1829 lines
49 KiB
C
1829 lines
49 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file hw_cache.c
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/// \brief load and convert graphics to the hardware format
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#include "../doomdef.h"
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#ifdef HWRENDER
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#include "hw_main.h"
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#include "hw_glob.h"
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#include "hw_gpu.h"
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#include "hw_batching.h"
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#include "../doomstat.h" //gamemode
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#include "../i_video.h" //rendermode
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#include "../r_data.h"
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#include "../r_textures.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../v_video.h"
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#include "../r_draw.h"
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#include "../r_patch.h"
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#include "../r_main.h"
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#include "../r_bsp.h"
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#include "../r_picformats.h"
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#include "../p_setup.h"
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#include "../p_setup.h" // levelflats
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#include "../p_spec.h" // anim_t
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#include "../r_sky.h"
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#include "../p_local.h"
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INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
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INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
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RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
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// Returns a pointer to the palette which should be used for caching textures.
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RGBA_t *HWR_GetTexturePalette(void)
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{
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return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
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}
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static INT32 format2bpp(GLTextureFormat_t format)
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{
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if (format == GL_TEXFMT_RGBA)
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return 4;
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else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
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return 2;
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else
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return 1;
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}
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// This code was originally placed directly in HWR_DrawPatchInCache.
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// It is now split from it for my sanity! (and the sanity of others)
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// -- Monster Iestyn (13/02/19)
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static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp, RGBA_t *palette)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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const UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = 0;
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// for writing a pixel to dest
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RGBA_t colortemp;
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UINT8 alpha;
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UINT8 texel;
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UINT16 texelu16;
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(void)patchheight; // This parameter is unused
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if (originPatch) // originPatch can be NULL here, unlike in the software version
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originy = originPatch->originy;
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while (patchcol->topdelta != 0xff)
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{
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topdelta = patchcol->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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source = (const UINT8 *)patchcol + 3;
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count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + topdelta;
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yfrac = 0;
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//yfracstep = (patchcol->length << FRACBITS) / count;
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if (position < 0)
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{
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yfrac = -position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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alpha = 0xFF;
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// Make pixel transparent if chroma keyed
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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texel = mipmap->colormap->data[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : // uhhhhhhhh..........
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = palette[texel];
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = palette[texel];
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac += yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp, RGBA_t *palette)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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const UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = 0;
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// for writing a pixel to dest
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RGBA_t colortemp;
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UINT8 alpha;
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UINT8 texel;
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UINT16 texelu16;
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if (originPatch) // originPatch can be NULL here, unlike in the software version
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originy = originPatch->originy;
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while (patchcol->topdelta != 0xff)
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{
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topdelta = patchcol->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = patchheight-patchcol->length-topdelta;
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source = (const UINT8 *)patchcol + 3;
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count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + topdelta;
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yfrac = (patchcol->length-1) << FRACBITS;
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if (position < 0)
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{
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yfrac += position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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alpha = 0xFF;
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// Make pixel transparent if chroma keyed
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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texel = mipmap->colormap->data[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : // uhhhhhhhh..........
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = palette[texel];
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = palette[texel];
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac -= yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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// Simplified patch caching function
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// for use by sprites and other patches that are not part of a wall texture
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// no alpha or flipping should be present since we do not want non-texture graphics to have them
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// no offsets are used either
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// -- Monster Iestyn (13/02/19)
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static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight,
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INT32 pwidth, INT32 pheight,
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const patch_t *realpatch)
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{
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INT32 ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfracstep, scale_y;
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const column_t *patchcol;
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UINT8 *block = mipmap->data;
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INT32 bpp;
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INT32 blockmodulo;
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RGBA_t *palette;
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if (pwidth <= 0 || pheight <= 0)
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return;
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palette = HWR_GetTexturePalette();
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ncols = pwidth;
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// source advance
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xfrac = 0;
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xfracstep = FRACUNIT;
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yfracstep = FRACUNIT;
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scale_y = FRACUNIT;
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bpp = format2bpp(mipmap->format);
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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// NOTE: should this actually be pblockwidth*bpp?
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blockmodulo = pblockwidth*bpp;
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// Draw each column to the block cache
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for (; ncols--; block += bpp, xfrac += xfracstep)
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{
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patchcol = (const column_t *)((const UINT8 *)realpatch->columns + (realpatch->columnofs[xfrac>>FRACBITS]));
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HWR_DrawColumnInCache(patchcol, block, mipmap,
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pblockheight, blockmodulo,
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yfracstep, scale_y,
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NULL, pheight, // not that pheight is going to get used anyway...
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bpp, palette);
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}
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}
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// This function we use for caching patches that belong to textures
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static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight,
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texture_t *texture, texpatch_t *patch,
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const softwarepatch_t *realpatch)
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{
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INT32 x, x1, x2;
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INT32 col, ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfracstep, scale_y;
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const column_t *patchcol;
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UINT8 *block = mipmap->data;
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INT32 bpp;
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INT32 blockmodulo;
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INT32 width, height;
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RGBA_t *palette;
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// Column drawing function pointer.
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static void (*ColumnDrawerPointer)(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp, RGBA_t *palette);
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if (texture->width <= 0 || texture->height <= 0)
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return;
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ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
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x1 = patch->originx;
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width = SHORT(realpatch->width);
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height = SHORT(realpatch->height);
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x2 = x1 + width;
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if (x1 > texture->width || x2 < 0)
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return; // patch not located within texture's x bounds, ignore
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if (patch->originy > texture->height || (patch->originy + height) < 0)
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return; // patch not located within texture's y bounds, ignore
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palette = HWR_GetTexturePalette();
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// patch is actually inside the texture!
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// now check if texture is partly off-screen and adjust accordingly
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// left edge
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if (x1 < 0)
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x = 0;
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else
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x = x1;
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// right edge
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if (x2 > texture->width)
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x2 = texture->width;
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col = x * pblockwidth / texture->width;
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ncols = ((x2 - x) * pblockwidth) / texture->width;
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/*
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CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n",
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width, height,
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texture->width, texture->height,
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pblockwidth, pblockheight);
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CONS_Debug(DBG_RENDER, " col %d ncols %d x %d\n", col, ncols, x);
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*/
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// source advance
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xfrac = 0;
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if (x1 < 0)
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xfrac = -x1<<FRACBITS;
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xfracstep = (texture->width << FRACBITS) / pblockwidth;
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yfracstep = (texture->height<< FRACBITS) / pblockheight;
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scale_y = (pblockheight << FRACBITS) / texture->height;
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bpp = format2bpp(mipmap->format);
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawTexturePatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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// NOTE: should this actually be pblockwidth*bpp?
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blockmodulo = pblockwidth*bpp;
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// Draw each column to the block cache
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for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
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{
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if (patch->flip & 1)
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[(width-1)-(xfrac>>FRACBITS)]));
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else
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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ColumnDrawerPointer(patchcol, block, mipmap,
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pblockheight, blockmodulo,
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yfracstep, scale_y,
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patch, height,
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bpp, palette);
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}
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}
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static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
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{
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UINT8 *block;
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INT32 bpp, i;
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UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
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INT32 blocksize = (grMipmap->width * grMipmap->height);
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bpp = format2bpp(grMipmap->format);
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block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
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switch (bpp)
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{
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case 1: memset(block, HWR_PATCHES_CHROMAKEY_COLORINDEX, blocksize); break;
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case 2:
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// fill background with chromakey, alpha = 0
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for (i = 0; i < blocksize; i++)
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memcpy(block+i*sizeof(UINT16), &bu16, sizeof(UINT16));
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break;
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case 4: memset(block, 0x00, blocksize*sizeof(UINT32)); break;
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}
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return block;
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}
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//
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// Create a composite texture from patches, adapt the texture size to a power of 2
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// height and width for the hardware texture cache.
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//
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static void HWR_GenerateTexture(GLMapTexture_t *grtex, INT32 texnum, boolean noencoremap)
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{
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UINT8 *block;
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texture_t *texture;
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texpatch_t *patch;
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softwarepatch_t *realpatch;
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UINT8 *pdata;
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INT32 blockwidth, blockheight, blocksize;
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UINT8 *colormap = colormaps;
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INT32 i, idx;
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boolean skyspecial = false; //poor hack for Legacy large skies..
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RGBA_t *palette;
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palette = HWR_GetTexturePalette();
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texture = textures[texnum];
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grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
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grtex->mipmap.format = textureformat;
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// hack the Legacy skies..
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if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
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(texture->name[4] == 0 || texture->name[5] == 0)))
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{
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skyspecial = true;
|
|
grtex->mipmap.flags &= ~TF_CHROMAKEYED; // don't use the chromakey for sky
|
|
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
|
}
|
|
|
|
grtex->mipmap.width = (UINT16)texture->width;
|
|
grtex->mipmap.height = (UINT16)texture->height;
|
|
if (skyspecial)
|
|
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
|
else
|
|
grtex->mipmap.format = textureformat;
|
|
|
|
if (!noencoremap && encoremap)
|
|
colormap += COLORMAP_REMAPOFFSET;
|
|
|
|
grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
|
grtex->mipmap.colormap->source = colormap;
|
|
memcpy(grtex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
|
|
|
blockwidth = texture->width;
|
|
blockheight = texture->height;
|
|
blocksize = (blockwidth * blockheight);
|
|
block = MakeBlock(&grtex->mipmap);
|
|
|
|
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
|
{
|
|
INT32 j;
|
|
RGBA_t col;
|
|
|
|
col = palette[HWR_PATCHES_CHROMAKEY_COLORINDEX];
|
|
for (idx = 0, j = 0; j < blockheight; j++)
|
|
{
|
|
for (i = 0; i < blockwidth; i++, idx++)
|
|
{
|
|
block[4*idx+0] = col.s.red;
|
|
block[4*idx+1] = col.s.green;
|
|
block[4*idx+2] = col.s.blue;
|
|
block[4*idx+3] = 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Composite the columns together.
|
|
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
|
{
|
|
boolean dealloc = true;
|
|
boolean doremap = W_NeedPaletteRemapPwad(patch->wad, patch->lump, false);
|
|
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
|
|
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
|
realpatch = (softwarepatch_t *)pdata;
|
|
|
|
#ifndef NO_PNG_LUMPS
|
|
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
|
realpatch = (softwarepatch_t *)Picture_PNGConvert(pdata, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
|
else
|
|
#endif
|
|
if (texture->type == TEXTURETYPE_FLAT)
|
|
{
|
|
if (doremap)
|
|
R_DoPaletteRemapFlat(pdata, lumplength);
|
|
realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
dealloc = false;
|
|
if (doremap)
|
|
R_DoPaletteRemapPatch(realpatch, lumplength);
|
|
}
|
|
|
|
HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
|
|
|
if (dealloc)
|
|
Z_Unlock(realpatch);
|
|
}
|
|
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
|
if (format2bpp(grtex->mipmap.format)==4)
|
|
{
|
|
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
|
{
|
|
if (block[i] == 0)
|
|
{
|
|
grtex->mipmap.flags |= TF_TRANSPARENT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
grtex->scaleX = 1.0f/(texture->width*FRACUNIT);
|
|
grtex->scaleY = 1.0f/(texture->height*FRACUNIT);
|
|
}
|
|
|
|
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
|
|
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
|
|
{
|
|
if (grMipmap->width == 0)
|
|
{
|
|
grMipmap->width = grMipmap->height = 1;
|
|
while (grMipmap->width < patch->width) grMipmap->width <<= 1;
|
|
while (grMipmap->height < patch->height) grMipmap->height <<= 1;
|
|
|
|
// no wrap around, no chroma key
|
|
grMipmap->flags = 0;
|
|
|
|
// setup the texture info
|
|
grMipmap->format = patchformat;
|
|
|
|
grPatch->max_s = (float)patch->width / (float)grMipmap->width;
|
|
grPatch->max_t = (float)patch->height / (float)grMipmap->height;
|
|
}
|
|
|
|
Z_Free(grMipmap->data);
|
|
grMipmap->data = NULL;
|
|
|
|
if (makebitmap)
|
|
{
|
|
MakeBlock(grMipmap);
|
|
HWR_DrawPatchInCache(grMipmap,
|
|
grMipmap->width, grMipmap->height,
|
|
patch->width, patch->height,
|
|
patch);
|
|
}
|
|
}
|
|
|
|
// =================================================
|
|
// CACHING HANDLING
|
|
// =================================================
|
|
|
|
static size_t gl_numtextures = 0; // Texture count
|
|
static GLMapTexture_t *gl_textures; // For all textures
|
|
static GLMapTexture_t *gl_flats; // For all (texture) flats, as normal flats don't need to be cached
|
|
|
|
void HWR_FreeTextureData(patch_t *patch)
|
|
{
|
|
GLPatch_t *grPatch;
|
|
|
|
if (!patch || !patch->hardware)
|
|
return;
|
|
|
|
grPatch = patch->hardware;
|
|
|
|
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
|
GL_DeleteTexture(grPatch->mipmap);
|
|
if (grPatch->mipmap->data)
|
|
Z_Free(grPatch->mipmap->data);
|
|
}
|
|
|
|
void HWR_FreeTexture(patch_t *patch)
|
|
{
|
|
if (!patch)
|
|
return;
|
|
|
|
if (patch->hardware)
|
|
{
|
|
GLPatch_t *grPatch = patch->hardware;
|
|
|
|
HWR_FreeTextureColormaps(patch);
|
|
|
|
if (grPatch->mipmap)
|
|
{
|
|
HWR_FreeTextureData(patch);
|
|
Z_Free(grPatch->mipmap);
|
|
}
|
|
|
|
Z_Free(patch->hardware);
|
|
}
|
|
|
|
patch->hardware = NULL;
|
|
}
|
|
|
|
// Called by HWR_FreePatchCache.
|
|
void HWR_FreeTextureColormaps(patch_t *patch)
|
|
{
|
|
GLPatch_t *pat;
|
|
|
|
// The patch must be valid, obviously
|
|
if (!patch)
|
|
return;
|
|
|
|
pat = patch->hardware;
|
|
if (!pat)
|
|
return;
|
|
|
|
// The mipmap must be valid, obviously
|
|
while (pat->mipmap)
|
|
{
|
|
// Confusing at first, but pat->mipmap->nextcolormap
|
|
// at the beginning of the loop is the first colormap
|
|
// from the linked list of colormaps.
|
|
GLMipmap_t *next = NULL;
|
|
|
|
// No mipmap in this patch, break out of the loop.
|
|
if (!pat->mipmap)
|
|
break;
|
|
|
|
// No colormap mipmaps either.
|
|
if (!pat->mipmap->nextcolormap)
|
|
break;
|
|
|
|
// Set the first colormap to the one that comes after it.
|
|
next = pat->mipmap->nextcolormap;
|
|
pat->mipmap->nextcolormap = next->nextcolormap;
|
|
|
|
// Free image data from memory.
|
|
if (next->data)
|
|
Z_Free(next->data);
|
|
if (next->colormap)
|
|
Z_Free(next->colormap);
|
|
next->data = NULL;
|
|
next->colormap = NULL;
|
|
GL_DeleteTexture(next);
|
|
|
|
// Free the old colormap mipmap from memory.
|
|
free(next);
|
|
}
|
|
}
|
|
|
|
static boolean FreeTextureCallback(void *mem)
|
|
{
|
|
patch_t *patch = (patch_t *)mem;
|
|
HWR_FreeTexture(patch);
|
|
return false;
|
|
}
|
|
|
|
static boolean FreeColormapsCallback(void *mem)
|
|
{
|
|
patch_t *patch = (patch_t *)mem;
|
|
HWR_FreeTextureColormaps(patch);
|
|
return false;
|
|
}
|
|
|
|
static void HWR_FreePatchCache(boolean freeall)
|
|
{
|
|
boolean (*callback)(void *mem) = FreeTextureCallback;
|
|
|
|
if (!freeall)
|
|
callback = FreeColormapsCallback;
|
|
|
|
Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
|
|
Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
|
|
}
|
|
|
|
// free all textures after each level
|
|
void HWR_ClearAllTextures(void)
|
|
{
|
|
GL_ClearMipMapCache(); // free references to the textures
|
|
HWR_FreePatchCache(true);
|
|
}
|
|
|
|
void HWR_FreeColormapCache(void)
|
|
{
|
|
HWR_FreePatchCache(false);
|
|
}
|
|
|
|
void HWR_InitMapTextures(void)
|
|
{
|
|
gl_textures = NULL;
|
|
gl_flats = NULL;
|
|
}
|
|
|
|
static void FreeMapTexture(GLMapTexture_t *tex)
|
|
{
|
|
GL_DeleteTexture(&tex->mipmap);
|
|
if (tex->mipmap.data)
|
|
Z_Free(tex->mipmap.data);
|
|
tex->mipmap.data = NULL;
|
|
}
|
|
|
|
void HWR_FreeMapTextures(void)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < gl_numtextures*2; i++)
|
|
{
|
|
FreeMapTexture(&gl_textures[i]);
|
|
FreeMapTexture(&gl_flats[i]);
|
|
}
|
|
|
|
// now the heap don't have any 'user' pointing to our
|
|
// texturecache info, we can free it
|
|
if (gl_textures)
|
|
free(gl_textures);
|
|
if (gl_flats)
|
|
free(gl_flats);
|
|
gl_textures = NULL;
|
|
gl_flats = NULL;
|
|
gl_numtextures = 0;
|
|
}
|
|
|
|
static void HWR_PrecacheLevelFlats(void)
|
|
{
|
|
levelflat_t levelflat;
|
|
size_t i, j;
|
|
|
|
// special case for encore
|
|
if (encoremap)
|
|
{
|
|
// go through all sectors to determine if it should be remapped for encore
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sector_t *sec = §ors[i];
|
|
|
|
// sector checked already?
|
|
if (sec->validcount == validcount)
|
|
continue;
|
|
|
|
sec->validcount = validcount;
|
|
|
|
// gotta check sector floor and ceiling
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
const boolean ceiling = (j == 0);
|
|
INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
|
|
|
|
levelflat = levelflats[pic];
|
|
|
|
HWR_GetLevelFlat(&levelflat, R_NoEncore(sec, &levelflat, ceiling));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// on non encore we have it simple
|
|
// just load every flat in the level
|
|
for (i = 0; i < numlevelflats; i++)
|
|
{
|
|
levelflat = levelflats[i];
|
|
|
|
HWR_GetLevelFlat(&levelflat, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HWR_PrecacheLevelTextures(void)
|
|
{
|
|
char *texturepresent;
|
|
anim_t *anim;
|
|
size_t i, j;
|
|
INT32 h;
|
|
|
|
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
|
if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
|
|
|
for (i = 0; i < numlines; i++)
|
|
{
|
|
line_t *line = &lines[i];
|
|
const int noencoremap = ((line->flags & ML_TFERLINE) ? 2 : 1);
|
|
|
|
// line checked already?
|
|
if (line->validcount == validcount)
|
|
continue;
|
|
|
|
line->validcount = validcount;
|
|
|
|
// two sides
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
side_t *side = &sides[line->sidenum[j]];
|
|
|
|
// Single-side linedef
|
|
if (line->sidenum[j] == 0xffff)
|
|
continue;
|
|
|
|
if (side->toptexture >= 0 && side->toptexture < numtextures)
|
|
{
|
|
texturepresent[side->toptexture] = 1|noencoremap;
|
|
}
|
|
if (side->midtexture >= 0 && side->midtexture < numtextures)
|
|
{
|
|
texturepresent[side->midtexture] = 1|noencoremap;
|
|
}
|
|
if (side->bottomtexture >= 0 && side->bottomtexture < numtextures)
|
|
{
|
|
texturepresent[side->bottomtexture] = 1|noencoremap;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check for animated textures
|
|
for (anim = anims; anim < lastanim; anim++)
|
|
{
|
|
if (!texturepresent[anim->basepic])
|
|
continue;
|
|
|
|
const char texpresent = texturepresent[anim->basepic];
|
|
|
|
if (!texpresent)
|
|
continue;
|
|
|
|
if (texpresent & 1)
|
|
{
|
|
for (h = 1; h < anim->numpics; h++)
|
|
{
|
|
HWR_GetTexture(anim->basepic+h, false);
|
|
}
|
|
}
|
|
|
|
if (texpresent & 2)
|
|
{
|
|
for (h = 1; h < anim->numpics; h++)
|
|
{
|
|
HWR_GetTexture(anim->basepic+h, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sky texture is always present.
|
|
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
|
|
// while the sky texture is stored like a wall texture, with a skynum dependent name.
|
|
texturepresent[skytexture] = 1;
|
|
|
|
for (i = 0; i < (unsigned)numtextures; i++)
|
|
{
|
|
const char texpresent = texturepresent[i];
|
|
|
|
if (!texpresent)
|
|
continue;
|
|
|
|
if (texpresent & 1)
|
|
{
|
|
HWR_GetTexture(i, false);
|
|
}
|
|
|
|
if (texpresent & 2)
|
|
{
|
|
HWR_GetTexture(i, true);
|
|
}
|
|
}
|
|
free(texturepresent);
|
|
}
|
|
|
|
/*static void HWR_PrecacheLevelSprites(void)
|
|
{
|
|
GLPatch_t *spritepatch;
|
|
char *spritepresent;
|
|
size_t i, j, k;
|
|
lumpnum_t lump;
|
|
|
|
thinker_t *th;
|
|
mobj_t *mo;
|
|
spriteframe_t *sf;
|
|
|
|
spritepresent = calloc(numsprites, sizeof (*spritepresent));
|
|
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
|
|
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
|
|
mo = (mobj_t *)th;
|
|
|
|
// ogl is weird
|
|
// for some reason it does not want to preload sprites with colormaps
|
|
// so just save us the work
|
|
if (mo->color || mo->colorized)
|
|
continue;
|
|
|
|
spritepresent[mo->sprite] = 1;
|
|
}
|
|
|
|
for (i = 0; i < numsprites; i++)
|
|
{
|
|
if (!spritepresent[i])
|
|
continue;
|
|
|
|
for (j = 0; j < sprites[i].numframes; j++)
|
|
{
|
|
sf = &sprites[i].spriteframes[j];
|
|
|
|
#define cacheang(a) {\
|
|
lump = sf->lumppat[a];\
|
|
spritepatch = W_CachePatchNum(lump, PU_CACHE);\
|
|
if (spritepatch != NULL)\
|
|
HWR_GetPatch((patch_t *)spritepatch);\
|
|
}
|
|
// see R_InitSprites for more about lumppat,lumpid
|
|
switch (sf->rotate)
|
|
{
|
|
case SRF_SINGLE:
|
|
cacheang(0);
|
|
break;
|
|
case SRF_2D:
|
|
cacheang(2);
|
|
cacheang(6);
|
|
break;
|
|
default:
|
|
k = 8;
|
|
while (k--)
|
|
cacheang(k);
|
|
break;
|
|
}
|
|
#undef cacheang
|
|
}
|
|
}
|
|
free(spritepresent);
|
|
}*/
|
|
|
|
void HWR_PrecacheLevel(void)
|
|
{
|
|
if (rendermode != render_opengl)
|
|
return;
|
|
|
|
// Precache flats.
|
|
HWR_PrecacheLevelFlats();
|
|
|
|
// prevent timeouts
|
|
NetKeepAlive();
|
|
|
|
// Precache textures.
|
|
HWR_PrecacheLevelTextures();
|
|
|
|
// prevent timeouts
|
|
NetKeepAlive();
|
|
|
|
// Precache sprites.
|
|
//HWR_PrecacheLevelSprites();
|
|
|
|
// prevent timeouts
|
|
//NetKeepAlive();
|
|
}
|
|
|
|
void HWR_LoadMapTextures(size_t pnumtextures)
|
|
{
|
|
// we must free it since numtextures may have changed
|
|
HWR_FreeMapTextures();
|
|
|
|
gl_numtextures = pnumtextures;
|
|
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
|
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats)*2);
|
|
|
|
if (gl_textures == NULL || gl_flats == NULL)
|
|
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures");
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Make sure texture is downloaded and set it as the source
|
|
// --------------------------------------------------------------------------
|
|
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencoremap)
|
|
{
|
|
GLMapTexture_t *grtex;
|
|
#ifdef PARANOIA
|
|
if ((unsigned)tex >= gl_numtextures)
|
|
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
|
#endif
|
|
|
|
grtex = &gl_textures[tex*2 + (encoremap && !noencoremap ? 0 : 1)];
|
|
|
|
// Generate texture if missing from the cache
|
|
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
|
HWR_GenerateTexture(grtex, tex, noencoremap || !R_TextureCanRemap(tex));
|
|
|
|
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
|
if (!grtex->mipmap.downloaded)
|
|
GL_SetTexture(&grtex->mipmap);
|
|
HWR_SetCurrentTexture(&grtex->mipmap);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
|
|
|
INT32 brightmapnum = R_GetTextureBrightmap(tex);
|
|
|
|
if (brightmapnum)
|
|
{
|
|
GLMapTexture_t *grtexbright;
|
|
|
|
// Every texture in memory, stored in the
|
|
// hardware renderer's bit depth format. Wow!
|
|
grtexbright = &gl_textures[brightmapnum*2 + (encoremap && !noencoremap ? 0 : 1)];
|
|
|
|
// Generate texture if missing from the cache
|
|
if (!grtexbright->mipmap.data && !grtexbright->mipmap.downloaded)
|
|
HWR_GenerateTexture(grtexbright, brightmapnum, true);
|
|
|
|
grtexbright->mipmap.flags |= TF_BRIGHTMAP;
|
|
|
|
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
|
if (!grtexbright->mipmap.downloaded)
|
|
GL_SetTexture(&grtexbright->mipmap);
|
|
HWR_SetCurrentTexture(&grtexbright->mipmap);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grtexbright->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
return grtex;
|
|
}
|
|
|
|
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|
{
|
|
UINT8 *flat;
|
|
size_t steppy;
|
|
size_t size, pflatsize;
|
|
boolean doremap;
|
|
|
|
|
|
// setup the texture info
|
|
grMipmap->format = GL_TEXFMT_P_8;
|
|
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
|
|
|
size = W_LumpLength(flatlumpnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
pflatsize = 2048;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
pflatsize = 1024;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
pflatsize = 512;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
pflatsize = 256;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
pflatsize = 128;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
pflatsize = 32;
|
|
break;
|
|
default: // 64x64 lump
|
|
pflatsize = 64;
|
|
break;
|
|
}
|
|
|
|
grMipmap->width = (UINT16)pflatsize;
|
|
grMipmap->height = (UINT16)pflatsize;
|
|
|
|
doremap = W_NeedPaletteRemap(flatlumpnum, true);
|
|
|
|
// the flat raw data needn't be converted with palettized textures
|
|
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
|
PU_HWRCACHE, &grMipmap->data));
|
|
|
|
if (doremap)
|
|
R_DoPaletteRemapFlat(grMipmap->data, size);
|
|
|
|
flat = grMipmap->data;
|
|
for (steppy = 0; steppy < size; steppy++)
|
|
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
|
flat[steppy] = grMipmap->colormap->source[flat[steppy]];
|
|
}
|
|
|
|
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
|
void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
|
{
|
|
GLMipmap_t *grmip;
|
|
patch_t *patch;
|
|
|
|
UINT8 *colormap = colormaps;
|
|
|
|
if (flatlumpnum == LUMPERROR)
|
|
return;
|
|
|
|
patch = HWR_GetCachedGLPatch(flatlumpnum);
|
|
grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
|
|
|
|
if (!grmip->colormap)
|
|
{
|
|
if (!noencoremap && encoremap)
|
|
colormap += COLORMAP_REMAPOFFSET;
|
|
|
|
grmip->colormap = Z_Calloc(sizeof(*grmip->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
|
grmip->colormap->source = colormap;
|
|
memcpy(grmip->colormap->data, colormap, 256 * sizeof(UINT8));
|
|
}
|
|
|
|
if (!grmip->downloaded && !grmip->data)
|
|
{
|
|
HWR_CacheFlat(grmip, flatlumpnum);
|
|
}
|
|
|
|
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
|
if (!grmip->downloaded)
|
|
GL_SetTexture(grmip);
|
|
HWR_SetCurrentTexture(grmip);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean noencoremap)
|
|
{
|
|
if (levelflat->type == LEVELFLAT_NONE)
|
|
{
|
|
HWR_SetCurrentTexture(NULL);
|
|
return;
|
|
}
|
|
|
|
INT32 texturenum = texturetranslation[levelflat->texture_id];
|
|
INT32 brightmapnum = R_GetTextureBrightmap(texturenum);
|
|
|
|
if (texturenum <= 0)
|
|
{
|
|
HWR_SetCurrentTexture(NULL);
|
|
return;
|
|
}
|
|
|
|
GLMapTexture_t *grtex = &gl_flats[texturenum*2 + (encoremap && !noencoremap ? 0 : 1)];
|
|
GLMipmap_t *grMipmap = &grtex->mipmap;
|
|
|
|
if (!grMipmap->data && !grMipmap->downloaded)
|
|
{
|
|
UINT8 *flat;
|
|
UINT8 *colormap = colormaps;
|
|
|
|
grMipmap->format = GL_TEXFMT_P_8;
|
|
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
|
|
|
grMipmap->width = (UINT16)textures[texturenum]->width;
|
|
grMipmap->height = (UINT16)textures[texturenum]->height;
|
|
|
|
size_t size = grMipmap->width * grMipmap->height;
|
|
flat = Picture_TextureToFlat(texturenum);
|
|
Z_ChangeTag(flat, PU_HWRCACHE);
|
|
Z_SetUser(flat, &grMipmap->data);
|
|
|
|
if (!noencoremap && encoremap)
|
|
colormap += COLORMAP_REMAPOFFSET;
|
|
|
|
grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
|
grtex->mipmap.colormap->source = colormap;
|
|
memcpy(grtex->mipmap.colormap->data, colormap, 256);
|
|
|
|
for (size_t steppy = 0; steppy < size; steppy++)
|
|
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
|
flat[steppy] = grtex->mipmap.colormap->source[flat[steppy]];
|
|
}
|
|
|
|
if (!grMipmap->downloaded)
|
|
GL_SetTexture(&grtex->mipmap);
|
|
|
|
HWR_SetCurrentTexture(&grtex->mipmap);
|
|
|
|
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
|
|
|
if (brightmapnum)
|
|
{
|
|
grtex = &gl_flats[brightmapnum*2 + (encoremap && !noencoremap ? 0 : 1)];
|
|
grMipmap = &grtex->mipmap;
|
|
|
|
if (!grMipmap->data && !grMipmap->downloaded)
|
|
{
|
|
grMipmap->format = GL_TEXFMT_P_8;
|
|
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
|
|
|
grMipmap->width = (UINT16)textures[brightmapnum]->width;
|
|
grMipmap->height = (UINT16)textures[brightmapnum]->height;
|
|
|
|
size_t size = grMipmap->width * grMipmap->height;
|
|
memcpy(Z_Malloc(size, PU_HWRCACHE, &grMipmap->data), R_GetFlatForTexture(brightmapnum), size);
|
|
}
|
|
|
|
grtex->mipmap.flags |= TF_BRIGHTMAP;
|
|
|
|
if (!grMipmap->downloaded)
|
|
GL_SetTexture(&grtex->mipmap);
|
|
|
|
HWR_SetCurrentTexture(&grtex->mipmap);
|
|
|
|
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
}
|
|
|
|
// --------------------+
|
|
// HWR_LoadPatchMipmap : Generates a patch into a mipmap, usually the mipmap inside the patch itself
|
|
// --------------------+
|
|
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
|
|
{
|
|
GLPatch_t *grPatch = patch->hardware;
|
|
if (!grMipmap->downloaded && !grMipmap->data)
|
|
HWR_MakePatch(patch, grPatch, grMipmap, true);
|
|
|
|
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
|
if (!grMipmap->downloaded)
|
|
GL_SetTexture(grMipmap);
|
|
HWR_SetCurrentTexture(grMipmap);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
// ----------------------+
|
|
// HWR_UpdatePatchMipmap : Updates a mipmap.
|
|
// ----------------------+
|
|
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
|
|
{
|
|
GLPatch_t *grPatch = patch->hardware;
|
|
HWR_MakePatch(patch, grPatch, grMipmap, true);
|
|
|
|
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
|
// If it does have the texture, then call pfnUpdateTexture to update it
|
|
if (!grMipmap->downloaded)
|
|
GL_SetTexture(grMipmap);
|
|
else
|
|
GL_UpdateTexture(grMipmap);
|
|
HWR_SetCurrentTexture(grMipmap);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
// -----------------+
|
|
// HWR_GetPatch : Downloads a patch to the hardware cache and make it ready for use
|
|
// -----------------+
|
|
void HWR_GetPatch(patch_t *patch)
|
|
{
|
|
if (!patch->hardware)
|
|
Patch_CreateGL(patch);
|
|
HWR_LoadPatchMipmap(patch, ((GLPatch_t *)patch->hardware)->mipmap);
|
|
}
|
|
|
|
// -------------------+
|
|
// HWR_GetMappedPatch : Same as HWR_GetPatch for sprite color
|
|
// -------------------+
|
|
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
|
{
|
|
GLPatch_t *grPatch;
|
|
GLMipmap_t *grMipmap, *newMipmap;
|
|
|
|
if (!patch->hardware)
|
|
Patch_CreateGL(patch);
|
|
grPatch = patch->hardware;
|
|
|
|
// Blatant hack for encore colormapping aside...
|
|
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
|
{
|
|
// Load the default (green) color in hardware cache
|
|
HWR_GetPatch(patch);
|
|
return;
|
|
}
|
|
|
|
// search for the mipmap
|
|
// skip the first (no colormap translated)
|
|
for (grMipmap = grPatch->mipmap; LIKELY(grMipmap->nextcolormap); )
|
|
{
|
|
grMipmap = grMipmap->nextcolormap;
|
|
if (UNLIKELY(grMipmap->colormap && grMipmap->colormap->source == colormap))
|
|
{
|
|
if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
|
{
|
|
memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
|
HWR_UpdatePatchMipmap(patch, grMipmap);
|
|
}
|
|
else
|
|
HWR_LoadPatchMipmap(patch, grMipmap);
|
|
return;
|
|
}
|
|
}
|
|
// not found, create it!
|
|
// If we are here, the sprite with the current colormap is not already in hardware memory
|
|
|
|
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
|
|
// (it have a liste of mipmap)
|
|
// this malloc is cleared in HWR_FreeColormapCache
|
|
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
|
newMipmap = calloc(1, sizeof (*newMipmap));
|
|
if (newMipmap == NULL)
|
|
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
|
grMipmap->nextcolormap = newMipmap;
|
|
|
|
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
|
newMipmap->colormap->source = colormap;
|
|
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
|
|
|
HWR_LoadPatchMipmap(patch, newMipmap);
|
|
}
|
|
|
|
void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
|
{
|
|
if (!gpatch)
|
|
return;
|
|
|
|
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
static const INT32 picmode2GR[] =
|
|
{
|
|
GL_TEXFMT_P_8, // PALETTE
|
|
0, // INTENSITY (unsupported yet)
|
|
GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
|
|
0, // RGB24 (unsupported yet)
|
|
GL_TEXFMT_RGBA, // RGBA32 (opengl only)
|
|
};
|
|
|
|
static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
|
|
INT32 blockmodulo, pic_t *pic, INT32 bpp)
|
|
{
|
|
INT32 i,j;
|
|
fixed_t posx, posy, stepx, stepy;
|
|
UINT8 *dest, *src, texel;
|
|
UINT16 texelu16;
|
|
INT32 picbpp;
|
|
RGBA_t col;
|
|
RGBA_t *palette = HWR_GetTexturePalette();
|
|
|
|
stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
|
|
stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
|
|
picbpp = format2bpp(picmode2GR[pic->mode]);
|
|
posy = 0;
|
|
for (j = 0; j < pblockheight; j++)
|
|
{
|
|
posx = 0;
|
|
dest = &block[j*blockmodulo];
|
|
src = &pic->data[(posy>>FRACBITS)*SHORT(pic->width)*picbpp];
|
|
for (i = 0; i < pblockwidth;i++)
|
|
{
|
|
switch (pic->mode)
|
|
{ // source bpp
|
|
case PALETTE :
|
|
texel = src[(posx+FRACUNIT/2)>>FRACBITS];
|
|
switch (bpp)
|
|
{ // destination bpp
|
|
case 1 :
|
|
*dest++ = texel; break;
|
|
case 2 :
|
|
texelu16 = (UINT16)(texel | 0xff00);
|
|
memcpy(dest, &texelu16, sizeof(UINT16));
|
|
dest += sizeof(UINT16);
|
|
break;
|
|
case 3 :
|
|
col = palette[texel];
|
|
memcpy(dest, &col, sizeof(RGBA_t)-sizeof(UINT8));
|
|
dest += sizeof(RGBA_t)-sizeof(UINT8);
|
|
break;
|
|
case 4 :
|
|
memcpy(dest, &palette[texel], sizeof(RGBA_t));
|
|
dest += sizeof(RGBA_t);
|
|
break;
|
|
}
|
|
break;
|
|
case INTENSITY :
|
|
*dest++ = src[(posx+FRACUNIT/2)>>FRACBITS];
|
|
break;
|
|
case INTENSITY_ALPHA : // assume dest bpp = 2
|
|
memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT16), sizeof(UINT16));
|
|
dest += sizeof(UINT16);
|
|
break;
|
|
case RGB24 :
|
|
break; // not supported yet
|
|
case RGBA32 : // assume dest bpp = 4
|
|
dest += sizeof(UINT32);
|
|
memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT32), sizeof(UINT32));
|
|
break;
|
|
}
|
|
posx += stepx;
|
|
}
|
|
posy += stepy;
|
|
}
|
|
}
|
|
|
|
// -----------------+
|
|
// HWR_GetPic : Download a Doom pic (raw row encoded with no 'holes')
|
|
// Returns :
|
|
// -----------------+
|
|
patch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|
{
|
|
patch_t *patch = HWR_GetCachedGLPatch(lumpnum);
|
|
GLPatch_t *grPatch = (GLPatch_t *)(patch->hardware);
|
|
|
|
if (!grPatch->mipmap->downloaded && !grPatch->mipmap->data)
|
|
{
|
|
pic_t *pic;
|
|
UINT8 *block;
|
|
size_t len;
|
|
|
|
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
|
|
patch->width = SHORT(pic->width);
|
|
patch->height = SHORT(pic->height);
|
|
len = W_LumpLength(lumpnum) - sizeof (pic_t);
|
|
|
|
grPatch->mipmap->width = (UINT16)patch->width;
|
|
grPatch->mipmap->height = (UINT16)patch->height;
|
|
|
|
if (pic->mode == PALETTE)
|
|
grPatch->mipmap->format = textureformat; // can be set by driver
|
|
else
|
|
grPatch->mipmap->format = picmode2GR[pic->mode];
|
|
|
|
Z_Free(grPatch->mipmap->data);
|
|
|
|
// allocate block
|
|
block = MakeBlock(grPatch->mipmap);
|
|
|
|
if (patch->width == SHORT(pic->width) &&
|
|
patch->height == SHORT(pic->height) &&
|
|
format2bpp(grPatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
|
|
{
|
|
// no conversion needed
|
|
memcpy(grPatch->mipmap->data, pic->data,len);
|
|
}
|
|
else
|
|
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
|
|
SHORT(pic->width)*format2bpp(grPatch->mipmap->format),
|
|
pic,
|
|
format2bpp(grPatch->mipmap->format));
|
|
|
|
Z_Unlock(pic);
|
|
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
|
|
|
|
grPatch->mipmap->flags = 0;
|
|
grPatch->max_s = grPatch->max_t = 1.0f;
|
|
}
|
|
GL_SetTexture(grPatch->mipmap);
|
|
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grPatch->mipmap->data, grPatch->mipmap->downloaded);
|
|
|
|
return patch;
|
|
}
|
|
|
|
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
|
{
|
|
lumpcache_t *lumpcache = wadfiles[wadnum]->patchcache;
|
|
if (!lumpcache[lumpnum])
|
|
{
|
|
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
|
Patch_Create(NULL, 0, ptr);
|
|
Patch_AllocateHardwarePatch(ptr);
|
|
}
|
|
return (patch_t *)(lumpcache[lumpnum]);
|
|
}
|
|
|
|
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
|
|
{
|
|
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
|
}
|
|
|
|
// Need to do this because they aren't powers of 2
|
|
static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight,
|
|
lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight)
|
|
{
|
|
INT32 i,j;
|
|
fixed_t posx, posy, stepx, stepy;
|
|
UINT8 *block = mipmap->data; // places the data directly into here
|
|
UINT8 *flat;
|
|
UINT8 *dest, *src, texel;
|
|
RGBA_t col;
|
|
RGBA_t *palette = HWR_GetTexturePalette();
|
|
|
|
// Place the flats data into flat
|
|
W_ReadLump(fademasklumpnum, Z_Malloc(W_LumpLength(fademasklumpnum),
|
|
PU_HWRCACHE, &flat));
|
|
|
|
stepy = ((INT32)fmheight<<FRACBITS)/pblockheight;
|
|
stepx = ((INT32)fmwidth<<FRACBITS)/pblockwidth;
|
|
posy = 0;
|
|
for (j = 0; j < pblockheight; j++)
|
|
{
|
|
posx = 0;
|
|
dest = &block[j*(mipmap->width)]; // 1bpp
|
|
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
|
|
for (i = 0; i < pblockwidth;i++)
|
|
{
|
|
// fademask bpp is always 1, and is used just for alpha
|
|
texel = src[(posx)>>FRACBITS];
|
|
col = palette[texel];
|
|
*dest = col.s.red; // take the red level of the colour and use it for alpha, as fademasks do
|
|
|
|
dest++;
|
|
posx += stepx;
|
|
}
|
|
posy += stepy;
|
|
}
|
|
|
|
Z_Free(flat);
|
|
}
|
|
|
|
static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|
{
|
|
size_t size;
|
|
UINT16 fmheight = 0, fmwidth = 0;
|
|
|
|
// setup the texture info
|
|
grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
|
grMipmap->flags = 0;
|
|
|
|
size = W_LumpLength(fademasklumpnum);
|
|
|
|
switch (size)
|
|
{
|
|
// None of these are powers of 2, so I'll need to do what is done for textures and make them powers of 2 before they can be used
|
|
case 256000: // 640x400
|
|
fmwidth = 640;
|
|
fmheight = 400;
|
|
break;
|
|
case 64000: // 320x200
|
|
fmwidth = 320;
|
|
fmheight = 200;
|
|
break;
|
|
case 16000: // 160x100
|
|
fmwidth = 160;
|
|
fmheight = 100;
|
|
break;
|
|
case 4000: // 80x50 (minimum)
|
|
fmwidth = 80;
|
|
fmheight = 50;
|
|
break;
|
|
default: // Bad lump
|
|
CONS_Alert(CONS_WARNING, "Fade mask lump of incorrect size, ignored\n"); // I should avoid this by checking the lumpnum in HWR_RunWipe
|
|
fmwidth = 0;
|
|
fmheight = 0;
|
|
return;
|
|
}
|
|
|
|
// Thankfully, this will still work for this scenario
|
|
grMipmap->width = fmwidth;
|
|
grMipmap->height = fmheight;
|
|
|
|
MakeBlock(grMipmap);
|
|
|
|
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
|
|
|
// I DO need to convert this because it isn't power of 2 and we need the alpha
|
|
}
|
|
|
|
|
|
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
|
{
|
|
patch_t *patch = HWR_GetCachedGLPatch(fademasklumpnum);
|
|
GLMipmap_t *grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
|
|
if (!grmip->downloaded && !grmip->data)
|
|
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
|
|
|
GL_SetTexture(grmip);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
// =================================================
|
|
// PALETTE HANDLING
|
|
// =================================================
|
|
|
|
void HWR_SetPalette(RGBA_t *palette)
|
|
{
|
|
if (HWR_ShouldUsePaletteRendering())
|
|
{
|
|
// set the palette for palette postprocessing
|
|
|
|
if (cv_glpalettedepth.value == 16)
|
|
{
|
|
// crush to 16-bit rgb565, like software currently does in the standard configuration
|
|
// Note: Software's screenshots have the 24-bit palette, but the screen gets
|
|
// the 16-bit version! For making comparison screenshots either use an external screenshot
|
|
// tool or set the palette depth to 24 bits.
|
|
RGBA_t crushed_palette[256];
|
|
int i;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
float fred = (float)(palette[i].s.red >> 3);
|
|
float fgreen = (float)(palette[i].s.green >> 2);
|
|
float fblue = (float)(palette[i].s.blue >> 3);
|
|
crushed_palette[i].s.red = (UINT8)(fred / 31.0f * 255.0f);
|
|
crushed_palette[i].s.green = (UINT8)(fgreen / 63.0f * 255.0f);
|
|
crushed_palette[i].s.blue = (UINT8)(fblue / 31.0f * 255.0f);
|
|
crushed_palette[i].s.alpha = 255;
|
|
}
|
|
|
|
GL_SetScreenPalette(crushed_palette);
|
|
}
|
|
else
|
|
{
|
|
GL_SetScreenPalette(palette);
|
|
}
|
|
|
|
// this part is responsible for keeping track of the palette OUTSIDE of a level.
|
|
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
HWR_SetMapPalette();
|
|
}
|
|
else
|
|
{
|
|
// set the palette for the textures
|
|
GL_SetPalette(palette);
|
|
// reset mapPalette so next call to HWR_SetMapPalette will update everything correctly
|
|
memset(mapPalette, 0, sizeof(mapPalette));
|
|
// hardware driver will flush there own cache if cache is non paletized
|
|
// now flush data texture cache so 32 bit texture are recomputed
|
|
if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
|
|
{
|
|
Z_FreeTag(PU_HWRCACHE);
|
|
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
|
{
|
|
int r, g, b;
|
|
UINT8 *lut = Z_Malloc(
|
|
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
|
PU_STATIC, NULL);
|
|
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
|
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
|
|
{
|
|
for (g = 0; g < HWR_PALETTE_LUT_SIZE; g++)
|
|
{
|
|
for (r = 0; r < HWR_PALETTE_LUT_SIZE; r++)
|
|
{
|
|
lut[b*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE+g*HWR_PALETTE_LUT_SIZE+r] =
|
|
NearestPaletteColor(r*STEP_SIZE, g*STEP_SIZE, b*STEP_SIZE, palette);
|
|
}
|
|
}
|
|
}
|
|
#undef STEP_SIZE
|
|
GL_SetPaletteLookup(lut);
|
|
Z_Free(lut);
|
|
}
|
|
|
|
// Updates mapPalette to reflect the loaded level or other game state.
|
|
// Textures are flushed if needed.
|
|
// Call this function only in palette rendering mode.
|
|
void HWR_SetMapPalette(void)
|
|
{
|
|
RGBA_t RGBA_converted[256];
|
|
RGBA_t *palette;
|
|
int i;
|
|
|
|
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
{
|
|
// outside of a level, pMasterPalette should have PLAYPAL ready for us
|
|
palette = pMasterPalette;
|
|
}
|
|
else
|
|
{
|
|
// in a level pMasterPalette might have a flash palette, but we
|
|
// want the map's original palette.
|
|
lumpnum_t lumpnum = W_GetNumForName(GetPalette());
|
|
size_t palsize = W_LumpLength(lumpnum);
|
|
UINT8 *RGB_data;
|
|
|
|
if (palsize < 768) // 256 * 3
|
|
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
|
|
|
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
|
// we got the RGB palette now, but we need it in RGBA format.
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
RGBA_converted[i].s.red = *(RGB_data++);
|
|
RGBA_converted[i].s.green = *(RGB_data++);
|
|
RGBA_converted[i].s.blue = *(RGB_data++);
|
|
RGBA_converted[i].s.alpha = 255;
|
|
}
|
|
|
|
// remap the palette from 2.1 to 2.2 indices in compatmode
|
|
RGBA_t *palcopy = NULL;
|
|
|
|
if (wadfiles[WADFILENUM(lumpnum)]->compatmode)
|
|
{
|
|
palcopy = malloc(sizeof(*palcopy)*256);
|
|
memcpy(palcopy, RGBA_converted, sizeof(*palcopy)*256);
|
|
}
|
|
|
|
if (palcopy)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
RGBA_converted[i].rgba = palcopy[R_InvPaletteRemap(i)].rgba;
|
|
}
|
|
|
|
free(palcopy);
|
|
}
|
|
|
|
palette = RGBA_converted;
|
|
}
|
|
|
|
// check if the palette has changed from the previous one
|
|
if (memcmp(mapPalette, palette, sizeof(mapPalette)))
|
|
{
|
|
memcpy(mapPalette, palette, sizeof(mapPalette));
|
|
|
|
// in palette rendering mode, this means that all rgba textures now have wrong colors
|
|
// and the lookup table is outdated
|
|
HWR_SetPaletteLookup(mapPalette);
|
|
GL_SetPalette(mapPalette);
|
|
|
|
if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
|
|
{
|
|
Z_FreeTag(PU_HWRCACHE);
|
|
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Creates a hardware lighttable from the supplied lighttable.
|
|
// Returns the id of the hw lighttable, usable in FSurfaceInfo.
|
|
UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
|
{
|
|
UINT32 i, id;
|
|
RGBA_t *palette = HWR_GetTexturePalette();
|
|
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
|
|
|
|
// To make the palette index -> RGBA mapping easier for the shader,
|
|
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
|
for (i = 0; i < 256 * 32; i++)
|
|
hw_lighttable[i] = palette[lighttable[i]];
|
|
|
|
id = GL_CreateLightTable(hw_lighttable);
|
|
Z_Free(hw_lighttable);
|
|
return id;
|
|
}
|
|
|
|
// get hwr lighttable id for colormap, create it if it doesn't already exist
|
|
UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
|
|
{
|
|
boolean default_colormap = false;
|
|
if (!colormap)
|
|
{
|
|
colormap = R_GetDefaultColormap(); // a place to store the hw lighttable id
|
|
// alternatively could just store the id in a global variable if there are issues
|
|
default_colormap = true;
|
|
}
|
|
|
|
// create hw lighttable if there isn't one
|
|
if (!colormap->gl_lighttable_id)
|
|
{
|
|
UINT8 *colormap_pointer;
|
|
|
|
if (default_colormap)
|
|
colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
|
|
else
|
|
colormap_pointer = colormap->colormap;
|
|
colormap->gl_lighttable_id = HWR_CreateLightTable(colormap_pointer);
|
|
}
|
|
|
|
return colormap->gl_lighttable_id;
|
|
}
|
|
|
|
// Note: all hardware lighttable ids assigned before this
|
|
// call become invalid and must not be used.
|
|
void HWR_ClearLightTables(void)
|
|
{
|
|
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
|
GL_ClearLightTables();
|
|
}
|
|
|
|
#endif //HWRENDER
|