| .. |
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android
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Update interfaces I_UpdateMumble function
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2014-04-18 11:16:18 -04:00 |
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blua
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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djgppdos
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Update interfaces I_UpdateMumble function
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2014-04-18 11:16:18 -04:00 |
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dummy
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hardware
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Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
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2015-02-24 02:09:23 -06:00 |
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locale
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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nds
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Update interfaces I_UpdateMumble function
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2014-04-18 11:16:18 -04:00 |
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sdl
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New HD SRB2 icon by VAdaPEga.
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2015-02-24 01:59:38 -06:00 |
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sdl12
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New HD SRB2 icon by VAdaPEga.
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2015-02-24 01:59:38 -06:00 |
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win32
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New HD SRB2 icon by VAdaPEga.
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2015-02-24 01:59:38 -06:00 |
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win32ce
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New HD SRB2 icon by VAdaPEga.
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2015-02-24 01:59:38 -06:00 |
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.gitignore
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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am_map.c
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SRB2 2.1.5 release
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2014-03-23 12:00:29 -04:00 |
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am_map.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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Android.mk
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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asm_defs.inc
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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b_bot.c
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Merge branch 'player-animations'
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2015-02-24 01:59:38 -06:00 |
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b_bot.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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byteptr.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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CMakeLists.txt
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remove comptime.h from cmake file list
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2015-02-05 17:32:26 -05:00 |
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command.c
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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command.h
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SRB2 2.1.7 release
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2014-04-14 01:14:58 -04:00 |
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comptime.c
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cmake: Configure source via cmake
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2015-01-28 18:03:41 -06:00 |
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config.h.in
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fixup cmake merge
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2015-02-02 14:58:51 -05:00 |
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console.c
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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console.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_clisrv.c
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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d_clisrv.h
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SRB2 2.1.11 release
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2014-08-26 23:56:30 -04:00 |
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d_event.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_main.c
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Fixed WGL code "device mode" breaking.
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2015-02-24 02:02:59 -06:00 |
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d_main.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_net.c
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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d_net.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_netcmd.c
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Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
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2015-02-24 02:09:18 -06:00 |
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d_netcmd.h
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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d_netfil.c
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SRB2 2.1.7 release
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2014-04-14 01:14:58 -04:00 |
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d_netfil.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_player.h
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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d_think.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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d_ticcmd.h
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SRB2 2.1.5 release
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2014-03-23 12:00:29 -04:00 |
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dehacked.c
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Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
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2015-02-24 02:09:20 -06:00 |
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dehacked.h
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SRB2 2.1.7 release
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2014-04-14 01:14:58 -04:00 |
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doomdata.h
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SRB2 2.1.4 release
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2014-03-21 19:21:06 +00:00 |
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doomdef.h
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Not sure how these things work, but presumably this was meant to be here
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2015-02-24 02:09:14 -06:00 |
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doomstat.h
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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doomtype.h
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cmake: Fix compilation for MSVC 2015
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2015-02-01 19:02:08 -06:00 |
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endian.h
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Make endianess detection more flexible
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2014-04-25 02:40:19 +04:00 |
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f_finale.c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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f_finale.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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f_wipe.c
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cmake: Configure source via cmake
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2015-01-28 18:03:41 -06:00 |
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fastcmp.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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filesrch.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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filesrch.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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g_game.c
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Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
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2015-02-24 02:09:18 -06:00 |
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g_game.h
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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g_input.c
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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g_input.h
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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g_state.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hu_stuff.c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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hu_stuff.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_addrinfo.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_addrinfo.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_joy.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_net.h
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SRB2 2.1.3 release
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2014-03-18 13:56:54 -04:00 |
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i_sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_system.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_tcp.c
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Further fix IPv4 when IPv6 is available
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2015-02-05 15:36:07 -06:00 |
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i_tcp.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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i_video.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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info.c
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Giving S_PLAY_DEAD A_Fall again so player death sequence doesn't break ...for now.
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2015-02-24 02:09:15 -06:00 |
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info.h
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Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
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2015-02-24 02:03:01 -06:00 |
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keys.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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lua_baselib.c
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Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
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2015-02-24 02:09:18 -06:00 |
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lua_consolelib.c
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SRB2 2.1.8 release
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2014-04-19 13:41:29 -04:00 |
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lua_hook.h
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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lua_hooklib.c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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lua_hud.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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lua_hudlib.c
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Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
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2015-02-24 02:09:19 -06:00 |
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lua_infolib.c
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Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
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2015-02-24 02:03:01 -06:00 |
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lua_libs.h
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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lua_maplib.c
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Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
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2015-02-24 02:09:19 -06:00 |
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lua_mathlib.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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lua_mobjlib.c
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Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
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2015-02-24 02:09:20 -06:00 |
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lua_playerlib.c
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SRB2 2.1.11 release
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2014-08-26 23:56:30 -04:00 |
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lua_script.c
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SRB2 2.1.10 release
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2014-08-05 19:59:40 -04:00 |
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lua_script.h
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SRB2 2.1.7 release
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2014-04-14 01:14:58 -04:00 |
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lua_skinlib.c
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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lua_thinkerlib.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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lzf.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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lzf.h
|
SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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m_anigif.c
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SRB2 2.1.8 release
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2014-04-19 13:41:29 -04:00 |
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m_anigif.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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m_argv.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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m_argv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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m_bbox.c
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SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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m_bbox.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_cheat.c
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Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
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m_cheat.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
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m_cond.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
|
m_cond.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_dllist.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_fixed.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_fixed.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_menu.c
|
Removed default character select entries from hardcoding.
|
2015-02-24 02:03:00 -06:00 |
|
m_menu.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
|
m_misc.c
|
it was me, Duo!
|
2015-02-06 10:22:16 -05:00 |
|
m_misc.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
|
m_queue.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_queue.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
m_random.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
m_random.h
|
SRB2 2.1.2 release
|
2014-03-17 08:13:16 -04:00 |
|
m_swap.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
|
Makefile
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
|
Makefile.cfg
|
evil changes
|
2014-08-27 22:43:10 -04:00 |
|
md5.c
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
|
md5.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
mserv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
mserv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p5prof.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_ceilng.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_enemy.c
|
P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least
|
2015-02-24 02:09:21 -06:00 |
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p_fab.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
p_floor.c
|
Merge branch 'next' into internal-master
|
2015-03-01 02:21:07 -06:00 |
|
p_inter.c
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
|
p_lights.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_local.h
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
|
p_map.c
|
Guess what major breaking-news bug I just fixed B)
|
2015-02-24 02:09:24 -06:00 |
|
p_maputl.c
|
Guess what major breaking-news bug I just fixed B)
|
2015-02-24 02:09:24 -06:00 |
|
p_maputl.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
|
p_mobj.c
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
|
p_mobj.h
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-02-24 02:09:17 -06:00 |
|
p_polyobj.c
|
Guess what major breaking-news bug I just fixed B)
|
2015-02-24 02:09:24 -06:00 |
|
p_polyobj.h
|
WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames
|
2015-02-24 02:02:58 -06:00 |
|
p_pspr.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
p_saveg.c
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-02-24 02:09:17 -06:00 |
|
p_saveg.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_setup.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
p_setup.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
|
p_sight.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_spec.c
|
Guess what major breaking-news bug I just fixed B)
|
2015-02-24 02:09:24 -06:00 |
|
p_spec.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
p_telept.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_tick.c
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
|
p_tick.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
p_user.c
|
Guess what major breaking-news bug I just fixed B)
|
2015-02-24 02:09:24 -06:00 |
|
r_bsp.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
r_bsp.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
r_data.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
r_data.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_defs.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
r_draw.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
|
r_draw.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_draw8.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_draw16.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_local.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_main.c
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-02-24 02:09:23 -06:00 |
|
r_main.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
r_plane.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
r_plane.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
|
r_segs.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
|
r_segs.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_sky.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
r_sky.h
|
SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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r_splats.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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r_splats.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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r_state.h
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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r_things.c
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Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous.
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2015-02-24 02:09:20 -06:00 |
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r_things.h
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Merge branch 'player-animations'
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2015-02-24 01:59:38 -06:00 |
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s_sound.c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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s_sound.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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screen.c
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OpenGL Patch Fill Fix
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2014-03-24 20:06:13 +00:00 |
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screen.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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sounds.c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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sounds.h
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SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
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st_stuff.c
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Well that shows you how much we care about the old special stages *or* race!
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2015-02-24 01:59:35 -06:00 |
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st_stuff.h
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SRB2 2.1.6 release
|
2014-03-24 22:17:59 -04:00 |
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string.c
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SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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tables.c
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SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
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tables.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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tmap.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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tmap.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
tmap_asm.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
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tmap_mmx.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
tmap_vc.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
v_video.c
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Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
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v_video.h
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SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
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vid_copy.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|
w_wad.c
|
Make sure lump name is zeroed out before writing so it always ends in a terminating char
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2015-02-24 02:09:24 -06:00 |
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w_wad.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
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y_inter.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
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y_inter.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
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z_zone.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
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z_zone.h
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |