blankart/src/hardware
2020-10-06 23:04:23 -07:00
..
r_opengl Merge branch 'ogl-model-uv-adjust' into 'next' 2020-09-25 21:19:59 -04:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h
hw_batching.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
hw_clip.c
hw_clip.h
hw_data.h Remove unused texture formats 2020-07-06 00:58:09 -03:00
hw_defs.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_dll.h
hw_draw.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_drv.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_glob.h Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
hw_light.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
hw_main.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_md2.c Convince the compiler that I know what I'm doing, I think 2020-08-18 23:21:26 +03:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
u_list.c
u_list.h