blankart/src
Sally Coolatta 7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
..
android The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
blua Merge master 2020-09-25 12:00:50 -04:00
dummy YAY, round 2 2020-08-09 21:02:56 -04:00
hardware Fix models texture PNG path when attempting to load fallback models 2020-10-02 15:25:12 -04:00
locale Cheese mode activate! 2020-07-01 16:37:36 -07:00
nds The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
sdl Merge master 2020-09-25 12:00:50 -04:00
sdl12 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
win32 Merge master 2020-09-25 12:00:50 -04:00
win32ce The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
.gitignore
am_map.c Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h Fuck you macro 2020-07-04 12:52:01 -07:00
CMakeLists.txt Merge master 2020-09-25 12:00:50 -04:00
command.c Another round of fixing up 2020-08-11 16:13:17 -04:00
command.h Compiling reaches g_demo.c again after the merge 2020-08-12 22:40:15 -04:00
comptime.c
config.h.in Merge master 2020-09-25 12:00:50 -04:00
console.c Fix console backpic scaling 2020-09-22 16:12:00 -07:00
console.h Merge remote-tracking branch 'public/master' 2020-08-12 18:55:43 -04:00
d_clisrv.c Add blue spheres 2020-10-22 02:52:33 -04:00
d_clisrv.h Add blue spheres 2020-10-22 02:52:33 -04:00
d_event.h Another round of fixing up 2020-08-11 16:13:17 -04:00
d_main.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
d_main.h
d_net.c YAY, round 2 2020-08-09 21:02:56 -04:00
d_net.h Use a random port when connecting 2020-08-19 18:16:53 -07:00
d_netcmd.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
d_netcmd.h Merge master 2020-09-25 12:00:50 -04:00
d_netfil.c Merge master 2020-09-25 12:00:50 -04:00
d_netfil.h Merge master 2020-09-25 12:00:50 -04:00
d_player.h Add blue spheres 2020-10-22 02:52:33 -04:00
d_think.h
d_ticcmd.h Turning code overhaul 2020-09-22 00:35:44 -04:00
dehacked.c Error icon for when a map is missing its signpost 2020-09-30 06:00:13 -04:00
dehacked.h Merge dehacked.c/h 2020-08-02 16:59:24 -04:00
discord.c Player death uses damage types 2020-09-25 16:31:10 -04:00
discord.h Dedicated servers can change discordinvites without needing RPC support 2020-08-30 23:20:06 -04:00
doomdata.h Merge master 2020-09-25 12:00:50 -04:00
doomdef.h Merge master 2020-09-25 12:00:50 -04:00
doomstat.h Add blue spheres 2020-10-22 02:52:33 -04:00
doomtype.h YAY, round 2 2020-08-09 21:02:56 -04:00
endian.h
f_finale.c Make title screen full black 2020-08-18 21:49:37 -04:00
f_finale.h Cleanup 2020-08-15 08:32:56 -04:00
f_wipe.c A bunch of serious heavy lifting to fix title cards and closely related. 2020-09-22 18:27:47 +01:00
fastcmp.h
filesrch.c Merge filesrch.c 2020-08-02 18:03:59 -04:00
filesrch.h The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
font.c
font.h
g_demo.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
g_demo.h Fix G_WriteStandings 2020-08-18 05:08:21 -04:00
g_game.c Add blue spheres 2020-10-22 02:52:33 -04:00
g_game.h Merge master 2020-09-25 12:00:50 -04:00
g_input.c g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_input.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_splitscreen.c Lua stuff is done 2020-08-15 07:47:18 -04:00
g_state.h A bunch of easy files (1-5 conflicts) 2020-08-05 14:34:17 -04:00
http-mserv.c Merge master 2020-09-25 12:00:50 -04:00
hu_stuff.c Lots of little fixes 2020-08-16 00:29:04 -04:00
hu_stuff.h hu_stuff & y_inter 2020-08-14 01:06:55 -04:00
i_addrinfo.c Tested to be compile with Mingw64 9.1.0 2020-05-11 18:43:24 -07:00
i_addrinfo.h
i_joy.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
i_net.h
i_sound.h YAY, round 2 2020-08-09 21:02:56 -04:00
i_system.h Just SetCurrentDirectory to the exe's folder on windoze 2020-08-31 01:23:56 -07:00
i_tcp.c -clientport (it's back!) and -serverport, which is an alias to -port 2020-08-19 18:16:54 -07:00
i_tcp.h
i_threads.h Create cond if it doesn't exist when signaling 2020-05-13 17:25:52 -07:00
i_video.h Merge branch 'sdlglcontext' into 'master' 2020-04-09 19:51:20 -04:00
info.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
info.h Add blue spheres 2020-10-22 02:52:33 -04:00
k_battle.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
k_battle.h Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
k_bheap.c Fix the cause of the waypoint debug message spam in Canyon Rush. 2020-07-08 21:36:28 +01:00
k_bheap.h Include license/copyright headers on new files. 2020-03-22 00:16:32 +00:00
k_bot.c Use scale 1 instead of 0 for player oblivion shrink 2020-09-27 10:36:44 -04:00
k_bot.h Add comments for functions 2020-06-04 17:14:14 -04:00
k_botitem.c Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]" 2020-08-16 01:46:54 -04:00
k_botsearch.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.h
k_color.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_color.h NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_grandprix.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_grandprix.h Add K_CanChangeRules, and start a "single session" GP when warping to a map in single player 2020-06-06 19:45:13 -04:00
k_hud.c Fix a few instances of rainbow things going through invalid skincolors 2020-09-25 12:54:35 -04:00
k_hud.h Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_kart.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
k_kart.h Fixed friction being applied incorrectly 2020-09-25 04:33:20 -04:00
k_pathfind.c Fix shadowed declaration in pathfind code 2020-07-10 01:32:46 +01:00
k_pathfind.h Include license/copyright headers on new files. 2020-03-22 00:16:32 +00:00
k_pwrlv.c NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_pwrlv.h Use proper scoring system in GP 2020-05-09 22:33:10 -04:00
k_respawn.c Fix instances of things still using (options >> ZSHIFT) 2020-09-27 04:22:09 -04:00
k_respawn.h Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
k_waypoint.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_waypoint.h Multiply the default radius of 384 by mobjscale, but not user set radiuses 2020-05-04 17:54:43 -07:00
keys.h
lua_baselib.c Merge master 2020-09-25 12:00:50 -04:00
lua_blockmaplib.c Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
lua_consolelib.c Lots of splitscreen fixes 2020-08-10 23:38:32 -04:00
lua_hook.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hooklib.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hud.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
lua_hudlib.c Lua stuff is done 2020-08-15 07:47:18 -04:00
lua_infolib.c Minor fixes 2020-08-23 14:08:54 -04:00
lua_libs.h Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
lua_maplib.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
lua_mathlib.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
lua_mobjlib.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
lua_playerlib.c Add blue spheres 2020-10-22 02:52:33 -04:00
lua_script.c Merge master 2020-09-25 12:00:50 -04:00
lua_script.h Fix pointers on LUA_Archive and LUA_UnArchive 2020-08-21 19:47:53 -07:00
lua_skinlib.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
lua_thinkerlib.c Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_anigif.h Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
m_argv.c Forgot includes 2020-03-24 15:48:42 -07:00
m_argv.h Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
m_bbox.c
m_bbox.h
m_cheat.c Turning code overhaul 2020-09-22 00:35:44 -04:00
m_cheat.h actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V 2020-08-14 21:21:17 -04:00
m_cond.c Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it. 2020-09-22 18:10:49 +01:00
m_cond.h m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_dllist.h
m_fixed.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_fixed.h Deprecate FixedRem. 2020-05-18 11:29:56 -05:00
m_menu.c Fix going to opengl options crashing the game when starting in software mode 2020-09-26 17:16:59 -04:00
m_menu.h Merge master 2020-09-25 12:00:50 -04:00
m_misc.c Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port). 2020-09-22 19:44:13 +01:00
m_misc.h YAY, round 2 2020-08-09 21:02:56 -04:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge master 2020-09-25 12:00:50 -04:00
Makefile.cfg Merge master 2020-09-25 12:00:50 -04:00
md5.c
md5.h
mserv.c Merge master 2020-09-25 12:00:50 -04:00
mserv.h Merge master 2020-09-25 12:00:50 -04:00
p5prof.h
p_ceilng.c The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
p_enemy.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
p_floor.c Add blue spheres 2020-10-22 02:52:33 -04:00
p_inter.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
p_lights.c
p_local.h Player death uses damage types 2020-09-25 16:31:10 -04:00
p_map.c Move higher 2020-10-15 15:53:44 -07:00
p_maputl.c Midtexture step up/down 2020-10-15 14:47:10 -07:00
p_maputl.h Condense variables, rename 'diff' to 'step' 2020-10-15 14:23:02 -07:00
p_mobj.c Add blue spheres 2020-10-22 02:52:33 -04:00
p_mobj.h Use height difference between front and backside of line when stepping down 2020-10-14 21:10:02 -07:00
p_polyobj.c Fix springs giving you way too many 2020-09-25 02:24:19 -04:00
p_polyobj.h Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
p_pspr.h Merge p_pspr.h 2020-08-10 12:38:20 +08:00
p_saveg.c Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius 2020-10-22 05:36:36 -04:00
p_saveg.h Get up to p_user 2020-08-14 23:23:14 -04:00
p_setup.c Use args[1] for Battle capsules speed 2020-09-27 06:36:40 -04:00
p_setup.h The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
p_sight.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
p_slopes.c More buttered slope speed 2020-10-17 21:47:04 -07:00
p_slopes.h Merge master 2020-09-25 12:00:50 -04:00
p_spec.c Error icon for when a map is missing its signpost 2020-09-30 06:00:13 -04:00
p_spec.h Fix slope spawning; let polyobjects spawn again 2020-09-25 13:35:56 -07:00
p_telept.c Get up to p_user 2020-08-14 23:23:14 -04:00
p_tick.c Minor touchups to netcode 2020-09-22 01:53:28 -04:00
p_tick.h
p_user.c Make it easier to go up a slope if using a sneaker 2020-10-17 21:50:26 -07:00
r_bsp.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_bsp.h Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
r_data.c Up to screen.o 2020-08-15 00:55:30 -04:00
r_data.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
r_defs.h Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
r_draw.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8_npo2.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw16.c
r_local.h
r_main.c Player death uses damage types 2020-09-25 16:31:10 -04:00
r_main.h View morph splitscreen support! 2020-09-23 17:50:47 -07:00
r_patch.c Remove GrTexInfo 2020-07-06 00:35:48 -03:00
r_patch.h
r_plane.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_plane.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_portal.c
r_portal.h
r_segs.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_segs.h Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
r_skins.c Fix skin names trying to use the non-existant katana dot 2020-09-26 04:10:06 -04:00
r_skins.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
r_sky.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_sky.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_splats.c
r_splats.h
r_state.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.h Up to screen.o 2020-08-15 00:55:30 -04:00
s_sound.c Merge master 2020-09-25 12:00:50 -04:00
s_sound.h Merge master 2020-09-25 12:00:50 -04:00
screen.c Make it to s_sound 2020-08-15 01:54:45 -04:00
screen.h YAY, round 2 2020-08-09 21:02:56 -04:00
slope_anchors.c Fix instances of things still using (options >> ZSHIFT) 2020-09-27 04:22:09 -04:00
sounds.c Merge master 2020-09-25 12:00:50 -04:00
sounds.h Merge master 2020-09-25 12:00:50 -04:00
st_stuff.c Merge master 2020-09-25 12:00:50 -04:00
st_stuff.h Merge master 2020-09-25 12:00:50 -04:00
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Deprecate FixedRem. 2020-05-18 11:29:56 -05:00
tables.h The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Cleanup 2020-08-15 08:32:56 -04:00
v_video.h Fix the HUD 2020-08-18 06:09:27 -04:00
version.h Update version.h 2020-08-15 10:17:21 -04:00
vid_copy.s
w_wad.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
w_wad.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
y_inter.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
y_inter.h Merge y_inter.c/h 2020-08-10 15:14:03 -04:00
z_zone.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
z_zone.h