blankart/src/d_think.h
Eidolon b45de0b7ec Merge branch 'slab-allocate-mobj' into 'master'
Add level pool allocator and use it for mobj, precip, thinkers

See merge request KartKrew/Kart!2482
2025-11-09 13:12:14 -05:00

69 lines
1.6 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_think.h
/// \brief MapObj data. Map Objects or mobjs are actors, entities,
/// thinker, take-your-pick
///
/// anything that moves, acts, or suffers state changes of more or less violent nature.
#ifndef __D_THINK__
#define __D_THINK__
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
//
// Experimental stuff.
// To compile this as "ANSI C with classes" we will need to handle the various
// action functions cleanly.
//
typedef void (*actionf_p1)(void *);
typedef enum
{
/// The allocation is standard e.g. Z_Malloc
TAT_MALLOC,
/// The allocation is in the pool allocator (e.g. Z_LevelPoolCalloc)
TAT_LEVELPOOL
} thinker_alloc_type_e;
// Historically, "think_t" is yet another function pointer to a routine
// to handle an actor.
typedef actionf_p1 think_t;
// Doubly linked list of actors.
struct thinker_t
{
thinker_t *prev;
thinker_t *next;
think_t function;
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
INT32 alloctype;
size_t size;
#ifdef PARANOIA
INT32 debug_mobjtype;
tic_t debug_time;
#endif
};
#ifdef __cplusplus
} // extern "C"
#endif
#endif