blankart/src/d_ticcmd.h
GenericHeroGuy 6feb25cefe (WIP) Rewrite bot code to be much more sane
Bot logic is now handled exclusively by the server, now in the actual game
loop code, rather than during ticcmd generation. No TICCMD_BOT needed!
botdata_t has been added to store any variables that clients don't need.

Behavior differences:
* Brakedrifting actually works now... to the detriment of the bots
* Respawn triggers 1 second sooner (and actually causes braking)
* No longer spams respawn when a track lacks waypoints
* Turning might be less responsive?
  `botvars.turnconfirm += cmd.bot.turnconfirm` is gone... who knows
* No longer affected by timescale

Plus, no more outdated or copy-pasted comment blocks!
2025-08-28 21:42:51 +02:00

86 lines
2.2 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_ticcmd.h
/// \brief Button/action code definitions, ticcmd_t
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "m_fixed.h"
#include "doomtype.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAXPREDICTTICS 12
// Button/action code definitions.
typedef enum
{
BT_ACCELERATE = 1, // Accelerate
BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
BT_BRAKE = 1<<3, // Brake
BT_ATTACK = 1<<4, // Use Item
BT_FORWARD = 1<<5, // Aim Item Forward
BT_BACKWARD = 1<<6, // Aim Item Backward
BT_LOOKBACK = 1<<7, // Look Backward
// free: 1<<8 to 1<<12
// Lua garbage
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,
} buttoncode_t;
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
// ticcmd turning bits
#define TICCMD_REDUCE 16
// ticcmd latency mask
#define TICCMD_LATENCYMASK 0xFF
// ticcmd flags
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
#define TICCMD_TYPING (0x02) /* chat window or console open */
#define TICCMD_KEYSTROKE (0x04) /* chat character input */
#if defined(_MSC_VER)
#pragma pack(1)
#endif
struct ticcmd_t
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 turning; // Turn speed
INT16 angle; // Predicted angle, use me if you can!
INT16 throwdir; // Aiming direction
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
UINT8 flags;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif