blankart/src
2025-10-19 21:57:44 -04:00
..
acs Attempt number two at fixing ACS unarchiving 2025-09-17 18:31:10 +02:00
blan Allow walltransfer to be enabled per sector 2025-09-06 15:06:03 -04:00
blua Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
core Fix the splitscreen crash 2025-09-04 16:40:55 +02:00
dummy (WIP) Rewrite screen capture code for GIFs 2025-09-09 23:09:51 +02:00
hardware Remove dead renderer code 2025-10-19 16:34:38 -04:00
info Revive the v2 death animation 2025-10-15 21:59:17 +02:00
locale
Makefile.d Remove dead renderer code 2025-10-19 16:34:38 -04:00
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
objects Update some loops stuff to be more up to date 2025-09-22 15:16:27 -04:00
sdl Remove dead renderer code 2025-10-19 16:34:38 -04:00
tests
win32 Kill BUGTRAP 2025-10-17 09:55:24 -04:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h Replace MD5 with xxHash for file hashing 2025-04-26 00:25:23 +02:00
CMakeLists.txt Enable -Wextra, kill MSVC, add UBSan option 2025-10-19 01:57:54 +02:00
command.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
command.h Read Kart demo netvars properly 2025-08-02 00:56:26 +02:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c Remove dead renderer code 2025-10-19 16:34:38 -04:00
console.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
cxxutil.hpp
d_clisrv.c Implement ZLib as an option as well. 2025-10-19 03:05:57 -04:00
d_clisrv.h I have a better idea... 2025-10-17 21:50:08 +02:00
d_event.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
d_main.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
d_main.h Lots of fixes for the intermission background 2025-08-27 21:32:47 +02:00
d_net.c Add KZ speedometer and fix many compiler warnings 2025-09-12 19:43:43 -04:00
d_net.h RR Packetloss display Port 2025-07-22 18:51:59 -04:00
d_netcmd.c Some clarity 2025-10-18 17:16:41 -04:00
d_netcmd.h Anti-bump 2025-10-18 17:13:31 -04:00
d_netfil.c Kill ->localfile 2025-10-13 11:43:35 -04:00
d_netfil.h Threaded HTTP downloader 2025-09-12 00:33:26 -04:00
d_player.h Refactor player shield management 2025-10-13 20:23:17 +02:00
d_think.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
d_ticcmd.h Kill MSVC 2025-10-16 20:42:11 -04:00
deh_lua.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
deh_lua.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
deh_soc.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
deh_soc.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
deh_tables.c Make usage of battlespeed cvar a gametyperule 2025-09-27 09:06:36 -04:00
deh_tables.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
dehacked.c Fix custom skincolors being inaccessible in menus (closes #59) 2025-09-04 23:32:01 +02:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Update Discord RPC 2025-10-17 09:15:34 -04:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Kill MSVC 2025-10-16 20:42:11 -04:00
doomdef.h We are using LZ4, got it 2025-10-19 09:40:45 -04:00
doomstat.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
doomtype.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp Fix stupid fullcreds nitpick 2025-10-15 20:05:40 -04:00
f_dscredits.hpp Add full ("secret"/MKDS) credits 2025-09-02 02:37:07 -04:00
f_finale.c Doom Guy is called doom 2025-10-16 22:09:15 -04:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
fastcmp.h
filesrch.c Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c G_SaveDemo: fix oob reads/writes for replay names 2025-10-16 14:07:44 -04:00
g_demo.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
g_game.c Anti-bump 2025-10-18 17:13:31 -04:00
g_game.h Port Litesteer from RR and make turn easing per player 2025-10-16 22:07:00 -04:00
g_input.c Port Litesteer from RR and make turn easing per player 2025-10-16 22:07:00 -04:00
g_input.h Port Litesteer from RR and make turn easing per player 2025-10-16 22:07:00 -04:00
g_party.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_party.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp Recursively renormalize line endings 2025-09-30 17:37:45 +02:00
h_timers.h Update Draft and Timers to support offsets and use stplyrnum more 2025-09-26 21:31:44 -04:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c Remove dead renderer code 2025-10-19 16:34:38 -04:00
hu_stuff.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
i_addrinfo.c Kill MSVC 2025-10-16 20:42:11 -04:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_joy.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_net.h get this to actually run in a netgame 2025-10-17 22:21:43 -04:00
i_sound.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_system.h Multipassword and salts 2025-08-23 20:42:10 -04:00
i_tcp.c Get rid of netbuffer global 2025-08-13 19:49:22 -04:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
info.c brap 2025-09-17 18:31:10 +02:00
info.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_battle.c Save a loop for battle init 2025-10-03 13:48:24 -04:00
k_battle.h Save a loop for battle init 2025-10-03 13:48:24 -04:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Add toggle to force rivals 2025-10-15 12:45:26 -04:00
k_bot.h Add toggle to force rivals 2025-10-15 12:45:26 -04:00
k_botitem.cpp Fix Bubble and Flame activating instatly when holding item down 2025-09-13 00:55:18 -04:00
k_botsearch.cpp [PATCH} Allow min and max ringcap to be set via cvars and lua 2025-08-31 23:49:32 -04:00
k_brightmap.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp More changes to Alt Invincibility 2025-06-29 01:30:17 -04:00
k_cluster.hpp Add clustering 2025-06-29 01:30:02 -04:00
k_collide.c Revive the v2 death animation 2025-10-15 21:59:17 +02:00
k_collide.h Fixup bubble shield reflections 2025-10-12 22:10:59 +02:00
k_color.c SuperJustinBros New Skincolors 2025-09-11 16:21:12 -04:00
k_color.h Alt Invincibility overlay improvements 2025-08-26 22:50:35 -04:00
k_director.c Update the director to the saturn version 2025-08-17 10:48:05 -04:00
k_director.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
k_follower.c Fix ground followers phasing through FOFs 2025-10-05 22:45:42 -04:00
k_follower.h Add support for parsing follower icons 2025-09-24 16:42:22 -04:00
k_grandprix.c don't touch non-gp methods that are in the gp class (lol) 2025-10-18 15:05:16 -04:00
k_grandprix.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_hud.c Fix warnings 2025-10-19 01:41:28 +02:00
k_hud.h start flamometer 2025-10-13 21:29:14 -04:00
k_kart.c Anti-bump 2025-10-18 17:13:31 -04:00
k_kart.h use const for player losing 2025-10-16 13:53:31 -04:00
k_mapuser.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h
k_odds.c Get rid of debug shield namer 2025-10-15 09:24:42 -04:00
k_odds.h More goner system stuff 2025-10-15 09:21:01 -04:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Add expert speed 2025-06-22 11:13:00 -04:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_stats.c Add Flipover damage, change Invincibility interactions 2025-06-29 01:30:00 -04:00
k_stats.h Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-02-25 14:15:29 -05:00
k_terrain.c Update code karma stuff to be more accurate 2025-09-27 12:19:36 -04:00
k_terrain.h Adjust some stuff to accout for how the map header toggle works 2025-06-02 15:11:39 -04:00
k_waypoint.cpp Waypoints library for Lua 2025-08-11 18:02:27 -04:00
k_waypoint.h Waypoints library for Lua 2025-08-11 18:02:27 -04:00
keys.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c Introduce the goner table 2025-10-15 07:30:50 -04:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c Add KZ speedometer and fix many compiler warnings 2025-09-12 19:43:43 -04:00
lua_consolelib.c Fix error handler staying on lua stack after lua commands being called 2025-08-15 15:01:42 -04:00
lua_followerlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hook.h Bot library for Lua (botvars getter/setter, bot functions) 2025-08-31 14:16:49 +02:00
lua_hooklib.c Revert "try Netsyncing this stuff" 2025-09-24 12:37:24 -04:00
lua_hud.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_hudlib.c Update Draft and Timers to support offsets and use stplyrnum more 2025-09-26 21:31:44 -04:00
lua_hudlib_drawlist.c Rework rendertimefrac and gate it behind a function 2025-08-27 21:34:01 +02:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c Fix A_Lua not removing error handler from lua stack 2025-08-15 15:01:50 -04:00
lua_libs.h Implement vectors, matrices and quaternions 2025-09-17 22:27:36 -04:00
lua_maplib.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
lua_mathlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_matrixlib.c Fix compiler/linker fussing and inconsistencies 2025-09-18 04:10:34 -04:00
lua_mobjlib.c Prevent RF_DONTDRAW (and MF2_DONTDRAW) overrides due to eflags 2025-10-10 15:50:23 -04:00
lua_playerlib.c Player validation for player->mo 2025-10-18 10:30:23 -04:00
lua_polyobjlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_quaternionlib.c Fix compiler/linker fussing and inconsistencies 2025-09-18 04:10:34 -04:00
lua_script.c Do not archive nil table keys 2025-10-19 15:28:07 -04:00
lua_script.h Combine LUA_Archive and LUA_Unarchive 2025-10-07 12:36:36 -04:00
lua_skinlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Change Ring Racers refernce in file to Blankart 2025-06-02 15:17:58 -04:00
lua_thinkerlib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_vectorlib.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
lua_waypointslib.c Waypoints library for Lua 2025-08-11 18:02:27 -04:00
lz4.c Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Kill MSVC 2025-10-16 20:42:11 -04:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Port restrict and LIKELY/UNLIKELY macros and mark stuff for blitting loop as const and with register 2025-08-18 09:59:58 -04:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Fix GIF recording at 1x resolution, and stop recording on resolution change 2025-09-11 17:52:27 +02:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c Fix warnings 2025-10-19 01:41:28 +02:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c Merge pull request 'Item Timers' (#46) from itemtimers into blankart-dev 2025-08-22 00:13:45 +02:00
m_cond.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Use str.resize(size) instead of str = str.substr(0, size) (ty lug <3) 2025-10-16 14:18:13 -04:00
m_emotes.h Raise Emote width and center chat text 2025-08-18 16:42:08 -04:00
m_fixed.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
m_fixed.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
m_memcpy.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_menu.c Remove dead renderer code 2025-10-19 16:34:38 -04:00
m_menu.h Merge branch 'blankart-dev' into AirDrop 2025-09-22 15:35:20 -04:00
m_misc.cpp remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
m_misc.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_perfstats.c Don't draw most of thinker stats when level is not running. 2025-09-13 14:58:31 -04:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Port Native keyboard 2025-09-13 22:41:48 -04:00
m_textinput.h Merge pull request #187 from Indev450/emotes 2025-08-15 13:24:38 -04:00
Makefile Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
mserv.c Use srb2 classic as the MS 2025-09-21 17:32:50 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_deepcopy.cpp Merge branch 'more-saveg-fixes' into 'master' 2025-09-12 12:27:40 -04:00
p_deepcopy.h Merge branch 'more-saveg-fixes' into 'master' 2025-09-12 12:27:40 -04:00
p_enemy.c I have a better idea... 2025-10-17 21:50:08 +02:00
p_floor.c Split up EV_DoElevator 2025-08-06 16:12:56 -04:00
p_inter.c Revive the v2 death animation 2025-10-15 21:59:17 +02:00
p_lights.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_local.h Legacy mode for ghost objects 2025-10-10 12:42:46 -04:00
p_loop.c Update some loops stuff to be more up to date 2025-09-22 15:16:27 -04:00
p_map.c Anti-bump 2025-10-18 17:13:31 -04:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Revert "Optimize line checks on line interception" 2025-10-05 13:37:57 -04:00
p_maputl.h Revert "Inline P_PointOnLineSide" 2025-10-05 13:37:50 -04:00
p_mobj.c I have a better idea... 2025-10-17 21:50:08 +02:00
p_mobj.h Refactor player shield management 2025-10-13 20:23:17 +02:00
p_polyobj.c Fix polywaypoint_t->continuous being uninitialized 2025-07-20 22:41:41 +02:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
p_saveg.c Add even more pointer types to the SYNC macro 2025-10-19 23:11:41 +02:00
p_saveg.h Refactor NetSync for players 2025-10-03 19:48:01 -04:00
p_setup.c Don't do stuff for dedicated in ST_LoadGraphics 2025-10-19 21:57:44 -04:00
p_setup.h Port addfilelocal from saturn 2025-09-14 01:06:05 -04:00
p_sight.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_slopes.c Fix no-physics textmap vertex slopes 2025-09-28 23:46:23 -04:00
p_slopes.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_spec.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
p_spec.h Readd bot airbrake logic for bot controllers 2025-09-20 09:40:27 -04:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c Anti-bump 2025-10-18 17:13:31 -04:00
p_tick.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_user.c Fix ring underflow 2025-10-17 20:44:25 +02:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp Mostly fix encore inversion issues with specials 2025-07-17 14:30:22 -04:00
r_bsp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_data.c Apply colormaps directly to sectors in kart maps, fixes Misty Maze 2025-07-17 19:53:11 +02:00
r_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_debug.cpp debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered 2024-12-30 00:16:57 -05:00
r_debug_detail.hpp Add the debugrender_highlight command, highlight specific rendering in flat colors 2024-12-27 11:52:16 -05:00
r_debug_parser.cpp Add the debugrender_highlight command, highlight specific rendering in flat colors 2024-12-27 11:52:16 -05:00
r_defs.h remove unused hires variable from drawcolumndata 2025-10-19 20:40:51 +02:00
r_draw.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_draw.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_draw_column.cpp More optimized code path for different pow2 sizes 2025-10-19 16:54:06 -04:00
r_draw_flush.cpp R_FlushQuad: fix column flush on odd width resolutions 2025-10-20 00:48:29 +02:00
r_draw_span.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_fps.c Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
r_fps.h Fix interpolation going missing for freecam 2025-08-28 20:29:53 +02:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_main.h Rework rendertimefrac and gate it behind a function 2025-08-27 21:34:01 +02:00
r_patch.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_patch.h Fix mis-scaling of rolling offsets 2025-09-12 20:21:57 -04:00
r_patchrotation.c Add pivot vectors and alignment flags to patches 2025-10-07 14:46:03 -04:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Kill MSVC 2025-10-16 20:42:11 -04:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Revert "Don't draw the sky if we aren't supposed to" 2025-10-19 18:18:34 -04:00
r_plane.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
r_skins.h prefcolor sorting 2025-09-08 13:21:10 -04:00
r_sky.c Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_textures.c Always initialize all column offsets inside multi-patch textures 2025-10-13 11:15:09 -04:00
r_textures.h Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_things.cpp Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_things.h Use higher amount of vissprites in 64bit 2025-10-13 11:23:13 -04:00
s_sound.c Do not disable and reenable sounds entirely when window focus changes 2025-09-20 17:45:38 +02:00
s_sound.h Show Music credits across more places. 2025-08-21 16:50:20 -04:00
screen.c Remove dead renderer code 2025-10-19 16:34:38 -04:00
screen.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Rename sfx->pitch to sfx->flags 2025-08-12 19:47:50 -04:00
sounds.h Rename sfx->pitch to sfx->flags 2025-08-12 19:47:50 -04:00
Sourcefile Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
st_stuff.c Don't do stuff for dedicated in ST_LoadGraphics 2025-10-19 21:57:44 -04:00
st_stuff.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
strbuf.c Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
strbuf.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
strcasestr.c
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
typedef.h I have a better idea... 2025-10-17 21:50:08 +02:00
v_video.c use aligned alloc for screen and column buffers 2025-10-19 20:48:16 +02:00
v_video.h Software Renderer: Implement Column buffering system 2025-10-19 12:12:33 -04:00
version.h This is a dev branch we don't need the beta tag 2025-05-31 14:03:59 -04:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.c Kill MSVC 2025-10-16 20:42:11 -04:00
w_wad.h Kill MSVC 2025-10-16 20:42:11 -04:00
y_inter.c Merge pull request 'remove ylookup, columnofs and topleft' (#171) from murderylookupcolumntopleft into blankart-dev 2025-10-19 16:43:15 +02:00
y_inter.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
z_zone.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
z_zone.h Introducing: __attribute__((__cleanup__)) 2025-09-20 16:52:44 +02:00