blankart/src/y_inter.c
2026-03-28 02:18:11 -04:00

1213 lines
30 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2004-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_skins.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#include "lua_hook.h" // IntermissionThinker hook
#include "lua_hud.h"
#include "lua_hudlib_drawlist.h"
#include "m_random.h" // M_RandomKey
#include "g_input.h" // G_PlayerInputDown
#include "k_battle.h"
#include "k_boss.h"
#include "k_pwrlv.h"
#include "console.h" // cons_menuhighlight
#include "k_grandprix.h"
#include "r_fps.h" // R_GetTimeFrac
#include "k_hud.h"
#include "k_itemlist.hpp"
#include "k_vote.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#define ITEMLIST_PLAYER_YOFFSET 9
#define ITEMLIST_SCROLLSPEED (3 * FRACUNIT / 4)
#define ITEMLIST_SCROLLDELAY (3 * TICRATE)
#define ITEMLIST_SCROLLREPEAT 1
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
typedef struct
{
INT32 *character[MAXPLAYERS]; // Winner's character #
UINT16 *color[MAXPLAYERS]; // Winner's color #
SINT8 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
UINT8 numplayers; // Number of players being displayed
char levelstring[64]; // holds levelnames up to 64 characters
// SRB2kart
INT32 increase[MAXPLAYERS]; // how much did the score increase by?
UINT8 jitter[MAXPLAYERS]; // wiggle
UINT32 val[MAXPLAYERS]; // Gametype-specific value
UINT8 pos[MAXPLAYERS]; // player positions. used for ties
boolean rankingsmode; // rankings mode
boolean itemrolls;
boolean encore; // encore mode
} y_data;
static y_data data;
// graphics
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static INT32 timer;
static boolean useinterpic;
static INT32 powertype = PWRLV_DISABLED;
static UINT8 *y_screenbuffer;
static INT32 intertic;
static INT32 endtic = -1;
static INT32 sorttic = -1;
static INT32 rolltic = -1;
static fixed_t listscroll_length = 0;
static boolean listscroll_reverse = false;
static INT32 listscroll_delay = 0;
static fixed_t xscroll = 0;
intertype_t intertype = int_none;
static huddrawlist_h luahuddrawlist_intermission;
static void Y_UnloadData(void);
//
// SRB2Kart - Y_CalculateMatchData and ancillary functions
//
static void Y_CompareTime(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_NOCONTEST || players[i].realtime == UINT32_MAX)
? (UINT32_MAX-1) : players[i].realtime);
if (!(val < data.val[data.numplayers]))
return;
data.val[data.numplayers] = val;
data.num[data.numplayers] = i;
}
static void Y_CompareScore(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_NOCONTEST)
? (UINT32_MAX-1) : players[i].roundscore);
if (!(data.val[data.numplayers] == UINT32_MAX
|| (!(players[i].pflags & PF_NOCONTEST) && val > data.val[data.numplayers])))
return;
data.val[data.numplayers] = val;
data.num[data.numplayers] = i;
}
static void Y_CompareRank(INT32 i)
{
INT32 increase = ((data.increase[i] == INT32_MIN) ? 0 : data.increase[i]);
UINT32 score = players[i].score;
if (powertype != PWRLV_DISABLED)
{
score = clientpowerlevels[i][powertype];
}
if (!(data.val[data.numplayers] == UINT32_MAX || (score - increase) > data.val[data.numplayers]))
return;
data.val[data.numplayers] = (score - increase);
data.num[data.numplayers] = i;
}
static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
{
INT32 i, j;
boolean completed[MAXPLAYERS];
INT32 numplayersingame = 0;
// Initialize variables
if (rankingsmode > 1)
;
else if ((data.rankingsmode = (boolean)rankingsmode))
{
sprintf(data.levelstring, "\x82*\x80 Total Rankings \x82*\x80");
data.encore = false;
}
else
{
// set up the levelstring
if (bossinfo.boss == true && bossinfo.enemyname)
{
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s \x82*\x80",
bossinfo.enemyname);
}
else if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
{
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl);
}
else
{
const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.levelstring,
sizeof data.levelstring,
"\x82*\x80 %s %s \x82*\x80",
mapheaderinfo[prevmap]->lvlttl, zonttl);
}
data.levelstring[sizeof data.levelstring - 1] = '\0';
data.encore = encoremode;
data.itemrolls = Y_ItemListActive();
memset(data.jitter, 0, sizeof (data.jitter));
}
for (i = 0; i < MAXPLAYERS; i++)
{
data.val[i] = UINT32_MAX;
if (!playeringame[i] || players[i].spectator)
{
data.increase[i] = INT32_MIN;
continue;
}
if (!rankingsmode)
data.increase[i] = INT32_MIN;
numplayersingame++;
}
memset(data.color, 0, sizeof (data.color));
memset(data.character, 0, sizeof (data.character));
memset(completed, 0, sizeof (completed));
data.numplayers = 0;
for (j = 0; j < numplayersingame; j++)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || completed[i])
continue;
comparison(i);
}
i = data.num[data.numplayers];
completed[i] = true;
data.color[data.numplayers] = &players[i].skincolor;
data.character[data.numplayers] = &players[i].skin;
data.name[data.numplayers] = player_names[i];
if (data.numplayers && (data.val[data.numplayers] == data.val[data.numplayers-1]))
{
data.pos[data.numplayers] = data.pos[data.numplayers-1];
}
else
{
data.pos[data.numplayers] = data.numplayers+1;
}
if (!rankingsmode)
{
if ((powertype == PWRLV_DISABLED)
&& (!(players[i].pflags & PF_NOCONTEST) || players[i].interpoints)
&& (data.pos[data.numplayers] < (numplayersingame + spectateGriefed)))
{
// Online rank is handled further below in this file.
data.increase[i] = players[i].interpoints ? players[i].interpoints : K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + spectateGriefed);
players[i].score += data.increase[i];
}
if (demo.recording)
{
G_WriteStanding(
data.pos[data.numplayers],
data.name[data.numplayers],
*data.character[data.numplayers],
*data.color[data.numplayers],
data.val[data.numplayers]
);
}
}
data.numplayers++;
}
}
boolean Y_ItemListActive(void)
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
return ((itemlistactive) && (nump > 1));
}
//
// Y_ConsiderScreenBuffer
//
// Draw a frame, and save it for the intermission background.
//
void Y_ConsiderScreenBuffer(void)
{
Y_CleanupScreenBuffer();
if (!D_RenderLevel())
return; // we need a frame to copy!
if (rendermode == render_soft)
{
y_screenbuffer = Z_Malloc(vid.width * vid.height, PU_STATIC, NULL);
VID_BlitLinearScreen(vid.screens[0], y_screenbuffer, vid.width, vid.height, vid.width, vid.rowbytes);
}
#ifdef HWRENDER
else if (rendermode == render_opengl)
{
y_screenbuffer = Z_Malloc(0, PU_STATIC, NULL);
HWR_DrawIntermissionBG();
}
#endif
}
//
// Y_CleanupScreenBuffer
//
// Free all related memory.
//
void Y_CleanupScreenBuffer(void)
{
// Who knows?
if (y_screenbuffer == NULL)
return;
Z_Free(y_screenbuffer);
y_screenbuffer = NULL;
}
//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
// Neat concept, huh?
//
void Y_IntermissionDrawer(void)
{
INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
INT32 xx = x, x_base = x;
if (intertype == int_none || rendermode == render_none)
return;
//INT32 w = vid.scaledwidth;
//INT32 h = (vid.height / vid.dup);
//const INT32 vidxdiff = (w - BASEVIDWIDTH) / 2;
//const INT32 vidydiff = (h - BASEVIDHEIGHT) / 2;
if (!useinterpic && y_screenbuffer == NULL
#ifdef HWRENDER
// TODO resolution changes breaks the screentexture capture, I have no clue why
&& rendermode != render_opengl
#endif
)
Y_ConsiderScreenBuffer();
if (useinterpic)
V_DrawScaledPatch(0, 0, 0, interpic);
else if (y_screenbuffer != NULL)
{
if (rendermode == render_soft)
VID_BlitLinearScreen(y_screenbuffer, vid.screens[0], vid.width, vid.height, vid.width, vid.rowbytes);
#ifdef HWRENDER
else if (rendermode == render_opengl)
HWR_DrawIntermissionBG();
#endif
}
else if (VoteScreen.bgpatch)
{
fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, VoteScreen.bgpatch, NULL);
}
else // in case nothing else works...
V_DrawPatchFill(bgtile);
if (!LUA_HudEnabled(hud_intermissiontally))
goto skiptallydrawer;
// Fade everything out
V_DrawFadeScreen(0xFF00, 22);
if (!r_splitscreen)
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else if (modeattacking)
hilicol = V_ORANGEMAP;
else
hilicol = gametypes[gametype]->color;
if (rolltic != -1 && intertic > (rolltic - 8) && (intertic < (rolltic + 8)))
{
INT32 count = (intertic - (rolltic - 8));
if (count < 8)
x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
else if (count == 8)
goto skiptallydrawer;
else if (count < 16)
x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
}
else if (sorttic != -1 && intertic > sorttic)
{
INT32 count = (intertic - sorttic);
if (count < 8)
x -= ((((count<<FRACBITS) + R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
else if (count == 8)
goto skiptallydrawer;
else if (count < 16)
x += (((((16 - count)<<FRACBITS) - R_GetTimeFrac(RTF_INTER)) * vid.width)>>FRACBITS) / (8 * vid.dup);
}
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
{
#define NUMFORNEWCOLUMN 8
INT32 y = 41, gutter = ((data.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
INT32 dupadjust = (vid.scaledwidth), duptweak = (dupadjust - BASEVIDWIDTH)/2;
fixed_t newlist_xpush = (BASEVIDWIDTH/2) * FRACUNIT;
const char *timeheader;
boolean manyplayers16 = (data.numplayers > NUMFORNEWCOLUMN*2);
boolean manyplayers8 = (data.numplayers > NUMFORNEWCOLUMN);
boolean displayitemrolls = (data.itemrolls && (intertic <= rolltic));
if (displayitemrolls)
manyplayers16 = manyplayers8 = false;
int y2;
if (data.rankingsmode)
{
if (powertype == PWRLV_DISABLED)
{
timeheader = "RANK";
}
else
{
timeheader = "PWR.LV";
}
}
else
{
switch (intertype)
{
case int_battle:
timeheader = "SCORE";
break;
default:
timeheader = "TIME";
break;
}
}
// draw the level name
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.levelstring);
V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
if (data.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
if (manyplayers16)
{
V_DrawFill(x+101, 24, 1, 158, 0);
V_DrawFill(x+207, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
y = 37;
}
else if (manyplayers8)
{
V_DrawFill(x+156, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
}
INT32 xscroll_px = (xscroll / FRACUNIT);
for (i = 0; i < data.numplayers; i++)
{
boolean dojitter = data.jitter[data.num[i]];
data.jitter[data.num[i]] = 0;
if (data.num[i] != MAXPLAYERS && playeringame[data.num[i]] && !players[data.num[i]].spectator)
{
char strtime[MAXPLAYERNAME+1];
if (dojitter)
y--;
if (displayitemrolls)
{
if (kp_facenum[data.pos[i]] == missingpat)
V_DrawPingNum(x+2-xscroll_px, y+1, 0, data.pos[i], NULL);
else
V_DrawScaledPatch(x-5-xscroll_px, y+1, 0, kp_facenum[data.pos[i]]);
}
else if (manyplayers16)
{
V_DrawPingNum(x + 6, y + 2, 0, data.pos[i], NULL);
}
else
V_DrawCenteredString(x+6, y, 0, va("%d", data.pos[i]));
if (data.color[i])
{
UINT8 *colormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
patch_t *facerank;
facerank = faceprefix[*data.character[i]][FACE_RANK];
fixed_t scale = FRACUNIT;
if (manyplayers16)
{
scale = FRACUNIT / 2;
V_DrawFixedPatch((x+8)<<FRACBITS, (y+1)<<FRACBITS, scale, 0, facerank, colormap);
}
else
{
INT32 xoffs, yoffs;
scale = (displayitemrolls) ? FRACUNIT/2 : FRACUNIT;
xoffs = FixedMul(16, scale);
yoffs = FixedMul(4, scale);
if (displayitemrolls)
{
V_DrawFixedPatch(
((x+11-xscroll_px)*FRACUNIT) + ((facerank->leftoffset) * scale),
((y+1)*FRACUNIT) + ((facerank->topoffset) * scale),
scale,
0,
facerank,
colormap
);
if ((x_base - x) == 0)
{
// Terrible hack to remedy offset woes: Set a "base" value for x to reference.
x_base = (x+11) + 20;
}
xx = x + x_base - 4;
}
else
{
V_DrawFixedPatch((x+xoffs)<<FRACBITS, ((y-yoffs)<<FRACBITS), scale, 0, facerank, colormap);
}
}
}
if ((!displayitemrolls) && data.num[i] == whiteplayer && data.numplayers <= NUMFORNEWCOLUMN*2)
{
UINT8 cursorframe = (intertic / 4) % 8;
patch_t *highlight = W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE);
V_DrawScaledPatch(x+16+highlight->leftoffset, y-4+highlight->topoffset, 0, highlight);
}
if ((!displayitemrolls) && (players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
{
// RETIRED!!
patch_t *retire = W_CachePatchName("K_NOBLNS", PU_CACHE);
if (manyplayers16)
V_DrawSmallScaledPatch(x+6, y-1, 0, retire);
else
V_DrawScaledPatch(x+12, y-7, 0, retire);
}
STRBUFCPY(strtime, data.name[i]);
y2 = y;
INT32 slen = 0;
INT32 slen_temp = slen;
if (manyplayers16)
V_DrawThinString(x+18, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else if (displayitemrolls)
{
V_DrawThinString(x + 20 - xscroll_px, y, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
// Get the longest string size. This is... gross.
INT32 ii;
for (ii = 0; ii < data.numplayers; ii++)
{
if (data.num[ii] != MAXPLAYERS && playeringame[data.num[ii]] && !players[data.num[ii]].spectator)
{
slen_temp = V_ThinStringWidth(data.name[ii], ((data.num[ii] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
slen = ((slen_temp > slen) ? slen_temp : slen);
}
}
}
else if (manyplayers8)
{
V_DrawThinString(x+36, y2 - 1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
slen = V_ThinStringWidth(strtime, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE);
}
else
V_DrawString(x+36, y2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (data.rankingsmode)
{
if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
{
// No power level (splitscreen guests)
STRBUFCPY(strtime, "----");
}
else
{
if (data.increase[data.num[i]] != INT32_MIN)
{
// Checking player.interpoints so when "negative increase" reaches 0, it keeps the -
char sign = players[data.num[i]].interpoints < 0 ? '-' : '+';
if (powertype == PWRLV_DISABLED)
snprintf(strtime, sizeof strtime, "(%c%02d)", sign, abs(data.increase[data.num[i]]));
else
snprintf(strtime, sizeof strtime, "(%d)", data.increase[data.num[i]]);
if (manyplayers16)
V_DrawRightAlignedThinString(x+83+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+118+gutter, y, 0, strtime);
}
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
}
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else if (data.itemrolls && (intertic <= rolltic))
{
const fixed_t itemlistlen = K_DrawItemList((INT32)(data.num[i]), ((xx+2+slen-xscroll_px) * FRACUNIT), ((y+1) * FRACUNIT));
newlist_xpush = max(newlist_xpush, ((x_base+9+slen) * FRACUNIT) + itemlistlen);
}
else
{
if (data.val[i] == (UINT32_MAX-1))
V_DrawRightAlignedThinString(x+(manyplayers16 ? 100 : 152)+gutter, y-1, (manyplayers8 ? V_6WIDTHSPACE : 0), "NO CONTEST.");
else
{
if (intertype == int_race || intertype == int_battletime)
{
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, strtime);
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (manyplayers16)
V_DrawRightAlignedThinString(x+100+gutter, y, V_6WIDTHSPACE, va("%i", data.val[i]));
else if (manyplayers8)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.val[i]));
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.val[i]));
}
}
}
if (dojitter)
y++;
}
else
data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
if (manyplayers16)
{
y += 10;
if (i % 14 == 13)
{
y = 37;
x += BASEVIDWIDTH/3;
}
}
else
{
y += (displayitemrolls) ? ITEMLIST_PLAYER_YOFFSET : 18;
if ((i % 16) == (((displayitemrolls) ? 2 : 1) * NUMFORNEWCOLUMN) - 1)
{
y = 41;
x += (newlist_xpush / FRACUNIT);
newlist_xpush = (BASEVIDWIDTH / 2) * FRACUNIT;
}
}
#undef NUMFORNEWCOLUMN
}
listscroll_length = max(0, (x - 4) - BASEVIDWIDTH) * FRACUNIT;
}
skiptallydrawer:
if (!LUA_HudEnabled(hud_intermissionmessages))
return;
if (timer && grandprixinfo.gp == false && bossinfo.boss == false)
{
char *string;
INT32 tickdown = (timer+1)/TICRATE;
if (multiplayer && demo.playback)
string = va("Replay ends in %d", tickdown);
else if (modeattacking != ATTACKING_NONE)
string = va("Exiting in %d", tickdown);
else
string = va("%s starts in %d", cv_advancemap.string, tickdown);
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
string);
}
if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
switch (demo.savemode)
{
case DSM_NOTSAVING:
{
char replaytext[40] = {0};
INT32 flags = 0;
const char *item1 = gamecontrol[0][gc_lookback][0] != 0 ? G_KeynumToString(gamecontrol[0][gc_lookback][0]) : NULL;
const char *item2 = gamecontrol[0][gc_lookback][1] != 0 ? G_KeynumToString(gamecontrol[0][gc_lookback][1]) : NULL;
if (item1 != NULL && item2 != NULL)
{
flags |= V_6WIDTHSPACE;
snprintf(replaytext, 40, "%s/%s: Save Replay", item1, item2);
}
else
snprintf(replaytext, 40, "%s: Save Replay", item1 != NULL ? item1 : item2 != NULL ? item2 : "Look Backwards");
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol|flags, replaytext);
break;
}
case DSM_SAVED:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
break;
case DSM_TITLEENTRY:
ST_DrawDemoTitleEntry();
break;
default: // Don't render any text here
break;
}
if ((speedscramble != -1) && (speedscramble != gamespeed))
V_DrawThinString(5, 188, hilicol|V_ALLOWLOWERCASE|V_SNAPTOLEFT|V_6WIDTHSPACE,
va(M_GetText("Next race is %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
}
LUA_HUD_DrawList(luahuddrawlist_intermission);
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker(void)
{
if (intertype == int_none)
return;
if (demo.recording)
{
if (demo.savemode == DSM_NOTSAVING && G_PlayerInputDown(0, gc_lookback, false, DEADZONE_BUTTON))
demo.savemode = DSM_TITLEENTRY;
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
G_SaveDemo();
}
// Check for pause or menu up in single player
if (paused || P_AutoPause())
return;
LUA_HOOK(IntermissionThinker);
intertic++;
if (listscroll_length && (intertic > (TICRATE * 2)) && (intertic <= rolltic))
{
if (!listscroll_reverse)
{
if ((xscroll >= listscroll_length))
{
if (!listscroll_delay)
listscroll_delay = ITEMLIST_SCROLLDELAY;
}
else
xscroll = min(listscroll_length, xscroll + ITEMLIST_SCROLLSPEED);
}
else
{
if ((xscroll <= 0))
{
if (!listscroll_delay)
listscroll_delay = ITEMLIST_SCROLLDELAY;
}
else
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
}
if (listscroll_delay)
{
listscroll_delay--;
if (!listscroll_delay)
listscroll_reverse = (!listscroll_reverse);
}
}
else
{
listscroll_length = 0;
listscroll_delay = 0;
listscroll_reverse = false;
if (xscroll > 0)
{
if (intertic < rolltic)
xscroll = max(0, xscroll - ITEMLIST_SCROLLSPEED);
else
xscroll = 0;
}
}
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
/*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ((intertic % (TICRATE/7)) == 0)
P_DoTeamscrambling();
}*/
if ((timer && !--timer)
|| (intertic == endtic))
{
Y_EndIntermission();
G_AfterIntermission();
return;
}
if (intertic < TICRATE || intertic & 1 || endtic != -1)
return;
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
{
{
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
{
// Anything with post-intermission consequences here should also occur in Y_EndIntermission.
K_RetireBots();
Y_CalculateMatchData(1, Y_CompareRank);
}
if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q=0,r=0;
boolean kaching = true;
for (q = 0; q < data.numplayers; q++)
{
if (data.num[q] == MAXPLAYERS
|| !data.increase[data.num[q]]
|| data.increase[data.num[q]] == INT32_MIN)
{
continue;
}
r++;
data.jitter[data.num[q]] = 1;
if (powertype != PWRLV_DISABLED)
{
// Power Levels
if (abs(data.increase[data.num[q]]) < 10)
{
// Not a lot of point increase left, just set to 0 instantly
data.increase[data.num[q]] = 0;
}
else
{
SINT8 remove = 0; // default (should not happen)
if (data.increase[data.num[q]] < 0)
remove = -10;
else if (data.increase[data.num[q]] > 0)
remove = 10;
// Remove 10 points at a time
data.increase[data.num[q]] -= remove;
// Still not zero, no kaching yet
if (data.increase[data.num[q]] != 0)
kaching = false;
}
}
else
{
// Basic bitch points
if (data.increase[data.num[q]])
{
INT32 diff = 1;
INT32 increase = data.increase[data.num[q]];
if (increase > 25)
diff = increase/10;
// This is wordy... But allows negative "increase"
if (increase < 0)
increase += diff;
else
increase -= diff;
if (increase)
kaching = false;
data.increase[data.num[q]] = increase;
}
}
}
if (r)
{
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
Y_CalculateMatchData(2, Y_CompareRank);
}
/*else -- This is how to define an endtic, but we currently use timer for both SP and MP.
endtic = intertic + 3*TICRATE;*/
}
}
}
}
//
// Y_DetermineIntermissionType
//
// Determines the intermission type from the current gametype.
//
void Y_DetermineIntermissionType(void)
{
// set initially
intertype = gametypes[gametype]->intermission;
// TODO: special cases
if (gametype == GT_BATTLE)
{
if (grandprixinfo.gp == true && bossinfo.boss == false)
intertype = int_none;
else
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
intertype = (nump < 2 ? int_battletime : int_battle);
}
}
}
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
void Y_StartIntermission(void)
{
UINT8 i = 0, nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
intertic = -1;
#ifdef PARANOIA
if (endtic != -1)
I_Error("endtic is dirty");
#endif
// set player Power Level type
powertype = K_UsingPowerLevels();
// determine the tic the intermission ends
// Technically cv_inttime is saved to demos... but this permits having extremely long timers for post-netgame chatting without stranding you on the intermission in netreplays.
if (!K_CanChangeRules(false))
{
timer = 10*TICRATE;
}
else
{
timer = cv_inttime.value*TICRATE;
}
// determine the tic everybody's scores/PWR starts getting sorted
sorttic = -1;
rolltic = -1;
if (!timer)
{
// Prevent a weird bug
timer = 1;
}
else if (nump < 2 && !netgame)
{
// No PWR/global score, skip it
timer /= 2;
}
else
{
// Minimum two seconds for match results, then two second slideover approx halfway through
sorttic = max((timer/2) - 2*TICRATE, 2*TICRATE);
}
// We couldn't display the intermission even if we wanted to.
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
// This should always exist, but just in case...
if (prevmap >= nummapheaders || !mapheaderinfo[prevmap])
I_Error("Y_StartIntermission: Internal map ID %d not found (nummapheaders = %d)", prevmap, nummapheaders);
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
switch (intertype)
{
case int_battle:
case int_battletime:
{
if (timer > 1)
{
S_ChangeMusicInternal("racent", true); // loop it
S_ShowMusicCredit(-30*FRACUNIT, 5*TICRATE, 0);
}
// Calculate who won
if (intertype == int_battle)
{
Y_CalculateMatchData(0, Y_CompareScore);
break;
}
}
// FALLTHRU
case int_race:
{
// Calculate who won
Y_CalculateMatchData(0, Y_CompareTime);
if (data.itemrolls)
{
if (!K_CanChangeRules(false))
{
rolltic = 10*TICRATE;
}
else
{
rolltic = cv_rolltime.value*TICRATE;
}
sorttic += rolltic;
timer += rolltic;
}
break;
}
case int_none:
default:
break;
}
if (rendermode != render_none)
{
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
}
if (powertype != PWRLV_DISABLED)
{
for (i = 0; i < MAXPLAYERS; i++)
{
// Kind of a hack to do this here,
// but couldn't think of a better way.
data.increase[i] = K_FinalPowerIncrement(
&players[i],
clientpowerlevels[i][powertype],
clientPowerAdd[i]
);
}
K_CashInPowerLevels();
}
if (roundqueue.size > 0 && roundqueue.position == roundqueue.size)
{
Automate_Run(AEV_QUEUEEND);
}
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
useinterpic = false;
Automate_Run(AEV_INTERMISSIONSTART);
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission(void)
{
if (!data.rankingsmode)
{
K_RetireBots();
}
if (!dedicated)
Y_UnloadData();
endtic = -1;
sorttic = -1;
intertype = int_none;
}
//
// Y_FollowIntermission
//
void Y_FollowIntermission(void)
{
// This handles whether to play a post-level cutscene, end the game,
// or simply go to the next level.
// No need to duplicate the code here!
G_AfterIntermission();
}
#define UNLOAD(x) {if ((x) != NULL) {Patch_Free(x);} x = NULL;}
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// unload the background patches
UNLOAD(bgtile);
UNLOAD(interpic);
}
#undef ITEMLIST_PLAYER_YOFFSET
#undef ITEMLIST_SCROLLSPEED
#undef ITEMLIST_SCROLLDELAY