blankart/src/hardware
2024-09-18 10:17:35 -04:00
..
r_minigl
r_opengl fix ogl water shader ripple 2024-09-12 21:00:22 +02:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_batching.h opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_bsp.c Tested with Chengi at one point, correct a few things from that. 2022-02-16 23:23:14 +00:00
hw_cache.c opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_clip.c properly take player fov into account for frustumangle clipping 2024-09-11 15:54:19 +02:00
hw_clip.h properly take player fov into account for frustumangle clipping 2024-09-11 15:54:19 +02:00
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_dll.h
hw_draw.c add transparency flag support to V_DrawFill 2024-07-31 23:50:00 -04:00
hw_drv.h Uncapped (squashed v2) 2022-05-06 22:47:39 -05:00
hw_glob.h opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_light.c smal cleanup + refactor HWR_RenderBSPNode 2024-09-12 21:41:41 +02:00
hw_light.h
hw_main.c clean up 2024-09-18 10:17:35 -04:00
hw_main.h smal cleanup + refactor HWR_RenderBSPNode 2024-09-12 21:41:41 +02:00
hw_md2.c opengl directional lighting and gl brightmaps 2024-09-05 22:17:22 -04:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h