Blankart OpenXR VR fork
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toaster 61577e5026 * Re-enable kickstartaccel in battle.
* Add a little "ding" sound and HUD dorito bounce when your kickstartaccel reaches max, so you can let go of accelerate/know when you need to tap to stop.
* Make the name on top of the boss healthbar only show up once the titlecard is over.
* Properly reset boss healthbar fill between maploads.
2022-03-01 18:18:01 +00:00
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extras Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
libs
src * Re-enable kickstartaccel in battle. 2022-03-01 18:18:01 +00:00
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.gitignore Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
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appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Don't make asset hashing be required under dev builds 2021-11-27 21:02:04 -05:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
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README.md Revert accidental push 2021-02-25 20:17:27 -03:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
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SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.