721 lines
14 KiB
C
721 lines
14 KiB
C
// Hey, moron! If you change this table, you can actually forget about sprnames in info.c,
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// because it uses this macro below and does not need to be touched if you alter any sprites :^)
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_(NULL) // invisible object
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_(NONE) // invisible but still rendered
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_(UNKN)
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_(THOK) // Thok! mobj
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_(PLAY)
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_(KART)
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_(TIRE)
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// Enemies
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_(POSS) // Crawla (Blue)
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_(SPOS) // Crawla (Red)
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_(FISH) // SDURF
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_(BUZZ) // Buzz (Gold)
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_(RBUZ) // Buzz (Red)
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_(JETB) // Jetty-Syn Bomber
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_(JETG) // Jetty-Syn Gunner
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_(CCOM) // Crawla Commander
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_(DETN) // Deton
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_(SKIM) // Skim mine dropper
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_(TRET) // Industrial Turret
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_(TURR) // Pop-Up Turret
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_(SHRP) // Sharp
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//_(CRAB) // Crushstacean
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_(CR2B) // Banpyura
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_(CSPR) // Banpyura spring
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_(JJAW) // Jet Jaw
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_(SNLR) // Snailer
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_(VLTR) // BASH
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_(PNTY) // Pointy
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_(ARCH) // Robo-Hood
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_(CBFS) // Castlebot Facestabber
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_(STAB) // Castlebot Facestabber spear aura
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_(SPSH) // Egg Guard
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_(ESHI) // Egg Guard's shield
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_(GSNP) // Green Snapper
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_(GSNL) // Green Snapper leg
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_(GSNH) // Green Snapper head
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_(MNUS) // Minus
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_(MNUD) // Minus dirt
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_(SSHL) // Spring Shell
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_(UNID) // Unidus
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_(CANA) // Canarivore
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_(CANG) // Canarivore gas
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_(PYRE) // Pyre Fly
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_(PTER) // Pterabyte
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_(DRAB) // Dragonbomber
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// Generic Boss Items
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_(JETF) // Boss jet fumes
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// Boss 1 (Greenflower)
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_(EGGM) // Boss 1
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_(EGLZ) // Boss 1 Junk
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// Boss 2 (Techno Hill)
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_(EGGN) // Boss 2
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_(TANK) // Boss 2 Junk
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_(GOOP) // Boss 2 Goop
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// Boss 3 (Deep Sea)
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_(EGGO) // Boss 3
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_(SEBH) // Boss 3 Junk
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_(FAKE) // Boss 3 Fakemobile
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_(SHCK) // Boss 3 Shockwave
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// Boss 4 (Castle Eggman)
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_(EGGP)
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_(EFIR) // Boss 4 jet flame
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_(EGR1) // Boss 4 Spectator Eggrobo
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// Boss 5 (Arid Canyon)
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_(FANG) // replaces EGGQ
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_(BRKN)
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_(WHAT)
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_(VWRE)
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_(PROJ) // projector light
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_(FBOM)
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_(FSGN)
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_(BARX) // bomb explosion (also used by barrel)
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_(BARD) // bomb dust (also used by barrel)
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// Boss 6 (Red Volcano)
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_(EGGR)
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// Boss 7 (Dark City)
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_(BRAK)
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_(BGOO) // Goop
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_(BMSL)
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// Boss 8 (Egg Rock)
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_(EGGT)
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// Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras
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_(RCKT) // Rockets!
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_(ELEC) // Electricity!
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_(TARG) // Targeting reticules!
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_(NPLM) // Big napalm bombs!
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_(MNPL) // Mini napalm bombs!
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// Metal Sonic
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_(METL)
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_(MSCF)
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_(MSCB)
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// Collectible Items
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_(RING)
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_(TRNG) // Team Rings
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_(TOKE) // Special Stage Token
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_(RFLG) // Red CTF Flag
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_(BFLG) // Blue CTF Flag
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_(BSPH) // Sphere
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_(NCHP) // NiGHTS chip
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_(NSTR) // NiGHTS star
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_(EMBM) // Emblem
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_(CEMG) // Chaos Emeralds
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_(SHRD) // Emerald Hunt
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// Interactive Objects
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_(BBLS) // water bubble source
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_(SIGN) // Level end sign
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_(SPIK) // Spike Ball
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_(SFLM) // Spin fire
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_(TFLM) // Spin fire (team)
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_(USPK) // Floor spike
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_(WSPK) // Wall spike
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_(WSPB) // Wall spike base
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_(STPT) // Starpost
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_(BMNE) // Big floating mine
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_(PUMI) // Rollout Rock
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// Monitor Boxes
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_(MSTV) // MiSc TV sprites
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_(XLTV) // eXtra Large TV sprites
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_(TRRI) // Red team: 10 RIngs
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_(TBRI) // Blue team: 10 RIngs
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_(TVRI) // 10 RIng
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_(TVPI) // PIty shield
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_(TVAT) // ATtraction shield
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_(TVFO) // FOrce shield
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_(TVAR) // ARmageddon shield
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_(TVWW) // WhirlWind shield
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_(TVEL) // ELemental shield
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_(TVSS) // Super Sneakers
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_(TVIV) // InVincibility
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_(TV1U) // 1Up
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_(TV1P) // 1uP (textless)
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_(TVEG) // EGgman
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_(TVMX) // MiXup
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_(TVMY) // MYstery
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_(TVGV) // GraVity boots
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_(TVRC) // ReCycler
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_(TV1K) // 1,000 points (1 K)
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_(TVTK) // 10,000 points (Ten K)
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_(TVFL) // FLame shield
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_(TVBB) // BuBble shield
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_(TVZP) // Thunder shield (ZaP)
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// Projectiles
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_(MISL)
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_(LASR) // GFZ3 laser
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_(LASF) // GFZ3 laser flames
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_(TORP) // Torpedo
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_(ENRG) // Energy ball
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_(MINE) // Skim mine
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_(JBUL) // Jetty-Syn Bullet
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_(TRLS)
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_(CBLL) // Cannonball
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_(AROW) // Arrow
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_(CFIR) // Colored fire of various sorts
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// The letter
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_(LETR)
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// Greenflower Scenery
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_(FWR1)
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_(FWR2) // GFZ Sunflower
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_(FWR3) // GFZ budding flower
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_(FWR4)
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_(BUS1) // GFZ Bush w/ berries
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_(BUS2) // GFZ Bush w/o berries
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_(BUS3) // GFZ Bush w/ BLUE berries
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// Trees (both GFZ and misc)
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_(TRE1) // GFZ
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_(TRE2) // Checker
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_(TRE3) // Frozen Hillside
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_(TRE4) // Polygon
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_(TRE5) // Bush tree
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_(TRE6) // Spring tree
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// Techno Hill Scenery
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_(THZP) // THZ1 Steam Flower
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_(FWR5) // THZ1 Spin flower (red)
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_(FWR6) // THZ1 Spin flower (yellow)
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_(THZT) // Steam Whistle tree/bush
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_(ALRM) // THZ2 Alarm
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// Deep Sea Scenery
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_(GARG) // Deep Sea Gargoyle
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_(SEWE) // Deep Sea Seaweed
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_(DRIP) // Dripping water
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_(CORL) // Coral
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_(BCRY) // Blue Crystal
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_(KELP) // Kelp
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_(ALGA) // Animated algae top
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_(ALGB) // Animated algae segment
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_(DSTG) // DSZ Stalagmites
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_(LIBE) // DSZ Light beam
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// Castle Eggman Scenery
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_(CHAN) // CEZ Chain
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_(FLAM) // Flame
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_(ESTA) // Eggman esta una estatua!
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_(SMCH) // Small Mace Chain
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_(BMCH) // Big Mace Chain
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_(SMCE) // Small Mace
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_(BMCE) // Big Mace
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_(YSPB) // Yellow spring on a ball
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_(RSPB) // Red spring on a ball
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_(SFBR) // Small Firebar
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_(BFBR) // Big Firebar
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_(BANR) // Banner/pole
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_(PINE) // Pine Tree
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_(CEZB) // Bush
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_(CNDL) // Candle/pricket
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_(FLMH) // Flame holder
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_(CTRC) // Fire torch
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_(CFLG) // Waving flag/segment
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_(CSTA) // Crawla statue
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_(CBBS) // Facestabber statue
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_(CABR) // Brambles
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// Arid Canyon Scenery
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_(BTBL) // Big tumbleweed
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_(STBL) // Small tumbleweed
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_(CACT) // Cacti
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_(WWSG) // Caution Sign
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_(WWS2) // Cacti Sign
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_(WWS3) // Sharp Turn Sign
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_(OILL) // Oil lamp
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_(OILF) // Oil lamp flare
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_(BARR) // TNT barrel
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_(REMT) // TNT proximity shell
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_(TAZD) // Dust devil
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_(ADST) // Arid dust
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_(MCRT) // Minecart
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_(MCSP) // Minecart spark
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_(SALD) // Saloon door
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_(TRAE) // Train cameo locomotive
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_(TRAI) // Train cameo wagon
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_(STEA) // Train steam
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// Red Volcano Scenery
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_(FLME) // Flame jet
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_(DFLM) // Blade's flame
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_(LFAL) // Lavafall
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_(JPLA) // Jungle palm
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_(TFLO) // Torch flower
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_(WVIN) // Wall vines
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// Dark City Scenery
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// Egg Rock Scenery
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// Christmas Scenery
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_(XMS1) // Christmas Pole
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_(XMS2) // Candy Cane
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_(XMS3) // Snowman
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_(XMS4) // Lamppost
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_(XMS5) // Hanging Star
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_(XMS6) // Mistletoe
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_(FHZI) // FHZ Ice
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_(ROSY)
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// Halloween Scenery
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_(PUMK) // Pumpkins
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_(HHPL) // Dr Seuss Trees
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_(SHRM) // Mushroom
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_(HHZM) // Misc
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// Azure Temple Scenery
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_(BGAR) // ATZ Gargoyles
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_(RCRY) // ATZ Red Crystal (Target)
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_(CFLM) // Green torch flame
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// Botanic Serenity Scenery
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_(BSZ1) // Tall flowers
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_(BSZ2) // Medium flowers
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_(BSZ3) // Small flowers
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_(BSZ4) // Tulip
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_(BSZ5) // Cluster of Tulips
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_(BSZ6) // Bush
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_(BSZ7) // Vine
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_(BSZ8) // Misc things
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// Misc Scenery
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_(STLG) // Stalagmites
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_(DBAL) // Disco
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// Powerup Indicators
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_(ARMA) // Armageddon Shield Orb
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_(ARMF) // Armageddon Shield Ring, Front
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_(ARMB) // Armageddon Shield Ring, Back
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_(WIND) // Whirlwind Shield Orb
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_(MAGN) // Attract Shield Orb
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_(ELEM) // Elemental Shield Orb
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_(FORC) // Force Shield Orb
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_(PITY) // Pity Shield Orb
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_(FIRS) // Flame Shield Orb
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//_(BUBS) // Bubble Shield Orb
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_(ZAPS) // Thunder Shield Orb
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_(IVSP) // invincibility sparkles
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_(SSPK) // Super Sonic Spark
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_(GOAL) // Special Stage goal (here because lol NiGHTS)
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// Flickies
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_(FBUB) // Flicky-sized bubble
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_(FL01) // Bluebird
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_(FL02) // Rabbit
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_(FL03) // Chicken
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_(FL04) // Seal
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_(FL05) // Pig
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_(FL06) // Chipmunk
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_(FL07) // Penguin
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_(FL08) // Fish
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_(FL09) // Ram
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_(FL10) // Puffin
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_(FL11) // Cow
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_(FL12) // Rat
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_(FL13) // Bear
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_(FL14) // Dove
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_(FL15) // Cat
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_(FL16) // Canary
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_(FS01) // Spider
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_(FS02) // Bat
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// Springs
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_(FANS) // Fan
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_(STEM) // Steam riser
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_(BMPR) // Bumpers
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_(BLON) // Balloons
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_(SPRY) // Yellow Vertical Spring
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_(SPRR) // Red Vertical Spring
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_(SPRB) // Blue Vertical Spring
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_(SPRG) // Grey Vertical Spring
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_(YSPR) // Yellow Diagonal Spring
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_(RSPR) // Red Diagonal Spring
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_(BSPR) // Blue Diagonal Spring
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_(GSPR) // Grey Diagonal Spring
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_(SSWY) // Yellow Horizontal Spring
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_(SSWR) // Red Horizontal Spring
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_(SSWB) // Blue Horizontal Spring
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_(SSWG) // Grey Horizontal Spring
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_(BSTY) // Yellow Booster
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_(BSTR) // Red Booster
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// Environmental Effects
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_(RAIN) // Rain
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_(SNO1) // Snowflake
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_(SNO2) // Blizzard Snowball
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_(SPLH) // Water Splish
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_(LSPL) // Lava Splish
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_(SPLA) // Water Splash
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_(SMOK)
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_(BUBL) // Bubble
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_(WZAP)
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_(DUST) // Spindash dust
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_(FPRT) // Spindash dust (flame)
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_(TFOG) // Teleport Fog
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_(SEED) // Sonic CD flower seed
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_(PRTL) // Particle (for fans, etc.)
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// Game Indicators
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_(SCOR) // Score logo
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_(DRWN) // Drowning Timer
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_(FLII) // AI flight indicator
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_(LCKN) // Target
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_(TTAG) // Tag Sign
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_(GFLG) // Got Flag sign
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_(FNSF) // Finish flag
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_(CORK)
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_(LHRT)
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// Ring Weapons
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_(RRNG) // Red Ring
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_(RNGB) // Bounce Ring
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_(RNGR) // Rail Ring
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_(RNGI) // Infinity Ring
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_(RNGA) // Automatic Ring
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_(RNGE) // Explosion Ring
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_(RNGS) // Scatter Ring
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_(RNGG) // Grenade Ring
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_(PIKB) // Bounce Ring Pickup
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_(PIKR) // Rail Ring Pickup
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_(PIKA) // Automatic Ring Pickup
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_(PIKE) // Explosion Ring Pickup
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_(PIKS) // Scatter Ring Pickup
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_(PIKG) // Grenade Ring Pickup
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_(TAUT) // Thrown Automatic Ring
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_(TGRE) // Thrown Grenade Ring
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_(TSCR) // Thrown Scatter Ring
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// Mario-specific stuff
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_(COIN)
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_(CPRK)
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_(GOOM)
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_(BGOM)
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_(FFWR)
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_(FBLL)
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_(SHLL)
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_(PUMA)
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_(HAMM)
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_(KOOP)
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_(BFLM)
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_(MAXE)
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_(MUS1)
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_(MUS2)
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_(TOAD)
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// NiGHTS Stuff
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_(NDRN) // NiGHTS drone
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_(NSPK) // NiGHTS sparkle
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_(NBMP) // NiGHTS Bumper
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_(HOOP) // NiGHTS hoop sprite
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_(NSCR) // NiGHTS score sprite
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_(NWNG) // NIGHTS Wing
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_(NPRU) // Nights Powerups
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_(CAPS) // Capsule thingy for NiGHTS
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_(IDYA) // Ideya
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_(NTPN) // Nightopian
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_(SHLP) // Shleep
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// Secret badniks and hazards, shhhh
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_(PENG)
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_(POPH)
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_(HIVE)
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_(BUMB)
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_(BBUZ)
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_(FMCE)
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_(HMCE)
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_(CACO)
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_(BAL2)
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_(SBOB)
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_(SBFL)
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_(SBSK)
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_(HBAT)
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// Debris
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_(SPRK) // Sparkle
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_(BOM1) // Robot Explosion
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_(BOM2) // Boss Explosion 1
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_(BOM3) // Boss Explosion 2
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_(BOM4) // Underwater Explosion
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_(BMNB) // Mine Explosion
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// Crumbly rocks
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_(ROIA)
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_(ROIB)
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_(ROIC)
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_(ROID)
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_(ROIE)
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_(ROIF)
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_(ROIG)
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_(ROIH)
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_(ROII)
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_(ROIJ)
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_(ROIK)
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_(ROIL)
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_(ROIM)
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_(ROIN)
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_(ROIO)
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_(ROIP)
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// Level debris
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_(GFZD) // GFZ debris
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_(BRIC) // Bricks
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_(WDDB) // Wood Debris
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_(BRIR) // CEZ3 colored bricks
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_(BRIB)
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_(BRIY)
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// Gravity Well Objects
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_(GWLG)
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_(GWLR)
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// SRB2Kart
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_(RNDM) // Random Item Box
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_(RPOP) // Random Item Box Pop
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_(SGNS) // Signpost sparkle
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_(FAST) // Speed boost trail
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_(DSHR) // Speed boost dust release
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_(BOST) // Sneaker booster flame
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_(DRPO) // Drift booster flame
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_(BOSM) // Sneaker booster smoke
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_(KFRE) // Sneaker fire trail
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_(KINV) // Lighter invincibility sparkle trail
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_(KINB) // Darker invincibility sparkle trail
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_(KINF) // Invincibility flash
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_(INVI) // Invincibility speedlines
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_(ICAP) // Item capsules
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_(WIPD) // Wipeout dust trail
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_(DRIF) // Drift Sparks
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_(BDRF) // Brake drift sparks
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// Kart Items
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_(RSHE) // Rocket sneaker
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_(FITM) // Eggman Monitor
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_(BANA) // Banana Peel
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_(ORBN) // Orbinaut
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_(JAWZ) // Jawz
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_(SSMN) // SS Mine
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_(KRBM) // SS Mine BOOM
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_(LNDM) // Land Mine
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_(DTRG) // Drop Target
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_(BHOG) // Ballhog
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_(BHBM) // Ballhog BOOM
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_(SPBM) // Self-Propelled Bomb
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_(THNS) // Thunder Shield
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_(BUBS) // Bubble Shield (not Bubs)
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_(BWVE) // Bubble Shield waves
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_(FLMS) // Flame Shield
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_(FLMD) // Flame Shield dash
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_(FLMP) // Flame Shield paper sprites
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_(FLML) // Flame Shield speed lines
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_(FLMF) // Flame Shield flash
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_(SINK) // Kitchen Sink
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_(SITR) // Kitchen Sink Trail
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_(KBLN) // Battle Mode Bumper
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_(BEXC) // Battle Bumper Explosion: Crystal
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_(BEXS) // Battle Bumper Explosion: Shell
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_(BDEB) // Battle Bumper Explosion: Debris
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_(BEXB) // Battle Bumper Explosion: Blast
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_(TWBS) // Tripwire Boost
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_(TWBT) // Tripwire BLASTER
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_(DEZL) // DEZ Laser respawn
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// Additional Kart Objects
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_(POKE) // Pokey
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_(AUDI) // Audience members
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_(DECO) // Old 1.0 Kart Decoratives + New misc ones
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_(DOOD) // All the old D00Dkart objects
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_(SNES) // Sprites for SNES remake maps
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_(GBAS) // Sprites for GBA remake maps
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_(SPRS) // Sapphire Coast Spring Shell
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_(BUZB) // Sapphire Coast Buzz Mk3
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_(CHOM) // Sapphire Coast Chomper
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_(SACO) // Sapphire Coast Fauna
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_(CRAB) // Crystal Abyss mobs
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_(BRNG) // Chaotix Big Ring
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_(BUMP) // Player/shell bump
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_(FLEN) // Shell hit graphics stuff
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_(CLAS) // items clash
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_(PSHW) // thrown indicator
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_(ISTA) // instashield layer A
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_(ISTB) // instashield layer B
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_(PWCL) // Invinc/grow clash VFX
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_(ARRO) // player arrows
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_(ITEM) // base item
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_(ITMO) // Multi-Orbinaut
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_(ITMI) // Invincibility
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_(ITSN) // Multi-Sneaker
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_(ITBA) // Multi-Banana
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_(ITJA) // Multi-Jawz
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_(ITMN)
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_(WANT)
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_(PBOM) // player bomb
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_(HIT1) // battle points
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_(HIT2) // battle points
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_(HIT3) // battle points
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_(RETI) // player reticule
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_(AIDU)
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_(KSPK) // Spark radius for the thunder shield
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_(LZI1) // Lightning that falls on the player for thunder shield
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_(LZI2) // ditto
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_(KLIT) // You have a twisted mind. But this actually is for the diagonal lightning.
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_(FZSM) // F-Zero NO CONTEST explosion
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_(FZBM)
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// Various plants
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_(SBUS)
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_(MARB) // Marble Zone sprites
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_(FUFO) // CD Special Stage UFO (don't ask me why it begins with an F)
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_(RUST) // Rusty Rig sprites
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_(VAPE) // Volcanic Valley
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// Hill Top Zone
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_(HTZA)
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_(HTZB)
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// Ports of gardens
|
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_(SGVA)
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_(SGVB)
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_(SGVC)
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_(PGTR)
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_(PGF1)
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_(PGF2)
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_(PGF3)
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_(PGBH)
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_(DPLR)
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// Midnight Channel stuff:
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_(SPTL) // Spotlight
|
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_(ENM1) // Shadows (Roaming and static)
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_(GARU) // Wind attack roaming shadows use.
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_(MARR) // Mayonaka Arrow
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|
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// Mementos stuff:
|
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_(REAP)
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|
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_(JITB) // Jack In The Box
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|
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// Color Drive stuff:
|
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_(CDMO)
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_(CDBU)
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// Daytona Speedway
|
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_(DPIN)
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|
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// Egg Zeppelin
|
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_(PPLR)
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|
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// Desert Palace
|
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_(DPPT)
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|
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// Aurora Atoll
|
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_(AATR)
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_(COCO)
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|
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// Barren Badlands
|
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_(BDST)
|
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_(FROG)
|
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_(CBRA)
|
|
_(HOLE)
|
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_(BBRA)
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|
|
// Eerie Grove
|
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_(EGFG)
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|
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// SMK ports
|
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_(SMKP)
|
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_(MTYM)
|
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_(THWP)
|
|
_(SNOB)
|
|
_(ICEB)
|
|
|
|
// Ezo's maps - many single-use sprites!
|
|
_(ECND)
|
|
_(DOCH)
|
|
_(DUCK)
|
|
_(GTRE)
|
|
_(CHES)
|
|
_(CHIM)
|
|
_(DRGN)
|
|
_(LZMN)
|
|
_(PGSS)
|
|
_(ZTCH)
|
|
_(MKMA)
|
|
_(MKMP)
|
|
_(RTCH)
|
|
_(BOWL)
|
|
_(BOWH)
|
|
_(BRRL)
|
|
_(BRRR)
|
|
_(HRSE)
|
|
_(TOAH)
|
|
_(BFRT)
|
|
_(OFRT)
|
|
_(RFRT)
|
|
_(PFRT)
|
|
_(ASPK)
|
|
_(HBST)
|
|
_(HBSO)
|
|
_(HBSF)
|
|
_(WBLZ)
|
|
_(WBLN)
|
|
|
|
// Opulence
|
|
_(OPUL)
|
|
_(TGEM)
|
|
_(TCOI)
|
|
|
|
_(FWRK)
|
|
_(MXCL)
|
|
_(LENS)
|
|
_(GRES)
|
|
|
|
_(WAYP)
|
|
_(EGOO)
|
|
|
|
_(WTRL) // Water Trail
|
|
_(WTRU) // Water Trail Underlay
|
|
|
|
_(GCHA) // follower: generic chao
|
|
_(CHEZ) // follower: cheese
|
|
|
|
_(TRCK)
|
|
|
|
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
|
_(VIEW)
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