1213 lines
30 KiB
C
1213 lines
30 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file y_inter.c
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/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_net.h"
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_skins.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "m_cond.h" // condition sets
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#include "lua_hook.h" // IntermissionThinker hook
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#include "lua_hud.h"
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#include "lua_hudlib_drawlist.h"
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#include "m_random.h" // M_RandomKey
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#include "g_input.h" // G_PlayerInputDown
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#include "k_battle.h"
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#include "k_boss.h"
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#include "k_pwrlv.h"
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#include "console.h" // cons_menuhighlight
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#include "k_grandprix.h"
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#include "r_fps.h" // R_GetTimeFrac
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#include "k_hud.h"
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#include "k_itemlist.hpp"
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#include "k_vote.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#define ITEMLIST_PLAYER_YOFFSET 9
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#define ITEMLIST_SCROLLSPEED (3 * FRACUNIT / 4)
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#define ITEMLIST_SCROLLDELAY (3 * TICRATE)
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#define ITEMLIST_SCROLLREPEAT 1
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typedef struct
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{
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char patch[9];
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INT32 points;
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UINT8 display;
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} y_bonus_t;
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typedef struct
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{
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INT32 *character[MAXPLAYERS]; // Winner's character #
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UINT16 *color[MAXPLAYERS]; // Winner's color #
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SINT8 num[MAXPLAYERS]; // Winner's player #
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char *name[MAXPLAYERS]; // Winner's name
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UINT8 numplayers; // Number of players being displayed
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char levelstring[64]; // holds levelnames up to 64 characters
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// SRB2kart
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INT32 increase[MAXPLAYERS]; // how much did the score increase by?
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UINT8 jitter[MAXPLAYERS]; // wiggle
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UINT32 val[MAXPLAYERS]; // Gametype-specific value
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UINT8 pos[MAXPLAYERS]; // player positions. used for ties
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boolean rankingsmode; // rankings mode
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boolean itemrolls;
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boolean encore; // encore mode
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} y_data;
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static y_data data;
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// graphics
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static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
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static patch_t *interpic = NULL; // custom picture defined in map header
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static INT32 timer;
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static boolean useinterpic;
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static INT32 powertype = PWRLV_DISABLED;
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static UINT8 *y_screenbuffer;
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static INT32 intertic;
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static INT32 endtic = -1;
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static INT32 sorttic = -1;
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static INT32 rolltic = -1;
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static fixed_t listscroll_length = 0;
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static boolean listscroll_reverse = false;
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static INT32 listscroll_delay = 0;
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static fixed_t xscroll = 0;
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intertype_t intertype = int_none;
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static huddrawlist_h luahuddrawlist_intermission;
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static void Y_UnloadData(void);
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//
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// SRB2Kart - Y_CalculateMatchData and ancillary functions
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//
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static void Y_CompareTime(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_NOCONTEST || players[i].realtime == UINT32_MAX)
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? (UINT32_MAX-1) : players[i].realtime);
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if (!(val < data.val[data.numplayers]))
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return;
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data.val[data.numplayers] = val;
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data.num[data.numplayers] = i;
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}
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static void Y_CompareScore(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_NOCONTEST)
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? (UINT32_MAX-1) : players[i].roundscore);
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if (!(data.val[data.numplayers] == UINT32_MAX
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|| (!(players[i].pflags & PF_NOCONTEST) && val > data.val[data.numplayers])))
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return;
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data.val[data.numplayers] = val;
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data.num[data.numplayers] = i;
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}
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static void Y_CompareRank(INT32 i)
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{
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INT32 increase = ((data.increase[i] == INT32_MIN) ? 0 : data.increase[i]);
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UINT32 score = players[i].score;
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if (powertype != PWRLV_DISABLED)
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{
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score = clientpowerlevels[i][powertype];
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}
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if (!(data.val[data.numplayers] == UINT32_MAX || (score - increase) > data.val[data.numplayers]))
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return;
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data.val[data.numplayers] = (score - increase);
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data.num[data.numplayers] = i;
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}
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static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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{
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INT32 i, j;
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boolean completed[MAXPLAYERS];
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INT32 numplayersingame = 0;
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// Initialize variables
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if (rankingsmode > 1)
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;
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else if ((data.rankingsmode = (boolean)rankingsmode))
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{
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sprintf(data.levelstring, "\x82*\x80 Total Rankings \x82*\x80");
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data.encore = false;
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}
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else
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{
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// set up the levelstring
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if (bossinfo.boss == true && bossinfo.enemyname)
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{
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"\x82*\x80 %s \x82*\x80",
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bossinfo.enemyname);
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}
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else if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
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{
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if (mapheaderinfo[prevmap]->actnum[0])
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"\x82*\x80 %s %s \x82*\x80",
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mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"\x82*\x80 %s \x82*\x80",
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mapheaderinfo[prevmap]->lvlttl);
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}
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else
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{
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const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
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if (mapheaderinfo[prevmap]->actnum[0])
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"\x82*\x80 %s %s %s \x82*\x80",
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mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"\x82*\x80 %s %s \x82*\x80",
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mapheaderinfo[prevmap]->lvlttl, zonttl);
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}
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data.levelstring[sizeof data.levelstring - 1] = '\0';
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data.encore = encoremode;
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data.itemrolls = Y_ItemListActive();
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memset(data.jitter, 0, sizeof (data.jitter));
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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data.val[i] = UINT32_MAX;
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if (!playeringame[i] || players[i].spectator)
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{
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data.increase[i] = INT32_MIN;
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continue;
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}
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if (!rankingsmode)
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data.increase[i] = INT32_MIN;
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numplayersingame++;
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}
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memset(data.color, 0, sizeof (data.color));
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memset(data.character, 0, sizeof (data.character));
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memset(completed, 0, sizeof (completed));
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data.numplayers = 0;
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for (j = 0; j < numplayersingame; j++)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || completed[i])
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continue;
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comparison(i);
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}
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i = data.num[data.numplayers];
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completed[i] = true;
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data.color[data.numplayers] = &players[i].skincolor;
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data.character[data.numplayers] = &players[i].skin;
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data.name[data.numplayers] = player_names[i];
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if (data.numplayers && (data.val[data.numplayers] == data.val[data.numplayers-1]))
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{
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data.pos[data.numplayers] = data.pos[data.numplayers-1];
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}
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else
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{
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data.pos[data.numplayers] = data.numplayers+1;
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}
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if (!rankingsmode)
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{
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if ((powertype == PWRLV_DISABLED)
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&& (!(players[i].pflags & PF_NOCONTEST) || players[i].interpoints)
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&& (data.pos[data.numplayers] < (numplayersingame + spectateGriefed)))
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{
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// Online rank is handled further below in this file.
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data.increase[i] = players[i].interpoints ? players[i].interpoints : K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + spectateGriefed);
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players[i].score += data.increase[i];
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}
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if (demo.recording)
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{
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G_WriteStanding(
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data.pos[data.numplayers],
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data.name[data.numplayers],
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*data.character[data.numplayers],
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*data.color[data.numplayers],
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data.val[data.numplayers]
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);
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}
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}
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data.numplayers++;
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}
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}
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boolean Y_ItemListActive(void)
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{
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UINT8 i = 0, nump = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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nump++;
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}
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return ((itemlistactive) && (nump > 1));
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}
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//
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// Y_ConsiderScreenBuffer
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//
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// Draw a frame, and save it for the intermission background.
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//
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void Y_ConsiderScreenBuffer(void)
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{
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Y_CleanupScreenBuffer();
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if (!D_RenderLevel())
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return; // we need a frame to copy!
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if (rendermode == render_soft)
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{
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y_screenbuffer = Z_Malloc(vid.width * vid.height, PU_STATIC, NULL);
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VID_BlitLinearScreen(vid.screens[0], y_screenbuffer, vid.width, vid.height, vid.width, vid.rowbytes);
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}
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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{
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y_screenbuffer = Z_Malloc(0, PU_STATIC, NULL);
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HWR_DrawIntermissionBG();
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}
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#endif
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}
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//
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// Y_CleanupScreenBuffer
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//
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// Free all related memory.
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//
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void Y_CleanupScreenBuffer(void)
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{
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// Who knows?
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if (y_screenbuffer == NULL)
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return;
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Z_Free(y_screenbuffer);
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y_screenbuffer = NULL;
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}
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
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INT32 xx = x, x_base = x;
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if (intertype == int_none || rendermode == render_none)
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return;
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//INT32 w = vid.scaledwidth;
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//INT32 h = (vid.height / vid.dup);
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//const INT32 vidxdiff = (w - BASEVIDWIDTH) / 2;
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//const INT32 vidydiff = (h - BASEVIDHEIGHT) / 2;
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if (!useinterpic && y_screenbuffer == NULL
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#ifdef HWRENDER
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// TODO resolution changes breaks the screentexture capture, I have no clue why
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&& rendermode != render_opengl
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#endif
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)
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Y_ConsiderScreenBuffer();
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if (useinterpic)
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V_DrawScaledPatch(0, 0, 0, interpic);
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else if (y_screenbuffer != NULL)
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{
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if (rendermode == render_soft)
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VID_BlitLinearScreen(y_screenbuffer, vid.screens[0], vid.width, vid.height, vid.width, vid.rowbytes);
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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HWR_DrawIntermissionBG();
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#endif
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}
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else if (VoteScreen.bgpatch)
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{
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fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
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fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
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V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, VoteScreen.bgpatch, NULL);
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}
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else // in case nothing else works...
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V_DrawPatchFill(bgtile);
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if (!LUA_HudEnabled(hud_intermissiontally))
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goto skiptallydrawer;
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// Fade everything out
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V_DrawFadeScreen(0xFF00, 22);
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if (!r_splitscreen)
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whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
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if (cons_menuhighlight.value)
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hilicol = cons_menuhighlight.value;
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else if (modeattacking)
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hilicol = V_ORANGEMAP;
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else
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hilicol = gametypes[gametype]->color;
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if (rolltic != -1 && intertic > (rolltic - 8) && (intertic < (rolltic + 8)))
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{
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INT32 count = (intertic - (rolltic - 8));
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if (count < 8)
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x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
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else if (count == 8)
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goto skiptallydrawer;
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else if (count < 16)
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x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
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}
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else if (sorttic != -1 && intertic > sorttic)
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{
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INT32 count = (intertic - sorttic);
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if (count < 8)
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x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
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else if (count == 8)
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goto skiptallydrawer;
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else if (count < 16)
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x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
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}
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if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
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{
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#define NUMFORNEWCOLUMN 8
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INT32 y = 41, gutter = ((data.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
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INT32 dupadjust = (vid.scaledwidth), duptweak = (dupadjust - BASEVIDWIDTH)/2;
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fixed_t newlist_xpush = (BASEVIDWIDTH/2) * FRACUNIT;
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const char *timeheader;
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boolean manyplayers16 = (data.numplayers > NUMFORNEWCOLUMN*2);
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boolean manyplayers8 = (data.numplayers > NUMFORNEWCOLUMN);
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boolean displayitemrolls = (data.itemrolls && (intertic <= rolltic));
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if (displayitemrolls)
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manyplayers16 = manyplayers8 = false;
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int y2;
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if (data.rankingsmode)
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{
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if (powertype == PWRLV_DISABLED)
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{
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timeheader = "RANK";
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}
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else
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{
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timeheader = "PWR.LV";
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}
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}
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else
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{
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switch (intertype)
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{
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case int_battle:
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timeheader = "SCORE";
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break;
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default:
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timeheader = "TIME";
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break;
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}
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}
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// draw the level name
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.levelstring);
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V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
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if (data.encore)
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
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if (manyplayers16)
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{
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V_DrawFill(x+101, 24, 1, 158, 0);
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V_DrawFill(x+207, 24, 1, 158, 0);
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V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
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V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
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y = 37;
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}
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else if (manyplayers8)
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{
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V_DrawFill(x+156, 24, 1, 158, 0);
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V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
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V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
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V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
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V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
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}
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INT32 xscroll_px = (xscroll / FRACUNIT);
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|
|
for (i = 0; i < data.numplayers; i++)
|
|
{
|
|
boolean dojitter = data.jitter[data.num[i]];
|
|
data.jitter[data.num[i]] = 0;
|
|
|
|
if (data.num[i] != MAXPLAYERS && playeringame[data.num[i]] && !players[data.num[i]].spectator)
|
|
{
|
|
char strtime[MAXPLAYERNAME+1];
|
|
|
|
if (dojitter)
|
|
y--;
|
|
|
|
if (displayitemrolls)
|
|
{
|
|
if (kp_facenum[data.pos[i]] == missingpat)
|
|
V_DrawPingNum(x+2-xscroll_px, y+1, 0, data.pos[i], NULL);
|
|
else
|
|
V_DrawScaledPatch(x-5-xscroll_px, y+1, 0, kp_facenum[data.pos[i]]);
|
|
}
|
|
else if (manyplayers16)
|
|
{
|
|
V_DrawPingNum(x + 6, y + 2, 0, data.pos[i], NULL);
|
|
}
|
|
else
|
|
V_DrawCenteredString(x+6, y, 0, va("%d", data.pos[i]));
|
|
|
|
if (data.color[i])
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
|
|
patch_t *facerank;
|
|
|
|
facerank = faceprefix[*data.character[i]][FACE_RANK];
|
|
|
|
fixed_t scale = FRACUNIT;
|
|
|
|
if (manyplayers16)
|
|
{
|
|
scale = FRACUNIT / 2;
|
|
|
|
V_DrawFixedPatch((x+8)<<FRACBITS, (y+1)<<FRACBITS, scale, 0, facerank, colormap);
|
|
}
|
|
else
|
|
{
|
|
INT32 xoffs, yoffs;
|
|
|
|
scale = (displayitemrolls) ? FRACUNIT/2 : FRACUNIT;
|
|
|
|
xoffs = FixedMul(16, scale);
|
|
yoffs = FixedMul(4, scale);
|
|
|
|
if (displayitemrolls)
|
|
{
|
|
V_DrawFixedPatch(
|
|
((x+11-xscroll_px)*FRACUNIT) + ((facerank->leftoffset) * scale),
|
|
((y+1)*FRACUNIT) + ((facerank->topoffset) * scale),
|
|
scale,
|
|
0,
|
|
facerank,
|
|
colormap
|
|
);
|
|
|
|
if ((x_base - x) == 0)
|
|
{
|
|
// Terrible hack to remedy offset woes: Set a "base" value for x to reference.
|
|
x_base = (x+11) + 20;
|
|
}
|
|
|
|
xx = x + x_base - 4;
|
|
}
|
|
else
|
|
{
|
|
V_DrawFixedPatch((x+xoffs)<<FRACBITS, ((y-yoffs)<<FRACBITS), scale, 0, facerank, colormap);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((!displayitemrolls) && data.num[i] == whiteplayer && data.numplayers <= NUMFORNEWCOLUMN*2)
|
|
{
|
|
UINT8 cursorframe = (intertic / 4) % 8;
|
|
patch_t *highlight = W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE);
|
|
V_DrawScaledPatch(x+16+highlight->leftoffset, y-4+highlight->topoffset, 0, highlight);
|
|
}
|
|
|
|
if ((!displayitemrolls) && (players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
|
|
{
|
|
// RETIRED!!
|
|
patch_t *retire = W_CachePatchName("K_NOBLNS", PU_CACHE);
|
|
if (manyplayers16)
|
|
V_DrawSmallScaledPatch(x+6, y-1, 0, retire);
|
|
else
|
|
V_DrawScaledPatch(x+12, y-7, 0, retire);
|
|
}
|
|
|
|
STRBUFCPY(strtime, data.name[i]);
|
|
|
|
y2 = y;
|
|
|
|
INT32 slen = 0;
|
|
INT32 slen_temp = slen;
|
|
|
|
if (manyplayers16)
|
|
V_DrawThinString(x+18, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
|
|
else if (displayitemrolls)
|
|
{
|
|
V_DrawThinString(x + 20 - xscroll_px, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
|
|
|
|
// Get the longest string size. This is... gross.
|
|
INT32 ii;
|
|
|
|
for (ii = 0; ii < data.numplayers; ii++)
|
|
{
|
|
if (data.num[ii] != MAXPLAYERS && playeringame[data.num[ii]] && !players[data.num[ii]].spectator)
|
|
{
|
|
slen_temp = V_ThinStringWidth(data.name[ii], ((data.num[ii] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
|
|
slen = ((slen_temp > slen) ? slen_temp : slen);
|
|
}
|
|
}
|
|
}
|
|
else if (manyplayers8)
|
|
{
|
|
V_DrawThinString(x+36, y2 - 1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
|
|
slen = V_ThinStringWidth(strtime, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
|
|
}
|
|
else
|
|
V_DrawString(x+36, y2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
|
|
|
|
if (data.rankingsmode)
|
|
{
|
|
if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
|
|
{
|
|
// No power level (splitscreen guests)
|
|
STRBUFCPY(strtime, "----");
|
|
}
|
|
else
|
|
{
|
|
if (data.increase[data.num[i]] != INT32_MIN)
|
|
{
|
|
// Checking player.interpoints so when "negative increase" reaches 0, it keeps the -
|
|
char sign = players[data.num[i]].interpoints < 0 ? '-' : '+';
|
|
|
|
if (powertype == PWRLV_DISABLED)
|
|
snprintf(strtime, sizeof strtime, "(%c%02d)", sign, abs(data.increase[data.num[i]]));
|
|
else
|
|
snprintf(strtime, sizeof strtime, "(%d)", data.increase[data.num[i]]);
|
|
|
|
if (manyplayers16)
|
|
V_DrawRightAlignedThinString(x+83+gutter, y, V_6WIDTHSPACE, strtime);
|
|
else if (manyplayers8)
|
|
V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+118+gutter, y, 0, strtime);
|
|
}
|
|
|
|
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
|
|
}
|
|
|
|
if (manyplayers16)
|
|
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
|
|
else if (manyplayers8)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else if (data.itemrolls && (intertic <= rolltic))
|
|
{
|
|
const fixed_t itemlistlen = K_DrawItemList((INT32)(data.num[i]), ((xx+2+slen-xscroll_px) * FRACUNIT), ((y+1) * FRACUNIT));
|
|
newlist_xpush = max(newlist_xpush, ((x_base+9+slen) * FRACUNIT) + itemlistlen);
|
|
}
|
|
else
|
|
{
|
|
if (data.val[i] == (UINT32_MAX-1))
|
|
V_DrawRightAlignedThinString(x+(manyplayers16 ? 100 : 152)+gutter, y-1, (manyplayers8 ? V_6WIDTHSPACE : 0), "NO CONTEST.");
|
|
else
|
|
{
|
|
if (intertype == int_race || intertype == int_battletime)
|
|
{
|
|
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
|
|
G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
|
|
strtime[sizeof strtime - 1] = '\0';
|
|
|
|
if (manyplayers16)
|
|
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
|
|
else if (manyplayers8)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else
|
|
{
|
|
if (manyplayers16)
|
|
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, va("%i", data.val[i]));
|
|
else if (manyplayers8)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.val[i]));
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.val[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dojitter)
|
|
y++;
|
|
}
|
|
else
|
|
data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
|
|
|
|
if (manyplayers16)
|
|
{
|
|
y += 10;
|
|
|
|
if (i % 14 == 13)
|
|
{
|
|
y = 37;
|
|
x += BASEVIDWIDTH/3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
y += (displayitemrolls) ? ITEMLIST_PLAYER_YOFFSET : 18;
|
|
|
|
if ((i % 16) == (((displayitemrolls) ? 2 : 1) * NUMFORNEWCOLUMN) - 1)
|
|
{
|
|
y = 41;
|
|
x += (newlist_xpush / FRACUNIT);
|
|
|
|
newlist_xpush = (BASEVIDWIDTH / 2) * FRACUNIT;
|
|
}
|
|
}
|
|
#undef NUMFORNEWCOLUMN
|
|
}
|
|
|
|
listscroll_length = max(0, (x - 4) - BASEVIDWIDTH) * FRACUNIT;
|
|
}
|
|
|
|
skiptallydrawer:
|
|
if (!LUA_HudEnabled(hud_intermissionmessages))
|
|
return;
|
|
|
|
if (timer && grandprixinfo.gp == false && bossinfo.boss == false)
|
|
{
|
|
char *string;
|
|
INT32 tickdown = (timer+1)/TICRATE;
|
|
|
|
if (multiplayer && demo.playback)
|
|
string = va("Replay ends in %d", tickdown);
|
|
else if (modeattacking != ATTACKING_NONE)
|
|
string = va("Exiting in %d", tickdown);
|
|
else
|
|
string = va("%s starts in %d", cv_advancemap.string, tickdown);
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
|
|
string);
|
|
}
|
|
|
|
if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
|
|
switch (demo.savemode)
|
|
{
|
|
case DSM_NOTSAVING:
|
|
{
|
|
char replaytext[40] = {0};
|
|
INT32 flags = 0;
|
|
const char *item1 = gamecontrol[0][gc_lookback][0] != 0 ? G_KeynumToString(gamecontrol[0][gc_lookback][0]) : NULL;
|
|
const char *item2 = gamecontrol[0][gc_lookback][1] != 0 ? G_KeynumToString(gamecontrol[0][gc_lookback][1]) : NULL;
|
|
|
|
if (item1 != NULL && item2 != NULL)
|
|
{
|
|
flags |= V_6WIDTHSPACE;
|
|
snprintf(replaytext, 40, "%s/%s: Save Replay", item1, item2);
|
|
}
|
|
else
|
|
snprintf(replaytext, 40, "%s: Save Replay", item1 != NULL ? item1 : item2 != NULL ? item2 : "Look Backwards");
|
|
|
|
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol|flags, replaytext);
|
|
break;
|
|
}
|
|
|
|
case DSM_SAVED:
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
|
|
break;
|
|
|
|
case DSM_TITLEENTRY:
|
|
ST_DrawDemoTitleEntry();
|
|
break;
|
|
|
|
default: // Don't render any text here
|
|
break;
|
|
}
|
|
|
|
if ((speedscramble != -1) && (speedscramble != gamespeed))
|
|
V_DrawThinString(5, 188, hilicol|V_ALLOWLOWERCASE|V_SNAPTOLEFT|V_6WIDTHSPACE,
|
|
va(M_GetText("Next race is %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
|
|
|
|
if (renderisnewtic)
|
|
{
|
|
LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
|
|
LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
|
|
}
|
|
LUA_HUD_DrawList(luahuddrawlist_intermission);
|
|
}
|
|
|
|
//
|
|
// Y_Ticker
|
|
//
|
|
// Manages fake score tally for single player end of act, and decides when intermission is over.
|
|
//
|
|
void Y_Ticker(void)
|
|
{
|
|
if (intertype == int_none)
|
|
return;
|
|
|
|
if (demo.recording)
|
|
{
|
|
if (demo.savemode == DSM_NOTSAVING && G_PlayerInputDown(0, gc_lookback, false, DEADZONE_BUTTON))
|
|
demo.savemode = DSM_TITLEENTRY;
|
|
|
|
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
|
|
G_SaveDemo();
|
|
}
|
|
|
|
// Check for pause or menu up in single player
|
|
if (paused || P_AutoPause())
|
|
return;
|
|
|
|
LUA_HOOK(IntermissionThinker);
|
|
|
|
intertic++;
|
|
|
|
if (listscroll_length && (intertic > (TICRATE * 2)) && (intertic <= rolltic))
|
|
{
|
|
|
|
if (!listscroll_reverse)
|
|
{
|
|
if ((xscroll >= listscroll_length))
|
|
{
|
|
if (!listscroll_delay)
|
|
listscroll_delay = ITEMLIST_SCROLLDELAY;
|
|
}
|
|
else
|
|
xscroll = min(listscroll_length, xscroll + ITEMLIST_SCROLLSPEED);
|
|
}
|
|
else
|
|
{
|
|
if ((xscroll <= 0))
|
|
{
|
|
if (!listscroll_delay)
|
|
listscroll_delay = ITEMLIST_SCROLLDELAY;
|
|
}
|
|
else
|
|
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
|
|
}
|
|
|
|
if (listscroll_delay)
|
|
{
|
|
listscroll_delay--;
|
|
|
|
if (!listscroll_delay)
|
|
listscroll_reverse = (!listscroll_reverse);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
listscroll_length = 0;
|
|
listscroll_delay = 0;
|
|
listscroll_reverse = false;
|
|
|
|
if (xscroll > 0)
|
|
{
|
|
if (intertic < rolltic)
|
|
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
|
|
else
|
|
xscroll = 0;
|
|
}
|
|
}
|
|
|
|
// Team scramble code for team match and CTF.
|
|
// Don't do this if we're going to automatically scramble teams next round.
|
|
/*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
|
|
{
|
|
// If we run out of time in intermission, the beauty is that
|
|
// the P_Ticker() team scramble code will pick it up.
|
|
if ((intertic % (TICRATE/7)) == 0)
|
|
P_DoTeamscrambling();
|
|
}*/
|
|
|
|
if ((timer && !--timer)
|
|
|| (intertic == endtic))
|
|
{
|
|
Y_EndIntermission();
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
|
|
if (intertic < TICRATE || intertic & 1 || endtic != -1)
|
|
return;
|
|
|
|
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
|
|
{
|
|
{
|
|
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
|
|
{
|
|
// Anything with post-intermission consequences here should also occur in Y_EndIntermission.
|
|
K_RetireBots();
|
|
Y_CalculateMatchData(1, Y_CompareRank);
|
|
}
|
|
|
|
if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE))
|
|
{
|
|
INT32 q=0,r=0;
|
|
boolean kaching = true;
|
|
|
|
for (q = 0; q < data.numplayers; q++)
|
|
{
|
|
if (data.num[q] == MAXPLAYERS
|
|
|| !data.increase[data.num[q]]
|
|
|| data.increase[data.num[q]] == INT32_MIN)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
r++;
|
|
data.jitter[data.num[q]] = 1;
|
|
|
|
if (powertype != PWRLV_DISABLED)
|
|
{
|
|
// Power Levels
|
|
if (abs(data.increase[data.num[q]]) < 10)
|
|
{
|
|
// Not a lot of point increase left, just set to 0 instantly
|
|
data.increase[data.num[q]] = 0;
|
|
}
|
|
else
|
|
{
|
|
SINT8 remove = 0; // default (should not happen)
|
|
|
|
if (data.increase[data.num[q]] < 0)
|
|
remove = -10;
|
|
else if (data.increase[data.num[q]] > 0)
|
|
remove = 10;
|
|
|
|
// Remove 10 points at a time
|
|
data.increase[data.num[q]] -= remove;
|
|
|
|
// Still not zero, no kaching yet
|
|
if (data.increase[data.num[q]] != 0)
|
|
kaching = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Basic bitch points
|
|
if (data.increase[data.num[q]])
|
|
{
|
|
INT32 diff = 1;
|
|
INT32 increase = data.increase[data.num[q]];
|
|
if (increase > 25)
|
|
diff = increase/10;
|
|
// This is wordy... But allows negative "increase"
|
|
if (increase < 0)
|
|
increase += diff;
|
|
else
|
|
increase -= diff;
|
|
|
|
if (increase)
|
|
kaching = false;
|
|
data.increase[data.num[q]] = increase;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r)
|
|
{
|
|
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
|
|
Y_CalculateMatchData(2, Y_CompareRank);
|
|
}
|
|
/*else -- This is how to define an endtic, but we currently use timer for both SP and MP.
|
|
endtic = intertic + 3*TICRATE;*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_DetermineIntermissionType
|
|
//
|
|
// Determines the intermission type from the current gametype.
|
|
//
|
|
void Y_DetermineIntermissionType(void)
|
|
{
|
|
// set initially
|
|
intertype = gametypes[gametype]->intermission;
|
|
|
|
// TODO: special cases
|
|
if (gametype == GT_BATTLE)
|
|
{
|
|
if (grandprixinfo.gp == true && bossinfo.boss == false)
|
|
intertype = int_none;
|
|
else
|
|
{
|
|
UINT8 i = 0, nump = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
nump++;
|
|
}
|
|
intertype = (nump < 2 ? int_battletime : int_battle);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_StartIntermission
|
|
//
|
|
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
|
|
//
|
|
void Y_StartIntermission(void)
|
|
{
|
|
UINT8 i = 0, nump = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
nump++;
|
|
}
|
|
|
|
intertic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (endtic != -1)
|
|
I_Error("endtic is dirty");
|
|
#endif
|
|
|
|
// set player Power Level type
|
|
powertype = K_UsingPowerLevels();
|
|
|
|
// determine the tic the intermission ends
|
|
// Technically cv_inttime is saved to demos... but this permits having extremely long timers for post-netgame chatting without stranding you on the intermission in netreplays.
|
|
if (!K_CanChangeRules(false))
|
|
{
|
|
timer = 10*TICRATE;
|
|
}
|
|
else
|
|
{
|
|
timer = cv_inttime.value*TICRATE;
|
|
}
|
|
|
|
// determine the tic everybody's scores/PWR starts getting sorted
|
|
sorttic = -1;
|
|
rolltic = -1;
|
|
if (!timer)
|
|
{
|
|
// Prevent a weird bug
|
|
timer = 1;
|
|
}
|
|
else if (nump < 2 && !netgame)
|
|
{
|
|
// No PWR/global score, skip it
|
|
timer /= 2;
|
|
}
|
|
else
|
|
{
|
|
// Minimum two seconds for match results, then two second slideover approx halfway through
|
|
sorttic = max((timer/2) - 2*TICRATE, 2*TICRATE);
|
|
}
|
|
|
|
// We couldn't display the intermission even if we wanted to.
|
|
// But we still need to give the players their score bonuses, dummy.
|
|
//if (dedicated) return;
|
|
|
|
// This should always exist, but just in case...
|
|
if (prevmap >= nummapheaders || !mapheaderinfo[prevmap])
|
|
I_Error("Y_StartIntermission: Internal map ID %d not found (nummapheaders = %d)", prevmap, nummapheaders);
|
|
|
|
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_battle:
|
|
case int_battletime:
|
|
{
|
|
if (timer > 1)
|
|
{
|
|
S_ChangeMusicInternal("racent", true); // loop it
|
|
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
|
|
}
|
|
|
|
// Calculate who won
|
|
if (intertype == int_battle)
|
|
{
|
|
Y_CalculateMatchData(0, Y_CompareScore);
|
|
break;
|
|
}
|
|
}
|
|
// FALLTHRU
|
|
case int_race:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchData(0, Y_CompareTime);
|
|
|
|
if (data.itemrolls)
|
|
{
|
|
if (!K_CanChangeRules(false))
|
|
{
|
|
rolltic = 10*TICRATE;
|
|
}
|
|
else
|
|
{
|
|
rolltic = cv_rolltime.value*TICRATE;
|
|
}
|
|
|
|
sorttic += rolltic;
|
|
timer += rolltic;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case int_none:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (rendermode != render_none)
|
|
{
|
|
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
|
|
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
|
|
}
|
|
|
|
if (powertype != PWRLV_DISABLED)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
// Kind of a hack to do this here,
|
|
// but couldn't think of a better way.
|
|
data.increase[i] = K_FinalPowerIncrement(
|
|
&players[i],
|
|
clientpowerlevels[i][powertype],
|
|
clientPowerAdd[i]
|
|
);
|
|
}
|
|
|
|
K_CashInPowerLevels();
|
|
}
|
|
|
|
if (roundqueue.size > 0 && roundqueue.position == roundqueue.size)
|
|
{
|
|
Automate_Run(AEV_QUEUEEND);
|
|
}
|
|
|
|
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
|
useinterpic = false;
|
|
Automate_Run(AEV_INTERMISSIONSTART);
|
|
}
|
|
|
|
// ======
|
|
|
|
//
|
|
// Y_EndIntermission
|
|
//
|
|
void Y_EndIntermission(void)
|
|
{
|
|
if (!data.rankingsmode)
|
|
{
|
|
K_RetireBots();
|
|
}
|
|
|
|
if (!dedicated)
|
|
Y_UnloadData();
|
|
|
|
endtic = -1;
|
|
sorttic = -1;
|
|
intertype = int_none;
|
|
}
|
|
|
|
//
|
|
// Y_FollowIntermission
|
|
//
|
|
void Y_FollowIntermission(void)
|
|
{
|
|
// This handles whether to play a post-level cutscene, end the game,
|
|
// or simply go to the next level.
|
|
// No need to duplicate the code here!
|
|
G_AfterIntermission();
|
|
}
|
|
|
|
#define UNLOAD(x) {if ((x) != NULL) {Patch_Free(x);} x = NULL;}
|
|
|
|
//
|
|
// Y_UnloadData
|
|
//
|
|
static void Y_UnloadData(void)
|
|
{
|
|
// unload the background patches
|
|
UNLOAD(bgtile);
|
|
UNLOAD(interpic);
|
|
}
|
|
|
|
#undef ITEMLIST_PLAYER_YOFFSET
|
|
#undef ITEMLIST_SCROLLSPEED
|
|
#undef ITEMLIST_SCROLLDELAY
|