blankart/src/hardware
Sally Coolatta 4aed50f673 Only call NetUpdate once
This doesn't need to be in a bunch of rendering code, simply only run it in TryRunTics.

Worst case scenario: if this sucks then it means dedicated servers have also sucked the whole time and we should come up with a new solution to fix both of them.

More likely scenario: nothing changes and we now aren't doing networking inside of the renderer.
2024-08-05 01:13:44 -04:00
..
r_minigl The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
r_opengl flipcam and encore flipcam 2024-08-01 11:46:59 -04:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c f_finale now compiles 2020-08-11 23:13:25 -04:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2022-03-18 11:59:40 +00:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c Tested with Chengi at one point, correct a few things from that. 2022-02-16 23:23:14 +00:00
hw_cache.c Merge branch 'gl-encoremap-leak-fix' into 'master' 2024-08-01 03:44:32 -04:00
hw_clip.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h flipcam and encore flipcam 2024-08-01 11:46:59 -04:00
hw_dll.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_draw.c add transparency flag support to V_DrawFill 2024-07-31 23:50:00 -04:00
hw_drv.h Uncapped (squashed v2) 2022-05-06 22:47:39 -05:00
hw_glob.h Merge branch 'gl-encoremap-leak-fix' into 'master' 2024-08-01 03:44:32 -04:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h Another round of fixing up 2020-08-11 16:13:17 -04:00
hw_main.c Only call NetUpdate once 2024-08-05 01:13:44 -04:00
hw_main.h reenable model interp and lighting, fix fov not saving 2024-07-31 23:14:20 -04:00
hw_md2.c don't adjust texture coords of nonexistant gpatch 2024-08-01 01:27:03 -04:00
hw_md2.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_md2load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md2load.h
hw_md3load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h