As much as this pains me, this might be needed for lua compat.
This reverts commit 1381a56077.
34 lines
1 KiB
C
34 lines
1 KiB
C
#ifndef __K_COLLIDE__
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#define __K_COLLIDE__
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#include "doomtype.h"
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#include "p_mobj.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2);
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boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2);
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boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2);
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boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2);
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boolean K_MineCollide(mobj_t *t1, mobj_t *t2);
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boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2);
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boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2);
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boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2);
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void K_ThunderShieldAttack(mobj_t *actor, fixed_t size);
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boolean K_BubbleShieldReflect(mobj_t *t1, mobj_t *t2);
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boolean K_BubbleShieldCanReflect(mobj_t *t1, mobj_t *t2);
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boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2);
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boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2);
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boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2);
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boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2);
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boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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