blankart/src/k_terrain.c
2021-12-09 01:21:34 -05:00

470 lines
9.3 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2021 by ZDoom + GZDoom teams, and contributors
// Copyright (C) 2021 by Sally "TehRealSalt" Cochenour
// Copyright (C) 2021 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_terrain.c
/// \brief Implementation of TERRAIN lump from GZDoom codebase for DRRR.
#include "k_terrain.h"
#include "dehacked.h" // get_number
#include "doomdata.h"
#include "doomdef.h"
#include "doomtype.h"
#include "fastcmp.h"
#include "m_fixed.h"
#include "p_local.h"
#include "p_mobj.h"
#include "r_textures.h"
#include "w_wad.h"
#include "z_zone.h"
t_splash_t *splashDefs = NULL;
UINT16 numSplashDefs = 0;
t_footstep_t *footstepDefs = NULL;
UINT16 numFootstepDefs = 0;
terrain_t *terrainDefs = NULL;
UINT16 numTerrainDefs = 0;
UINT16 defaultTerrain = UINT16_MAX;
terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
{
if (checkIndex >= numTerrainDefs)
{
return NULL;
}
return &terrainDefs[checkIndex];
}
terrain_t *K_GetTerrainByName(const char *checkName)
{
INT32 i;
if (numTerrainDefs == 0)
{
return NULL;
}
// Search backwards through all terrain definitions.
// The latest one will have priority over the older one.
for (i = numTerrainDefs-1; i >= 0; i--)
{
terrain_t *t = &terrainDefs[i];
if (stricmp(checkName, t->name) == 0)
{
// Name matches.
return t;
}
}
return NULL;
}
terrain_t *K_GetDefaultTerrain(void)
{
return K_GetTerrainByIndex(defaultTerrain);
}
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
{
INT32 i;
if (textureNum == -1)
{
return NULL;
}
if (numTerrainDefs == 0)
{
return NULL;
}
// Search backwards through all terrain definitions.
// The latest one will have priority over the older one.
for (i = numTerrainDefs-1; i >= 0; i--)
{
terrain_t *t = &terrainDefs[i];
size_t j;
if (t->numTextureIDs == 0)
{
// No textures are applied to this terrain type.
continue;
}
for (j = 0; j < t->numTextureIDs; j++)
{
if (textureNum == t->textureIDs[j])
{
// Texture matches.
return t;
}
}
}
// This texture doesn't have a terrain directly applied to it,
// so we fallback to the default terrain.
return K_GetDefaultTerrain();
}
terrain_t *K_GetTerrainForTextureName(const char *checkName)
{
return K_GetTerrainForTextureNum( R_CheckTextureNumForName(checkName) );
}
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
{
levelflat_t *levelFlat = NULL;
if (mo == NULL || P_MobjWasRemoved(mo) == true)
{
// Invalid object.
return;
}
if (flatID < 0 || flatID >= (signed)numlevelflats)
{
// Clearly invalid floor...
mo->terrain = NULL;
return;
}
if (mo->flags & MF_NOCLIPHEIGHT)
{
// You can't collide with floors anyway!
mo->terrain = NULL;
return;
}
// Update the object's terrain pointer.
levelFlat = &levelflats[flatID];
mo->terrain = K_GetTerrainForTextureName(levelFlat->name);
}
void K_SetDefaultFriction(mobj_t *mo)
{
mo->friction = ORIG_FRICTION;
if (mo->player != NULL)
{
mo->movefactor = FRACUNIT;
}
if (mo->terrain != NULL)
{
fixed_t strength = mo->terrain->friction;
fixed_t newFriction = INT32_MAX;
fixed_t newMovefactor = INT32_MAX;
if (strength > 0) // sludge
{
strength = strength*2; // otherwise, the maximum sludginess value is +967...
}
// The following might seem odd. At the time of movement,
// the move distance is multiplied by 'friction/0x10000', so a
// higher friction value actually means 'less friction'.
newFriction = ORIG_FRICTION - FixedMul(0x1EB8, strength) / 0x80; // ORIG_FRICTION is 0xE800
if (newFriction > FRACUNIT)
{
newFriction = FRACUNIT;
}
if (newFriction < 0)
{
newFriction = 0;
}
newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
if (newMovefactor < FRACUNIT)
{
newMovefactor = 19*newMovefactor - 18*FRACUNIT;
}
else
{
newMovefactor = FRACUNIT;
}
mo->friction = newFriction;
mo->movefactor = newMovefactor;
}
}
//
// Parser code starts here.
//
static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
{
if (stricmp(val, "true") == 0)
{
*inputFlags |= newFlag;
}
else if (stricmp(val, "false") == 0)
{
*inputFlags &= ~newFlag;
}
}
static void K_TerrainDefaults(terrain_t *terrain)
{
terrain->splashID = UINT16_MAX;
terrain->footstepID = UINT16_MAX;
terrain->friction = FRACUNIT;
terrain->offroad = 0;
terrain->damageType = -1;
terrain->trickPanel = 0;
terrain->flags = 0;
}
static void K_NewTerrainDefs(void)
{
numTerrainDefs++;
terrainDefs = (terrain_t *)Z_Realloc(terrainDefs, sizeof(terrain_t) * (numTerrainDefs + 1), PU_STATIC, NULL);
K_TerrainDefaults( &terrainDefs[numTerrainDefs - 1] );
}
static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
{
terrain_t *terrain = &terrainDefs[i];
if (stricmp(param, "splash") == 0)
{
//terrain->splashID = 0;
}
else if (stricmp(param, "footstep") == 0)
{
//terrain->footstepID = 0;
}
else if (stricmp(param, "friction") == 0)
{
terrain->friction = FLOAT_TO_FIXED(atof(val));
}
else if (stricmp(param, "offroad") == 0)
{
terrain->offroad = (UINT8)get_number(val); // offroad strength enum?
}
else if (stricmp(param, "damageType") == 0)
{
terrain->damageType = (INT16)get_number(val);
}
else if (stricmp(param, "trickPanel") == 0)
{
terrain->trickPanel = (UINT8)get_number(val); // trick panel strength enum?
}
else if (stricmp(param, "liquid") == 0)
{
K_FlagBoolean(&terrain->flags, TRF_LIQUID, val);
}
else if (stricmp(param, "sneakerPanel") == 0)
{
K_FlagBoolean(&terrain->flags, TRF_SNEAKERPANEL, val);
}
}
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
{
char *param, *val;
param = M_GetToken(NULL);
if (!fastcmp(param, "{"))
{
Z_Free(param);
CONS_Alert(CONS_WARNING, "Invalid TERRAIN data capsule!\n");
return false;
}
Z_Free(param);
while (true)
{
param = M_GetToken(NULL);
if (fastcmp(param, "}"))
{
Z_Free(param);
break;
}
val = M_GetToken(NULL);
parser(num, param, val);
Z_Free(param);
Z_Free(val);
}
return true;
}
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
{
char *tkn = M_GetToken((char *)data);
size_t pos = 0;
size_t i;
while (tkn && (pos = M_GetTokenPos()) < size)
{
boolean valid = true;
// Avoid anything inside bracketed stuff, only look for external keywords.
if (fastcmp(tkn, "{") || fastcmp(tkn, "}"))
{
CONS_Alert(CONS_ERROR, "Rogue bracket detected in TERRAIN lump.\n");
valid = false;
}
// Check for valid fields.
else if (stricmp(tkn, "terrain") == 0)
{
Z_Free(tkn);
tkn = M_GetToken(NULL);
pos = M_GetTokenPos();
if (tkn && pos < size)
{
terrain_t *t = NULL;
for (i = 0; i < numTerrainDefs; i++)
{
t = &terrainDefs[i];
if (stricmp(tkn, t->name) == 0)
{
break;
}
}
if (i == numTerrainDefs)
{
K_NewTerrainDefs();
t = &terrainDefs[i];
strncpy(t->name, tkn, TERRAIN_NAME_LEN);
CONS_Printf("Created new Terrain type '%s'\n", t->name);
}
valid = K_DoTERRAINLumpParse(i, K_ParseTerrainParameter);
}
// TODO: the other block types!
else
{
CONS_Alert(CONS_ERROR, "No terrain type name.\n");
valid = false;
}
}
else if (stricmp(tkn, "defaultTerrain") == 0)
{
Z_Free(tkn);
tkn = M_GetToken(NULL);
pos = M_GetTokenPos();
if (tkn && pos < size)
{
terrain_t *t = NULL;
for (i = 0; i < numTerrainDefs; i++)
{
t = &terrainDefs[i];
if (stricmp(tkn, t->name) == 0)
{
break;
}
}
if (i == numTerrainDefs)
{
CONS_Alert(CONS_ERROR, "Invalid DefaultTerrain type.\n");
valid = false;
}
else
{
defaultTerrain = i;
}
}
// TODO: the other block types!
else
{
CONS_Alert(CONS_ERROR, "No DefaultTerrain type.\n");
valid = false;
}
}
else
{
CONS_Alert(CONS_ERROR, "Unknown field '%s' found in TERRAIN lump.\n", tkn);
valid = false;
}
Z_Free(tkn);
if (valid == false)
{
return false;
}
tkn = M_GetToken(NULL);
}
Z_Free(tkn);
return true;
}
void K_InitTerrain(UINT16 wadNum)
{
UINT16 lumpNum;
lumpinfo_t *lump_p = wadfiles[wadNum]->lumpinfo;
// Iterate through all lumps and compare the name individually.
// In PK3 files, you can potentially have multiple TERRAIN differentiated by
// their file extension.
for (lumpNum = 0; lumpNum < wadfiles[wadNum]->numlumps; lumpNum++, lump_p++)
{
UINT8 *data;
if (memcmp(lump_p->name, "TERRAIN", 8) != 0)
{
continue;
}
data = (UINT8 *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
// If that didn't exist, we have nothing to do here.
if (data == NULL)
{
continue;
}
else
{
size_t size = W_LumpLengthPwad(wadNum, lumpNum);
size_t nameLength = strlen(wadfiles[wadNum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = malloc(nameLength + 1);
sprintf(name, "%s|%s", wadfiles[wadNum]->filename, lump_p->fullname);
name[nameLength] = '\0';
size = W_LumpLengthPwad(wadNum, lumpNum);
CONS_Printf(M_GetText("Loading TERRAIN from %s\n"), name);
K_TERRAINLumpParser(data, size);
free(name);
}
}
}