Also make MF_SCENERY objects use P_SlideMove again on wall collisions, to match v1... except if the object also has MF_BOUNCE, for the sake of ~~the tires~~ practicality |
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|---|---|---|
| .. | ||
| actions.h | ||
| kartitems.h | ||
| menus.h | ||
| mobjs.h | ||
| skincolors.h | ||
| sounds.h | ||
| sprite2.h | ||
| sprites.h | ||
| states.h | ||