Waterrunning has been moved over to flag2 MF2_WATERRUN Applying the flag allows to stand/move on water.
1762 lines
52 KiB
C
1762 lines
52 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_playerlib.c
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/// \brief player object library for Lua scripting
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#include "blua/lua.h"
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_mobj.h"
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#include "d_player.h"
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#include "g_game.h"
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#include "p_local.h"
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#include "d_clisrv.h"
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#include "k_kart.h" // K_GetDriftAngleOffset
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#include "lua_hook.h" // hook_cmd_running errors
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static int lib_iteratePlayers(lua_State *L)
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{
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INT32 i = -1;
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if (lua_gettop(L) < 2)
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{
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//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
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lua_pushcfunction(L, lib_iteratePlayers);
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return 1;
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}
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lua_settop(L, 2);
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lua_remove(L, 1); // state is unused.
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if (!lua_isnil(L, 1))
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i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
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i++;
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if (i == serverplayer)
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{
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return LUA_PushServerPlayer(L);
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}
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for (; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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LUA_PushUserdata(L, &players[i], META_PLAYER);
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return 1;
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}
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return 0;
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}
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static int lib_getPlayer(lua_State *L)
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{
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const char *field;
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// i -> players[i]
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if (lua_type(L, 2) == LUA_TNUMBER)
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{
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXPLAYERS)
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return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
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if (i == serverplayer)
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return LUA_PushServerPlayer(L);
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if (!playeringame[i])
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return 0;
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LUA_PushUserdata(L, &players[i], META_PLAYER);
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return 1;
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}
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field = luaL_checkstring(L, 2);
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if (fastcmp(field,"iterate"))
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{
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lua_pushcfunction(L, lib_iteratePlayers);
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return 1;
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}
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return 0;
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}
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// #players -> MAXPLAYERS
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static int lib_lenPlayer(lua_State *L)
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{
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lua_pushinteger(L, MAXPLAYERS);
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return 1;
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}
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// Same deal as the three functions above but for displayplayers
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static int lib_iterateDisplayplayers(lua_State *L)
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{
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INT32 i = -1;
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INT32 temp = -1;
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INT32 iter = 0;
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if (lua_gettop(L) < 2)
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{
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//return luaL_error(L, "Don't call displayplayers.iterate() directly, use it as 'for player in displayplayers.iterate do <block> end'.");
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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lua_settop(L, 2);
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lua_remove(L, 1); // state is unused.
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if (!lua_isnil(L, 1))
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{
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temp = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players); // get the player # of the last iterated player.
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// @FIXME:
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// I didn't quite find a better way for this; Here, we go back to which player in displayplayers we last iterated to resume the for loop below for this new function call
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// I don't understand enough about how the Lua stacks work to get this to work in possibly a single line.
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// So anyone feel free to correct this!
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for (; iter < MAXSPLITSCREENPLAYERS; iter++)
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{
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if (displayplayers[iter] == temp)
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{
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i = iter;
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break;
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}
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}
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}
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for (i++; i < MAXSPLITSCREENPLAYERS; i++)
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{
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if (i > r_splitscreen || !playeringame[displayplayers[i]])
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return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
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return 2;
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}
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return 0;
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}
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static int lib_getDisplayplayers(lua_State *L)
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{
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const char *field;
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// i -> players[i]
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if (lua_type(L, 2) == LUA_TNUMBER)
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{
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
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return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
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if (i > r_splitscreen)
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return 0;
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if (!playeringame[displayplayers[i]])
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return 0;
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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return 1;
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}
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field = luaL_checkstring(L, 2);
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if (fastcmp(field,"iterate"))
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{
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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return 0;
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}
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// #displayplayers -> MAXSPLITSCREENPLAYERS
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static int lib_lenDisplayplayers(lua_State *L)
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{
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lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
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return 1;
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}
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static int player_get(lua_State *L)
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{
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player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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const char *field = luaL_checkstring(L, 2);
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if (!plr) {
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if (fastcmp(field,"valid")) {
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lua_pushboolean(L, false);
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return 1;
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}
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return LUA_ErrInvalid(L, "player_t");
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}
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if (fastcmp(field,"valid"))
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lua_pushboolean(L, true);
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else if (fastcmp(field,"name"))
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lua_pushstring(L, player_names[plr-players]);
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else if (fastcmp(field,"mo"))
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{
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if (lua_compatmode && plr->spectator)
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lua_pushnil(L); // sigh
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else
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LUA_PushUserdata(L, plr->mo, META_MOBJ);
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}
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else if (fastcmp(field,"cmd"))
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LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
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else if (fastcmp(field,"oldcmd"))
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LUA_PushUserdata(L, &plr->oldcmd, META_TICCMD);
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else if (fastcmp(field,"playerstate"))
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lua_pushinteger(L, plr->playerstate);
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else if (fastcmp(field,"health"))
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{
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if (plr->mo)
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lua_pushinteger(L, plr->mo->health);
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else
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lua_pushinteger(L, 0);
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}
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else if (fastcmp(field,"viewz"))
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lua_pushfixed(L, plr->viewz);
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else if (fastcmp(field,"viewheight"))
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lua_pushfixed(L, plr->viewheight);
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else if (fastcmp(field,"viewrollangle"))
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lua_pushangle(L, plr->viewrollangle);
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else if (fastcmp(field,"aiming"))
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lua_pushangle(L, plr->aiming);
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else if (fastcmp(field,"drawangle") || (lua_compatmode && fastcmp(field,"frameangle")))
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lua_pushangle(L, plr->drawangle);
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else if (fastcmp(field,"powers"))
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LUA_PushUserdata(L, plr->powers, META_POWERS);
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else if (fastcmp(field,"kartstuff"))
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LUA_PushUserdata(L, plr->kartstuff, META_KARTSTUFF);
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else if (fastcmp(field,"karthud"))
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LUA_PushUserdata(L, plr->karthud, META_KARTHUD);
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else if (fastcmp(field,"nocontrol"))
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lua_pushinteger(L, plr->nocontrol);
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else if (fastcmp(field,"carry"))
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lua_pushinteger(L, plr->carry);
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else if (fastcmp(field,"dye"))
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lua_pushinteger(L, plr->dye);
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else if (fastcmp(field,"position"))
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lua_pushinteger(L, plr->position);
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else if (fastcmp(field,"oldposition"))
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lua_pushinteger(L, plr->oldposition);
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else if (fastcmp(field,"positiondelay"))
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lua_pushinteger(L, plr->positiondelay);
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else if (fastcmp(field,"prevcheck"))
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lua_pushinteger(L, plr->prevcheck);
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else if (fastcmp(field,"nextcheck"))
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lua_pushinteger(L, plr->nextcheck);
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else if (fastcmp(field,"distancetofinish"))
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lua_pushinteger(L, plr->distancetofinish);
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else if (fastcmp(field,"distancetofinishprev"))
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lua_pushinteger(L, plr->distancetofinishprev);
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else if (fastcmp(field,"airtime"))
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lua_pushinteger(L, plr->airtime);
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else if (fastcmp(field,"flashing"))
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lua_pushinteger(L, plr->flashing);
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else if (fastcmp(field,"spinouttimer"))
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lua_pushinteger(L, plr->spinouttimer);
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else if (fastcmp(field,"spinouttype"))
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lua_pushinteger(L, plr->spinouttype);
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else if (fastcmp(field,"instashield"))
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lua_pushinteger(L, plr->instashield);
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else if (fastcmp(field,"wipeoutslow"))
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lua_pushinteger(L, plr->wipeoutslow);
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else if (fastcmp(field,"justbumped"))
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lua_pushinteger(L, plr->justbumped);
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else if (fastcmp(field,"itemflags"))
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lua_pushinteger(L, plr->itemflags);
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else if (fastcmp(field,"drift"))
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lua_pushinteger(L, plr->drift);
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else if (fastcmp(field,"driftcharge"))
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lua_pushinteger(L, plr->driftcharge);
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else if (fastcmp(field,"driftboost"))
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lua_pushinteger(L, plr->driftboost);
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else if (fastcmp(field,"boostcharge"))
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lua_pushinteger(L, plr->boostcharge);
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else if (fastcmp(field,"startboost"))
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lua_pushinteger(L, plr->startboost);
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else if (fastcmp(field,"dropdash"))
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lua_pushinteger(L, plr->dropdash);
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else if (fastcmp(field,"respawn"))
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lua_pushinteger(L, plr->respawn);
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else if (fastcmp(field,"aizdriftstrat"))
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lua_pushinteger(L, plr->aizdriftstrat);
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else if (fastcmp(field,"aizdrifttilt"))
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lua_pushinteger(L, plr->aizdrifttilt);
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else if (fastcmp(field,"aizdriftturn"))
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lua_pushinteger(L, plr->aizdriftturn);
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else if (fastcmp(field,"offroad"))
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lua_pushinteger(L, plr->offroad);
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else if (fastcmp(field,"pogospring"))
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lua_pushinteger(L, plr->pogospring);
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else if (fastcmp(field,"brakestop"))
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lua_pushinteger(L, plr->brakestop);
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else if (fastcmp(field,"waterskip"))
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lua_pushinteger(L, plr->waterskip);
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else if (fastcmp(field,"dashpadcooldown"))
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lua_pushinteger(L, plr->dashpadcooldown);
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else if (fastcmp(field,"boostpower"))
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lua_pushinteger(L, plr->boostpower);
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else if (fastcmp(field,"speedboost"))
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lua_pushinteger(L, plr->speedboost);
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else if (fastcmp(field,"accelboost"))
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lua_pushinteger(L, plr->accelboost);
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else if (fastcmp(field,"boostangle"))
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lua_pushangle(L, plr->boostangle);
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else if (fastcmp(field,"tripwireState"))
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lua_pushinteger(L, plr->tripwireState);
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else if (fastcmp(field,"tripwirePass"))
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lua_pushinteger(L, plr->tripwirePass);
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else if (fastcmp(field,"tripwireLeniency"))
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lua_pushinteger(L, plr->tripwireLeniency);
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else if (fastcmp(field,"tripwireReboundDelay"))
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lua_pushinteger(L, plr->tripwireReboundDelay);
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else if (fastcmp(field,"itemroulette"))
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lua_pushinteger(L, plr->itemroulette);
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else if (fastcmp(field,"roulettetype"))
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lua_pushinteger(L, plr->roulettetype);
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else if (fastcmp(field,"itemtype"))
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lua_pushinteger(L, plr->itemtype);
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else if (fastcmp(field,"itemamount"))
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lua_pushinteger(L, plr->itemamount);
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else if (fastcmp(field,"throwdir"))
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lua_pushinteger(L, plr->throwdir);
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else if (fastcmp(field,"sadtimer"))
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lua_pushinteger(L, plr->sadtimer);
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else if (fastcmp(field,"rings"))
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lua_pushinteger(L, plr->rings);
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else if (fastcmp(field,"pickuprings"))
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lua_pushinteger(L, plr->pickuprings);
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else if (fastcmp(field,"ringdelay"))
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lua_pushinteger(L, plr->ringdelay);
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else if (fastcmp(field,"ringboost"))
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lua_pushinteger(L, plr->ringboost);
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else if (fastcmp(field,"superring"))
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lua_pushinteger(L, plr->superring);
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else if (fastcmp(field,"nextringaward"))
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lua_pushinteger(L, plr->nextringaward);
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else if (fastcmp(field,"ringvolume"))
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lua_pushinteger(L, plr->ringvolume);
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else if (fastcmp(field,"ringtransparency"))
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lua_pushinteger(L, plr->ringtransparency);
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else if (fastcmp(field,"curshield"))
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lua_pushinteger(L, plr->curshield);
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else if (fastcmp(field,"bubblecool"))
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lua_pushinteger(L, plr->bubblecool);
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else if (fastcmp(field,"bubbleblowup"))
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lua_pushinteger(L, plr->bubbleblowup);
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else if (fastcmp(field,"bubblepop"))
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lua_pushinteger(L, plr->bubblepop);
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else if (fastcmp(field,"flamedash"))
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lua_pushinteger(L, plr->flamedash);
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else if (fastcmp(field,"flametimer"))
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lua_pushinteger(L, plr->flametimer);
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else if (fastcmp(field,"flamestore"))
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lua_pushinteger(L, plr->flamestore);
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else if (fastcmp(field,"hyudorotimer"))
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lua_pushinteger(L, plr->hyudorotimer);
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else if (fastcmp(field,"stealingtimer"))
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lua_pushinteger(L, plr->stealingtimer);
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else if (fastcmp(field,"stolentimer"))
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lua_pushinteger(L, plr->stolentimer);
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else if (fastcmp(field,"sneakertimer"))
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lua_pushinteger(L, plr->sneakertimer);
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else if (fastcmp(field,"floorboost"))
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lua_pushinteger(L, plr->floorboost);
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else if (fastcmp(field,"growshrinktimer"))
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lua_pushinteger(L, plr->growshrinktimer);
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else if (fastcmp(field,"growcancel"))
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lua_pushinteger(L, plr->growcancel);
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else if (fastcmp(field,"squishedtimer"))
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lua_pushinteger(L, plr->squishedtimer);
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else if (fastcmp(field,"rocketsneakertimer"))
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lua_pushinteger(L, plr->rocketsneakertimer);
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else if (fastcmp(field,"invincibilitytimer"))
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lua_pushinteger(L, plr->invincibilitytimer);
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else if (fastcmp(field,"eggmanexplode"))
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lua_pushinteger(L, plr->eggmanexplode);
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else if (fastcmp(field,"eggmanblame"))
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lua_pushinteger(L, plr->eggmanblame);
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else if (fastcmp(field,"bananadrag"))
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lua_pushinteger(L, plr->bananadrag);
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else if (fastcmp(field,"lastjawztarget"))
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lua_pushinteger(L, plr->lastjawztarget);
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else if (fastcmp(field,"jawztargetdelay"))
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lua_pushinteger(L, plr->jawztargetdelay);
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else if (fastcmp(field,"confirmVictim"))
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lua_pushinteger(L, plr->confirmVictim);
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else if (fastcmp(field,"confirmVictimDelay"))
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lua_pushinteger(L, plr->confirmVictimDelay);
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else if (fastcmp(field,"glanceDir"))
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lua_pushinteger(L, plr->glanceDir);
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else if (fastcmp(field,"breathTimer"))
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lua_pushinteger(L, plr->breathTimer);
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else if (fastcmp(field,"lastsafelap"))
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lua_pushinteger(L, plr->lastsafelap);
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else if (fastcmp(field,"laststarpost"))
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lua_pushinteger(L, plr->lastsafestarpost);
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else if (fastcmp(field,"roundscore"))
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plr->roundscore = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"marescore"))
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plr->roundscore = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"emeralds"))
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lua_pushinteger(L, plr->emeralds);
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else if (fastcmp(field,"bumpers"))
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lua_pushinteger(L, plr->bumper);
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else if (fastcmp(field,"karmadelay"))
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lua_pushinteger(L, plr->karmadelay);
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else if (fastcmp(field,"pflags"))
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{
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UINT32 pflags = plr->pflags;
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if (lua_compatmode && (plr->carry & CR_SLIDING) == CR_SLIDING)
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pflags |= PF_SLIDING;
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lua_pushinteger(L, pflags);
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}
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else if (fastcmp(field,"panim"))
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lua_pushinteger(L, plr->panim);
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else if (fastcmp(field,"flashcount"))
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lua_pushinteger(L, plr->flashcount);
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else if (fastcmp(field,"flashpal"))
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lua_pushinteger(L, plr->flashpal);
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else if (fastcmp(field,"skincolor"))
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lua_pushinteger(L, plr->skincolor);
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else if (fastcmp(field,"skin"))
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lua_pushinteger(L, plr->skin);
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else if (fastcmp(field,"availabilities"))
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lua_pushinteger(L, plr->availabilities);
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else if (fastcmp(field,"score"))
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lua_pushinteger(L, plr->score);
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// SRB2kart
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else if (fastcmp(field,"kartspeed"))
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lua_pushinteger(L, plr->kartspeed);
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else if (fastcmp(field,"kartweight"))
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lua_pushinteger(L, plr->kartweight);
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else if (fastcmp(field,"followerskin"))
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lua_pushinteger(L, plr->followerskin);
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else if (fastcmp(field,"followerready"))
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lua_pushboolean(L, plr->followerready);
|
|
else if (fastcmp(field,"followercolor"))
|
|
lua_pushinteger(L, plr->followercolor);
|
|
else if (fastcmp(field,"follower"))
|
|
LUA_PushUserdata(L, plr->follower, META_MOBJ);
|
|
//
|
|
else if (fastcmp(field,"charflags"))
|
|
lua_pushinteger(L, plr->charflags);
|
|
else if (fastcmp(field,"followitem"))
|
|
lua_pushinteger(L, plr->followitem);
|
|
else if (fastcmp(field,"followmobj"))
|
|
LUA_PushUserdata(L, plr->followmobj, META_MOBJ);
|
|
else if (fastcmp(field,"lives"))
|
|
lua_pushinteger(L, plr->lives);
|
|
else if (fastcmp(field,"xtralife"))
|
|
lua_pushinteger(L, plr->xtralife);
|
|
else if (fastcmp(field,"speed"))
|
|
lua_pushfixed(L, plr->speed);
|
|
else if (fastcmp(field,"lastspeed"))
|
|
lua_pushfixed(L, plr->lastspeed);
|
|
else if (fastcmp(field,"deadtimer"))
|
|
lua_pushinteger(L, plr->deadtimer);
|
|
else if (fastcmp(field,"exiting"))
|
|
lua_pushinteger(L, plr->exiting);
|
|
else if (fastcmp(field,"cmomx"))
|
|
lua_pushfixed(L, plr->cmomx);
|
|
else if (fastcmp(field,"cmomy"))
|
|
lua_pushfixed(L, plr->cmomy);
|
|
else if (fastcmp(field,"rmomx"))
|
|
lua_pushfixed(L, plr->rmomx);
|
|
else if (fastcmp(field,"rmomy"))
|
|
lua_pushfixed(L, plr->rmomy);
|
|
else if (fastcmp(field,"totalring"))
|
|
lua_pushinteger(L, plr->totalring);
|
|
else if (fastcmp(field,"realtime"))
|
|
lua_pushinteger(L, plr->realtime);
|
|
else if (fastcmp(field,"laps"))
|
|
{
|
|
if (lua_compatmode)
|
|
lua_pushinteger(L, max(plr->laps - 1, 0));
|
|
else
|
|
lua_pushinteger(L, plr->laps);
|
|
}
|
|
else if (fastcmp(field,"latestlap"))
|
|
{
|
|
if (lua_compatmode)
|
|
lua_pushinteger(L, max(plr->latestlap - 1, 0));
|
|
else
|
|
lua_pushinteger(L, plr->latestlap);
|
|
}
|
|
else if (fastcmp(field,"ctfteam"))
|
|
lua_pushinteger(L, plr->ctfteam);
|
|
else if (fastcmp(field,"checkskip"))
|
|
lua_pushinteger(L, plr->checkskip);
|
|
else if (fastcmp(field,"starpostx"))
|
|
lua_pushfixed(L, plr->starpostx);
|
|
else if (fastcmp(field,"starposty"))
|
|
lua_pushfixed(L, plr->starposty);
|
|
else if (fastcmp(field,"starpostz"))
|
|
lua_pushfixed(L, plr->starpostz);
|
|
else if (fastcmp(field,"starpostangle"))
|
|
lua_pushangle(L, plr->starpostangle);
|
|
else if (fastcmp(field,"starpostflip"))
|
|
lua_pushboolean(L, plr->starpostflip);
|
|
else if (fastcmp(field,"starpostnum"))
|
|
lua_pushinteger(L, plr->starpostnum);
|
|
else if (fastcmp(field,"starposttime"))
|
|
lua_pushinteger(L, plr->starposttime);
|
|
else if (fastcmp(field,"lastsidehit"))
|
|
lua_pushinteger(L, plr->lastsidehit);
|
|
else if (fastcmp(field,"lastlinehit"))
|
|
lua_pushinteger(L, plr->lastlinehit);
|
|
else if (fastcmp(field,"onconveyor"))
|
|
lua_pushinteger(L, plr->onconveyor);
|
|
else if (fastcmp(field,"awayviewmobj"))
|
|
LUA_PushUserdata(L, plr->awayviewmobj, META_MOBJ);
|
|
else if (fastcmp(field,"awayviewtics"))
|
|
lua_pushinteger(L, plr->awayviewtics);
|
|
else if (fastcmp(field,"awayviewaiming"))
|
|
lua_pushangle(L, plr->awayviewaiming);
|
|
|
|
else if (fastcmp(field,"spectator"))
|
|
lua_pushboolean(L, plr->spectator);
|
|
else if (fastcmp(field,"spectatewait"))
|
|
lua_pushinteger(L, plr->spectatewait);
|
|
else if (fastcmp(field,"bot"))
|
|
lua_pushboolean(L, plr->bot);
|
|
else if (fastcmp(field,"jointime"))
|
|
lua_pushinteger(L, plr->jointime);
|
|
else if (fastcmp(field,"spectatorreentry"))
|
|
lua_pushinteger(L, plr->spectatorreentry);
|
|
else if (fastcmp(field,"grieftime"))
|
|
lua_pushinteger(L, plr->grieftime);
|
|
else if (fastcmp(field,"griefstrikes"))
|
|
lua_pushinteger(L, plr->griefstrikes);
|
|
else if (fastcmp(field,"splitscreenindex"))
|
|
lua_pushinteger(L, plr->splitscreenindex);
|
|
else if (fastcmp(field,"bumpertime"))
|
|
lua_pushinteger(L, plr->bumpertime);
|
|
#ifdef HWRENDER
|
|
else if (fastcmp(field,"fovadd"))
|
|
lua_pushfixed(L, plr->fovadd);
|
|
#endif
|
|
else if (fastcmp(field,"ping"))
|
|
lua_pushinteger(L, playerpingtable[( plr - players )]);
|
|
else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_rawget(L, -2);
|
|
if (!lua_istable(L, -1)) { // no extra values table
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", field);
|
|
return 0;
|
|
}
|
|
lua_getfield(L, -1, field);
|
|
if (lua_isnil(L, -1)) // no value for this field
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", field);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
#define NOSET luaL_error(L, LUA_QL("player_t") " field " LUA_QS " should not be set directly.", field)
|
|
static int player_set(lua_State *L)
|
|
{
|
|
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!plr)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
|
|
if (fastcmp(field,"mo")) {
|
|
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
plr->mo->player = NULL; // remove player pointer from old mobj
|
|
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
|
|
}
|
|
else if (fastcmp(field,"cmd"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"oldcmd"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"playerstate"))
|
|
plr->playerstate = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"viewz"))
|
|
plr->viewz = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"viewheight"))
|
|
plr->viewheight = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"viewrollangle"))
|
|
plr->viewrollangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"aiming")) {
|
|
UINT8 i;
|
|
plr->aiming = luaL_checkangle(L, 3);
|
|
for (i = 0; i <= r_splitscreen; i++)
|
|
{
|
|
if (plr == &players[displayplayers[i]])
|
|
{
|
|
localaiming[i] = plr->aiming;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (fastcmp(field,"drawangle") || (lua_compatmode && fastcmp(field,"frameangle")))
|
|
{
|
|
angle_t angle = luaL_checkangle(L, 3);
|
|
if (lua_compatmode && plr->mo && angle == plr->mo->angle)
|
|
// attempt to fix e.g. acrobasics not accounting for drift when resetting frameangle
|
|
angle += K_GetDriftAngleOffset(plr);
|
|
plr->drawangle = angle;
|
|
}
|
|
else if (fastcmp(field,"pflags"))
|
|
{
|
|
UINT32 pflags = luaL_checkinteger(L, 3);
|
|
|
|
if (lua_compatmode)
|
|
{
|
|
if (pflags & PF_SLIDING)
|
|
plr->carry |= CR_SLIDING;
|
|
else
|
|
plr->carry &= ~CR_SLIDING;
|
|
}
|
|
|
|
plr->pflags = pflags;
|
|
}
|
|
else if (fastcmp(field,"panim"))
|
|
plr->panim = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashcount"))
|
|
plr->flashcount = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashpal"))
|
|
plr->flashpal = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"skincolor"))
|
|
{
|
|
UINT16 newcolor = luaL_checkinteger(L,3);
|
|
if (newcolor >= numskincolors)
|
|
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
|
|
plr->skincolor = newcolor;
|
|
}
|
|
else if (fastcmp(field,"skin"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"availabilities"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"score"))
|
|
plr->score = luaL_checkinteger(L, 3);
|
|
// SRB2kart
|
|
else if (fastcmp(field,"kartstuff"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"nocontrol"))
|
|
plr->nocontrol = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"carry"))
|
|
plr->carry = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dye"))
|
|
plr->dye = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"position"))
|
|
plr->position = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"oldposition"))
|
|
plr->oldposition = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"positiondelay"))
|
|
plr->positiondelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"prevcheck"))
|
|
plr->prevcheck = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"nextcheck"))
|
|
plr->nextcheck = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"distancetofinish"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"distancetofinishprev"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"airtime"))
|
|
plr->airtime = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashing"))
|
|
plr->flashing = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spinouttimer"))
|
|
plr->spinouttimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spinouttype"))
|
|
plr->spinouttype = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"instashield"))
|
|
plr->instashield = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"wipeoutslow"))
|
|
plr->wipeoutslow = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"justbumped"))
|
|
plr->justbumped = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemflags"))
|
|
plr->itemflags = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"drift"))
|
|
plr->drift = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"driftcharge"))
|
|
plr->driftcharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"driftboost"))
|
|
plr->driftboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"boostcharge"))
|
|
plr->boostcharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"startboost"))
|
|
plr->startboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dropdash"))
|
|
plr->dropdash = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"respawn"))
|
|
plr->respawn = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdriftstrat"))
|
|
plr->aizdriftstrat = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdrifttilt"))
|
|
plr->aizdrifttilt = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdriftturn"))
|
|
plr->aizdriftturn = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"offroad"))
|
|
plr->offroad = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"pogospring"))
|
|
plr->pogospring = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"brakestop"))
|
|
plr->brakestop = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"waterskip"))
|
|
plr->waterskip = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dashpadcooldown"))
|
|
plr->dashpadcooldown = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"boostpower"))
|
|
plr->boostpower = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"speedboost"))
|
|
plr->speedboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"accelboost"))
|
|
plr->accelboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"boostangle"))
|
|
plr->boostangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"tripwireState"))
|
|
plr->tripwireState = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwirePass"))
|
|
plr->tripwirePass = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwireLeniency"))
|
|
plr->tripwireLeniency = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwireReboundDelay"))
|
|
plr->tripwireReboundDelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemroulette"))
|
|
plr->itemroulette = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"roulettetype"))
|
|
plr->roulettetype = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemtype"))
|
|
plr->itemtype = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemamount"))
|
|
plr->itemamount = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"throwdir"))
|
|
plr->throwdir = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sadtimer"))
|
|
plr->sadtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rings"))
|
|
plr->rings = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"pickuprings"))
|
|
plr->pickuprings = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringdelay"))
|
|
plr->ringdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringboost"))
|
|
plr->ringboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"superring"))
|
|
plr->superring = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"nextringaward"))
|
|
plr->nextringaward = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringvolume"))
|
|
plr->ringvolume = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringtransparency"))
|
|
plr->ringtransparency = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"curshield"))
|
|
plr->curshield = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bubblecool"))
|
|
plr->bubblecool = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bubbleblowup"))
|
|
plr->bubbleblowup = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bubblepop"))
|
|
plr->bubblepop = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flamedash"))
|
|
plr->flamedash = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flametimer"))
|
|
plr->flametimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flamestore"))
|
|
plr->flamestore = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"hyudorotimer"))
|
|
plr->hyudorotimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"stealingtimer"))
|
|
plr->stealingtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"stolentimer"))
|
|
plr->stealingtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sneakertimer"))
|
|
plr->sneakertimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"floorboost"))
|
|
plr->floorboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"growshrinktimer"))
|
|
plr->growshrinktimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"growcancel"))
|
|
plr->growcancel = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"squishedtimer"))
|
|
plr->squishedtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rocketsneakertimer"))
|
|
plr->rocketsneakertimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"invincibilitytimer"))
|
|
plr->invincibilitytimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"eggmanexplode"))
|
|
plr->eggmanexplode = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"eggmanblame"))
|
|
plr->eggmanblame = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bananadrag"))
|
|
plr->bananadrag = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastjawztarget"))
|
|
plr->lastjawztarget = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"jawztargetdelay"))
|
|
plr->jawztargetdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"confirmVictim"))
|
|
plr->confirmVictim = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"confirmVictimDelay"))
|
|
plr->confirmVictimDelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"glanceDir"))
|
|
plr->glanceDir = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"breathTimer"))
|
|
plr->breathTimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastsafelap"))
|
|
plr->lastsafelap = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastsafestarpost"))
|
|
plr->lastsafestarpost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"roundscore"))
|
|
lua_pushinteger(L, plr->roundscore);
|
|
else if (fastcmp(field,"marescore"))
|
|
lua_pushinteger(L, plr->roundscore);
|
|
else if (fastcmp(field,"emeralds"))
|
|
plr->emeralds = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bumpers"))
|
|
plr->bumper = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"karmadelay"))
|
|
plr->karmadelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"kartspeed"))
|
|
plr->kartspeed = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"kartweight"))
|
|
plr->kartweight = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followerskin"))
|
|
plr->followerskin = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followercolor"))
|
|
plr->followercolor = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followerready"))
|
|
plr->followerready = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"follower")) // it's probably best we don't allow the follower mobj to change.
|
|
return NOSET;
|
|
//
|
|
else if (fastcmp(field,"charflags"))
|
|
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followitem"))
|
|
plr->followitem = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followmobj"))
|
|
{
|
|
mobj_t *mo = NULL;
|
|
if (!lua_isnil(L, 3))
|
|
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&plr->followmobj, mo);
|
|
}
|
|
else if (fastcmp(field,"lives"))
|
|
plr->lives = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"xtralife"))
|
|
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"speed"))
|
|
plr->speed = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"lastspeed"))
|
|
plr->lastspeed = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"deadtimer"))
|
|
plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"exiting"))
|
|
plr->exiting = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"cmomx"))
|
|
plr->cmomx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"cmomy"))
|
|
plr->cmomy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rmomx"))
|
|
plr->rmomx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rmomy"))
|
|
plr->rmomy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"totalring"))
|
|
plr->totalring = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"realtime"))
|
|
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"laps"))
|
|
{
|
|
UINT8 laps = (UINT8)luaL_checkinteger(L, 3);
|
|
if (lua_compatmode)
|
|
plr->laps = max(laps +1, 0);
|
|
else
|
|
plr->laps = laps;
|
|
}
|
|
else if (fastcmp(field,"latestlap"))
|
|
{
|
|
UINT8 laps = (UINT8)luaL_checkinteger(L, 3);
|
|
|
|
if (lua_compatmode)
|
|
plr->latestlap = max(laps + 1, 0);
|
|
else
|
|
plr->latestlap = laps;
|
|
}
|
|
else if (fastcmp(field,"ctfteam"))
|
|
plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"checkskip"))
|
|
plr->checkskip = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"starpostx"))
|
|
plr->starpostx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"starposty"))
|
|
plr->starposty = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"starpostz"))
|
|
plr->starpostz = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"starpostangle"))
|
|
plr->starpostangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"starpostflip"))
|
|
plr->starpostflip = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"starpostnum"))
|
|
plr->starpostnum = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"starposttime"))
|
|
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastsidehit"))
|
|
plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastlinehit"))
|
|
plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"onconveyor"))
|
|
plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"awayviewmobj"))
|
|
{
|
|
mobj_t *mo = NULL;
|
|
if (!lua_isnil(L, 3))
|
|
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&plr->awayviewmobj, mo);
|
|
}
|
|
else if (fastcmp(field,"awayviewtics"))
|
|
{
|
|
plr->awayviewtics = (INT32)luaL_checkinteger(L, 3);
|
|
if (plr->awayviewtics && !plr->awayviewmobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
|
|
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
|
|
}
|
|
else if (fastcmp(field,"awayviewaiming"))
|
|
plr->awayviewaiming = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"spectator"))
|
|
plr->spectator = lua_toboolean(L, 3);
|
|
else if (fastcmp(field,"spectatewait"))
|
|
plr->spectatewait = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bot"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"jointime"))
|
|
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spectatorreentry"))
|
|
plr->spectatorreentry = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"grieftime"))
|
|
plr->grieftime = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"griefstrikes"))
|
|
plr->griefstrikes = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"splitscreenindex"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"bumpertime"))
|
|
plr->bumpertime = (tic_t)luaL_checkinteger(L, 3);
|
|
#ifdef HWRENDER
|
|
else if (fastcmp(field,"fovadd"))
|
|
plr->fovadd = luaL_checkfixed(L, 3);
|
|
#endif
|
|
else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_rawget(L, -2);
|
|
if (lua_isnil(L, -1)) {
|
|
// This index doesn't have a table for extra values yet, let's make one.
|
|
lua_pop(L, 1);
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", field);
|
|
lua_newtable(L);
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_pushvalue(L, -2); // ext value table
|
|
lua_rawset(L, -4); // LREG_EXTVARS table
|
|
}
|
|
lua_pushvalue(L, 3); // value to store
|
|
lua_setfield(L, -2, field);
|
|
lua_pop(L, 2);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef NOSET
|
|
|
|
static int player_num(lua_State *L)
|
|
{
|
|
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!plr)
|
|
return luaL_error(L, "accessed player_t doesn't exist anymore.");
|
|
lua_pushinteger(L, plr-players);
|
|
return 1;
|
|
}
|
|
|
|
// powers, p -> powers[p]
|
|
static int power_get(lua_State *L)
|
|
{
|
|
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
|
|
powertype_t p = luaL_checkinteger(L, 2);
|
|
player_t *plr = (player_t*)((void*)powers - offsetof(player_t, powers));
|
|
if (p >= NUMPOWERS)
|
|
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
|
|
switch (p)
|
|
{
|
|
case pw_flashing:
|
|
lua_pushinteger(L, plr->flashing);
|
|
return 1;
|
|
case pw_nocontrol:
|
|
lua_pushinteger(L, plr->nocontrol);
|
|
return 1;
|
|
case pw_ingoop:
|
|
if (plr->mo)
|
|
lua_pushinteger(L, P_IsObjectInGoop(plr->mo));
|
|
else
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
default:
|
|
lua_pushinteger(L, powers[p]);
|
|
return 1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
#define NOSET luaL_error(L, LUA_QL("powertype_t") " field " LUA_QS " should not be set directly.", p)
|
|
// powers, p, value -> powers[p] = value
|
|
static int power_set(lua_State *L)
|
|
{
|
|
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
|
|
powertype_t p = luaL_checkinteger(L, 2);
|
|
player_t *plr = (player_t*)((void*)powers - offsetof(player_t, powers));
|
|
UINT16 i = (UINT16)luaL_checkinteger(L, 3);
|
|
if (p >= NUMPOWERS)
|
|
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in BuildCMD code!");
|
|
switch (p)
|
|
{
|
|
case pw_flashing:
|
|
plr->flashing = i;
|
|
break;
|
|
case pw_nocontrol:
|
|
plr->nocontrol = i;
|
|
break;
|
|
case pw_ingoop:
|
|
return NOSET;
|
|
default:
|
|
powers[p] = i;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
#undef NOSET
|
|
|
|
// #powers -> NUMPOWERS
|
|
static int power_len(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, NUMPOWERS);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// ???, ks -> kartstuff[ks]
|
|
static int kartstuff_get(lua_State *L)
|
|
{
|
|
INT32 *kartstuff = *((INT32 **)luaL_checkudata(L, 1, META_KARTSTUFF));
|
|
player_t *plr = (player_t*)((void*)kartstuff - offsetof(player_t, kartstuff));
|
|
kartstufftype_t ks = luaL_checkinteger(L, 2);
|
|
|
|
if (ks >= NUMKARTSTUFF)
|
|
return luaL_error(L, LUA_QL("kartstufftype_t") " cannot be %u", ks);
|
|
|
|
switch (ks)
|
|
{
|
|
case k_position:
|
|
lua_pushinteger(L, plr->position);
|
|
return 1;
|
|
case k_oldposition:
|
|
lua_pushinteger(L, plr->oldposition);
|
|
return 1;
|
|
case k_positiondelay:
|
|
lua_pushinteger(L, plr->positiondelay);
|
|
return 1;
|
|
case k_prevcheck:
|
|
lua_pushinteger(L, plr->prevcheck);
|
|
return 1;
|
|
case k_nextcheck:
|
|
lua_pushinteger(L, plr->nextcheck);
|
|
return 1;
|
|
/*case k_waypoint:
|
|
lua_pushinteger(L, plr->waypoint);
|
|
return 1;*/
|
|
/*case k_starpostwp:
|
|
lua_pushinteger(L, plr->starpostwp);
|
|
return 1;*/
|
|
case k_starpostflip:
|
|
lua_pushinteger(L, plr->starpostflip);
|
|
return 1;
|
|
case k_respawn:
|
|
lua_pushinteger(L, plr->respawn);
|
|
return 1;
|
|
case k_dropdash:
|
|
lua_pushinteger(L, plr->dropdash);
|
|
return 1;
|
|
case k_throwdir:
|
|
lua_pushinteger(L, plr->throwdir);
|
|
return 1;
|
|
|
|
case k_lapanimation:
|
|
lua_pushinteger(L, plr->karthud[khud_lapanimation]);
|
|
return 1;
|
|
case k_laphand:
|
|
lua_pushinteger(L, plr->karthud[khud_laphand]);
|
|
return 1;
|
|
case k_cardanimation:
|
|
lua_pushinteger(L, plr->karthud[khud_cardanimation]);
|
|
return 1;
|
|
case k_voices:
|
|
lua_pushinteger(L, plr->karthud[khud_voices]);
|
|
return 1;
|
|
case k_tauntvoices:
|
|
lua_pushinteger(L, plr->karthud[khud_tauntvoices]);
|
|
return 1;
|
|
case k_instashield:
|
|
lua_pushinteger(L, plr->instashield);
|
|
return 1;
|
|
case k_enginesnd:
|
|
lua_pushinteger(L, plr->karthud[khud_enginesnd]);
|
|
return 1;
|
|
|
|
case k_floorboost:
|
|
lua_pushinteger(L, plr->floorboost);
|
|
return 1;
|
|
case k_spinouttype:
|
|
lua_pushinteger(L, plr->spinouttype);
|
|
return 1;
|
|
case k_drift:
|
|
lua_pushinteger(L, plr->drift);
|
|
return 1;
|
|
case k_driftend:
|
|
lua_pushinteger(L, (plr->pflags & PF_DRIFTEND));
|
|
return 1;
|
|
case k_driftcharge:
|
|
lua_pushinteger(L, plr->driftcharge);
|
|
return 1;
|
|
case k_driftboost:
|
|
lua_pushinteger(L, plr->driftboost);
|
|
return 1;
|
|
case k_boostcharge:
|
|
lua_pushinteger(L, plr->boostcharge);
|
|
return 1;
|
|
case k_startboost:
|
|
lua_pushinteger(L, plr->startboost);
|
|
return 1;
|
|
case k_jmp:
|
|
lua_pushinteger(L, (plr->pflags & PF_DRIFTINPUT));
|
|
return 1;
|
|
case k_offroad:
|
|
lua_pushinteger(L, plr->offroad);
|
|
return 1;
|
|
case k_pogospring:
|
|
lua_pushinteger(L, plr->pogospring);
|
|
return 1;
|
|
case k_brakestop:
|
|
lua_pushinteger(L, plr->brakestop);
|
|
return 1;
|
|
case k_waterskip:
|
|
lua_pushinteger(L, plr->waterskip);
|
|
return 1;
|
|
case k_dashpadcooldown:
|
|
lua_pushinteger(L, plr->dashpadcooldown);
|
|
return 1;
|
|
case k_boostpower:
|
|
lua_pushinteger(L, plr->boostpower);
|
|
return 1;
|
|
case k_speedboost:
|
|
lua_pushinteger(L, plr->speedboost);
|
|
return 1;
|
|
case k_accelboost:
|
|
lua_pushinteger(L, plr->accelboost);
|
|
return 1;
|
|
case k_boostangle:
|
|
lua_pushinteger(L, plr->boostangle);
|
|
return 1;
|
|
case k_boostcam:
|
|
lua_pushinteger(L, plr->karthud[khud_boostcam]);
|
|
return 1;
|
|
case k_destboostcam:
|
|
lua_pushinteger(L, plr->karthud[khud_destboostcam]);
|
|
return 1;
|
|
case k_timeovercam:
|
|
lua_pushinteger(L, plr->karthud[khud_timeovercam]);
|
|
return 1;
|
|
case k_aizdriftstrat:
|
|
lua_pushinteger(L, plr->aizdriftstrat);
|
|
return 1;
|
|
case k_brakedrift:
|
|
lua_pushinteger(L, (plr->pflags & PF_BRAKEDRIFT));
|
|
return 1;
|
|
case k_itemroulette:
|
|
lua_pushinteger(L, plr->itemroulette);
|
|
return 1;
|
|
case k_roulettetype:
|
|
lua_pushinteger(L, plr->roulettetype);
|
|
return 1;
|
|
case k_itemtype:
|
|
lua_pushinteger(L, plr->itemtype);
|
|
return 1;
|
|
case k_itemamount:
|
|
lua_pushinteger(L, plr->itemamount);
|
|
return 1;
|
|
case k_itemheld:
|
|
lua_pushinteger(L, (plr->itemflags & IF_ITEMOUT));
|
|
return 1;
|
|
case k_curshield:
|
|
lua_pushinteger(L, plr->curshield);
|
|
return 1;
|
|
case k_hyudorotimer:
|
|
lua_pushinteger(L, plr->hyudorotimer);
|
|
return 1;
|
|
case k_stealingtimer:
|
|
lua_pushinteger(L, plr->stealingtimer);
|
|
return 1;
|
|
case k_stolentimer:
|
|
lua_pushinteger(L, plr->stolentimer);
|
|
return 1;
|
|
case k_sneakertimer:
|
|
lua_pushinteger(L, plr->sneakertimer);
|
|
return 1;
|
|
case k_growshrinktimer:
|
|
lua_pushinteger(L, plr->growshrinktimer);
|
|
return 1;
|
|
case k_squishedtimer:
|
|
lua_pushinteger(L, plr->squishedtimer);
|
|
return 1;
|
|
case k_rocketsneakertimer:
|
|
lua_pushinteger(L, plr->rocketsneakertimer);
|
|
return 1;
|
|
case k_invincibilitytimer:
|
|
lua_pushinteger(L, plr->invincibilitytimer);
|
|
return 1;
|
|
case k_eggmanheld:
|
|
lua_pushinteger(L, (plr->itemflags & IF_EGGMANOUT));
|
|
return 1;
|
|
case k_eggmanexplode:
|
|
lua_pushinteger(L, plr->eggmanexplode);
|
|
return 1;
|
|
case k_eggmanblame:
|
|
lua_pushinteger(L, plr->eggmanblame);
|
|
return 1;
|
|
case k_lastjawztarget:
|
|
lua_pushinteger(L, plr->lastjawztarget);
|
|
return 1;
|
|
case k_bananadrag:
|
|
lua_pushinteger(L, plr->bananadrag);
|
|
return 1;
|
|
case k_spinouttimer:
|
|
lua_pushinteger(L, plr->spinouttimer);
|
|
return 1;
|
|
case k_wipeoutslow:
|
|
lua_pushinteger(L, plr->wipeoutslow);
|
|
return 1;
|
|
case k_justbumped:
|
|
lua_pushinteger(L, plr->justbumped);
|
|
return 1;
|
|
case k_comebacktimer:
|
|
lua_pushinteger(L, plr->karmadelay);
|
|
return 1;
|
|
case k_sadtimer:
|
|
lua_pushinteger(L, plr->sadtimer);
|
|
return 1;
|
|
|
|
// Battle Mode vars
|
|
case k_bumper:
|
|
lua_pushinteger(L, plr->bumper);
|
|
return 1;
|
|
case k_comebackpoints:
|
|
lua_pushinteger(L, plr->karmapoints);
|
|
return 1;
|
|
case k_comebackmode:
|
|
lua_pushinteger(L, plr->karmamode);
|
|
return 1;
|
|
case k_wanted:
|
|
lua_pushinteger(L, plr->wanted);
|
|
return 1;
|
|
case k_yougotem:
|
|
lua_pushinteger(L, plr->karthud[khud_yougotem]);
|
|
return 1;
|
|
|
|
// v1.0.2+ vars
|
|
case k_itemblink:
|
|
lua_pushinteger(L, plr->karthud[khud_itemblink]);
|
|
return 1;
|
|
case k_itemblinkmode:
|
|
lua_pushinteger(L, plr->karthud[khud_itemblinkmode]);
|
|
return 1;
|
|
case k_getsparks:
|
|
lua_pushinteger(L, (plr->pflags & PF_GETSPARKS));
|
|
return 1;
|
|
case k_jawztargetdelay:
|
|
lua_pushinteger(L, plr->jawztargetdelay);
|
|
return 1;
|
|
case k_spectatewait:
|
|
lua_pushinteger(L, plr->spectatewait);
|
|
return 1;
|
|
case k_growcancel:
|
|
lua_pushinteger(L, plr->growcancel);
|
|
return 1;
|
|
|
|
default:
|
|
return luaL_error(L, LUA_QL("kartstufftype_t") " cannot be %u", ks);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// kartstuff, ks, value -> plt->??? = value
|
|
static int kartstuff_set(lua_State *L)
|
|
{
|
|
INT32 *kartstuff = *((INT32 **)luaL_checkudata(L, 1, META_KARTSTUFF));
|
|
player_t *plr = (player_t*)((void*)kartstuff - offsetof(player_t, kartstuff));
|
|
kartstufftype_t ks = luaL_checkinteger(L, 2);
|
|
INT32 i = (INT32)luaL_checkinteger(L, 3);
|
|
|
|
if (ks >= NUMKARTSTUFF)
|
|
return luaL_error(L, LUA_QL("kartstufftype_t") " cannot be %u", ks);
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
|
|
switch (ks)
|
|
{
|
|
case k_position:
|
|
plr->position = i;
|
|
break;
|
|
case k_oldposition:
|
|
plr->oldposition = i;
|
|
break;
|
|
case k_positiondelay:
|
|
plr->positiondelay = i;
|
|
break;
|
|
case k_prevcheck:
|
|
plr->prevcheck = i;
|
|
break;
|
|
case k_nextcheck:
|
|
plr->nextcheck = i;
|
|
break;
|
|
/*case k_waypoint:
|
|
* lua_pushinteger(L, plr->waypoint);
|
|
* break;*/
|
|
/*case k_starpostwp:
|
|
* lua_pushinteger(L, plr->starpostwp);
|
|
* break;*/
|
|
case k_starpostflip:
|
|
plr->starpostflip = i;
|
|
break;
|
|
case k_respawn:
|
|
plr->respawn = i;
|
|
break;
|
|
case k_dropdash:
|
|
plr->dropdash = i;
|
|
break;
|
|
case k_throwdir:
|
|
plr->throwdir = i;
|
|
break;
|
|
|
|
case k_lapanimation:
|
|
plr->karthud[khud_lapanimation] = i;
|
|
break;
|
|
case k_laphand:
|
|
plr->karthud[khud_laphand] = i;
|
|
break;
|
|
case k_cardanimation:
|
|
plr->karthud[khud_cardanimation] = i;
|
|
break;
|
|
case k_voices:
|
|
plr->karthud[khud_voices] = i;
|
|
break;
|
|
case k_tauntvoices:
|
|
plr->karthud[khud_tauntvoices] = i;
|
|
break;
|
|
case k_instashield:
|
|
plr->instashield = i;
|
|
break;
|
|
case k_enginesnd:
|
|
plr->karthud[khud_enginesnd] = i;
|
|
break;
|
|
|
|
case k_floorboost:
|
|
plr->floorboost = i;
|
|
break;
|
|
case k_spinouttype:
|
|
plr->spinouttype = i;
|
|
break;
|
|
case k_drift:
|
|
plr->drift = i;
|
|
break;
|
|
case k_driftend:
|
|
if (i > 0)
|
|
plr->pflags |= PF_DRIFTEND;
|
|
break;
|
|
case k_driftcharge:
|
|
plr->driftcharge = i;
|
|
break;
|
|
case k_driftboost:
|
|
plr->driftboost = i;
|
|
break;
|
|
case k_boostcharge:
|
|
plr->boostcharge = i;
|
|
break;
|
|
case k_startboost:
|
|
plr->startboost = i;
|
|
break;
|
|
/*case k_jmp:
|
|
plr->pflags |= PF_DRIFTINPUT;
|
|
return 1;*/
|
|
case k_offroad:
|
|
plr->offroad = i;
|
|
break;
|
|
case k_pogospring:
|
|
plr->pogospring = i;
|
|
break;
|
|
case k_brakestop:
|
|
plr->brakestop = i;
|
|
break;
|
|
case k_waterskip:
|
|
plr->waterskip = i;
|
|
break;
|
|
case k_dashpadcooldown:
|
|
plr->dashpadcooldown = i;
|
|
break;
|
|
case k_boostpower:
|
|
plr->boostpower = i;
|
|
break;
|
|
case k_speedboost:
|
|
plr->speedboost = i;
|
|
break;
|
|
case k_accelboost:
|
|
plr->accelboost = i;
|
|
break;
|
|
case k_boostangle:
|
|
plr->boostangle = i;
|
|
break;
|
|
case k_boostcam:
|
|
plr->karthud[khud_boostcam] = i;
|
|
break;
|
|
case k_destboostcam:
|
|
plr->karthud[khud_destboostcam] = i;
|
|
break;
|
|
case k_timeovercam:
|
|
plr->karthud[khud_timeovercam] = i;
|
|
break;
|
|
case k_aizdriftstrat:
|
|
plr->aizdriftstrat = i;
|
|
break;
|
|
case k_brakedrift:
|
|
if (i > 0)
|
|
plr->pflags |= PF_BRAKEDRIFT;
|
|
break;
|
|
case k_itemroulette:
|
|
plr->itemroulette = i;
|
|
break;
|
|
case k_roulettetype:
|
|
plr->roulettetype = i;
|
|
break;
|
|
case k_itemtype:
|
|
plr->itemtype = i;
|
|
break;
|
|
case k_itemamount:
|
|
plr->itemamount = i;
|
|
break;
|
|
case k_itemheld:
|
|
if (i > 0)
|
|
plr->itemflags |= IF_ITEMOUT;
|
|
break;
|
|
case k_curshield:
|
|
plr->curshield = i;
|
|
break;
|
|
case k_hyudorotimer:
|
|
plr->hyudorotimer = i;
|
|
break;
|
|
case k_stealingtimer:
|
|
plr->stealingtimer = i;
|
|
break;
|
|
case k_stolentimer:
|
|
plr->stolentimer = i;
|
|
break;
|
|
case k_sneakertimer:
|
|
plr->sneakertimer = i;
|
|
break;
|
|
case k_growshrinktimer:
|
|
plr->growshrinktimer = i;
|
|
break;
|
|
case k_squishedtimer:
|
|
plr->squishedtimer = i;
|
|
break;
|
|
case k_rocketsneakertimer:
|
|
plr->rocketsneakertimer = i;
|
|
break;
|
|
case k_invincibilitytimer:
|
|
plr->invincibilitytimer = i;
|
|
break;
|
|
case k_eggmanheld:
|
|
if (i > 0)
|
|
plr->itemflags |= IF_EGGMANOUT;
|
|
break;
|
|
case k_eggmanexplode:
|
|
plr->eggmanexplode = i;
|
|
break;
|
|
case k_eggmanblame:
|
|
plr->eggmanblame = i;
|
|
break;
|
|
case k_lastjawztarget:
|
|
plr->lastjawztarget = i;
|
|
break;
|
|
case k_bananadrag:
|
|
plr->bananadrag = i;
|
|
break;
|
|
case k_spinouttimer:
|
|
plr->spinouttimer = i;
|
|
break;
|
|
case k_wipeoutslow:
|
|
plr->wipeoutslow = i;
|
|
break;
|
|
case k_justbumped:
|
|
plr->justbumped = i;
|
|
break;;
|
|
case k_comebacktimer:
|
|
plr->karmadelay = i;
|
|
break;
|
|
case k_sadtimer:
|
|
plr->sadtimer = i;
|
|
break;
|
|
|
|
// Battle Mode vars
|
|
case k_bumper:
|
|
plr->bumper = i;
|
|
break;
|
|
case k_comebackpoints:
|
|
plr->karmapoints = i;
|
|
break;
|
|
case k_comebackmode:
|
|
plr->karmamode = i;
|
|
break;
|
|
case k_wanted:
|
|
plr->wanted = i;
|
|
break;
|
|
case k_yougotem:
|
|
plr->karthud[khud_yougotem] = i;
|
|
break;
|
|
|
|
// v1.0.2+ vars
|
|
case k_itemblink:
|
|
plr->karthud[khud_itemblink] = i;
|
|
break;
|
|
case k_itemblinkmode:
|
|
plr->karthud[khud_itemblinkmode] = i;
|
|
break;
|
|
case k_getsparks:
|
|
if (i > 0)
|
|
plr->pflags |= PF_GETSPARKS;
|
|
break;
|
|
case k_jawztargetdelay:
|
|
plr->jawztargetdelay = i;
|
|
break;
|
|
case k_spectatewait:
|
|
plr->spectatewait = i;
|
|
break;
|
|
case k_growcancel:
|
|
plr->growcancel = i;
|
|
break;
|
|
|
|
default:
|
|
return luaL_error(L, LUA_QL("kartstufftype_t") " cannot be %u", ks);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// #kartstuff -> NUMKARTSTUFF
|
|
static int kartstuff_len(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, NUMKARTSTUFF);
|
|
return 1;
|
|
}
|
|
|
|
// karthud, ks -> karthud[ks]
|
|
static int karthud_get(lua_State *L)
|
|
{
|
|
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
|
|
karthudtype_t ks = luaL_checkinteger(L, 2);
|
|
if (ks >= NUMKARTHUD)
|
|
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
|
|
lua_pushinteger(L, karthud[ks]);
|
|
return 1;
|
|
}
|
|
|
|
// karthud, ks, value -> karthud[ks] = value
|
|
static int karthud_set(lua_State *L)
|
|
{
|
|
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
|
|
karthudtype_t ks = luaL_checkinteger(L, 2);
|
|
INT32 i = (INT32)luaL_checkinteger(L, 3);
|
|
if (ks >= NUMKARTHUD)
|
|
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
karthud[ks] = i;
|
|
return 0;
|
|
}
|
|
|
|
// #karthud -> NUMKARTHUD
|
|
static int karthud_len(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, NUMKARTHUD);
|
|
return 1;
|
|
}
|
|
|
|
// player.cmd get/set
|
|
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
|
|
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " cannot be set.", field)
|
|
|
|
static int ticcmd_get(lua_State *L)
|
|
{
|
|
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!cmd)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
if (fastcmp(field,"forwardmove"))
|
|
lua_pushinteger(L, cmd->forwardmove);
|
|
else if (fastcmp(field,"sidemove"))
|
|
lua_pushinteger(L, cmd->sidemove);
|
|
else if (fastcmp(field,"turning"))
|
|
lua_pushinteger(L, cmd->turning);
|
|
else if (fastcmp(field,"driftturn"))
|
|
lua_pushinteger(L, cmd->turning);
|
|
else if (fastcmp(field,"angle"))
|
|
lua_pushinteger(L, cmd->angle);
|
|
else if (fastcmp(field,"angleturn"))
|
|
lua_pushinteger(L, cmd->angle);
|
|
else if (fastcmp(field,"throwdir"))
|
|
lua_pushinteger(L, cmd->throwdir);
|
|
else if (fastcmp(field,"aiming"))
|
|
lua_pushinteger(L, cmd->aiming);
|
|
else if (fastcmp(field,"buttons"))
|
|
lua_pushinteger(L, cmd->buttons);
|
|
else if (fastcmp(field,"latency"))
|
|
lua_pushinteger(L, cmd->latency);
|
|
else if (fastcmp(field,"flags"))
|
|
lua_pushinteger(L, cmd->flags);
|
|
else
|
|
return NOFIELD;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int ticcmd_set(lua_State *L)
|
|
{
|
|
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!cmd)
|
|
return LUA_ErrInvalid(L, "ticcmd_t");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
|
|
if (fastcmp(field,"forwardmove"))
|
|
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sidemove"))
|
|
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"turning"))
|
|
cmd->turning = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"driftturn"))
|
|
cmd->turning = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"angle"))
|
|
cmd->angle = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"angleturn"))
|
|
cmd->angle = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"throwdir"))
|
|
cmd->throwdir = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aiming"))
|
|
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"buttons"))
|
|
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"latency"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"flags"))
|
|
return NOSET;
|
|
else
|
|
return NOFIELD;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef NOFIELD
|
|
|
|
int LUA_PlayerLib(lua_State *L)
|
|
{
|
|
luaL_newmetatable(L, META_PLAYER);
|
|
lua_pushcfunction(L, player_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, player_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, player_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_POWERS);
|
|
lua_pushcfunction(L, power_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, power_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, power_len);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_KARTSTUFF);
|
|
lua_pushcfunction(L, kartstuff_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, kartstuff_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, kartstuff_len);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_KARTHUD);
|
|
lua_pushcfunction(L, karthud_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, karthud_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, karthud_len);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_TICCMD);
|
|
lua_pushcfunction(L, ticcmd_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, ticcmd_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getPlayer);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_lenPlayer);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "players");
|
|
|
|
// push displayplayers in the same fashion
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getDisplayplayers);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_lenDisplayplayers);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "displayplayers");
|
|
|
|
return 0;
|
|
}
|