480 lines
11 KiB
C++
480 lines
11 KiB
C++
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2025 by haya3218.
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// Copyright (C) 2018-2024 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file h_timers.cpp
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/// \brief C++ port of Home's item timers
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#include "doomdef.h"
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#include "h_timers.h"
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#include "k_hud.h"
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#include "r_draw.h"
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#include "z_zone.h"
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#include "v_video.h"
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#include "k_kart.h"
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#include "k_color.h"
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#include "g_game.h"
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#include "p_local.h"
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#include "k_kart.h"
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#include "g_game.h"
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#include "r_main.h"
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#include "d_netcmd.h"
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#include "m_easing.h"
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#include "k_boss.h"
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#include "st_stuff.h"
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#include "lua_hud.h"
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#include "r_main.h"
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#include "r_fps.h"
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#include "s_sound.h"
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#include "m_cond.h"
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#include <unordered_map>
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#include <vector>
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#include <algorithm>
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consvar_t cv_itemtimers = CVAR_INIT ("itemtimers", "On", CV_SAVE, CV_OnOff, NULL);
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typedef struct itimer_s
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{
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const char* name; // name of timer
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INT32 timer; // current time
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std::vector<patch_t*> patches; // timer graphics (small)
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INT32 anim_frames = 1; // tic duration for each graphic
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UINT32 flags = 0; // settings for timer
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lua_Integer timer_func_ref = LUA_NOREF; // if set, calls a function from registry to get timer value
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boolean timer_func_error = false; // don't print error every frame
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} itimer_t;
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static bool sorttimers(itimer_t a, itimer_t b)
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{
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// Just sort by time please.
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return a.timer < b.timer;
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}
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static inline INT32 G_TicsToDeciseconds(tic_t tics)
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{
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return (INT32)((tics%TICRATE) * (10.00f/TICRATE));
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}
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tic_t spbTimers[MAXPLAYERS] = {0};
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UINT8 K_GetBestRank(void)
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{
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UINT8 best = UINT8_MAX;
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INT32 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].exiting || players[i].spectator)
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continue;
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best = std::min<UINT8>(best, players[i].position);
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}
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return best;
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}
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// SPB Timer related
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void K_UpdateSPBTimer(void)
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{
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if (!(cv_itemtimers.value))
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{
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// no need to attempt to account for the timers
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memset(spbTimers, 0, sizeof spbTimers);
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return;
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}
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INT32 i, bestrank = 255;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].exiting || players[i].spectator)
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continue;
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spbTimers[i] = 0;
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bestrank = std::min<INT32>(bestrank, players[i].position);
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// check for spb
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mobj_t *mobj, *next;
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for (mobj = kitemcap; mobj; mobj = next)
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{
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next = mobj->itnext;
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// Look I don need other shit here besides the SPB
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if (mobj->type != MT_SPB)
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continue;
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// Don't bother SPBs with no player yet
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if (mobj->tracer == NULL || P_MobjWasRemoved(mobj->tracer))
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continue;
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if (mobj->tracer->player == NULL)
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continue;
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player_t *spbplayer = mobj->tracer->player;
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if (spbplayer->position > bestrank)
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{
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spbTimers[spbplayer-players] = mobj->extravalue2;
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if (players[i].position == bestrank)
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spbTimers[i] = mobj->extravalue2;
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else if (&players[i] != spbplayer)
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spbTimers[i] = 0;
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}
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else
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spbTimers[i] = 0;
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}
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}
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}
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static std::unordered_map<const char*, patch_t*> cachedPatches;
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static patch_t *qche(const char* p)
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{
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if (cachedPatches.find(p) != cachedPatches.end())
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return cachedPatches[p];
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cachedPatches[p] = (patch_t*)W_CachePatchLongName(p, PU_CACHE);
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return cachedPatches[p];
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}
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static std::vector<itimer_t> addTimers;
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static std::vector<itimer_t> addTimers_unsorted;
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void K_AddItemTimerEx(
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const char *name,
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lua_Integer timer_func_ref,
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const char **patches,
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INT32 patches_size,
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INT32 anim_duration,
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UINT32 flags, boolean unsorted)
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{
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itimer_t t; // woo yeah baby
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t.name = name;
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t.timer_func_ref = timer_func_ref;
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INT32 i;
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for (i = 0; i < patches_size; i++)
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t.patches.push_back(qche(patches[i]));
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t.anim_frames = anim_duration;
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t.flags = flags;
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// yeah
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if (unsorted)
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addTimers_unsorted.push_back(t);
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else
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addTimers.push_back(t);
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}
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void K_getTimersDrawinfo(drawinfo_t *out)
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{
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INT32 fx, fy, flags = V_HUDTRANS|V_SNAPTOBOTTOM|V_SPLITSCREEN;
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fx = 160 + cv_timers_xoffset.value;
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fy = 170 + cv_timers_yoffset.value;
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if (r_splitscreen == 1)
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{
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flags &= ~V_SNAPTOBOTTOM;
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fx = 160;
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fy = 75;
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}
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else if (r_splitscreen > 1)
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{
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flags &= ~V_SNAPTOBOTTOM;
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fy = 75;
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fx = 80;
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}
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if (r_splitscreen > 0)
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{
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flags &= ~V_HUDTRANS;
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flags |= V_HUDTRANSHALF;
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}
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out->x = fx;
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out->y = fy;
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out->flags = flags;
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}
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static INT32 getLuaTimer(itimer_t *itimer)
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{
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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lua_Integer errorh = lua_gettop(gL);
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lua_getfield(gL, LUA_REGISTRYINDEX, LREG_TIMERS);
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lua_rawgeti(gL, -1, itimer->timer_func_ref);
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I_Assert(lua_isfunction(gL, -1));
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LUA_PushUserdata(gL, stplyr, META_PLAYER);
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if (lua_pcall(gL, 1, 1, errorh) != 0)
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{
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if (!itimer->timer_func_error)
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{
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itimer->timer_func_error = true;
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CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(gL, -1));
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}
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lua_pop(gL, 3); // Pop error message, timers table and error handler
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return 0;
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}
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// TODO - print error if returned value isn't integer?
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if (lua_isnumber(gL, -1))
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itimer->timer = lua_tointeger(gL, -1);
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lua_pop(gL, 3); // Pop function result, timers table and error handler
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return itimer->timer;
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}
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void K_DisplayItemTimers(void)
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{
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if (!cv_itemtimers.value) return;
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// nooope
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if (!LUA_HudEnabled(hud_itemtimers)) return;
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if (stplyr->mo == NULL || P_MobjWasRemoved(stplyr->mo)) return;
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// I love and hate you C++
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std::vector<itimer_t> timers =
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{
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{ // sneaker
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"shoe",
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stplyr->sneakertimer,
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{qche("K_TISHOE")},
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1,
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},
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{ // invinc
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"invincible",
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stplyr->invincibilitytimer,
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{qche("K_TIINV1"), qche("K_TIINV2"), qche("K_TIINV3"), qche("K_TIINV4"), qche("K_TIINV5"), qche("K_TIINV6")},
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3,
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},
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{ // s-monitor
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"s-monitor",
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stplyr->smonitortimer,
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{qche("K_TISMR1")/*, qche("K_TIINV2"), qche("K_TIINV3"), qche("K_TIINV4"), qche("K_TIINV5"), qche("K_TIINV6")*/},
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3,
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// Hide the timer until it's necessary
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static_cast<uint32_t>(((stplyr->smonitortimer >= SMONITORTIME)) ? TIMER_NONUMBER : 0),
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},
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{ // grow
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"grow",
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std::max<INT16>(0, stplyr->growshrinktimer),
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{qche("K_TIGROW")},
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1,
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},
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{ // rocket sneakers
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"rocketsneakers",
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stplyr->rocketsneakertimer,
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{qche("K_TIRSHE")},
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1,
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},
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{ // hyudoro
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"hyudoro",
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stplyr->hyudorotimer,
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{qche("K_TIHYUD")},
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1,
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},
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{ // drift boost
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"driftsparkboost",
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stplyr->driftboost,
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{qche("K_TISRK1"), qche("K_TISRK2")},
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2,
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},
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{ // start boost
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"startboost",
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stplyr->startboost,
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{qche("K_TISTB")},
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1,
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},
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{ // ring boost
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"ringboost",
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stplyr->ringboost,
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{qche("K_TIRING")},
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1,
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},
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{ // flameshield
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"flameshield",
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stplyr->flametimer,
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{qche("K_TIFLMS")},
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1,
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},
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{ // attractionshield
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"attractionshield",
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static_cast<int32_t>(stplyr->attractionattack),
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{qche("K_TIATTR")},
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1,
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},
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};
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// insert sortable timers
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timers.insert(timers.end(), addTimers.begin(), addTimers.end());
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// Sort them based on time
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std::sort(timers.begin(), timers.end(), sorttimers);
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// Spinout and shrink are always last
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timers.push_back(
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{ // spinout
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"spinout",
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std::max<UINT16>(stplyr->spinouttimer, stplyr->wipeoutslow),
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{qche("K_TISPN1"), qche("K_TISPN2"), qche("K_TISPN3"), qche("K_TISPN4")},
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3,
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TIMER_RED,
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}
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);
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timers.push_back(
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{ // shrink
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"shrink",
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std::max<INT16>(0, -stplyr->growshrinktimer),
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{qche("K_TISHRK")},
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1,
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static_cast<uint32_t>((K_IsAltShrunk(stplyr) ? 0 : TIMER_RED)),
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}
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);
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timers.push_back(
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{ // spb
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"spb",
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(INT32)spbTimers[stplyr-players],
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{qche("K_TISPB")},
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1,
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static_cast<uint32_t>((stplyr->position == K_GetBestRank()) ? TIMER_RED : 0),
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}
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);
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// Same with boost stacks
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timers.push_back(
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{ // boosts
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"boosts",
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K_StackingActive() ? stplyr->numboosts : 0,
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{qche("K_TISRK1"), qche("K_TISRK2")},
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2,
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TIMER_GREEN|TIMER_COUNTER,
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}
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);
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timers.push_back(
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{ // item cooldown
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"itemusecooldown",
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(INT32)stplyr->itemusecooldown,
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{qche("SERVLOCK")},
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1,
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}
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);
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// insert unsortable timers
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timers.insert(timers.end(), addTimers_unsorted.begin(), addTimers_unsorted.end());
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if (!modeattacking) // "HOME" style, with icons at the bottom
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{
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INT32 itemx = 0, itemy = 0;
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INT32 flags = 0;
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INT32 stepx = 25;
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//INT32 viewnum = R_GetViewNumber();
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drawinfo_t info;
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K_getTimersDrawinfo(&info);
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itemx = info.x;
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itemy = info.y;
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flags = info.flags;
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// Move it up to account for viewpoint text
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//if (cv_showviewpointtext.value && !demo.title && !P_IsLocalPlayer(stplyr) && !camera[viewnum].freecam && !r_splitscreen)
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//itemy -= 12;
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// flags |= V_HUDTRANS;
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INT32 offs = -stepx;
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for (itimer_t& t : timers)
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{
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INT32 timer = t.timer;
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if (t.timer_func_ref != LUA_NOREF) timer = getLuaTimer(&t);
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if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
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if (timer > 0)
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offs += stepx;
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}
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itemx -= offs/2;
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// draw relevant timers
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for (itimer_t& t : timers)
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{
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if (t.timer <= 0) continue;
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if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
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INT32 timer = t.timer;
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INT32 seconds = timer / TICRATE, _centiseconds = G_TicsToCentiseconds(timer);
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const char* str = va("%d.%02d", seconds, _centiseconds);
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if (seconds > 9) // exceeds 9 seconds?
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str = va("%d.%01d", seconds, G_TicsToDeciseconds(timer));
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if (seconds > 99) // exceeds 100 seconds?
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str = va("%d", seconds);
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INT32 animsize = t.patches.size();
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INT32 patchnum = (leveltime % (t.anim_frames * animsize) / t.anim_frames);
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UINT8 *cmap = NULL, *textcmap = NULL;
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INT32 font = TINY_FONT;
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if (fastcmp(t.name, "driftsparkboost"))
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{
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if (timer > 85) // rainbow
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cmap = R_GetTranslationColormap(TC_DEFAULT, (skincolornum_t)K_RainbowColor(leveltime), GTC_CACHE);
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else if (timer > 50 && K_PurpleDriftActive()) // purple
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cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_PURPLE, GTC_CACHE);
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else if (timer > 25) // ketchup
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cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_KETCHUP, GTC_CACHE);
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else // blu
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cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_SAPPHIRE, GTC_CACHE);
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textcmap = cmap;
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}
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if (t.flags & TIMER_COUNTER) // don't show up as time
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{
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str = va("%d", timer);
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font = HU_FONT;
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}
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INT32 width = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, flags|V_MONOSPACE, font, str) >> FRACBITS;
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#define COLORTIMER(color) \
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if (t.flags & TIMER_##color) \
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flags |= V_##color##MAP\
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// Color timers!
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COLORTIMER(RED);
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COLORTIMER(PURPLE);
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COLORTIMER(YELLOW);
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COLORTIMER(GREEN);
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COLORTIMER(BLUE);
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COLORTIMER(RED);
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COLORTIMER(GRAY);
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COLORTIMER(ORANGE);
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COLORTIMER(SKY);
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COLORTIMER(LAVENDER);
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COLORTIMER(GOLD);
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COLORTIMER(AQUA);
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COLORTIMER(MAGENTA);
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COLORTIMER(PINK);
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COLORTIMER(BROWN);
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COLORTIMER(TAN);
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patch_t *item = t.patches[patchnum];
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V_DrawFixedPatch((itemx - (item->width/2))<<FRACBITS, (itemy - 2)<<FRACBITS, FRACUNIT, flags, t.patches[patchnum], cmap);
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if (!(t.flags & TIMER_NONUMBER))
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{
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V_DrawStringScaledEx(
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(itemx - (width/2) - item->leftoffset) << FRACBITS,
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(itemy + 12) << FRACBITS,
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FRACUNIT,
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FRACUNIT,
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FRACUNIT,
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FRACUNIT,
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flags|V_MONOSPACE,
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textcmap,
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font,
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str
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);
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}
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itemx += stepx;
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}
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}
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}
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