blankart/src
2025-11-29 17:00:27 -05:00
..
acs Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
blan Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
blua Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
core Send Makefile build to the shadow zone 2025-11-17 14:34:13 -05:00
dummy (WIP) Rewrite screen capture code for GIFs 2025-09-09 23:09:51 +02:00
hardware R_ProjectSprite: make sprite clipping work with sloped fake floors/ceilings 2025-11-29 17:00:27 -05:00
info Update the death animation... again! Now with more bounce 2025-11-26 22:28:38 +01:00
locale
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
objects Make rainbow dash rings do something unique 2025-11-18 23:24:57 -05:00
sdl Emulate stereo panning for openAL 2025-11-24 10:39:20 -05:00
tests
win32 put our info in windows executable metadata 2025-10-28 12:43:11 -04:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h fix SINT8 write macro, fix big endian READUINT32 macro 2025-11-08 02:20:17 -05:00
CMakeLists.txt Fix noverifyiwads cmake flag 2025-11-19 19:17:19 -05:00
command.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
command.h Item refactor, part 1 2025-11-06 22:59:02 +01:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-29 16:46:01 -05:00
console.h Revert "Kartitem_t" 2025-11-05 17:33:00 +01:00
cxxutil.hpp simplify srb2::floattofixed 2025-11-08 02:07:18 -05:00
d_clisrv.c [PATCH] Fix up Rumble and LED stuff and add extra drift stuff to rumble 2025-11-20 16:49:35 -05:00
d_clisrv.h Port SRB2Classic Packetloss indication logic 2025-11-17 03:40:15 -05:00
d_event.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
d_main.cpp When drawing lives/stats use real player color 2025-11-27 15:08:24 -05:00
d_main.h move gamepad led and rumble tickers into g_input 2025-11-23 13:09:05 -05:00
d_net.c Port packetloss cycles commit as well 2025-11-17 03:49:35 -05:00
d_net.h Port packetloss cycles commit as well 2025-11-17 03:49:35 -05:00
d_netcmd.c Fix followers over/under flowing 2025-11-29 10:38:24 -05:00
d_netcmd.h cvar-ify the air thrust powers 2025-11-26 21:58:51 -05:00
d_netfil.c Split big switch statment for PT switches into seperate funcs 2025-11-17 02:36:05 -05:00
d_netfil.h Split big switch statment for PT switches into seperate funcs 2025-11-17 02:36:05 -05:00
d_player.h start re-implementing airthrust from #158 2025-11-26 13:13:15 -05:00
d_think.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
d_ticcmd.h Kill MSVC 2025-10-16 20:42:11 -04:00
deh_lua.c Some more UDMF conversion changes 2025-11-19 15:20:57 -05:00
deh_lua.h Item refactor, part 1 2025-11-06 22:59:02 +01:00
deh_soc.c Add altitem flags, fix alt shrink setting indirect cooldown 2025-11-16 15:47:05 +01:00
deh_soc.h SOC the items... finally! 2025-11-07 23:23:23 +01:00
deh_tables.c semi-expose the item equipping logic 2025-11-28 20:03:23 -05:00
deh_tables.h SOC the items... finally! 2025-11-07 23:23:23 +01:00
dehacked.c Make kartitemtype_e unsigned, replace KITEM_SAD with MAXKARTITEMS 2025-11-12 22:06:05 +01:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Merge branch 'blankart-dev' into softpresets 2025-10-21 16:34:25 +02:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
doomdef.h Merge branch 'blankart-dev' into openalclassic 2025-11-17 11:34:56 -05:00
doomstat.h Clean up and consolidate all item cooldown code 2025-11-09 22:00:48 +01:00
doomtype.h Add C23 and CXX23 Compile flag since this works now 2025-10-24 00:39:34 -04:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp e 2025-11-12 03:21:31 -05:00
f_dscredits.hpp e 2025-11-12 03:21:31 -05:00
f_finale.c Add STJR to credits 2025-11-20 08:03:45 -05:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c Update sound during loops 2025-11-10 06:52:25 -05:00
fastcmp.h
filesrch.c Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
g_demo.h Forgot to extend names in standings + bugfixes 2025-10-22 17:14:32 +02:00
g_game.c [PATCH] Fix up Rumble and LED stuff and add extra drift stuff to rumble 2025-11-20 16:49:35 -05:00
g_game.h Port Saturn's rumble and gamepad LED systems 2025-11-20 14:39:37 -05:00
g_input.c make Controller Rumble strength use changable 2025-11-23 13:28:14 -05:00
g_input.h make Controller Rumble strength use changable 2025-11-23 13:28:14 -05:00
g_party.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_party.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp add item use cooldown to hud timers 2025-11-12 10:08:28 -05:00
h_timers.h Update Draft and Timers to support offsets and use stplyrnum more 2025-09-26 21:31:44 -04:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-29 16:46:01 -05:00
hu_stuff.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
i_addrinfo.c Kill MSVC 2025-10-16 20:42:11 -04:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_joy.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_net.h get this to actually run in a netgame 2025-10-17 22:21:43 -04:00
i_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
i_system.h Port Saturn's rumble and gamepad LED systems 2025-11-20 14:39:37 -05:00
i_tcp.c Fix buffer underflow when querying invalid nodes 2025-11-08 13:31:44 -05:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
info.c SOC the items... finally! 2025-11-07 23:23:23 +01:00
info.h Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
k_battle.c Merge pull request 'Cherries™️ Part 2' (#175) from cherries into blankart-dev 2025-10-24 20:20:57 +02:00
k_battle.h Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode 2025-10-23 20:36:00 +02:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Item refactor, part 1 2025-11-06 22:59:02 +01:00
k_bot.h Fix transitive dependencies on k_waypoint.h 2025-10-29 23:34:44 +01:00
k_botitem.cpp let bots check item cooldowns 2025-11-12 09:50:02 -05:00
k_botsearch.cpp Allow P_CanPickupItem to be hooked and unmagic it 2025-11-17 21:50:03 -05:00
k_brightmap.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp Make clustering actually cluster 2025-10-27 19:59:17 -04:00
k_cluster.hpp Add clustering 2025-06-29 01:30:02 -04:00
k_collide.c Fix orbi/jawz bumps, ensure bumpcode always runs 2025-11-23 17:14:02 +01:00
k_collide.h Fix orbi/jawz bumps, ensure bumpcode always runs 2025-11-23 17:14:02 +01:00
k_color.c SuperJustinBros New Skincolors 2025-09-11 16:21:12 -04:00
k_color.h Alt Invincibility overlay improvements 2025-08-26 22:50:35 -04:00
k_director.c Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_director.h Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_follower.c Hide followers toggle 2025-11-08 13:00:18 -05:00
k_follower.h Hide followers toggle 2025-11-08 13:00:18 -05:00
k_grandprix.c Fix modeattacking being assumed to be boolean in K_CanChangeRules 2025-10-23 20:36:05 +02:00
k_grandprix.h Add "allowdemos" option to K_CanChangeRules() 2025-10-23 20:36:05 +02:00
k_hud.c When drawing lives/stats use real player color 2025-11-27 15:08:24 -05:00
k_hud.h Make kartitemtype_e unsigned, replace KITEM_SAD with MAXKARTITEMS 2025-11-12 22:06:05 +01:00
k_items.c semi-expose the item equipping logic 2025-11-28 20:03:23 -05:00
k_items.h semi-expose the item equipping logic 2025-11-28 20:03:23 -05:00
k_kart.c Add sliptiding to Alt. Shrink 2025-11-28 22:13:34 -05:00
k_kart.h fix issues and make this actually compile 2025-11-26 21:30:17 -05:00
k_mapuser.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code 2025-11-18 22:41:52 -05:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Shut up pwrlvl 2025-11-24 10:39:20 -05:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_specialstage.c Blanify some file headers 2025-11-17 12:29:27 -05:00
k_specialstage.h Blanify some file headers 2025-11-17 12:29:27 -05:00
k_stats.c Wire up the stat counters 2025-10-18 22:20:52 +02:00
k_stats.h Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-02-25 14:15:29 -05:00
k_terrain.c Make rainbow dash rings do something unique 2025-11-18 23:24:57 -05:00
k_terrain.h Adjust some stuff to accout for how the map header toggle works 2025-06-02 15:11:39 -04:00
k_waypoint.cpp Merge branch 'blankart-dev' into dashring 2025-11-19 16:54:28 -05:00
k_waypoint.h Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
keys.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c expose some item throwing related functions to lua 2025-11-28 11:20:56 -05:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_consolelib.c Fix error handler staying on lua stack after lua commands being called 2025-08-15 15:01:42 -04:00
lua_followerlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hook.h semi-expose the item equipping logic 2025-11-28 20:03:23 -05:00
lua_hooklib.c semi-expose the item equipping logic 2025-11-28 20:03:23 -05:00
lua_hud.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hudlib.c Make the multi-item ALT indicator use separate patches 2025-11-09 00:31:22 -05:00
lua_hudlib_drawlist.c Rework rendertimefrac and gate it behind a function 2025-08-27 21:34:01 +02:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_libs.h Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_maplib.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
lua_mathlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_matrixlib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_mobjlib.c Add mine kneecapper cvar and track lifetime of mobj 2025-11-08 18:14:47 -05:00
lua_playerlib.c start re-implementing airthrust from #158 2025-11-26 13:13:15 -05:00
lua_polyobjlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_quaternionlib.c Fix compiler/linker fussing and inconsistencies 2025-09-18 04:10:34 -04:00
lua_script.c Clean up and consolidate all item cooldown code 2025-11-09 22:00:48 +01:00
lua_script.h Combine LUA_Archive and LUA_Unarchive 2025-10-07 12:36:36 -04:00
lua_skinlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Change Ring Racers refernce in file to Blankart 2025-06-02 15:17:58 -04:00
lua_thinkerlib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_vectorlib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lua_waypointslib.c Blanify some file headers 2025-11-17 12:29:27 -05:00
lz4.c Small fixes 2025-10-20 10:29:48 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Port restrict and LIKELY/UNLIKELY macros and mark stuff for blitting loop as const and with register 2025-08-18 09:59:58 -04:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Fix GIF recording at 1x resolution, and stop recording on resolution change 2025-09-11 17:52:27 +02:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c warning clean up 2025-10-27 12:57:24 -04:00
m_cond.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-29 16:46:01 -05:00
m_emotes.h Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-29 16:46:01 -05:00
m_fixed.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_fixed.h SecsToFixed, SecsToFixedTens, and 64-bit variants 2025-11-16 00:23:12 -05:00
m_menu.c Fix grandprix skin being casted for no reason 2025-11-27 16:13:02 -05:00
m_menu.h Restore the item toggle menu back to working order 2025-11-08 02:15:47 +01:00
m_misc.cpp Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_misc.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_perfstats.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Discordify emotes a bit more :chonkbunckle: 2025-11-29 16:32:43 -05:00
m_textinput.h emotes: change autocompletion behavior to work like console 2025-11-23 13:31:05 -05:00
mserv.c Use srb2 classic as the MS 2025-09-21 17:32:50 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_deepcopy.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
p_deepcopy.h Blanify some file headers 2025-11-17 12:29:27 -05:00
p_enemy.c Update the death animation... again! Now with more bounce 2025-11-26 22:28:38 +01:00
p_floor.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_inter.c Merge branch 'next' into airthrust 2025-11-26 21:04:16 -05:00
p_lights.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_local.h Put the object bump code in its resting location 2025-11-23 20:00:01 +01:00
p_loop.c Update some loops stuff to be more up to date 2025-09-22 15:16:27 -04:00
p_map.c fix issues and make this actually compile 2025-11-26 21:30:17 -05:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_maputl.h Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_mobj.c Update the death animation... again! Now with more bounce 2025-11-26 22:28:38 +01:00
p_mobj.h start re-implementing airthrust from #158 2025-11-26 13:13:15 -05:00
p_polyobj.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
p_saveg.c start re-implementing airthrust from #158 2025-11-26 13:13:15 -05:00
p_saveg.h Refactor NetSync for players 2025-10-03 19:48:01 -04:00
p_setup.c Adjust Spring compat 2025-11-28 18:44:29 -05:00
p_setup.h Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary 2025-11-19 16:42:23 -05:00
p_sight.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_slopes.c Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_slopes.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_spec.c Revert 'Safe Guard P_ThingOnSpecial3DFloor' 2025-11-23 16:13:43 +01:00
p_spec.h Adjustments to how springs work for customization 2025-11-20 09:45:14 -05:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c move gamepad led and rumble tickers into g_input 2025-11-23 13:09:05 -05:00
p_tick.h Merge branch 'dashrings' into 'master' 2025-11-18 17:35:20 -05:00
p_user.c allow air thrust to bypass air speed cap while drag is active 2025-11-27 00:25:37 -05:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp Add C23 and CXX23 Compile flag since this works now 2025-10-24 00:39:34 -04:00
r_bsp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_data.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_debug.cpp debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered 2024-12-30 00:16:57 -05:00
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h remove unused hires variable from drawcolumndata 2025-10-19 20:40:51 +02:00
r_draw.cpp Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_draw.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_draw_column.cpp More optimized code path for different pow2 sizes 2025-10-19 16:54:06 -04:00
r_draw_flush.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
r_draw_span.cpp software renderer: handle some float type related issues with slope drawers 2025-11-08 02:06:53 -05:00
r_fps.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
r_fps.h Fix interpolation going missing for freecam 2025-08-28 20:29:53 +02:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp Configurable sector brightness in software 2025-11-16 13:54:10 -05:00
r_main.h Configurable sector brightness in software 2025-11-16 13:54:10 -05:00
r_patch.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_patch.h Fix mis-scaling of rolling offsets 2025-09-12 20:21:57 -04:00
r_patchrotation.c Merge branch 'blankart-dev' into itemstuff 2025-11-08 16:34:13 +01:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Fix potential crash in PNG_Read 2025-11-21 09:18:47 -05:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Fix oversight in software plane and sprite secbright handling 2025-11-19 19:19:32 -05:00
r_plane.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Also apply this to r_segs 2025-11-19 23:04:44 -05:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c Fix compiling without DISCORDRPC 2025-11-17 15:53:54 +01:00
r_skins.h prefcolor sorting 2025-09-08 13:21:10 -04:00
r_sky.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Add mapthing id conversion system 2025-11-19 11:43:27 -05:00
r_textures.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_textures.h Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_things.cpp R_ProjectSprite: make sprite clipping work with sloped fake floors/ceilings 2025-11-29 17:00:27 -05:00
r_things.h Custom item papersprites 2025-11-08 23:46:16 +01:00
s_sound.c Fix sounds being broken for a small while after audio restart 2025-11-16 09:37:08 -05:00
s_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
screen.c Disable renderswaps when maps are being rendered 2025-11-06 14:32:03 -05:00
screen.h Disable renderswaps when maps are being rendered 2025-11-06 14:32:03 -05:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Rename sfx->pitch to sfx->flags 2025-08-12 19:47:50 -04:00
sounds.h Rename sfx->pitch to sfx->flags 2025-08-12 19:47:50 -04:00
st_stuff.c Update hashes, add round number to the titlecard for GP 2025-11-19 18:41:39 +01:00
st_stuff.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
strbuf.c WIP: User-defined time attack presets 2025-10-17 22:00:57 +02:00
strbuf.h WIP: User-defined time attack presets 2025-10-17 22:00:57 +02:00
strcasestr.c
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Fix buffer overflow when tag bits are set 2025-11-17 16:33:14 +01:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
typedef.h Item refactor, part 2 2025-11-07 18:01:13 +01:00
v_video.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
v_video.h Expose HUDTRANS functionality to everything else 2025-10-30 06:12:22 -04:00
version.h This is a dev branch we don't need the beta tag 2025-05-31 14:03:59 -04:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.c Please just use the macro.... 2025-11-16 08:48:59 -05:00
w_wad.h Clean up P_InitMapData and fix maps not working of loaded before header 2025-10-20 15:42:34 -04:00
y_inter.c Fix HUD hook not being put in the correct spot 2025-11-13 01:52:33 -05:00
y_inter.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
z_zone.cpp Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
z_zone.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00