header headers
|
2026-02-03 18:19:30 -05:00 |
|
r_defs.h
|
Add an option for mosaic affine rendering
|
2026-03-05 23:38:46 -05:00 |
|
r_draw.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
r_draw.h
|
Affine brightmaps
|
2026-03-05 23:38:46 -05:00 |
|
r_draw_column.cpp
|
Warning cleanup
|
2026-03-07 22:07:15 -05:00 |
|
r_draw_flush.cpp
|
Blanify some file headers
|
2025-11-17 12:29:27 -05:00 |
|
r_draw_span.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
r_fps.c
|
Actually fix interp artifacts
|
2025-12-07 21:10:13 -05:00 |
|
r_fps.h
|
Interpolate radius/height when scaling mobjs
|
2025-12-07 19:27:22 -05:00 |
|
r_local.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_main.cpp
|
Sorry no pickup for you lad
|
2026-03-08 13:41:45 -04:00 |
|
r_main.h
|
Sorry no pickup for you lad
|
2026-03-08 13:41:45 -04:00 |
|
r_patch.c
|
Remove M_Memcpy
|
2025-11-08 02:00:30 -05:00 |
|
r_patch.h
|
"Fake rollangle" rotating
|
2026-03-05 23:38:46 -05:00 |
|
r_patchrotation.c
|
Add nights bumper specfic check
|
2026-03-08 18:19:41 -04:00 |
|
r_patchrotation.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_picformats.c
|
Convert most strcmp/stricmp to fastcmp/fasticmp
|
2025-12-11 13:00:32 -05:00 |
|
r_picformats.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_plane.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
r_plane.h
|
rename "ffloor" global to "visffloor"
|
2026-02-04 11:01:24 -05:00 |
|
r_portal.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_portal.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_segs.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
r_segs.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_skins.c
|
fix swapping skins mid-game removing restat
|
2026-01-24 15:44:33 -05:00 |
|
r_skins.h
|
Port most of SECRET_SKIN and player->availabilities changes from RR
|
2025-12-11 20:47:52 -05:00 |
|
r_sky.c
|
Combine vid.dupx and vid.dupy
|
2026-02-08 11:25:09 -05:00 |
|
r_sky.h
|
Sky offsets
|
2025-07-02 20:13:38 -04:00 |
|
r_splats.c
|
Use more vars for multireads to vid.height and vid.width
|
2025-10-17 10:53:45 -04:00 |
|
r_splats.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
r_state.h
|
Portal Hell PT2
|
2026-03-07 14:14:33 -05:00 |
|
r_textures.c
|
Don't do I_Error meme texture replacement Luas
|
2026-02-26 13:17:31 -05:00 |
|
r_textures.h
|
Don't do I_Error meme texture replacement Luas
|
2026-02-26 13:17:31 -05:00 |
|
r_things.cpp
|
Warning cleanup
|
2026-03-07 22:07:15 -05:00 |
|
r_things.h
|
Add an option for mosaic affine rendering
|
2026-03-05 23:38:46 -05:00 |
|
s_sound.c
|
make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
|
2026-02-10 09:22:02 -05:00 |
|
s_sound.h
|
Alt. music cvar settings
|
2026-01-02 00:31:39 -05:00 |
|
screen.c
|
Affine brightmaps
|
2026-03-05 23:38:46 -05:00 |
|
screen.h
|
add "vid.udup" same as vid.dup but not scaled with "highreshudscale"
|
2026-02-08 11:29:17 -05:00 |
|
slope_anchors.c
|
Update File headers to use BLANKART
|
2025-04-19 13:33:28 -04:00 |
|
sounds.c
|
Use hex for SFX freeslot names
|
2025-12-08 10:15:04 -05:00 |
|
sounds.h
|
raise SFX freeslots
|
2025-12-08 10:06:14 -05:00 |
|
st_stuff.c
|
get sensor fusion and basic tilt steering working
|
2026-02-26 02:20:10 -05:00 |
|
st_stuff.h
|
Update the director to the saturn version
|
2025-08-17 10:48:05 -04:00 |
|
strbuf.c
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
strbuf.h
|
Year update attempt 2
|
2026-01-01 14:45:23 -05:00 |
|
strcasestr.c
|
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
|
2025-11-29 18:09:47 -05:00 |
|
string.c
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
stun.c
|
Fix FreeBSD build
|
2026-02-20 23:45:26 +01:00 |
|
stun.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
t_facon.c
|
|
|
|
t_fsin.c
|
|
|
|
t_ftan.c
|
|
|
|
t_tan2a.c
|
|
|
|
tables.c
|
port over most fixes from srb2classics clang-tidy pr
|
2025-10-17 10:32:21 -04:00 |
|
tables.h
|
Remove redundant vertex, matrix and quaternion code
|
2025-09-18 00:59:35 -04:00 |
|
taglist.c
|
Fix buffer overflow when tag bits are set
|
2025-11-17 16:33:14 +01:00 |
|
taglist.h
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
typedef.h
|
gametype_t
|
2026-03-10 20:56:36 -04:00 |
|
v_video.c
|
Fix affine sprites "dissolving" in Software
|
2026-03-05 23:38:46 -05:00 |
|
v_video.h
|
Fix affine sprites "dissolving" in Software
|
2026-03-05 23:38:46 -05:00 |
|
version.h
|
Increase MODVERSION
|
2025-12-02 10:26:11 -05:00 |
|
verstable.h
|
w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++
|
2026-02-24 11:12:07 -05:00 |
|
vid_copy.s
|
Update rest of the existing files to use blankart branding
|
2025-07-01 00:23:30 -04:00 |
|
w_wad.c
|
wadnamelinux: check both tmp and temp
|
2026-03-09 22:37:13 -04:00 |
|
w_wad.h
|
w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++
|
2026-02-24 11:12:07 -05:00 |
|
y_inter.c
|
Remove paranoia fallback for hud color
|
2026-03-10 21:04:35 -04:00 |
|
y_inter.h
|
gametype_t
|
2026-03-10 20:56:36 -04:00 |
|
z_zone.cpp
|
Vendoring Tracy again
|
2026-02-21 12:36:05 -05:00 |
|
z_zone.h
|
delet all the Z_Free checks
|
2026-02-08 09:51:17 -05:00 |